Fixed bug that was not correctly showing the full Commander decks list in the deck choosing menu page, added a new gesture for Android to emulate back button pressure: now sliding from down to up for almost all screen size will trigger the back button in game (e.g. pause match in gameplay, going back from shop, and so on).
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@@ -446,7 +446,7 @@ void DeckMenu::Add(int id, const string& text, const string& desc, bool forceFoc
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else
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deckDescription = deckMetaData ? deckMetaData->getDescription() : desc;
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if(deckMetaData && deckMetaData->isCommanderDeck)
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if(deckMetaData && deckMetaData->isCommanderDeck())
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deckDescription = deckDescription + " (" + _("CMD") + ")"; // It will show a CMD suffix for Commander Decks.
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menuItem->setDescription(deckDescription);
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@@ -21,7 +21,6 @@ DeckMetaData::DeckMetaData(const string& filename, bool isAI)
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LoadDeck();
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}
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void DeckMetaData::LoadDeck()
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{
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if (!mDeckLoaded)
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@@ -30,7 +29,7 @@ void DeckMetaData::LoadDeck()
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mName = trim(deck.meta_name);
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mDescription = trim(deck.meta_desc);
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mDeckId = atoi((mFilename.substr(mFilename.find("deck") + 4, mFilename.find(".txt"))).c_str());
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isCommanderDeck = deck.meta_commander; //Added to read the command tag in deck's metafile.
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mCommanderDeck = deck.meta_commander; //Added to read the command tag in deck's metafile.
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vector<string> requirements = split(deck.meta_unlockRequirements, ',');
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for(size_t i = 0; i < requirements.size(); ++i)
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@@ -49,10 +48,8 @@ void DeckMetaData::LoadDeck()
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}
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}
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}
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void DeckMetaData::LoadStats()
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{
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if (!mStatsLoaded)
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@@ -65,7 +62,6 @@ void DeckMetaData::LoadStats()
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mGamesPlayed = 0;
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mColorIndex = "";
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mDifficulty = 0;
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isCommanderDeck = false;
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stats->load(mPlayerDeck);
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DeckStat * opponentDeckStats = stats->getDeckStat(mStatsFilename);
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@@ -115,6 +111,11 @@ int DeckMetaData::getAvatarId()
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//Accessors
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bool DeckMetaData::isCommanderDeck()
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{
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return mCommanderDeck;
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}
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string DeckMetaData::getFilename()
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{
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return mFilename;
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@@ -135,7 +136,6 @@ vector<int> DeckMetaData::getUnlockRequirements()
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return mUnlockRequirements;
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}
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string DeckMetaData::getAvatarFilename()
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{
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return mAvatarFilename;
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@@ -42,7 +42,7 @@ vector<DeckMetaData *> GameState::BuildDeckList(const string& path, const string
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if (meta)
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{
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found = 1;
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if(!showall && ((meta->isCommanderDeck && type != GAME_TYPE_COMMANDER) || (!meta->isCommanderDeck && type == GAME_TYPE_COMMANDER))){
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if(!showall && ((meta->isCommanderDeck() && type != GAME_TYPE_COMMANDER) || (!meta->isCommanderDeck() && type == GAME_TYPE_COMMANDER))){
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meta = NULL; // It will show commander decks only in commander mode and it will hide them in other modes.
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nbDecks++;
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continue;
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@@ -896,10 +896,10 @@ MTGDeck::MTGDeck(const string& config_file, MTGAllCards * _allcards, int meta_on
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size_t dot = filename.find(".");
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meta_name = filename.substr(slash + 1, dot - slash - 1);
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meta_id = atoi(meta_name.substr(4).c_str());
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meta_commander = false;
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std::string contents;
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if (JFileSystem::GetInstance()->readIntoString(config_file, contents))
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{
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meta_commander = (contents.find("#CMD:")!=string::npos)?true:false; //Added to read the command tag in metafile.
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std::stringstream stream(contents);
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std::string s;
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while (std::getline(stream, s))
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@@ -970,7 +970,6 @@ MTGDeck::MTGDeck(const string& config_file, MTGAllCards * _allcards, int meta_on
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found = s.find("CMD:"); // Now it's possible to add a card to Command Zone even using their Name instead of ID such as normal deck cards.
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if (found != string::npos)
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{
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meta_commander = true; //Added to read the command tag in metafile.
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if(!database) continue;
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s = s.substr(found + 4);
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s.erase(s.find_last_not_of("\t\n\v\f\r ") + 1);
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