fixed a memleak that triggered with cards like vise, we were leaving this funtion without deleting an event that was not being sent.
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@@ -52,7 +52,10 @@ int Damage::resolve()
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damage = ev->damage->damage;
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damage = ev->damage->damage;
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target = ev->damage->target;
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target = ev->damage->target;
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if (!damage)
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if (!damage)
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{
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delete (e);
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return 0;
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return 0;
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}
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//asorbing effects for cards controller-----------
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//asorbing effects for cards controller-----------
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