From cc5b8ba82953bb6ef0a743552e0ae7375c89488e Mon Sep 17 00:00:00 2001 From: Eduardo MG Date: Fri, 14 Jun 2024 11:29:51 -0600 Subject: [PATCH] Creature types and mana pool oracle text updates Wasteland Strangler bug fix, the effect was lasting forever instead of until end of turn. Removed "to your mana pool" oracle text since it is deprecated. Changed: Cephalid to Octopus Naga to Snake Viashino to Lizard Rakshasas are no longer cats --- .../bin/Res/sets/primitives/borderline.txt | 390 ++-- projects/mtg/bin/Res/sets/primitives/mtg.txt | 1906 ++++++++--------- .../bin/Res/sets/primitives/planeswalkers.txt | 16 +- 3 files changed, 1156 insertions(+), 1156 deletions(-) diff --git a/projects/mtg/bin/Res/sets/primitives/borderline.txt b/projects/mtg/bin/Res/sets/primitives/borderline.txt index 350c5a4c0..f8d234390 100644 --- a/projects/mtg/bin/Res/sets/primitives/borderline.txt +++ b/projects/mtg/bin/Res/sets/primitives/borderline.txt @@ -469,7 +469,7 @@ toughness=1 name=Adanto, the First Fort auto={T}:add{W} auto={2}{W}{T}:_WHITEVAMPIRE_ -text=(Transforms from Legion's Landing.) -- {T}: Add {W} to your mana pool. -- {2}{W}, {T}: Create a 1/1 white Vampire creature token with lifelink. +text=(Transforms from Legion's Landing.) -- {T}: Add {W}. -- {2}{W}, {T}: Create a 1/1 white Vampire creature token with lifelink. type=Legendary Land [/card] [card] @@ -499,7 +499,7 @@ toughness=2 name=Adarkar Unicorn auto={T}:Add{U} myupkeeponly auto={T}:Add{1}{U} myupkeeponly -text={T}: Add {U} or {1}{U} to your mana pool. Spend this mana only to pay cumulative upkeep costs. +text={T}: Add {U} or {1}{U}. Spend this mana only to pay cumulative upkeep costs. mana={1}{W}{W} type=Creature subtype=Unicorn @@ -1770,7 +1770,7 @@ auto=this(variable{type:ally:myrestrictedcastingzone}>0) {T}:add{G} auto=this(variable{type:ally:myrestrictedcastingzone}>0) {T}:add{W} auto=this(variable{type:ally:myrestrictedcastingzone}>0) {T}:add{U} auto={1}{T}{S}:target(ally|myBattlefield) moveTo(ownerhand) -text={T}: Add {C} to your mana pool. -- {T}: Add one mana of any color to your mana pool. Spend this mana only to cast an Ally spell. -- {1}, {T}, Sacrifice Ally Encampment: Return target Ally you control to its owner's hand. +text={T}: Add {C}. -- {T}: Add one mana of any color . Spend this mana only to cast an Ally spell. -- {1}, {T}, Sacrifice Ally Encampment: Return target Ally you control to its owner's hand. type=Land [/card] [card] @@ -1950,7 +1950,7 @@ subtype=Lhurgoyf name=Altar of the Lost auto=tap(noevent) auto=this(variable{type:*[hasflashback]:mygraveyard}>0) {T}:name(Add 2 mana) thisforeach(variable{2}) ability$!name(Choose one) choice name(Add white) add{W} _ choice name(Add black) add{B} _ choice name(Add green) add{G} _ choice name(Add blue) add{U} _ choice name(Add red) add{R}!$ controller -text=Altar of the Lost enters the battlefield tapped. -- {T}: Add two mana in any combination of colors to your mana pool. Spend this mana only to cast spells with flashback from a graveyard. +text=Altar of the Lost enters the battlefield tapped. -- {T}: Add two mana in any combination of colors . Spend this mana only to cast spells with flashback from a graveyard. mana={3} type=Artifact [/card] @@ -2465,7 +2465,7 @@ auto=this(variable{type:creature:myrestrictedcastingzone}>0) {T}:add{R} auto=this(variable{type:creature:myrestrictedcastingzone}>0) {T}:add{G} auto=this(variable{type:creature:myrestrictedcastingzone}>0) {T}:add{W} auto=this(variable{type:creature:myrestrictedcastingzone}>0) {T}:add{U} -text={T}: Add one mana of any color to your mana pool. Spend this mana only to cast a creature spell. +text={T}: Add one mana of any color . Spend this mana only to cast a creature spell. type=Land [/card] [card] @@ -3659,7 +3659,7 @@ toughness=1 name=Arcane Lighthouse auto={T}:add{1} auto={1}{T}::name(Creatures lose hexproof) all(creature|opponentBattlefield) transforms((,newability[-shroud],newability[-opponentshroud])) ueot -text={T}: Add {C} to your mana pool. -- {1}, {T}: Until end of turn, creatures your opponents control lose hexproof and shroud and can't have hexproof or shroud. +text={T}: Add {C}. -- {1}, {T}: Until end of turn, creatures your opponents control lose hexproof and shroud and can't have hexproof or shroud. type=Land [/card] [card] @@ -6133,7 +6133,7 @@ toughness=2 name=Avid Reclaimer auto={T}:Add{G} auto={T}:Add{U} -text={T}: Add {G} or {U} to your mana pool. If you control a Nissa planeswalker, you gain 2 life. +text={T}: Add {G} or {U}. If you control a Nissa planeswalker, you gain 2 life. mana={2}{G} type=Creature subtype=Human Druid @@ -6389,7 +6389,7 @@ name=Azcanta, the Sunken Ruin auto={T}:Add{U} aicode=activate transforms((,newability[target(*[-land;-creature;zpos<=4]|mylibrary) moveto(ownerHand) and!( all(*[zpos<=4]|mylibrary) moveto(myreveal) and!( bottomoflibrary )! )!])) oneshot auto={2}{U}{T}:name(Look top 4 cards) reveal:4 optionone name(Get a card) target(*[-land;-creature]|reveal) moveto(ownerHand) optiononeend optiontwo name(put on bottom) target(<4>*|reveal) bottomoflibrary optiontwoend revealend -text=(Transforms from Search for Azcanta.) -- {T}: Add {U} to your mana pool. -- {2}{U}, {T}: Look at the top four cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in any order. +text=(Transforms from Search for Azcanta.) -- {T}: Add {U}. -- {2}{U}, {T}: Look at the top four cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in any order. type=Legendary Land [/card] [card] @@ -8080,7 +8080,7 @@ auto=this(variable{type:creature:myrestrictedcastingzone}>0) {T}:add{R} auto=this(variable{type:creature:myrestrictedcastingzone}>0) {T}:add{G} auto=this(variable{type:creature:myrestrictedcastingzone}>0) {T}:add{W} auto=this(variable{type:creature:myrestrictedcastingzone}>0) {T}:add{U} -text=Haste -- {T}: Add one mana of any color to your mana pool. Spend this mana only to cast a creature spell. +text=Haste -- {T}: Add one mana of any color . Spend this mana only to cast a creature spell. mana={1}{G} type=Creature subtype=Elf Shaman Ally @@ -8516,7 +8516,7 @@ auto=this(variable{olandr}>0) {T}:name(Untap red) name(Untap red) untap target(l auto=this(variable{olandb}>0) {T}:name(Untap black) name(Untap black) untap target(land[tapped]|opponentbattlefield) && add{B} controller auto=this(variable{olandw}>0) {T}:name(Untap white) name(Untap white) untap target(land[tapped]|opponentbattlefield) && add{W} controller auto=this(variable{olandc}>0) {T}:name(Untap colorless) name(Untap colorless) untap target(land[tapped]|opponentbattlefield) && add{C} controller -text={T}, Untap a tapped land an opponent controls: Add one mana of any type that land could produce to your mana pool. +text={T}, Untap a tapped land an opponent controls: Add one mana of any type that land could produce . mana={3}{U} type=Creature subtype=Merfolk Scout @@ -12027,7 +12027,7 @@ type=Instant name=Bounty of the Luxa auto=@each my firstmain restriction{compare(hascntflood)~equalto~0}:name(Put counter and draw) name(Put counter and draw) counter(0/0,1,flood) && draw:1 controller auto=@each my firstmain restriction{compare(hascntflood)~morethan~0}:name(Remove all counters and add mana) name(Remove all counters and add mana) removeallcounters(0/0,1,flood) && add{1}{G}{U} controller -text=At the beginning of your precombat main phase, remove all flood counters from Bounty of the Luxa. If no counters were removed this way, put a flood counter on Bounty of the Luxa and draw a card. Otherwise, add {1}{G}{U} to your mana pool. +text=At the beginning of your precombat main phase, remove all flood counters from Bounty of the Luxa. If no counters were removed this way, put a flood counter on Bounty of the Luxa and draw a card. Otherwise, add {1}{G}{U}. mana={2}{G}{U} type=Enchantment [/card] @@ -13781,7 +13781,7 @@ auto=choice name(White) transforms((,newability[lord(creature[white]|myBattlefie auto=choice name(Red) transforms((,newability[lord(creature[red]|myBattlefield) 1/1],newability[lord(mountain|myBattlefield) producecolor:red])) forever auto=choice name(Black) transforms((,newability[lord(creature[black]|myBattlefield) 1/1],newability[lord(swamp|myBattlefield) producecolor:black])) forever auto=choice name(Blue) transforms((,newability[lord(creature[blue]|myBattlefield) 1/1],newability[lord(island|myBattlefield) producecolor:blue])) forever -text=As Caged Sun enters the battlefield, choose a color. -- Creatures you control of the chosen color get +1/+1. -- Whenever a land's ability adds one or more mana of the chosen color to your mana pool, add one additional mana of that color to your mana pool. +text=As Caged Sun enters the battlefield, choose a color. -- Creatures you control of the chosen color get +1/+1. -- Whenever a land's ability adds one or more mana of the chosen color , add one additional mana of that color . mana={6} type=Artifact [/card] @@ -13830,7 +13830,7 @@ name=Calciform Pools auto={T}:add{C} auto={1}{T}:counter(0/0,1,Storage) auto={1}{C(0/0,-1,Storage)}: ability$! _ choice add{U} _ choice add{W} !$ controller -text={T}: Add {1} to your mana pool. -- {1}, {T}: Put a storage counter on Calciform Pools. -- {1}, Remove X storage counters from Calciform Pools: Add X mana in any combination of {W} and/or {U} to your mana pool. +text={T}: Add {1}. -- {1}, {T}: Put a storage counter on Calciform Pools. -- {1}, Remove X storage counters from Calciform Pools: Add X mana in any combination of {W} and/or {U}. type=Land [/card] [card] @@ -14269,7 +14269,7 @@ name=Canyon Slough abilities=cycling auto=tap autohand=__CYCLING__({2}) -text=({T}: Add {B} or {R} to your mana pool.) -- Canyon Slough enters the battlefield tapped. -- Cycling {2} ({2}, Discard this card: Draw a card.) +text=({T}: Add {B} or {R}.) -- Canyon Slough enters the battlefield tapped. -- Cycling {2} ({2}, Discard this card: Draw a card.) type=Land subtype=Swamp Mountain [/card] @@ -14336,7 +14336,7 @@ name=Captain Lannery Storm abilities=haste auto=@sacrificed(Treasure):1/0 ueot auto=_ATTACKING_token(Treasure) -text=Haste -- Whenever Captain Lannery Storm attacks, create a colorless Treasure artifact token with "{T}, Sacrifice this artifact: Add one mana of any color to your mana pool." -- Whenever you sacrifice a Treasure, Captain Lannery Storm gets +1/+0 until end of turn. +text=Haste -- Whenever Captain Lannery Storm attacks, create a colorless Treasure artifact token with "{T}, Sacrifice this artifact: Add one mana of any color ." -- Whenever you sacrifice a Treasure, Captain Lannery Storm gets +1/+0 until end of turn. mana={2}{R} type=Legendary Creature subtype=Human Pirate @@ -14789,7 +14789,7 @@ auto={5}{T}:name(B/U) add{B}{B}{B}{U}{U} auto={5}{T}:name(W/R) add{W}{W}{W}{R}{R} auto={5}{T}:name(W/U) add{W}{W}{W}{U}{U} auto={5}{T}:name(R/U) add{R}{R}{R}{U}{U} -text=Indestructible -- {T}: Add {1} to your mana pool. -- {5}, {T}: Add five mana in any combination of colors to your mana pool. +text=Indestructible -- {T}: Add {1}. -- {5}, {T}: Add five mana in any combination of colors . type=Land [/card] [card] @@ -15261,7 +15261,7 @@ toughness=4 name=Cavern of Souls auto={T}:add{C} auto=chooseatype transforms((,newability[@targeted(creature[chosentype]|mystack) from(instant|opponentzones):choice name(Creaure can't be countered) name(Creaure can't be countered) all(instant|opponentzones) fizzle],newability[this(variable{type:chosentype:myrestrictedcastingzone}>0) {T}:add{W}],newability[this(variable{type:chosentype:myrestrictedcastingzone}>0) {T}:add{U}],newability[this(variable{type:chosentype:myrestrictedcastingzone}>0) {T}:add{R}],newability[this(variable{type:chosentype:myrestrictedcastingzone}>0) {T}:add{G}],newability[this(variable{type:chosentype:myrestrictedcastingzone}>0) {T}:add{B}])) chooseend -text=As Cavern of Souls enters the battlefield, choose a creature type. -- {T}: Add {1} to your mana pool. -- {T}: Add one mana of any color to your mana pool. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered. +text=As Cavern of Souls enters the battlefield, choose a creature type. -- {T}: Add {1}. -- {T}: Add one mana of any color . Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered. type=Land [/card] [card] @@ -15881,7 +15881,7 @@ autograveyard={5}{U}{U}{E}:_ETERNALIZE_ text=When Champion of Wits enters the battlefield, you may draw cards equal to its power. If you do, discard two cards. -- Eternalize {5}{U}{U} ({5}{U}{U}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Naga Wizard with no mana cost. Eternalize only as a sorcery.) mana={2}{U} type=Creature -subtype=Naga Wizard +subtype=Snake Wizard power=2 toughness=1 [/card] @@ -16030,7 +16030,7 @@ toughness=7 name=Chancellor of the Tangle abilities=reach,vigilance autohand=@each upkeep restriction{compare(currentturn)~lessthan~2}:may name(Reveal Chancellor of the Tangle) transforms((,newability[phaseaction[my firstmain once]:add{G}])) forever -text=You may reveal this card from your opening hand. If you do, at the beginning of your first main phase, add {G} to your mana pool. -- Vigilance, reach +text=You may reveal this card from your opening hand. If you do, at the beginning of your first main phase, add {G}. -- Vigilance, reach mana={4}{G}{G}{G} type=Creature subtype=Phyrexian Beast @@ -16218,7 +16218,7 @@ auto={T}{C(-1/-1,-1)}:name(add blue) add{U} auto={T}{C(-1/-1,-1)}:name(add black) add{B} auto={T}{C(-1/-1,-1)}:name(add red) add{R} auto={T}{C(-1/-1,-1)}:name(add green) add{G} -text=When Channeler Initiate enters the battlefield, put three -1/-1 counters on target creature you control. -- {T}, Remove a -1/-1 counter from Channeler Initiate: Add one mana of any color to your mana pool. +text=When Channeler Initiate enters the battlefield, put three -1/-1 counters on target creature you control. -- {T}, Remove a -1/-1 counter from Channeler Initiate: Add one mana of any color . mana={1}{G} type=Creature subtype=Human Druid @@ -16484,7 +16484,7 @@ toughness=17 [/card] [card] name=Charm Peddler -auto={W}{T}{D(*|myHand)}:preventalldamage target(creature) +auto={W}{T}{D(*|myHand)}:preventalldamage target(creature) ueot text={W}, {T}, Discard a card: The next time a source of your choice would deal damage to target creature this turn, prevent that damage. mana={W} type=Creature @@ -18766,7 +18766,7 @@ type=Instant name=Command Beacon auto={T}:add{C} auto={T}{S}:target(*[iscommander]|mycommandzone) moveto(ownerHand) -text={T}: Add {C} to your mana pool. -- {T}, Sacrifice Command Beacon: Put your commander into your hand from the command zone. +text={T}: Add {C}. -- {T}, Sacrifice Command Beacon: Put your commander into your hand from the command zone. type=Land [/card] [card] @@ -18776,7 +18776,7 @@ auto=aslongas(*[iscommander&white]|myzones) {T}:add{W} auto=aslongas(*[iscommander&green]|myzones) {T}:add{G} auto=aslongas(*[iscommander&blue]|myzones) {T}:add{U} auto=aslongas(*[iscommander&black]|myzones) {T}:add{B} -text={T}: Add to your mana pool one mana of any color in your commander's color identity. +text={T}: Add one mana of any color in your commander's color identity. type=Land [/card] [card] @@ -18844,7 +18844,7 @@ auto=aslongas(*[iscommander&black]|myzones) {T}:add{B} auto=aslongas(*[iscommander&red]|myzones) {T}:add{R} auto=aslongas(*[iscommander&green]|myzones) {T}:add{G} auto={S}:name(Sacrifice and draw) draw:1 controller -text={T}: Add to your mana pool one mana of any color in your commander's color identity. -- Sacrifice Commander's Sphere: Draw a card. +text={T}: Add one mana of any color in your commander's color identity. -- Sacrifice Commander's Sphere: Draw a card. mana={3} type=Artifact [/card] @@ -19312,7 +19312,7 @@ auto={T}:Add{1} auto={2}{T}:_LOOT_ auto={4}{T}:draw:1 controller auto={6}{T}:moveto(ownerHand) target(*|mygraveyard) -text=(Transforms from Conqueror's Galleon.) -- {T}: Add {1} to your mana pool. -- {2}, {T}: Draw a card, then discard a card. -- {4}, {T}: Draw a card. -- {6}, {T}: Return target card from your graveyard to your hand. +text=(Transforms from Conqueror's Galleon.) -- {T}: Add {1}. -- {2}, {T}: Draw a card, then discard a card. -- {4}, {T}: Draw a card. -- {6}, {T}: Return target card from your graveyard to your hand. type=Land [/card] [card] @@ -19663,7 +19663,7 @@ name=Contract Killing target=creature auto=destroy auto=token(Treasure)*2 -text=Destroy target creature. Create two colorless Treasure artifact tokens with "{T}, Sacrifice this artifact: Add one mana of any color to your mana pool." +text=Destroy target creature. Create two colorless Treasure artifact tokens with "{T}, Sacrifice this artifact: Add one mana of any color ." mana={3}{B}{B} type=Sorcery [/card] @@ -19803,7 +19803,7 @@ auto=may notATarget(artifact|mybattlefield) sacrifice && ability$! damage:3 targ text=When Cornered Crook enters the battlefield, you may sacrifice an artifact. When you do, Cornered Crook deals 3 damage to any target. mana={4}{R} type=Creature -subtype=Viashino Warrior +subtype=Lizard Warrior power=5 toughness=4 [/card] @@ -19933,7 +19933,7 @@ auto=this(variable{type:*[devoid]:myrestrictedcastingzone}>0) {T}{L:1}:add{B} auto=this(variable{type:*[devoid]:myrestrictedcastingzone}>0) {T}{L:1}:add{R} auto=this(variable{type:*[devoid]:myrestrictedcastingzone}>0) {T}{L:1}:add{U} auto=this(variable{type:*[devoid]:myrestrictedcastingzone}>0) {T}{L:1}:add{G} -text={T}: Add {C} to your mana pool. ({C} represents colorless mana.) -- {T}, Pay 1 life: Add one mana of any color to your mana pool. Spend this mana only to cast a spell with devoid. +text={T}: Add {C}. ({C} represents colorless mana.) -- {T}, Pay 1 life: Add one mana of any color . Spend this mana only to cast a spell with devoid. type=Land [/card] [card] @@ -20398,7 +20398,7 @@ subtype=Aura name=Cradle of the Accursed auto={T}:Add{1} auto={3}{T}{S}:_ZOMBIETOKEN_ assorcery -text={T}: Add {1} to your mana pool. -- {3}, {T}, Sacrifice Cradle of the Accursed: Create a 2/2 black Zombie creature token. Activate this ability only any time you could cast a sorcery. +text={T}: Add {1}. -- {3}, {T}, Sacrifice Cradle of the Accursed: Create a 2/2 black Zombie creature token. Activate this ability only any time you could cast a sorcery. type=Land subtype=Desert [/card] @@ -21146,7 +21146,7 @@ auto={T}:Add{1} auto={1}{T}:Add{U} auto={1}{T}:Add{B} auto={1}{T}:Add{R} -text=When Crypt of the Eternals enters the battlefield, you gain 1 life. -- {T}: Add {1} to your mana pool. -- {1}, {T}: Add {U}, {B}, or {R} to your mana pool. +text=When Crypt of the Eternals enters the battlefield, you gain 1 life. -- {T}: Add {1}. -- {1}, {T}: Add {U}, {B}, or {R}. type=Land [/card] [card] @@ -21384,7 +21384,7 @@ toughness=* name=Cultivator Drone abilities=devoid auto={T}:add{C} -text=Devoid (This card has no color.) -- {T}: Add {C} to your mana pool. Spend this mana only to cast a colorless spell, activate an ability of a colorless permanent, or pay a cost that contains {C}. ({C} represents colorless mana.) +text=Devoid (This card has no color.) -- {T}: Add {C}. Spend this mana only to cast a colorless spell, activate an ability of a colorless permanent, or pay a cost that contains {C}. ({C} represents colorless mana.) mana={2}{U} type=Creature subtype=Eldrazi Drone @@ -21516,7 +21516,7 @@ type=Instant name=Curious Homunculus auto=this(variable{type:*[instant;sorcery]:myrestrictedcastingzone}>0) {T}:add{C} auto=@each my upkeep:aslongas(*[instant;sorcery]|mygraveyard) flip(Voracious Reader) >2 -text={T}: Add {C} to your mana pool. Spend this mana only to cast an instant or sorcery spell. -- At the beginning of your upkeep, if there are three or more instant and/or sorcery cards in your graveyard, transform Curious Homunculus. +text={T}: Add {C}. Spend this mana only to cast an instant or sorcery spell. -- At the beginning of your upkeep, if there are three or more instant and/or sorcery cards in your graveyard, transform Curious Homunculus. mana={1}{U} type=Creature subtype=Homunculus @@ -22100,7 +22100,7 @@ auto=damage:1 all(creature|opponentBattlefield) text=When Dagger Caster enters the battlefield, it deals 1 damage to each opponent and 1 damage to each creature your opponents control. mana={3}{R} type=Creature -subtype=Viashino Rogue +subtype=Lizard Rogue power=2 toughness=3 [/card] @@ -22965,7 +22965,7 @@ toughness=3 name=Deadeye Plunderers auto={2}{U}{B}:token(Treasure) auto=foreach(artifact|mybattlefield) 1/1 -text=Deadeye Plunderers gets +1/+1 for each artifact you control. -- {2}{U}{B}: Create a colorless Treasure artifact token with "{T}, Sacrifice this artifact: Add one mana of any color to your mana pool." +text=Deadeye Plunderers gets +1/+1 for each artifact you control. -- {2}{U}{B}: Create a colorless Treasure artifact token with "{T}, Sacrifice this artifact: Add one mana of any color ." mana={3}{U}{B} type=Creature subtype=Human Pirate @@ -24292,7 +24292,7 @@ name=Depths of Desire target=creature auto=moveto(ownerhand) auto=name(Create treasure) token(Treasure) -text=Return target creature to its owner's hand. Create a colorless Treasure artifact token with "{T}, Sacrifice this artifact: Add one mana of any color to your mana pool." +text=Return target creature to its owner's hand. Create a colorless Treasure artifact token with "{T}, Sacrifice this artifact: Add one mana of any color ." mana={2}{U} type=Instant [/card] @@ -24422,7 +24422,7 @@ abilities=cycling auto=tap auto={T}:Add{R} autohand=__CYCLING__({1}{R}) -text=Desert of the Fervent enters the battlefield tapped. -- {T}: Add {R} to your mana pool. -- Cycling {1}{R} ({1}{R}, Discard this card: Draw a card.) +text=Desert of the Fervent enters the battlefield tapped. -- {T}: Add {R}. -- Cycling {1}{R} ({1}{R}, Discard this card: Draw a card.) type=Land subtype=Desert [/card] @@ -24432,7 +24432,7 @@ abilities=cycling auto=tap auto={T}:Add{B} autohand=__CYCLING__({1}{B}) -text=Desert of the Glorified enters the battlefield tapped. -- {T}: Add {B} to your mana pool. -- Cycling {1}{B} ({1}{B}, Discard this card: Draw a card.) +text=Desert of the Glorified enters the battlefield tapped. -- {T}: Add {B}. -- Cycling {1}{B} ({1}{B}, Discard this card: Draw a card.) type=Land subtype=Desert [/card] @@ -24442,7 +24442,7 @@ abilities=cycling auto=tap auto={T}:Add{G} autohand=__CYCLING__({1}{G}) -text=Desert of the Indomitable enters the battlefield tapped. -- {T}: Add {G} to your mana pool. -- Cycling {1}{G} ({1}{G}, Discard this card: Draw a card.) +text=Desert of the Indomitable enters the battlefield tapped. -- {T}: Add {G}. -- Cycling {1}{G} ({1}{G}, Discard this card: Draw a card.) type=Land subtype=Desert [/card] @@ -24452,7 +24452,7 @@ abilities=cycling auto=tap auto={T}:Add{U} autohand=__CYCLING__({1}{U}) -text=Desert of the Mindful enters the battlefield tapped. -- {T}: Add {U} to your mana pool. -- Cycling {1}{U} ({1}{U}, Discard this card: Draw a card.) +text=Desert of the Mindful enters the battlefield tapped. -- {T}: Add {U}. -- Cycling {1}{U} ({1}{U}, Discard this card: Draw a card.) type=Land subtype=Desert [/card] @@ -24462,7 +24462,7 @@ abilities=cycling auto=tap auto={T}:Add{W} autohand=__CYCLING__({1}{W}) -text=Desert of the True enters the battlefield tapped. -- {T}: Add {W} to your mana pool. -- Cycling {1}{W} ({1}{W}, Discard this card: Draw a card.) +text=Desert of the True enters the battlefield tapped. -- {T}: Add {W}. -- Cycling {1}{W} ({1}{W}, Discard this card: Draw a card.) type=Land subtype=Desert [/card] @@ -24794,7 +24794,7 @@ auto={4}{G}:2/2 target(creature) text={4}{G}: Target creature gets +2/+2 until end of turn. mana={2}{G} type=Creature -subtype=Naga Wizard +subtype=Snake Wizard power=3 toughness=2 [/card] @@ -25187,7 +25187,7 @@ toughness=1 [card] name=Dire Fleet Hoarder auto=_DIES_token(Treasure) -text=When Dire Fleet Hoarder dies, create a colorless Treasure artifact token with "{T}, Sacrifice this artifact: Add one mana of any color to your mana pool." +text=When Dire Fleet Hoarder dies, create a colorless Treasure artifact token with "{T}, Sacrifice this artifact: Add one mana of any color ." mana={1}{B} type=Creature subtype=Human Pirate @@ -27635,7 +27635,7 @@ auto={T}:add{B} auto={T}:add{W} auto={T}:add{R} auto={T}:add{U} -text=Drover of the Mighty gets +2/+2 as long as you control a Dinosaur. -- {T}: Add one mana of any color to your mana pool. +text=Drover of the Mighty gets +2/+2 as long as you control a Dinosaur. -- {T}: Add one mana of any color . mana={1}{G} type=Creature subtype=Human Druid @@ -27933,7 +27933,7 @@ auto={1}{T notatarget(desert|mybattlefield)}:life:1 controller text={1}, Tap an untapped Desert you control: You gain 1 life. mana={2}{G} type=Creature -subtype=Naga Cleric +subtype=Snake Cleric power=2 toughness=3 [/card] @@ -27972,7 +27972,7 @@ toughness=4 name=Dunes of the Dead auto={T}:Add{1} auto=_DIES_token(Zombie ,Creature Zombie,2/2,Black) -text={T}: Add {1} to your mana pool. -- When Dunes of the Dead is put into a graveyard from the battlefield, create a 2/2 black Zombie creature token. +text={T}: Add {1}. -- When Dunes of the Dead is put into a graveyard from the battlefield, create a 2/2 black Zombie creature token. type=Land subtype=Desert [/card] @@ -29278,7 +29278,7 @@ name=Eldrazi Temple auto={T}:add{C} auto=this(variable{type:eldrazi[-black;-blue;-red;-green;-white]:myrestrictedcastingzone}>0) {T}:add{C}{C} auto=this(variable{type:eldrazi[-black;-blue;-red;-green;-white]:mybattlefield}>0) {T}:add{C}{C} -text={T}: Add {1} to your mana pool. -- {T}: Add {2} to your mana pool. Spend this mana only to cast colorless Eldrazi spells or activate abilities of colorless Eldrazi. +text={T}: Add {1}. -- {T}: Add {2}. Spend this mana only to cast colorless Eldrazi spells or activate abilities of colorless Eldrazi. type=Land [/card] [card] @@ -30390,7 +30390,7 @@ name=Endless Sands auto={T}:Add{1} auto={2}{T}:(blink)forsrc target(creature|myBattlefield) auto={4}{T}{S}:name(Return each creature card exiled with Endless Sands to the battlefield) donothing -text={T}: Add {1} to your mana pool. -- {2}, {T}: Exile target creature you control. -- {4}, {T}, Sacrifice Endless Sands: Return each creature card exiled with Endless Sands to the battlefield under its owner's control. +text={T}: Add {1}. -- {2}, {T}: Exile target creature you control. -- {4}, {T}, Sacrifice Endless Sands: Return each creature card exiled with Endless Sands to the battlefield under its owner's control. type=Land subtype=Desert [/card] @@ -34718,7 +34718,7 @@ name=Fetid Pools abilities=cycling auto=tap autohand=__CYCLING__({2}) -text=({T}: Add {U} or {B} to your mana pool.) -- Fetid Pools enters the battlefield tapped. -- Cycling {2} ({2}, Discard this card: Draw a card.) +text=({T}: Add {U} or {B}.) -- Fetid Pools enters the battlefield tapped. -- Cycling {2} ({2}, Discard this card: Draw a card.) type=Land subtype=Island Swamp [/card] @@ -34803,7 +34803,7 @@ type=Sorcery name=Field of Ruin auto={T}:Add{1} auto={2}{T}{S}:name(Destroy non-basic land) target(land[-basic]|opponentbattlefield) destroy && ability$!name(Search library) name(Search library) target(land[basic]|mylibrary) moveto(mybattlefield) and!( shuffle )! !$ controller && ability$!name(Search library) name(Search library) target(land[basic]|mylibrary) moveto(mybattlefield) and!( shuffle )! !$ opponent -text={T}: Add {1} to your mana pool. -- {2}, {T}, Sacrifice Field of Ruin: Destroy target nonbasic land an opponent controls. Each player searches his or her library for a basic land card, puts it onto the battlefield, then shuffles his or her library. +text={T}: Add {1}. -- {2}, {T}, Sacrifice Field of Ruin: Destroy target nonbasic land an opponent controls. Each player searches his or her library for a basic land card, puts it onto the battlefield, then shuffles his or her library. type=Land [/card] [card] @@ -36534,7 +36534,7 @@ auto=this(variable{type:creature:myrestrictedcastingzone}>0) {E(creature|myBattl auto=this(variable{type:creature:myrestrictedcastingzone}>0) {E(creature|myBattlefield)}:name(Add Black) thisforeach(variable{storedmanacostplus1plusend}) add{B} auto=this(variable{type:creature:myrestrictedcastingzone}>0) {E(creature|myBattlefield)}:name(Add Red) thisforeach(variable{storedmanacostplus1plusend}) add{R} auto=this(variable{type:creature:myrestrictedcastingzone}>0) {E(creature|myBattlefield)}:name(Add Green) thisforeach(variable{storedmanacostplus1plusend}) add{G} -text=Exile a creature you control: Add X mana of any one color to your mana pool, where X is the exiled creature's mana value plus one. Spend this mana only to cast creature spells. +text=Exile a creature you control: Add X mana of any one color , where X is the exiled creature's mana value plus one. Spend this mana only to cast creature spells. mana={2}{G} type=Enchantment [/card] @@ -36882,7 +36882,7 @@ toughness=5 name=Foriysian Totem auto={T}:add{R} auto={4}{R}:transforms((Giant Artifact Creature,setpower=4,settoughness=4,red,trample)) ueot all(this) -text={T}: Add {R} to your mana pool. -- {4}{R}: Foriysian Totem becomes a 4/4 red Giant artifact creature with trample until end of turn. -- As long as Foriysian Totem is a creature, it can block an additional creature. +text={T}: Add {R}. -- {4}{R}: Foriysian Totem becomes a 4/4 red Giant artifact creature with trample until end of turn. -- As long as Foriysian Totem is a creature, it can block an additional creature. mana={3} type=Artifact [/card] @@ -37162,7 +37162,7 @@ type=Sorcery [card] name=Fractured Powerstone auto={T}:Add{1} -text={T}: Add {1} to your mana pool. -- {T}: Roll the planar die. Activate this ability only any time you could cast a sorcery. +text={T}: Add {1}. -- {T}: Roll the planar die. Activate this ability only any time you could cast a sorcery. mana={2} type=Artifact [/card] @@ -38546,7 +38546,7 @@ auto=aslongas(Gate|myBattlefield) double strike text=Garrison Sergeant has double strike as long as you control a Gate. mana={3}{R}{W} type=Creature -subtype=Viashino Soldier +subtype=Lizard Soldier power=3 toughness=3 [/card] @@ -38926,7 +38926,7 @@ auto=this(counter{0/0.1.luck}>0) {T}:add{U} auto=this(counter{0/0.1.luck}>0) {T}:add{G} auto=this(counter{0/0.1.luck}>0) {T}:add{B} auto=this(counter{0/0.1.luck}>0) {T}:add{R} -text=If Gemstone Caverns is in your opening hand and you're not playing first, you may begin the game with Gemstone Caverns on the battlefield with a luck counter on it. If you do, exile a card from your hand. -- {T}: Add {1} to your mana pool. If Gemstone Caverns has a luck counter on it, instead add one mana of any color to your mana pool. +text=If Gemstone Caverns is in your opening hand and you're not playing first, you may begin the game with Gemstone Caverns on the battlefield with a luck counter on it. If you do, exile a card from your hand. -- {T}: Add {1}. If Gemstone Caverns has a luck counter on it, instead add one mana of any color . type=Legendary Land [/card] [card] @@ -38980,7 +38980,7 @@ toughness=3 [card] name=Generator Servant auto={T}{S}:add{2} && emblem transforms((,newability[all(creature[fresh]|mybattlefield) haste ueot limit:1])) ueot -text={T}, Sacrifice Generator Servant: Add {2} to your mana pool. If that mana is spent on a creature spell, it gains haste until end of turn. (That creature can attack and {T} as soon as it comes under your control.) +text={T}, Sacrifice Generator Servant: Add {2}. If that mana is spent on a creature spell, it gains haste until end of turn. (That creature can attack and {T} as soon as it comes under your control.) mana={1}{R} type=Creature subtype=Elemental @@ -39150,7 +39150,7 @@ type=Artifact [card] name=Geosurge auto=this(variable{type:*[creature;artifact]:myrestrictedcastingzone}>0) add{R}{R}{R}{R}{R}{R}{R} -text=Add {R}{R}{R}{R}{R}{R}{R} to your mana pool. Spend this mana only to cast artifact or creature spells. +text=Add {R}{R}{R}{R}{R}{R}{R}. Spend this mana only to cast artifact or creature spells. mana={R}{R}{R}{R} type=Sorcery [/card] @@ -39769,7 +39769,7 @@ auto=teach(land) {T}:add{W}{W} auto=teach(land) {T}:add{U}{U} auto=teach(land) {T}:add{B}{B} auto=teach(land) {T}:add{R}{R} -text=Enchant land -- When Gift of Paradise enters the battlefield, you gain 3 life. -- Enchanted land has "{T}: Add two mana of any one color to your mana pool." +text=Enchant land -- When Gift of Paradise enters the battlefield, you gain 3 life. -- Enchanted land has "{T}: Add two mana of any one color ." mana={2}{G} type=Enchantment subtype=Aura @@ -40498,7 +40498,7 @@ auto={T}:Add{U} auto={T}:Add{B} auto={T}:Add{R} auto={T}:Add{G} -text={T}: Add one mana of any color to your mana pool. -- This card is banned. +text={T}: Add one mana of any color . -- This card is banned. mana={0} type=Artifact [/card] @@ -41101,7 +41101,7 @@ toughness=5 name=Gnarlroot Trapper auto=this(variable{type:elf:myrestrictedcastingzone}>0) {T}{L:1}:add{G} auto={T}:target(elf[attacking]|mybattlefield) transforms((,newability[deathtouch])) ueot -text={T}, Pay 1 life: Add {G} to your mana pool. Spend this mana only to cast an Elf creature spell. -- {T}: Target attacking Elf you control gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.) +text={T}, Pay 1 life: Add {G}. Spend this mana only to cast an Elf creature spell. -- {T}: Target attacking Elf you control gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.) mana={B} type=Creature subtype=Elf Druid @@ -42768,7 +42768,7 @@ type=Sorcery name=Grasping Dunes auto={T}:Add{1} auto={1}{T}{S}:counter(-1/-1) target(creature) assorcery -text={T}: Add {1} to your mana pool. -- {1}, {T}, Sacrifice Grasping Dunes: Put a -1/-1 counter on target creature. Activate this ability only any time you could cast a sorcery. +text={T}: Add {1}. -- {1}, {T}, Sacrifice Grasping Dunes: Put a -1/-1 counter on target creature. Activate this ability only any time you could cast a sorcery. type=Land subtype=Desert [/card] @@ -43069,7 +43069,7 @@ toughness=1 [card] name=Grazilaxx, Illithid Scholar auto=@combat(blocked) source(creature|myBattlefield):may name(Return to hand) all(trigger[to]) moveto(ownerhand) -auto=@combatdamagefoeof(player) from(creature|mybattlefield):name(Draw card) draw:1 controller +auto=@combatdamagefoeof(player) from(creature|mybattlefield) turnLimited:name(Draw card) draw:1 controller text=Whenever a creature you control becomes blocked, you may return it to its owner's hand. -- Whenever one or more creatures you control deal combat damage to a player, draw a card. mana={1}{U}{U} type=Legendary Creature @@ -43997,7 +43997,7 @@ auto=this(variable{controllerturn}>0) transforms((,newability[preventalldamage t text=Vigilance -- As long as it's your turn, prevent all damage that would be dealt to Guardian Naga. // Exile target artifact or enchantment. (Then exile this card. You may cast the creature later from exile.) mana={5}{W}{W} type=Creature -subtype=Naga +subtype=Snake power=5 toughness=6 [/card] @@ -44283,7 +44283,7 @@ auto=may name(Exploit) exploits target(creature|mybattlefield) && name(look) rev text=Exploit (When this creature enters the battlefield, you may sacrifice a creature.) -- When Gurmag Drowner exploits a creature, look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard. mana={3}{U} type=Creature -subtype=Naga Wizard +subtype=Snake Wizard power=2 toughness=4 [/card] @@ -45474,7 +45474,7 @@ toughness=1 name=Harrier Naga mana={2}{G} type=Creature -subtype=Naga Warrior +subtype=Snake Warrior power=3 toughness=3 [/card] @@ -45591,7 +45591,7 @@ name=Hashep Oasis auto={1}{G}{G}{T}{S(desert|mybattlefield)}:3/3 target(creature) asSorcery auto={T}:Add{1} auto={T}{L:1}:Add{G} -text={T}: Add {1} to your mana pool. -- {T}, Pay 1 life: Add {G} to your mana pool. -- {1}{G}{G}, {T}, Sacrifice a Desert: Target creature gets +3/+3 until end of turn. Activate this ability only any time you could cast a sorcery. +text={T}: Add {1}. -- {T}, Pay 1 life: Add {G}. -- {1}{G}{G}, {T}, Sacrifice a Desert: Target creature gets +3/+3 until end of turn. Activate this ability only any time you could cast a sorcery. type=Land subtype=Desert [/card] @@ -45782,7 +45782,7 @@ auto=this(variable{type:dragon:myrestrictedcastingzone}>0) {T}:add{B} auto={2}{T}{S}:name(Move dragon) moveto(ownerHand) target(creature[dragon]|mygraveyard) auto={2}{T}{S}:name(Move Ugin, the Ineffable) moveto(ownerHand) target(Ugin^ the Ineffable|mygraveyard) auto={2}{T}{S}:name(Move Ugin, the Spirit Dragon) moveto(ownerHand) target(Ugin^ the Spirit Dragon|mygraveyard) -text={T}: Add {1} to your mana pool. -- {T}: Add one mana of any color to your mana pool. Spend this mana only to cast a Dragon creature spell. -- {2}, {T}, Sacrifice Haven of the Spirit Dragon: Return target Dragon creature card or Ugin planeswalker card from your graveyard to your hand. +text={T}: Add {1}. -- {T}: Add one mana of any color . Spend this mana only to cast a Dragon creature spell. -- {2}, {T}, Sacrifice Haven of the Spirit Dragon: Return target Dragon creature card or Ugin planeswalker card from your graveyard to your hand. type=Land [/card] [card] @@ -46043,7 +46043,7 @@ name=Heartless Pillage target=opponent auto=ability$!name(discard 2 cards) target(<2>*|myhand) reject!$ targetedplayer auto=if raid then token(Treasure) -text=Target opponent discards two cards. -- Raid - If you attacked with a creature this turn, create a colorless Treasure artifact token with "{T}, Sacrifice this artifact: Add one mana of any color to your mana pool." +text=Target opponent discards two cards. -- Raid - If you attacked with a creature this turn, create a colorless Treasure artifact token with "{T}, Sacrifice this artifact: Add one mana of any color ." mana={2}{B} type=Sorcery [/card] @@ -47019,7 +47019,7 @@ name=Hierophant's Chalice auto=life:1 controller auto=life:-1 opponent auto={T}:Add{1} -text=When Hierophant's Chalice enters the battlefield, target opponent loses 1 life and you gain 1 life. -- {T}: Add {1} to your mana pool. +text=When Hierophant's Chalice enters the battlefield, target opponent loses 1 life and you gain 1 life. -- {T}: Add {1}. mana={3} type=Artifact [/card] @@ -47753,7 +47753,7 @@ auto=_ATTACKING_may exert text=You may exert Hooded Brawler as it attacks. When you do, it gets +2/+2 until end of turn. (An exerted creature won't untap during your next untap step.) mana={2}{G} type=Creature -subtype=Naga Warrior +subtype=Snake Warrior power=3 toughness=2 [/card] @@ -48038,7 +48038,7 @@ toughness=3 name=Hostile Desert auto={2}{E(land|mygraveyard)}:transforms((Elemental Creature,setpower=3,settoughness=4)) ueot auto={T}:Add{1} -text={T}: Add {1} to your mana pool. -- {2}, Exile a land card from your graveyard: Hostile Desert becomes a 3/4 Elemental creature until end of turn. It's still a land. +text={T}: Add {1}. -- {2}, Exile a land card from your graveyard: Hostile Desert becomes a 3/4 Elemental creature until end of turn. It's still a land. type=Land subtype=Desert [/card] @@ -49218,7 +49218,7 @@ name=Ifnir Deadlands auto={2}{B}{B}{T}{S(desert|mybattlefield)}:counter(-1/-1,2) target(creature|opponentbattlefield) asSorcery auto={T}:Add{1} auto={T}{L:1}:Add{B} -text={T}: Add {1} to your mana pool. -- {T}, Pay 1 life: Add {B} to your mana pool. -- {2}{B}{B}, {T}, Sacrifice a Desert: Put two -1/-1 counters on target creature an opponent controls. Activate this ability only any time you could cast a sorcery. +text={T}: Add {1}. -- {T}, Pay 1 life: Add {B}. -- {2}{B}{B}, {T}, Sacrifice a Desert: Put two -1/-1 counters on target creature an opponent controls. Activate this ability only any time you could cast a sorcery. type=Land subtype=Desert [/card] @@ -49295,7 +49295,7 @@ auto=@combatdamaged(player) from(creature|myBattlefield):dynamicability=5) -defender text=Defender -- As long as Karsus Depthguard's power is 5 or greater, it can attack as though it didn't have defender. mana={2}{R} type=Creature -subtype=Viashino Warrior +subtype=Lizard Warrior power=4 toughness=3 [/card] @@ -57079,7 +57079,7 @@ toughness=2 name=Kydele, Chosen of Kruphix abilities=partner auto={T}:thisforeach(variable{pdrewcount}>0) add{C} -text={T}: Add {C} to your mana pool for each card you've drawn this turn. -- Partner (You can have two commanders if both have partner.) +text={T}: Add {C} for each card you've drawn this turn. -- Partner (You can have two commanders if both have partner.) mana={2}{G}{U} type=Legendary Creature subtype=Human Wizard @@ -60235,7 +60235,7 @@ auto={T}:add{B}{B}{B} auto={T}:add{W}{W}{W} auto={T}:add{R}{R}{R} auto={T}:add{U}{U}{U} -text=(Transforms from Dowsing Dagger.) -- {T}: Add three mana of any one color to your mana pool. +text=(Transforms from Dowsing Dagger.) -- {T}: Add three mana of any one color . type=Land [/card] [card] @@ -61032,7 +61032,7 @@ auto=@dierolled(this) result(3) from(controller):this(counter{0/0.1.MadEffect}=1 auto=@dierolled(this) result(4) from(controller):this(counter{0/0.1.MadEffect}=1) ability$!name(Add any color) choice name(Add White) add{W} _ choice name(Add Blue) add{U} _ choice name(Add Black) add{B} _ choice name(Add Red) add{R} _ choice name(Add Green) add{G}!$ controller && counter(0/0,-1,MadEffect) all(this) auto=@dierolled(this) result(5) from(controller):this(counter{0/0.1.MadEffect}=1) ability$!name(Add any color) choice name(Add White) add{W} _ choice name(Add Blue) add{U} _ choice name(Add Black) add{B} _ choice name(Add Red) add{R} _ choice name(Add Green) add{G}!$ controller && counter(0/0,-1,MadEffect) all(this) auto=@dierolled(this) result(6) from(controller):this(counter{0/0.1.MadEffect}=1) ability$!name(Add any color) choice name(Add White) add{W} _ choice name(Add Blue) add{U} _ choice name(Add Black) add{B} _ choice name(Add Red) add{R} _ choice name(Add Green) add{G}!$ controller && counter(0/0,-1,MadEffect) all(this) -text={T}: Roll a six-sided die. On a 3 or lower, target player adds {1} . Otherwise, that player adds one mana of any color they choose. +text={T}: Roll a six-sided die. On a 3 or lower, target player adds {1}. Otherwise, that player adds one mana of any color they choose. mana={3} type=Artifact [/card] @@ -61764,7 +61764,7 @@ anyzone=if casted(this) then if compare(hasstorecard)~morethan~0 then if compare anyzone=if casted(this) then if compare(hasstorecard)~morethan~0 then if compare(restriction{myturnonly}~morethan~0) then if compare(currentphase)~lessthan~4 then transforms((,newability[becomes(,,blue)],newability[thisforeach(variable{storedmanacost}>0) phaseaction[my firstmain once]:add{1}])) oneshot anyzone=if casted(this) then if compare(hasstorecard)~morethan~0 then if compare(restriction{myturnonly}~morethan~0) then if compare(currentphase)~morethan~3 then if compare(currentphase)~lessthan~10 then transforms((,newability[becomes(,,blue)],newability[thisforeach(variable{storedmanacost}>0) phaseaction[my secondmain once]:add{1}])) oneshot anyzone=if casted(this) then if compare(hasstorecard)~morethan~0 then if compare(restriction{myturnonly}~morethan~0) then if compare(currentphase)~morethan~9 then transforms((,newability[becomes(,,blue)],newability[thisforeach(variable{storedmanacost}>0) phaseaction[my firstmain once]:add{1}])) oneshot -text=Counter target spell. At the beginning of your next main phase, add {X} to your mana pool, where X is that spell's mana value. +text=Counter target spell. At the beginning of your next main phase, add {X} , where X is that spell's mana value. mana={U}{U} type=Instant [/card] @@ -61791,7 +61791,7 @@ type=Enchantment [card] name=Mana Screw auto={1}:flipacoin winability add{2} winabilityend flipend -text={1}: Flip a coin. If you win the flip, add {2} to your mana pool. Play this ability only any time you could play an instant. +text={1}: Flip a coin. If you win the flip, add {2}. Play this ability only any time you could play an instant. mana={1} type=Artifact [/card] @@ -63735,7 +63735,7 @@ auto=choice name(Blue Mana) thisforeach(variable{storedmanacostplus1plusend}) ad auto=choice name(Black Mana) thisforeach(variable{storedmanacostplus1plusend}) add{B} auto=choice name(Red Mana) thisforeach(variable{storedmanacostplus1plusend}) add{R} auto=choice name(Green Mana) thisforeach(variable{storedmanacostplus1plusend}) add{G} -text=As an additional cost to cast Metamorphosis, sacrifice a creature. -- Add X mana of any one color to your mana pool, where X is one plus the sacrificed creature's mana value. Spend this mana only to cast creature spells. +text=As an additional cost to cast Metamorphosis, sacrifice a creature. -- Add X mana of any one color , where X is one plus the sacrificed creature's mana value. Spend this mana only to cast creature spells. mana={G}{S(creature|myBattlefield)} type=Sorcery [/card] @@ -65273,7 +65273,7 @@ auto=@combatdamaged(player) from(this):clone all(this) text=Ninjutsu {2}{U} ({2}{U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) -- Whenever Mist-Syndicate Naga deals combat damage to a player, create a token that's a copy of Mist-Syndicate Naga. mana={2}{U} type=Creature -subtype=Naga Ninja +subtype=Snake Ninja power=3 toughness=1 [/card] @@ -66535,7 +66535,7 @@ auto={100}:add{B} auto={100}:add{R} auto={100}:add{W} auto={100}:add{U} -text={T}: Add {+oo} to your mana pool. -- {100}: Add one mana of any color to your mana pool. -- You don't lose life due to mana burn. +text={T}: Add {+oo}. -- {100}: Add one mana of any color . -- You don't lose life due to mana burn. mana={15} type=Artifact [/card] @@ -66979,7 +66979,7 @@ name=Myr Reservoir auto=this(variable{type:myr:myrestrictedcastingzone}>0) {T}:add{C}{C} auto=this(variable{type:myr:mybattlefield}>0) {T}:add{C}{C} auto={3}{T}:moveto(ownerHand) target(Myr|mygraveyard) -text={T}: Add {2} to your mana pool. Spend this mana only to cast Myr spells or activate abilities of Myr. -- {3}, {T}: Return target Myr card from your graveyard to your hand. +text={T}: Add {2}. Spend this mana only to cast Myr spells or activate abilities of Myr. -- {3}, {T}: Return target Myr card from your graveyard to your hand. mana={3} type=Artifact [/card] @@ -67345,7 +67345,7 @@ auto=_SURVEIL3_ text=When Naga Oracle enters the battlefield, surveil 3. (Look at the top three cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) mana={3}{U} type=Creature -subtype=Naga Cleric +subtype=Snake Cleric power=2 toughness=4 [/card] @@ -67357,10 +67357,10 @@ auto=this(variable{plandr}>0) {t}:out{r} auto=this(variable{plandb}>0) {t}:out{b} auto=this(variable{plandw}>0) {t}:out{w} auto=this(variable{plandc}>0) {t}:out{1} -text={T}: Add to your mana pool one mana of any type that a land you control could produce. +text={T}: Add one mana of any type that a land you control could produce. mana={1}{G} type=Creature -subtype=Naga Druid +subtype=Snake Druid power=1 toughness=2 [/card] @@ -68138,7 +68138,7 @@ name=Neheb, the Eternal auto=_BLOCKED_life:-3 opponent auto=@each my secondmain:counter(0/0,oplifelost,redmana) && transforms((,newability[thisforeach(counter{0/0.oplifelost.redmana}) add{R}])) ueot auto=@each endofturn:removeallcounters(0/0,1,redmana) -text=Afflict 3 (Whenever this creature becomes blocked, defending player loses 3 life.) -- At the beginning of your postcombat main phase, add {R} to your mana pool for each 1 life your opponents have lost this turn. +text=Afflict 3 (Whenever this creature becomes blocked, defending player loses 3 life.) -- At the beginning of your postcombat main phase, add {R} for each 1 life your opponents have lost this turn. mana={3}{R}{R} type=Legendary Creature subtype=Zombie Minotaur Warrior @@ -68234,7 +68234,7 @@ type=Instant name=Nephalia Academy auto=@discarded(*|myhand):all(trigger[to]) may moveTo(mylibrary) auto={T}:add{1} -text=If a spell or ability an opponent controls causes you to discard a card, you may reveal that card and put it on top of your library instead of putting it anywhere else. -- {T}: Add {C} to your mana pool. +text=If a spell or ability an opponent controls causes you to discard a card, you may reveal that card and put it on top of your library instead of putting it anywhere else. -- {T}: Add {C}. type=Land [/card] [card] @@ -68525,7 +68525,7 @@ name=Nevinyrral, Urborg Tyrant auto=cantbetargetof(*[artifact;creature;enchantment]) auto=thisforeach(variable{bothalldeadcreature}>0) _ZOMBIETOKEN_ and!( tap(noevent) )! auto=_DIES_pay({1}) name(destroy all artifacts, creatures, and enchantments) destroy all(artifact,creature,enchantment) -text=Hexproof from artifacts, creatures, and enchantments -- When Nevinyrral, Urborg Tyrant enters the battlefield, create a tapped 2/2 black Zombie creature token for each creature that died this turn. -- When Nevinyrral dies, you may pay {1} . When you do, destroy all artifacts, creatures, and enchantments. +text=Hexproof from artifacts, creatures, and enchantments -- When Nevinyrral, Urborg Tyrant enters the battlefield, create a tapped 2/2 black Zombie creature token for each creature that died this turn. -- When Nevinyrral dies, you may pay {1}. When you do, destroy all artifacts, creatures, and enchantments. mana={3}{W}{U}{B} type=Legendary Creature subtype=Zombie Wizard @@ -68557,7 +68557,7 @@ auto=teach(land) {T}:add{W}{W} auto=teach(land) {T}:add{U}{U} auto=teach(land) {T}:add{B}{B} auto=teach(land) {T}:add{R}{R} -text=Enchant land -- When New Horizons enters the battlefield, put a +1/+1 counter on target creature you control. -- Enchanted land has "{T}: Add two mana of any one color to your mana pool." +text=Enchant land -- When New Horizons enters the battlefield, put a +1/+1 counter on target creature you control. -- Enchanted land has "{T}: Add two mana of any one color ." mana={2}{G} type=Enchantment subtype=Aura @@ -69351,7 +69351,7 @@ toughness=5 name=Nivix, Aerie of the Firemind auto={T}:add{1} auto={2}{U}{R}{T}:moveto(myexile) all(*[zpos=1]|mylibrary) && may activate castcard(normal) target(fresh[instant;sorcery]|myexile) -text={T}: Add {1} to your mana pool. -- {2}{U}{R}, {T}: Exile the top card of your library. Until your next turn, you may cast that card if it's an instant or sorcery. +text={T}: Add {1}. -- {2}{U}{R}, {T}: Exile the top card of your library. Until your next turn, you may cast that card if it's an instant or sorcery. type=Land [/card] [card] @@ -69695,7 +69695,7 @@ toughness=1 name=Numa, Joraga Chieftain abilities=partner auto={X}{X} restriction{attackersonly}:name(Distribute counters) thisforeach(variable{halfpaid}) ability$!name(Choose elf) name(Choose elf) counter(1/1) target(creature[elf])!$ controller limit:1 myTurnOnly -text=At the beginning of combat on your turn, you may pay {X}{X} . When you do, distribute X +1/+1 counters among any number of target Elves. -- Partner (You can have two commanders if both have partner.) +text=At the beginning of combat on your turn, you may pay {X}{X}. When you do, distribute X +1/+1 counters among any number of target Elves. -- Partner (You can have two commanders if both have partner.) mana={2}{G} type=Legendary Creature subtype=Elf Warrior @@ -70031,10 +70031,10 @@ auto=@exerted(this):choice add{B}{B} auto=@exerted(this):choice add{R}{R} auto=@exerted(this):choice add{G}{G} auto={T}:exert -text={T}: Add one mana of any color to your mana pool. -- {T}, Exert Oasis Ritualist: Add two mana of any one color to your mana pool. (An exerted creature won't untap during your next untap step.) +text={T}: Add one mana of any color . -- {T}, Exert Oasis Ritualist: Add two mana of any one color . (An exerted creature won't untap during your next untap step.) mana={3}{G} type=Creature -subtype=Naga Druid +subtype=Snake Druid power=2 toughness=4 [/card] @@ -70217,7 +70217,7 @@ auto=_CONNIVES_ && ability$! may target(*|stack) spellmover(hand) !$ text=Flash -- Lifelink -- When Obscura Interceptor enters the battlefield, it connives. When it connives this way, return up to one target spell to its owner's hand. (To have a creature connive, draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.) mana={1}{W}{U}{B} type=Creature -subtype=Cephalid Wizard +subtype=Octopus Wizard power=3 toughness=1 [/card] @@ -70562,7 +70562,7 @@ auto=@combat(attacking) source(creature[haste]|mybattlefield):token(Treasure) an text=Haste -- Whenever a creature you control with haste attacks, create a tapped Treasure token. mana={1}{BR}{R}{RG} type=Legendary Creature -subtype=Viashino Warrior +subtype=Lizard Warrior power=3 toughness=3 [/card] @@ -71055,7 +71055,7 @@ auto={T}:name(Add mana) add{C}{U} text={T}: Add {C}{U}. Spend this mana only to activate abilities. mana={U} type=Creature -subtype=Cephalid Advisor +subtype=Octopus Advisor power=1 toughness=1 [/card] @@ -71528,7 +71528,7 @@ auto=aslongas(*[iscommander&black]|myzones) {1}{T}:name(Add black mana) name(Add auto=@movedto(*[iscommander]|mybattlefield) restriction{compare(hascntopaleffect)~morethan~0}:name(Put 1/1 counter) all(trigger[to]) name(Put 1/1 counter) transforms((,newability[counter(1/1.numofcommandcast)])) oneshot auto=@movedto(*[iscommander]|mybattlefield) restriction{compare(hascntopaleffect)~morethan~0}:name(Effect ends) removeallcounters(0/0.1.OpalEffect) auto=@each endofturn restriction{compare(hascntopaleffect)~morethan~0}:name(Effect ends) removeallcounters(0/0.1.OpalEffect) -text={T}: Add {C} to your mana pool. -- {1}, {T}: Add to your mana pool one mana of any color in your commander's color identity. If you spend this mana to cast your commander, it enters the battlefield with a number of additional +1/+1 counters on it equal to the number of times it's been cast from the command zone this game. +text={T}: Add {C}. -- {1}, {T}: Add one mana of any color in your commander's color identity. If you spend this mana to cast your commander, it enters the battlefield with a number of additional +1/+1 counters on it equal to the number of times it's been cast from the command zone this game. type=Land [/card] [card] @@ -72050,7 +72050,7 @@ auto=if type(*[creature]|myBattlefield)~morethan~16 then choice name(Sacrifice 1 auto=if type(*[creature]|myBattlefield)~morethan~17 then choice name(Sacrifice 18 creatures) ability$!sacrifice notatarget(<18>creature|mybattlefield)!$ controller && add{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B} auto=if type(*[creature]|myBattlefield)~morethan~18 then choice name(Sacrifice 19 creatures) ability$!sacrifice notatarget(<19>creature|mybattlefield)!$ controller && add{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B} auto=if type(*[creature]|myBattlefield)~morethan~19 then choice name(Sacrifice 20 creatures) ability$!sacrifice notatarget(<20>creature|mybattlefield)!$ controller && add{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B} -text=You and your teammates may sacrifice any number of creatures. For each creature sacrificed in this way, add {B}{B} to your mana pool. +text=You and your teammates may sacrifice any number of creatures. For each creature sacrificed in this way, add {B}{B}. mana={B} type=Sorcery [/card] @@ -72959,7 +72959,7 @@ auto={1}{T}:add{B} auto={1}{T}:add{W} auto={1}{T}:add{R} auto={1}{T}:add{U} -text={T}: Add {1} to your mana pool. -- {1}, {T}: Add one mana of any color to your mana pool. +text={T}: Add {1}. -- {1}, {T}: Add one mana of any color . type=Land subtype=Desert [/card] @@ -74155,7 +74155,7 @@ toughness=2 name=Petalmane Baku auto={1}{C(0/0,-1,Ki)}:ability$! choice add{G} _ choice add{R} _ choice add{U} _ choice add{B} _ choice add{W} !$ controller auto=@movedTo(spirit,arcane|mystack):may counter(0/0,1,Ki) -text=Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Petalmane Baku. -- {1}, Remove X ki counters from Petalmane Baku: Add X mana of any one color to your mana pool. +text=Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Petalmane Baku. -- {1}, Remove X ki counters from Petalmane Baku: Add X mana of any one color . mana={1}{G} type=Creature subtype=Spirit @@ -74853,7 +74853,7 @@ toughness=1 [card] name=Pillar of Origins auto=chooseatype transforms((,newability[this(variable{type:chosentype:myrestrictedcastingzone}>0) {T}:add{W}],newability[this(variable{type:chosentype:myrestrictedcastingzone}>0) {T}:add{U}],newability[this(variable{type:chosentype:myrestrictedcastingzone}>0) {T}:add{R}],newability[this(variable{type:chosentype:myrestrictedcastingzone}>0) {T}:add{G}],newability[this(variable{type:chosentype:myrestrictedcastingzone}>0) {T}:add{B}])) chooseend -text=As Pillar of Origins enters the battlefield, choose a creature type. -- {T}: Add one mana of any color to your mana pool. Spend this mana only to cast a creature spell of the chosen type. +text=As Pillar of Origins enters the battlefield, choose a creature type. -- {T}: Add one mana of any color . Spend this mana only to cast a creature spell of the chosen type. mana={2} type=Artifact [/card] @@ -74864,7 +74864,7 @@ auto=this(variable{type:*[multicolor]:myrestrictedcastingzone}>0) {T}:add{R} auto=this(variable{type:*[multicolor]:myrestrictedcastingzone}>0) {T}:add{G} auto=this(variable{type:*[multicolor]:myrestrictedcastingzone}>0) {T}:add{U} auto=this(variable{type:*[multicolor]:myrestrictedcastingzone}>0) {T}:add{B} -text={T}: Add one mana of any color to your mana pool. Spend this mana only to cast a multicolored spell. +text={T}: Add one mana of any color . Spend this mana only to cast a multicolored spell. type=Land [/card] [card] @@ -75030,7 +75030,7 @@ type=Sorcery name=Pirate's Prize auto=draw:2 controller auto=token(Treasure) -text=Draw two cards. Create a colorless Treasure artifact token with "{T}, Sacrifice this artifact: Add one mana of any color to your mana pool." +text=Draw two cards. Create a colorless Treasure artifact token with "{T}, Sacrifice this artifact: Add one mana of any color ." mana={3}{U} type=Sorcery [/card] @@ -75415,7 +75415,7 @@ name=Plasm Capture target=*|stack auto=fizzle anyzone=if casted(this) then if compare(hasstorecard)~morethan~0 then transforms((,newability[counter(0/0.1.PlasmEffect)],newability[@each my firstmain restriction{compare(hascntplasmeffect)~morethan~0}:name(Effect ends) removeallcounters(0/0.1.PlasmEffect)],newability[@each my firstmain restriction{compare(hascntplasmeffect)~morethan~0}:name(Add mana) thisforeach(variable{storedmanacost}>0) ability$!name(Choose color) choice name(Add red mana) add{R} _ choice name(Add green mana) add{G} _ choice name(Add white mana) add{W} _ choice name(Add black mana) add{B} _ choice name(Add blue mana) add{U}!$ controller])) forever -text=Counter target spell. At the beginning of your next precombat main phase, add X mana in any combination of colors to your mana pool, where X is that spell's mana value. +text=Counter target spell. At the beginning of your next precombat main phase, add X mana in any combination of colors , where X is that spell's mana value. mana={G}{G}{U}{U} type=Instant [/card] @@ -75427,7 +75427,7 @@ auto=if paid(alternative) then moveto(mybattlefield) and!( transforms((,newabili text=Whenever Plasma Jockey attacks, target creature an opponent controls can't block this turn. -- Blitz {2}{R} (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.) mana={3}{R} type=Creature -subtype=Viashino Warrior +subtype=Lizard Warrior power=3 toughness=1 [/card] @@ -76675,7 +76675,7 @@ auto=if type(*[elemental]|myhand)~equalto~0 then tap(noevent) auto={T}:add{1} auto=this(variable{type:elemental:myrestrictedcastingzone}>0) {T}:ability$!choice add{W} _ choice add{G} _ choice add{R} _choice add{U} _choice add{B}!$ controller auto=this(variable{type:elemental:mybattlefield}>0) {T}:ability$!choice add{W} _ choice add{G} _ choice add{R} _choice add{U} _choice add{B}!$ controller -text=As Primal Beyond enters the battlefield, you may reveal an Elemental card from your hand. If you don't, Primal Beyond enters the battlefield tapped. -- {T}: Add {1} to your mana pool. -- {T}: Add one mana of any color to your mana pool. Spend this mana only to cast an Elemental spell or activate an ability of an Elemental. +text=As Primal Beyond enters the battlefield, you may reveal an Elemental card from your hand. If you don't, Primal Beyond enters the battlefield tapped. -- {T}: Add {1}. -- {T}: Add one mana of any color . Spend this mana only to cast an Elemental spell or activate an ability of an Elemental. type=Land [/card] [card] @@ -76712,7 +76712,7 @@ auto={T}:add{U} && transforms((,newability[@movedto(instant,sorcery|mystack):all auto={T}:add{B} && transforms((,newability[@movedto(instant,sorcery|mystack):all(trigger) castcard(noevent)])) auto={T}:add{R} && transforms((,newability[@movedto(instant,sorcery|mystack):all(trigger) castcard(noevent)])) auto={T}:add{G} && transforms((,newability[@movedto(instant,sorcery|mystack):all(trigger) castcard(noevent)])) -text=(Transforms from Primal Amulet.) -- {T}: Add one mana of any color to your mana pool. When that mana is spent to cast an instant or sorcery spell, copy that spell and you may choose new targets for the copy. +text=(Transforms from Primal Amulet.) -- {T}: Add one mana of any color . When that mana is spent to cast an instant or sorcery spell, copy that spell and you may choose new targets for the copy. type=Land [/card] [card] @@ -77052,7 +77052,7 @@ auto=may name(Exploit) target(creature|mybattlefield) exploits and!( transforms( text=Exploit (When this creature enters the battlefield, you may sacrifice a creature.) -- When Profaner of the Dead exploits a creature, return to their owners' hands all creatures your opponents control with toughness less than the exploited creature's toughness. mana={3}{U} type=Creature -subtype=Naga Wizard +subtype=Snake Wizard power=3 toughness=3 [/card] @@ -77229,7 +77229,7 @@ type=Enchantment [card] name=Prosperous Pirates auto=token(Treasure)*2 -text=When Prosperous Pirates enters the battlefield, create two colorless Treasure artifact tokens with "{T}, Sacrifice this artifact: Add one mana of any color to your mana pool." +text=When Prosperous Pirates enters the battlefield, create two colorless Treasure artifact tokens with "{T}, Sacrifice this artifact: Add one mana of any color ." mana={4}{U} type=Creature subtype=Human Pirate @@ -77457,7 +77457,7 @@ name=Prying Blade auto=@combatdamaged(player) from(mytgt):token(Treasure) auto=teach(creature) 1/0 auto={2}:equip -text=Equipped creature gets +1/+0. -- Whenever equipped creature deals combat damage to a player, create a colorless Treasure artifact token with "{T}, Sacrifice this artifact: Add one mana of any color to your mana pool." -- Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) +text=Equipped creature gets +1/+0. -- Whenever equipped creature deals combat damage to a player, create a colorless Treasure artifact token with "{T}, Sacrifice this artifact: Add one mana of any color ." -- Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) mana={1} type=Artifact subtype=Equipment @@ -77560,7 +77560,7 @@ auto=_CONNIVES_ && ability$! may target(*[-land]) moveto(ownerhand) !$ controlle text=When Psychic Pickpocket enters the battlefield, it connives. When it connives this way, return up to one target nonland permanent to its owner's hand. (To have a creature connive, draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.) mana={4}{U} type=Creature -subtype=Cephalid Rogue +subtype=Octopus Rogue power=3 toughness=2 [/card] @@ -77848,7 +77848,7 @@ auto=this(counter{0/0.1.brick}>=3) {T}:add{U}{U}{U} auto=this(counter{0/0.1.brick}>=3) {T}:add{B}{B}{B} auto=this(counter{0/0.1.brick}>=3) {T}:add{R}{R}{R} auto=this(counter{0/0.1.brick}>=3) {T}:add{G}{G}{G} -text={2}, {T}: Add one mana of any color to your mana pool. Put a brick counter on Pyramid of the Pantheon. -- {T}: Add three mana of any one color to your mana pool. Activate this ability only if there are three or more brick counters on Pyramid of the Pantheon. +text={2}, {T}: Add one mana of any color . Put a brick counter on Pyramid of the Pantheon. -- {T}: Add three mana of any one color . Activate this ability only if there are three or more brick counters on Pyramid of the Pantheon. mana={1} type=Artifact [/card] @@ -77958,7 +77958,7 @@ type=Artifact [card] name=Pyromancer's Goggles auto={T}:name(Add red mana) transforms((,newability[add{R}],newability[@movedto(*[sorcery;instant;red]|mystack) turnlimited:all(trigger[to]) activate castcard(copied noevent)])) ueot -text={T}: Add {R} to your mana pool. When that mana is spent to cast a red instant or sorcery spell, copy that spell and you may choose new targets for the copy. +text={T}: Add {R}. When that mana is spent to cast a red instant or sorcery spell, copy that spell and you may choose new targets for the copy. mana={5} type=Legendary Artifact [/card] @@ -78037,10 +78037,10 @@ type=Artifact [card] name=Qarsi Deceiver auto={T}:add{C} -text={T}: Add {1} to your mana pool. Spend this mana only to cast a face-down creature spell, pay a mana cost to turn a manifested creature face up, or pay a morph cost. (A megamorph cost is a morph cost.) +text={T}: Add {1}. Spend this mana only to cast a face-down creature spell, pay a mana cost to turn a manifested creature face up, or pay a morph cost. (A megamorph cost is a morph cost.) mana={1}{U} type=Creature -subtype=Naga Wizard +subtype=Snake Wizard power=0 toughness=4 [/card] @@ -78354,7 +78354,7 @@ auto=@drawof(player):life:-1 target(opponent) text=Whenever you draw a card, target opponent loses 1 life and you gain 1 life. mana={1}{W}{U}{B} type=Legendary Creature -subtype=Cephalid Advisor +subtype=Octopus Advisor power=3 toughness=4 [/card] @@ -79167,7 +79167,7 @@ autograveyard={6}{B}{B}:name(Activate Encore) name(Activate Encore) moveto(exile text=Whenever Rakshasa Debaser attacks, put target creature card from defending player's graveyard onto the battlefield under your control. -- Encore {6}{B}{B} ({6}{B}{B}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.) mana={4}{B}{B} type=Creature -subtype=Cat Demon +subtype=Demon power=6 toughness=6 [/card] @@ -79202,7 +79202,7 @@ auto=_ATTACKING_if type(planeswalker[ral]|myBattlefield)~morethan~0 then 1/0 for text=Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) -- Whenever Ral's Staticaster attacks, if you control a Ral planeswalker, Ral's Staticaster gets +1/+0 for each card in your hand until end of turn. mana={2}{U}{R} type=Creature -subtype=Viashino Wizard +subtype=Lizard Wizard power=3 toughness=3 [/card] @@ -79490,7 +79490,7 @@ auto=lord(land|mygraveyard) CanPlayFromGraveyard text=You may play land cards from your graveyard. mana={2}{G} type=Creature -subtype=Naga Cleric +subtype=Snake Cleric power=2 toughness=3 [/card] @@ -79511,7 +79511,7 @@ name=Ramunap Ruins auto={2}{R}{R}{T}{S(desert|mybattlefield)}:damage:2 opponent auto={T}:Add{1} auto={T}{L:1}:Add{R} -text={T}: Add {1} to your mana pool. -- {T}, Pay 1 life: Add {R} to your mana pool. -- {2}{R}{R}, {T}, Sacrifice a Desert: Ramunap Ruins deals 2 damage to each opponent. +text={T}: Add {1}. -- {T}, Pay 1 life: Add {R}. -- {2}{R}{R}, {T}, Sacrifice a Desert: Ramunap Ruins deals 2 damage to each opponent. type=Land subtype=Desert [/card] @@ -80909,7 +80909,7 @@ name=Regal Behemoth abilities=trample auto=_MONARCH_CONTROLLER_ auto=lord(land|myBattlefield) transforms((,newability[this(variable{pmonarch}>0) produceextra:selectmana])) -text=Trample -- When Regal Behemoth enters the battlefield, you become the monarch. -- Whenever you tap a land for mana while you're the monarch, add one mana of any color to your mana pool (in addition to the mana the land produces). +text=Trample -- When Regal Behemoth enters the battlefield, you become the monarch. -- Whenever you tap a land for mana while you're the monarch, add one mana of any color (in addition to the mana the land produces). mana={4}{G}{G} type=Creature subtype=Lizard @@ -81462,7 +81462,7 @@ auto=this(variable{type:artifact:myrestrictedcastingzone}>0) {T}:add{C}{C} auto=this(variable{type:artifact:mybattlefield}>0) {T}:add{C}{C} aicode=activate moveTo(myBattlefield) target(*[Vial of Dragonfire;Heart-Piercer Bow]|myLibrary) auto={U}{T}:name(search card) reveal:plibrarycount revealzone(mylibrary) optionone name(choose card) target(<1>*[Vial of Dragonfire;Heart-Piercer Bow]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(ownerHand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend -text={T}: Add {2} to your mana pool. Spend this mana only to cast artifact spells or activate abilities of artifacts. -- {U}, {T}: Search your library for a card named Heart-Piercer Bow or Vial of Dragonfire, reveal it, put it into your hand, then shuffle your library. +text={T}: Add {2}. Spend this mana only to cast artifact spells or activate abilities of artifacts. -- {U}, {T}: Search your library for a card named Heart-Piercer Bow or Vial of Dragonfire, reveal it, put it into your hand, then shuffle your library. mana={1}{U} type=Creature subtype=Human Artificer @@ -82120,7 +82120,7 @@ auto=_CONNIVES_ text=Menace (This creature can't be blocked except by two or more creatures.) -- When Revel Ruiner enters the battlefield, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.) mana={3}{B} type=Creature -subtype=Cephalid Rogue +subtype=Octopus Rogue power=3 toughness=1 [/card] @@ -82128,7 +82128,7 @@ toughness=1 name=Revel in Riches auto=@movedto(creature|opponentgraveyard) from(opponentbattlefield):token(Treasure) auto=@each my upkeep restriction{type(Treasure|mybattlefield)~morethan~9}:winGame controller -text=Whenever a creature an opponent controls dies, create a colorless Treasure artifact token with "{T}, Sacrifice this artifact: Add one mana of any color to your mana pool." -- At the beginning of your upkeep, if you control ten or more Treasures, you win the game. +text=Whenever a creature an opponent controls dies, create a colorless Treasure artifact token with "{T}, Sacrifice this artifact: Add one mana of any color ." -- At the beginning of your upkeep, if you control ten or more Treasures, you win the game. mana={4}{B} type=Enchantment [/card] @@ -82446,7 +82446,7 @@ auto={T}:ability$!name(Add blue mana) pay[[{1}]] name(pay 1 mana) donothing?add{ auto={T}:ability$!name(Add black mana) pay[[{1}]] name(pay 1 mana) donothing?add{B}!$ opponent auto={T}:ability$!name(Add red mana) pay[[{1}]] name(pay 1 mana) donothing?add{R}!$ opponent auto={T}:ability$!name(Add white mana) pay[[{1}]] name(pay 1 mana) donothing?add{W}!$ opponent -text={T}: Choose a color. Add one mana of that color to your mana pool unless any player pays {1}. Activate this ability only any time you could cast an instant. +text={T}: Choose a color. Add one mana of that color unless any player pays {1}. Activate this ability only any time you could cast an instant. type=Land [/card] [card] @@ -83509,7 +83509,7 @@ auto={1}{BG}:deathtouch ueot text={1}{B/G}: Riveteers Initiate gains deathtouch until end of turn. mana={1}{R} type=Creature -subtype=Viashino Citizen +subtype=Lizard Citizen power=2 toughness=2 [/card] @@ -83521,7 +83521,7 @@ auto=if paid(alternative) then moveto(mybattlefield) and!( transforms((,newabili text=When Riveteers Requisitioner dies, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") -- Blitz {2}{R} (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.) mana={1}{R} type=Creature -subtype=Viashino Rogue +subtype=Lizard Rogue power=3 toughness=1 [/card] @@ -84230,7 +84230,7 @@ subtype=Equipment [card] name=Rosheen Meanderer auto={T}:add{4} -text={T}: Add {4} to your mana pool. Spend this mana only on costs that contain {X}. +text={T}: Add {4}. Spend this mana only on costs that contain {X}. mana={3}{RG} type=Legendary Creature subtype=Giant Shaman @@ -84518,7 +84518,7 @@ auto=cantbeblockedby(creature[token]) text=Rubblebelt Runner can't be blocked by creature tokens. mana={1}{R}{G} type=Creature -subtype=Viashino Warrior +subtype=Lizard Warrior power=3 toughness=3 [/card] @@ -85209,7 +85209,7 @@ toughness=2 [card] name=Ruthless Knave auto={2}{B}{S(creature|mybattlefield)}:token(Treasure)*2 -text={2}{B}, Sacrifice a creature: Create two colorless Treasure artifact tokens with "{T}, Sacrifice this artifact: Add one mana of any color to your mana pool." -- Sacrifice three Treasures: Draw a card. +text={2}{B}, Sacrifice a creature: Create two colorless Treasure artifact tokens with "{T}, Sacrifice this artifact: Add one mana of any color ." -- Sacrifice three Treasures: Draw a card. mana={2}{B} type=Creature subtype=Orc Pirate @@ -85324,7 +85324,7 @@ toughness=3 [card] name=Sacellum Godspeaker auto={T}:foreach(creaure[power>4]|myhand) add{G} -text={T}: Reveal any number of creature cards with power 5 or greater from your hand. Add {G} to your mana pool for each card revealed this way. +text={T}: Reveal any number of creature cards with power 5 or greater from your hand. Add {G} for each card revealed this way. mana={2}{G} type=Creature subtype=Elf Druid @@ -85634,7 +85634,7 @@ toughness=3 [card] name=Sailor of Means auto=token(Treasure) -text=When Sailor of Means enters the battlefield, create a colorless Treasure artifact token with "{T}, Sacrifice this artifact: Add one mana of any color to your mana pool." +text=When Sailor of Means enters the battlefield, create a colorless Treasure artifact token with "{T}, Sacrifice this artifact: Add one mana of any color ." mana={2}{U} type=Creature subtype=Human Pirate @@ -86615,7 +86615,7 @@ auto=lord(swamp|myBattlefield) transforms((,newability[foreach(other swamp[share auto=lord(mountain|myBattlefield) transforms((,newability[foreach(other mountain[share!name!]|mybattlefield) produceextra:{R}])) auto=lord(island|myBattlefield) transforms((,newability[foreach(other island[share!name!]|mybattlefield) produceextra:{U}])) auto=lord(land[-island;-mountain;-plains;-swamp;-forest]|myBattlefield) transforms((,newability[foreach(other land[share!name!]|mybattlefield) produceextra:{1}])) -text=Whenever a land you control is tapped for mana, for each other land you control with the same name, add one mana to your mana pool of any type that land produced. +text=Whenever a land you control is tapped for mana, for each other land you control with the same name, add one mana of any type that land produced. mana={1}{G}{G} type=Legendary Enchantment [/card] @@ -86836,7 +86836,7 @@ type=Sorcery name=Savage Ventmaw abilities=flying auto=_ATTACKING_add{R}{R}{R}{G}{G}{G} doesntempty -text=Flying -- Whenever Savage Ventmaw attacks, add {R}{R}{R}{G}{G}{G} to your mana pool. Until end of turn, this mana doesn't empty from your mana pool as steps and phases end. +text=Flying -- Whenever Savage Ventmaw attacks, add {R}{R}{R}{G}{G}{G}. Until end of turn, this mana doesn't empty from your mana pool as steps and phases end. mana={4}{R}{G} type=Creature subtype=Dragon @@ -87161,7 +87161,7 @@ name=Scattered Groves abilities=cycling auto=tap autohand=__CYCLING__({2}) -text=({T}: Add {G} or {W} to your mana pool.) -- Scattered Groves enters the battlefield tapped. -- Cycling {2} ({2}, Discard this card: Draw a card.) +text=({T}: Add {G} or {W}.) -- Scattered Groves enters the battlefield tapped. -- Cycling {2} ({2}, Discard this card: Draw a card.) type=Land subtype=Forest Plains [/card] @@ -87198,7 +87198,7 @@ toughness=4 name=Scavenger Grounds auto={2}{T}{S(desert|mybattlefield)}:moveto(exile) all(*|graveyard) auto={T}:Add{1} -text={T}: Add {1} to your mana pool. -- {2}, {T}, Sacrifice a Desert: Exile all cards from all graveyards. +text={T}: Add {1}. -- {2}, {T}, Sacrifice a Desert: Exile all cards from all graveyards. type=Land subtype=Desert [/card] @@ -88398,7 +88398,7 @@ name=Secrets of Paradise abilities=hiddenface,isconspiracy restriction=never autocommandzone=chooseaname transforms((,newability[lord(creature[chosenname]|myBattlefield) {T}:add{R}],newability[lord(creature[chosenname]|myBattlefield) {T}:add{W}],newability[lord(creature[chosenname]|myBattlefield) {T}:add{G}],newability[lord(creature[chosenname]|myBattlefield) {T}:add{U}],newability[lord(creature[chosenname]|myBattlefield) {T}:add{B}])) forever chooseend -text=Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly name a card. You may turn this conspiracy face up any time and reveal the chosen name.) -- Creatures you control with the chosen name have "{T}: Add one mana of any color to your mana pool." +text=Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly name a card. You may turn this conspiracy face up any time and reveal the chosen name.) -- Creatures you control with the chosen name have "{T}: Add one mana of any color ." type=Conspiracy [/card] [card] @@ -88558,7 +88558,7 @@ auto={U}{T}{D(*|myhand)}:deplete:3 target(player) text={U}, {T}, Discard a card: Target player mills three cards. mana={2}{U} type=Creature -subtype=Naga Cleric +subtype=Snake Cleric power=1 toughness=4 [/card] @@ -88813,7 +88813,7 @@ toughness=2 [card] name=Selvala, Explorer Returned auto={T}:reveal:1 revealzone(mylibrary) optionone if type(land|reveal)~lessthan~1 then transforms((,newability[add{G}],newability[life:1 controller])) ueot optiononeend optiontwo target(<1>*|reveal) moveto(mylibrary) optiontwoend afterrevealed draw:1 controller afterrevealedend revealend && reveal:1 revealzone(opponentlibrary) optionone if type(land|reveal)~lessthan~1 then transforms((,newability[add{G}],newability[life:1 controller])) ueot optiononeend optiontwo target(<1>*|reveal) moveto(opponentlibrary) optiontwoend afterrevealed draw:1 opponent afterrevealedend revealend -text=Parley-{T}: Each player reveals the top card of his or her library. For each nonland card revealed this way, add {G} to your mana pool and you gain 1 life. Then each player draws a card. +text=Parley-{T}: Each player reveals the top card of his or her library. For each nonland card revealed this way, add {G} and you gain 1 life. Then each player draws a card. mana={1}{G}{W} type=Legendary Creature subtype=Elf Scout @@ -89765,7 +89765,7 @@ type=Instant name=Shaman of Forgotten Ways auto=this(variable{type:creature:myrestrictedcastingzone}>0) {T}:thisforeach(variable{2}) ability$!name(Choose one) choice name(Add white) add{W} _ choice name(Add blue) add{U} _ choice name(Add red) add{R} _ choice name(Add green) add{G} _ choice name(Add black) add{B}!$ controller auto={9}{G}{G}{T}:lifeset:type:creature:myBattlefield controller && lifeset:type:creature:opponentBattlefield opponent restriction{compare(powertotalinplay)~morethan~7} -text={T}: Add two mana in any combination of colors to your mana pool. Spend this mana only to cast creature spells. -- Formidable-{9}{G}{G}, {T}: Each player's life total becomes the number of creatures he or she controls. Activate this ability only if creatures you control have total power 8 or greater. +text={T}: Add two mana in any combination of colors . Spend this mana only to cast creature spells. -- Formidable-{9}{G}{G}, {T}: Each player's life total becomes the number of creatures he or she controls. Activate this ability only if creatures you control have total power 8 or greater. mana={2}{G} type=Creature subtype=Human Shaman @@ -90055,7 +90055,7 @@ name=Shefet Dunes auto={2}{W}{W}{T}{S(desert|mybattlefield)}:all(creature|mybattlefield) 1/1 asSorcery auto={T}:Add{1} auto={T}{L:1}:Add{W} -text={T}: Add {1} to your mana pool. -- {T}, Pay 1 life: Add {W} to your mana pool. -- {2}{W}{W}, {T}, Sacrifice a Desert: Creatures you control get +1/+1 until end of turn. Activate this ability only any time you could cast a sorcery. +text={T}: Add {1}. -- {T}, Pay 1 life: Add {W}. -- {2}{W}{W}, {T}, Sacrifice a Desert: Creatures you control get +1/+1 until end of turn. Activate this ability only any time you could cast a sorcery. type=Land subtype=Desert [/card] @@ -90141,7 +90141,7 @@ name=Sheltered Thicket abilities=cycling auto=tap autohand=__CYCLING__({2}) -text=({T}: Add {R} or {G} to your mana pool.) -- Sheltered Thicket enters the battlefield tapped. -- Cycling {2} ({2}, Discard this card: Draw a card.) +text=({T}: Add {R} or {G}.) -- Sheltered Thicket enters the battlefield tapped. -- Cycling {2} ({2}, Discard this card: Draw a card.) type=Land subtype=Mountain Forest [/card] @@ -90636,7 +90636,7 @@ auto=choice name(Add 2 time counters) target(*[counter{0/0.1.Time}]|battlefield, text=When Shivan Sand-Mage enters the battlefield, Choose one Remove two time counters from target permanent or suspended card; or put two time counters on target permanent with a time counter on it or suspended card. -- Suspend 4-{R} (Rather than cast this card from your hand, you may pay {R} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.) mana={2}{R}{R} type=Creature -subtype=Viashino Shaman +subtype=Lizard Shaman power=3 toughness=2 [/card] @@ -90923,7 +90923,7 @@ toughness=2 name=Shrine of the Forsaken Gods auto={T}:add{C} auto=this(variable{type:*[-red;-black;-blue;-green;-white]:myrestrictedcastingzone}>0) {T}:if type(land|mybattlefield)~morethan~6 then add{C}{C} -text={T}: Add {C} to your mana pool. -- {T}: Add {C}{C} to your mana pool. Spend this mana only to cast colorless spells. Activate this ability only if you control seven or more lands. +text={T}: Add {C}. -- {T}: Add {C}{C}. Spend this mana only to cast colorless spells. Activate this ability only if you control seven or more lands. type=Land [/card] [card] @@ -91042,7 +91042,7 @@ auto=aslongas(Desert|myBattlefield,myGraveyard) trample text=As long as you control a Desert or there is a Desert card in your graveyard, Sidewinder Naga gets +1/+0 and has trample. mana={2}{G} type=Creature -subtype=Naga Warrior +subtype=Snake Warrior power=3 toughness=2 [/card] @@ -91054,7 +91054,7 @@ auto=_ATTACKING_deplete:3 controller text=Whenever Sidisi, Brood Tyrant enters the battlefield or attacks, put the top three cards of your library into your graveyard. -- Whenever one or more creature cards are put into your graveyard from your library, put a 2/2 black Zombie creature token onto the battlefield. mana={1}{B}{G}{U} type=Legendary Creature -subtype=Naga Shaman +subtype=Snake Shaman power=3 toughness=3 [/card] @@ -91947,7 +91947,7 @@ autograveyard={3}{U}{U}{D(*|myhand)}{E}:_ETERNALIZE_ text={U}: Sinuous Striker gets +1/-1 until end of turn. -- Eternalize-{3}{U}{U}, Discard a card. ({3}{U}{U}, Discard a card, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Naga Warrior with no mana cost. Eternalize only as a sorcery.) mana={2}{U} type=Creature -subtype=Naga Warrior +subtype=Snake Warrior power=2 toughness=2 [/card] @@ -93347,7 +93347,7 @@ abilities=unblockable text=Slither Blade can't be blocked. mana={U} type=Creature -subtype=Naga Rogue +subtype=Snake Rogue power=1 toughness=2 [/card] @@ -93437,7 +93437,7 @@ auto=this(variable{type:sliver:myrestrictedcastingzone}>0) {T}:add{B} auto=this(variable{type:sliver:myrestrictedcastingzone}>0) {T}:add{G} auto=this(variable{type:sliver:myrestrictedcastingzone}>0) {T}:add{R} auto={5}{T} restriction{type(sliver|mybattlefield)~morethan~0}:token(Sliver,Creature Sliver,1/1) -text={T}: Add {1} to your mana pool. -- {T}: Add one mana of any color to your mana pool. Spend this mana only to cast a Sliver spell. -- {5}, {T}: Put a 1/1 colorless Sliver creature token onto the battlefield. Activate this ability only if you control a Sliver. +text={T}: Add {1}. -- {T}: Add one mana of any color . Spend this mana only to cast a Sliver spell. -- {5}, {T}: Put a 1/1 colorless Sliver creature token onto the battlefield. Activate this ability only if you control a Sliver. type=Land [/card] [card] @@ -93731,7 +93731,7 @@ type=Sorcery name=Smokebraider auto=this(variable{type:elemental:myrestrictedcastingzone}>0) {T}:thisforeach(variable{2}) ability$!name(Choose one) choice name(Add white) add{W} _ choice name(Add blue) add{U} _ choice name(Add red) add{R} _ choice name(Add green) add{G} _ choice name(Add black) add{B}!$ controller auto=this(variable{type:elemental:mybattlefield}>0) {T}:thisforeach(variable{2}) ability$!name(Choose one) choice name(Add white) add{W} _ choice name(Add blue) add{U} _ choice name(Add red) add{R} _ choice name(Add green) add{G} _ choice name(Add black) add{B}!$ controller -text={T}: Add two mana in any combination of colors to your mana pool. Spend this mana only to cast Elemental spells or activate abilities of Elementals. +text={T}: Add two mana in any combination of colors . Spend this mana only to cast Elemental spells or activate abilities of Elementals. mana={1}{R} type=Creature subtype=Elemental Shaman @@ -93765,7 +93765,7 @@ toughness=4 [card] name=Smothering Tithe auto=@drawfoeof(player):ability$!name(pay or create treasure) pay[[{2}]] donothing?token(Treasure) controller!$ opponent -text=Whenever an opponent draws a card, that player may pay {2} . If the player doesn't, you create a Treasure token. (It's an artifact with " {T}, Sacrifice this artifact: Add one mana of any color.") +text=Whenever an opponent draws a card, that player may pay {2}. If the player doesn't, you create a Treasure token. (It's an artifact with " {T}, Sacrifice this artifact: Add one mana of any color.") mana={3}{W} type=Enchantment [/card] @@ -94099,7 +94099,7 @@ auto={T}{S(creature[black;artifact;manacost=17]|myBattlefield)}:add{B}{B}{B}{B}{ auto={T}{S(creature[black;artifact;manacost=18]|myBattlefield)}:add{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B} auto={T}{S(creature[black;artifact;manacost=19]|myBattlefield)}:add{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B} auto={T}{S(creature[black;artifact;manacost>=20]|myBattlefield)}:add{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B} -text={T}, Sacrifice a black or artifact creature: Add to your mana pool an amount of {B} equal to the sacrificed creature's mana value. +text={T}, Sacrifice a black or artifact creature: Add an amount of {B} equal to the sacrificed creature's mana value. mana={1}{B} type=Creature subtype=Human Cleric @@ -94116,7 +94116,7 @@ type=Artifact [card] name=Soldevi Machinist auto={T} restriction{type(artifact|mybattlefield)~morethan~0}:add{C}{C} -text={T}: Add {2} to your mana pool. Spend this mana only to activate abilities of artifacts. +text={T}: Add {2}. Spend this mana only to activate abilities of artifacts. mana={1}{U} type=Creature subtype=Human Wizard Artificer @@ -94299,7 +94299,7 @@ auto=this(variable{type:creature:myrestrictedcastingzone}>0) {T}:add{G}{G}{G} auto=this(variable{type:creature:myrestrictedcastingzone}>0) {T}:add{R}{R}{R} auto=this(variable{type:creature:myrestrictedcastingzone}>0) {T}:add{U}{U}{U} auto=this(variable{type:creature:myrestrictedcastingzone}>0) {T}:add{B}{B}{B} -text={T}: Add three mana of any one color to your mana pool. Spend this mana only to cast creature spells. +text={T}: Add three mana of any one color . Spend this mana only to cast creature spells. mana={2}{G} type=Creature subtype=Human Druid @@ -94879,7 +94879,7 @@ auto=damage:5 target(opponent) text=Soulhunter Rakshasa can't block. -- When Soulhunter Rakshasa enters the battlefield, it deals 5 damage to target opponent. mana={3}{B}{B} type=Creature -subtype=Cat Demon +subtype=Demon power=5 toughness=5 [/card] @@ -95017,7 +95017,7 @@ autocommandzone=all(land[basic]|myhand,mylibrary,mycommandzone,myexile,mygraveya autocommandzone=discard:phandcount && transforms((,newability[draw:5 controller])) oneshot autocommandzone={E(*|myhand)} restriction{can play land}:name(Choose basic land in sideboard) name(Choose basic land in sideboard) target(land[basic]|mysideboard) moveto(ownerHand) and!( transforms((,newability[@each endofturn:moveto(mysideboard)])) ueot )! limit:1 autocommandzone=lord(land[basic]|myBattlefield) transforms((,newability[{T}:add{B}],newability[{T}:add{U}],newability[{T}:add{G}],newability[{T}:add{R}],newability[{T}:add{W}])) -text=(Start the game with this conspiracy face up in the command zone.) -- Your deck can't have basic land cards and your starting hand size is five. -- Exile a card from your hand: This turn, you may play basic land cards from outside the game. -- Basic lands you control have "{T}: Add one mana of any color to your mana pool." +text=(Start the game with this conspiracy face up in the command zone.) -- Your deck can't have basic land cards and your starting hand size is five. -- Exile a card from your hand: This turn, you may play basic land cards from outside the game. -- Basic lands you control have "{T}: Add one mana of any color ." type=Conspiracy [/card] [card] @@ -95471,7 +95471,7 @@ name=Spell Swindle target=*|stack auto=fizzle anyzone=if casted(this) then if compare(hasstorecard)~morethan~0 then token(Treasure)*storedmanacost -text=Counter target spell. Create X colorless Treasure artifact tokens, where X is that spell's mana value. They have "{T}, Sacrifice this artifact: Add one mana of any color to your mana pool." +text=Counter target spell. Create X colorless Treasure artifact tokens, where X is that spell's mana value. They have "{T}, Sacrifice this artifact: Add one mana of any color ." mana={3}{U}{U} type=Instant [/card] @@ -96009,7 +96009,7 @@ toughness=3 name=Spires of Orazca auto={T}:Add{1} auto={T}:target(creature[attacking]|opponentbattlefield) untap && removefromcombat -text=(Transforms from Thaumatic Compass.) -- {T}: Add {1} to your mana pool. -- {T}: Untap target attacking creature an opponent controls and remove it from combat. +text=(Transforms from Thaumatic Compass.) -- {T}: Add {1}. -- {T}: Untap target attacking creature an opponent controls and remove it from combat. type=Land [/card] [card] @@ -96187,7 +96187,7 @@ toughness=0 name=Spitfire Bastion auto={T}:Add{R} auto={2}{R}{T}:damage:3 target(anytarget) -text=(Transforms from Vance's Blasting Cannons.) -- {T}: Add {R} to your mana pool. -- {2}{R}, {T}: Spitfire Bastion deals 3 damage to any target. +text=(Transforms from Vance's Blasting Cannons.) -- {T}: Add {R}. -- {2}{R}, {T}: Spitfire Bastion deals 3 damage to any target. type=Legendary Land [/card] [card] @@ -96533,7 +96533,7 @@ auto={T}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlef auto={T}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}:add{U}{U}{U}{U}{U}{U}{U}{U}{U}{U} && life:10 controller auto={T}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}:add{R}{R}{R}{R}{R}{R}{R}{R}{R}{R} && life:10 controller auto={T}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}:add{B}{B}{B}{B}{B}{B}{B}{B}{B}{B} && life:10 controller -text={T}: Add {C} to your mana pool. -- {4}, {T}: Put a 0/1 white Goat creature token onto the battlefield. -- {T}, Sacrifice X Goats: Add X mana of any one color to your mana pool. You gain X life. +text={T}: Add {C}. -- {4}, {T}: Put a 0/1 white Goat creature token onto the battlefield. -- {T}, Sacrifice X Goats: Add X mana of any one color . You gain X life. type=Land [/card] [card] @@ -96670,7 +96670,7 @@ auto=this(variable{plandr}>0) {S(land[manar]|mybattlefield)}:Add{R} auto=this(variable{plandb}>0) {S(land[manab]|mybattlefield)}:Add{B} auto=this(variable{plandw}>0) {S(land[manaw]|mybattlefield)}:Add{W} auto=this(variable{plandc}>0) {S(land[cmana]|mybattlefield)}:Add{C} -text=Sacrifice a land: Add to your mana pool one mana of any type the sacrificed land could produce. +text=Sacrifice a land: Add one mana of any type the sacrificed land could produce. mana={B}{G} type=Enchantment [/card] @@ -99314,7 +99314,7 @@ toughness=2 name=Sunscorched Desert auto=damage:1 target(player) auto={T}:Add{1} -text=When Sunscorched Desert enters the battlefield, it deals 1 damage to target player. -- {T}: Add {1} to your mana pool. +text=When Sunscorched Desert enters the battlefield, it deals 1 damage to target player. -- {T}: Add {1}. type=Land subtype=Desert [/card] @@ -99663,7 +99663,7 @@ auto={T}{T(creature|myBattlefield)}:Add{U} auto={T}{T(creature|myBattlefield)}:Add{B} auto={T}{T(creature|myBattlefield)}:Add{R} auto={T}{T(creature|myBattlefield)}:Add{G} -text={T}: Add {1} to your mana pool. -- {T}, Tap an untapped creature you control: Add one mana of any color to your mana pool. +text={T}: Add {1}. -- {T}, Tap an untapped creature you control: Add one mana of any color . type=Land subtype=Desert [/card] @@ -99726,7 +99726,7 @@ name=Svyelun of Sea and Sky auto=aslongas(merfolk|myBattlefield) indestructible >2 auto=_ATTACKING_draw:1 controller auto=@targeted(other *[merfolk]|myBattlefield) from(*|opponentstack):choice name(This spell costs 1 more) name(This spell costs 1 more) target(*|opponentstack) transforms((,newability[pay[[{1}]] name(pay 1 more) donothing?fizzle])) oneshot -text=Svyelun of Sea and Sky has indestructible as long as you control at least two other Merfolk. -- Whenever Svyelun attacks, draw a card. -- Other Merfolk you control have ward {1} . (Whenever another Merfolk you control becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.) +text=Svyelun of Sea and Sky has indestructible as long as you control at least two other Merfolk. -- Whenever Svyelun attacks, draw a card. -- Other Merfolk you control have ward {1}. (Whenever another Merfolk you control becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.) mana={1}{U}{U} type=Legendary Creature subtype=Merfolk God @@ -100617,7 +100617,7 @@ autograveyard={3}{U}{E}:name(Embalm) clone and!( transforms((Zombie,removemc,whi text=Embalm {3}{U} ({3}{U}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Naga Warrior with no mana cost. Embalm only as a sorcery.) mana={1}{U} type=Creature -subtype=Naga Warrior +subtype=Snake Warrior power=2 toughness=1 [/card] @@ -101936,7 +101936,7 @@ toughness=2 name=Temple of Aclazotz auto={T}:Add{B} auto={T}{S(creature|mybattlefield)}:life:storedtoughness -text=(Transforms from Arguel's Blood Fast.) -- {T}: Add {B} to your mana pool. -- {T}, Sacrifice a creature: You gain life equal to the sacrificed creature's toughness. +text=(Transforms from Arguel's Blood Fast.) -- {T}: Add {B}. -- {T}, Sacrifice a creature: You gain life equal to the sacrificed creature's toughness. type=Legendary Land [/card] [card] @@ -104644,7 +104644,7 @@ type=Legendary Artifact name=Throne of the High City auto={T}:add{C} auto={4}{T}{S}:name(Become the monarch) _MONARCH_CONTROLLER_ -text={T}: Add {C} to your mana pool. -- {4}, {T}, Sacrifice Throne of the High City: You become the monarch. +text={T}: Add {C}. -- {4}, {T}, Sacrifice Throne of the High City: You become the monarch. type=Land [/card] [card] @@ -106975,7 +106975,7 @@ type=Artifact name=Treasure Cove auto={T}:Add{1} auto={T}{S(Treasure|myBattlefield)}:draw:1 controller -text=(Transforms from Treasure Map.) -- {T}: Add {1} to your mana pool. -- {T}, Sacrifice a Treasure: Draw a card. +text=(Transforms from Treasure Map.) -- {T}: Add {1}. -- {T}, Sacrifice a Treasure: Draw a card. type=Land [/card] [card] @@ -106993,7 +106993,7 @@ name=Treasure Map aicode=activate transforms((,newability[all(*[zpos<=type:zombie:mybattlefield]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot auto={1}{T}:_SCRY1_ && counter(0/0,1,landmark) auto=@counteradded(0/0,1,landmark) from(this):this(counter{0/0.3.landmark}=) removeallcounters(0/0.1.landmark) && flip(Treasure Cove) && token(Treasure)*3 -text={1}, {T}: Scry 1. Put a landmark counter on Treasure Map. Then if there are three or more landmark counters on it, remove those counters, transform Treasure Map, and create three colorless Treasure artifact tokens with "{T}, Sacrifice this artifact: Add one mana of any color to your mana pool." +text={1}, {T}: Scry 1. Put a landmark counter on Treasure Map. Then if there are three or more landmark counters on it, remove those counters, transform Treasure Map, and create three colorless Treasure artifact tokens with "{T}, Sacrifice this artifact: Add one mana of any color ." mana={2} type=Artifact [/card] @@ -107395,7 +107395,7 @@ toughness=4 [card] name=Trove of Temptation auto=@each my endofturn:token(Treasure) -text=Each opponent must attack you or a planeswalker you control with at least one creature each combat if able. -- At the beginning of your end step, create a colorless Treasure artifact token with "{T}, Sacrifice this artifact: Add one mana of any color to your mana pool." +text=Each opponent must attack you or a planeswalker you control with at least one creature each combat if able. -- At the beginning of your end step, create a colorless Treasure artifact token with "{T}, Sacrifice this artifact: Add one mana of any color ." mana={3}{R} type=Enchantment [/card] @@ -108472,7 +108472,7 @@ type=Land name=Unclaimed Territory auto={T}:add{C} auto=chooseatype transforms((,newability[this(variable{type:chosentype:myrestrictedcastingzone}>0) {T}:add{W}],newability[this(variable{type:chosentype:myrestrictedcastingzone}>0) {T}:add{U}],newability[this(variable{type:chosentype:myrestrictedcastingzone}>0) {T}:add{R}],newability[this(variable{type:chosentype:myrestrictedcastingzone}>0) {T}:add{G}],newability[this(variable{type:chosentype:myrestrictedcastingzone}>0) {T}:add{B}])) chooseend -text=As Unclaimed Territory enters the battlefield, choose a creature type. -- {T}: Add {1} to your mana pool. -- {T}: Add one mana of any color to your mana pool. Spend this mana only to cast a creature spell of the chosen type. +text=As Unclaimed Territory enters the battlefield, choose a creature type. -- {T}: Add {1}. -- {T}: Add one mana of any color . Spend this mana only to cast a creature spell of the chosen type. type=Land [/card] [card] @@ -109236,7 +109236,7 @@ type=Instant name=Untaidake, the Cloud Keeper auto=tap(noevent) auto=this(variable{type:*[legendary]:myrestrictedcastingzone}>0) {T}{L:2}:add{C}{C} -text=Untaidake, the Cloud Keeper enters the battlefield tapped. -- {T}, Pay 2 life: Add {2} to your mana pool. Spend this mana only to cast legendary spells. +text=Untaidake, the Cloud Keeper enters the battlefield tapped. -- {T}, Pay 2 life: Add {2}. Spend this mana only to cast legendary spells. type=Legendary Land [/card] [card] @@ -110393,7 +110393,7 @@ auto=this(variable{type:artifact:myrestrictedcastingzone}>0) {T}:add{R}{R} auto=this(variable{type:artifact:myBattlefield}>0) {T}:add{R}{R} auto=this(variable{type:artifact:myrestrictedcastingzone}>0) {T}:add{U}{U} auto=this(variable{type:artifact:myBattlefield}>0) {T}:add{U}{U} -text={T}: Add two mana of any one color to your mana pool. Spend this mana only to cast artifact spells or activate abilities of artifacts. +text={T}: Add two mana of any one color . Spend this mana only to cast artifact spells or activate abilities of artifacts. mana={1}{U} type=Creature subtype=Vedalken Artificer @@ -111240,7 +111240,7 @@ auto={2}{R}:2/0 ueot text=Kicker {2}{G} (You may pay an additional {2}{G} as you cast this spell.) -- Haste -- If Viashino Branchrider was kicked, it enters the battlefield with two +1/+1 counters on it. -- {2}{R}: Viashino Branchrider gets +2/+0 until end of turn. mana={R} type=Creature -subtype=Viashino Warrior +subtype=Lizard Warrior power=1 toughness=1 [/card] @@ -111250,7 +111250,7 @@ auto={T}{D(*|myHand)}:all(creature|myBattlefield) transforms((,newability[haste] text={T}, Discard a card: Creatures you control gain haste until end of turn. mana={1}{R} type=Creature -subtype=Viashino Warrior +subtype=Lizard Warrior power=2 toughness=2 [/card] @@ -111260,7 +111260,7 @@ auto=damage:2 target(player) text=When Viashino Pyromancer enters the battlefield, it deals 2 damage to target player or planeswalker. mana={1}{R} type=Creature -subtype=Viashino Wizard +subtype=Lizard Wizard power=2 toughness=1 [/card] @@ -111272,7 +111272,7 @@ autohand={R}{cycle}:name(cycling) draw:1 text=Trample, haste -- At the beginning of the end step, return Viashino Sandsprinter to its owner's hand. (Return it only if it's on the battlefield.) -- Cycling {R} ({R}, Discard this card: Draw a card.) mana={1}{R}{R} type=Creature -subtype=Viashino Warrior +subtype=Lizard Warrior power=4 toughness=1 [/card] @@ -111716,7 +111716,7 @@ auto=may moveto(ownerHand) target(Nicol Bolas^ the Deceiver|mylibrary,mygraveyar auto={T}:Add{U} auto={T}:Add{B} auto={T}:Add{R} -text=When Visage of Bolas enters the battlefield, you may search your library and/or graveyard for a card named Nicol Bolas, the Deceiver, reveal it, and put it into your hand. If you search your library this way, shuffle it. -- {T}: Add {U}, {B}, or {R} to your mana pool. +text=When Visage of Bolas enters the battlefield, you may search your library and/or graveyard for a card named Nicol Bolas, the Deceiver, reveal it, and put it into your hand. If you search your library this way, shuffle it. -- {T}: Add {U}, {B}, or {R}. mana={4} type=Artifact [/card] @@ -112056,7 +112056,7 @@ auto=lord(creature|mycastingzone) anytypeofmana text=You may look at the top card of your library. (You may do this at any time.) -- You may cast the top card of your library if it's a creature card. -- You may spend mana as though it were mana of any type to cast creature spells. mana={3}{G} type=Creature -subtype=Naga Cleric +subtype=Snake Cleric power=3 toughness=4 [/card] @@ -113197,7 +113197,7 @@ toughness=2 [card] name=Wanted Scoundrels auto=_DIES_token(Treasure)*2 opponent -text=When Wanted Scoundrels dies, target opponent creates two colorless Treasure artifact tokens with "{T}, Sacrifice this artifact: Add one mana of any color to your mana pool." +text=When Wanted Scoundrels dies, target opponent creates two colorless Treasure artifact tokens with "{T}, Sacrifice this artifact: Add one mana of any color ." mana={1}{B} type=Creature subtype=Human Pirate @@ -113490,7 +113490,7 @@ auto=choice name(Exile creature with power 1 or less) target(creature[power<=1]) auto=choice name(Exile creature with toughness 1 or less) target(creature[toughness<=1]) moveto(exile) auto=choice name(Counter sorcery) target(sorcery|stack) fizzle auto=choice name(Create Eldrazi Scion) _ELDRAZISCION_ controller -text=({C} represents colorless mana.) -- Choose one -- Exile target creature with power or toughness 1 or less. -- Counter target sorcery spell. -- Put a 1/1 colorless Eldrazi Scion creature token onto the battlefield. It has "Sacrifice this creature: Add {C} to your mana pool." +text=({C} represents colorless mana.) -- Choose one -- Exile target creature with power or toughness 1 or less. -- Counter target sorcery spell. -- Put a 1/1 colorless Eldrazi Scion creature token onto the battlefield. It has "Sacrifice this creature: Add {C}." mana={1}{C} type=Instant [/card] @@ -113681,7 +113681,7 @@ auto=_ATTACKING_may exert text=You may exert Watchful Naga as it attacks. When you do, draw a card. (An exerted creature won't untap during your next untap step.) mana={2}{G} type=Creature -subtype=Naga Wizard +subtype=Snake Wizard power=2 toughness=2 [/card] @@ -113964,10 +113964,10 @@ toughness=3 [card] name=Weaver of Currents auto={T}:Add{2} -text={T}: Add {1}{1} to your mana pool. +text={T}: Add {1}{1}. mana={1}{G}{U} type=Creature -subtype=Naga Druid +subtype=Snake Druid power=2 toughness=2 [/card] @@ -114750,7 +114750,7 @@ type=Instant [card] name=Wily Goblin auto=token(Treasure) -text=When Wily Goblin enters the battlefield, create a colorless Treasure artifact token with "{T}, Sacrifice this artifact: Add one mana of any color to your mana pool." +text=When Wily Goblin enters the battlefield, create a colorless Treasure artifact token with "{T}, Sacrifice this artifact: Add one mana of any color ." mana={R}{R} type=Creature subtype=Goblin Pirate @@ -115779,7 +115779,7 @@ name=Worldknit abilities=isconspiracy restriction=never autocommandzone=lord(land|myBattlefield) transforms((,newability[{T}:add{R}],newability[{T}:add{W}],newability[{T}:add{G}],newability[{T}:add{U}],newability[{T}:add{B}])) -text=(Start the game with this conspiracy face up in the command zone.) -- As long as every card in your card pool started the game in your library or in the command zone, lands you control have "{T}: Add one mana of any color to your mana pool." +text=(Start the game with this conspiracy face up in the command zone.) -- As long as every card in your card pool started the game in your library or in the command zone, lands you control have "{T}: Add one mana of any color ." type=Conspiracy [/card] [card] @@ -116711,7 +116711,7 @@ auto={1}{T}:add{B}{R}{G} && add{B}{R}{G} opponent text=Vigilance -- A player losing unspent mana causes that player to lose that much life. -- {1}, {T}: Each player adds {B}{R}{G}. mana={1}{B}{R}{G} type=Legendary Creature -subtype=Viashino Shaman +subtype=Lizard Shaman power=4 toughness=4 [/card] diff --git a/projects/mtg/bin/Res/sets/primitives/mtg.txt b/projects/mtg/bin/Res/sets/primitives/mtg.txt index 224e3278b..ed6c08b9c 100644 --- a/projects/mtg/bin/Res/sets/primitives/mtg.txt +++ b/projects/mtg/bin/Res/sets/primitives/mtg.txt @@ -21,7 +21,7 @@ auto={T}{S}:Add{G} auto={T}{S}:Add{R} auto={T}{S}:Add{U} auto={T}{S}:Add{W} -text=Abandoned Outpost enters the battlefield tapped. -- {T}: Add {W} to your mana pool. -- {T}, Sacrifice Abandoned Outpost: Add one mana of any color to your mana pool. +text=Abandoned Outpost enters the battlefield tapped. -- {T}: Add {W}. -- {T}, Sacrifice Abandoned Outpost: Add one mana of any color. type=Land [/card] [card] @@ -191,7 +191,7 @@ auto={U}{U}{U}:tap all(creature[-flying]) text=Tap an untapped Cephalid you control: Tap target permanent. -- {U}{U}{U}: Tap all creatures without flying. mana={4}{U}{U} type=Legendary Creature -subtype=Cephalid +subtype=Octopus power=3 toughness=3 [/card] @@ -262,7 +262,7 @@ abilities=devoid target=*|stack auto=transforms((,newability[pay[[{1}]] name(pay 1 mana) donothing?fizzle])) forever auto=_ELDRAZISCION_ controller -text=Devoid (This card has no color.) -- Counter target spell unless its controller pays {1}. You put a 1/1 colorless Eldrazi Scion creature token onto the battlefield. It has "Sacrifice this creature: Add {C} to your mana pool." ({C} represents colorless mana.) +text=Devoid (This card has no color.) -- Counter target spell unless its controller pays {1}. You put a 1/1 colorless Eldrazi Scion creature token onto the battlefield. It has "Sacrifice this creature: Add {C}." ({C} represents colorless mana.) mana={2}{U} type=Instant [/card] @@ -290,7 +290,7 @@ name=Abundant Growth target=land auto=draw:1 controller auto=teach(land) transforms((,newability[{T}:activatechooseacolor add{chosencolor} activatechooseend])) -text=Enchant land -- When Abundant Growth enters the battlefield, draw a card. -- Enchanted land has "{T}: Add one mana of any color to your mana pool." +text=Enchant land -- When Abundant Growth enters the battlefield, draw a card. -- Enchanted land has "{T}: Add one mana of any color." mana={G} type=Enchantment subtype=Aura @@ -404,7 +404,7 @@ auto={T}: Add{W} auto={T}: Add{B} auto={T}: Add{G} auto={W}{B}{G}{T}{S}:draw:1 controller -text={T}: Add {W},{B} or {G} to your mana pool. -- {W}{B}{G}, {T}, Sacrifice Abzan Banner: Draw a card. +text={T}: Add {W},{B} or {G}. -- {W}{B}{G}, {T}, Sacrifice Abzan Banner: Draw a card. mana={3} type=Artifact [/card] @@ -541,7 +541,7 @@ toughness=2 name=Academy Ruins auto={T}:Add{1} auto={1}{U}{T}:moveTo(mylibrary) target(artifact|mygraveyard) -text={T}: Add {1} to your mana pool. -- {1}{U}, {T}: Put target artifact card in your graveyard on top of your library. +text={T}: Add {1}. -- {1}{U}, {T}: Put target artifact card in your graveyard on top of your library. type=Legendary Land [/card] [card] @@ -849,7 +849,7 @@ name=Adarkar Wastes auto={T}:Add{1} auto={T}:Add{W} and!( damage:1 controller )! auto={T}:Add{U} and!( damage:1 controller )! -text={T}: Add {1} to your mana pool. -- {T}: Add {W} or {U} to your mana pool. Adarkar Wastes deals 1 damage to you. +text={T}: Add {1}. -- {T}: Add {W} or {U}. Adarkar Wastes deals 1 damage to you. type=Land [/card] [card] @@ -947,7 +947,7 @@ target=creature|battlefield auto=tap auto=frozen auto=_ELDRAZISCION_ controller -text=Devoid (This card has no color.) -- Tap up to two target creatures. Those creatures don't untap during their controller's next untap step. Put a 1/1 colorless Eldrazi Scion creature token onto the battlefield. It has "Sacrifice this creature: Add {1} to your mana pool." +text=Devoid (This card has no color.) -- Tap up to two target creatures. Those creatures don't untap during their controller's next untap step. Put a 1/1 colorless Eldrazi Scion creature token onto the battlefield. It has "Sacrifice this creature: Add {1}." mana={3}{U} abilities=devoid type=Instant @@ -1256,7 +1256,7 @@ auto={t}{e:1}:Add{r} auto={t}{e:1}:Add{u} auto={t}{e:1}:Add{b} auto={t}{e:1}:Add{w} -text=When Aether Hub enters the battlefield, you get {E} (an energy counter). -- {T}: Add {C} to your mana pool. -- {T}, Pay {E}: Add one mana of any color to your mana pool. +text=When Aether Hub enters the battlefield, you get {E} (an energy counter). -- {T}: Add {C}. -- {T}, Pay {E}: Add one mana of any color. type=Land [/card] [card] @@ -1714,7 +1714,7 @@ toughness=1 [card] name=Agent of Stromgald auto={R}:Add{B} -text={R}: Add {B} to your mana pool. +text={R}: Add {B}. mana={R} type=Creature subtype=Human Knight @@ -2056,7 +2056,7 @@ toughness=1 [card] name=Akki Rockspeaker auto=Add{R} -text=When Akki Rockspeaker enters the battlefield, add {R} to your mana pool. +text=When Akki Rockspeaker enters the battlefield, add {R}. mana={1}{R} type=Creature subtype=Goblin Shaman @@ -2146,7 +2146,7 @@ auto=tap(noevent) auto=life:1 auto={T}:Add{B} auto={T}:Add{R} -text=Akoum Refuge enters the battlefield tapped. -- When Akoum Refuge enters the battlefield, you gain 1 life. -- {T}: Add {B} or {R} to your mana pool. +text=Akoum Refuge enters the battlefield tapped. -- When Akoum Refuge enters the battlefield, you gain 1 life. -- {T}: Add {B} or {R}. type=Land [/card] [card] @@ -2552,7 +2552,7 @@ type=Sorcery name=Alchemist's Refuge auto={T}:Add{1} auto={G}{U}{T}:name(nonland cards have flash) all(*[-land]|myhand,mygraveyard,myexile) transforms((,newability[asflash])) ueot -text={T}: Add {1} to your mana pool. -- {G}{U}, {T}: You may cast nonland cards this turn as though they had flash. +text={T}: Add {1}. -- {G}{U}, {T}: You may cast nonland cards this turn as though they had flash. type=Land [/card] [card] @@ -2805,7 +2805,7 @@ auto={T}:Add{W} auto={T}:Add{U} auto={T}:Add{B} auto={T}:Add{R} -text={T}: Add one mana of any color to your mana pool. +text={T}: Add one mana of any color. mana={3} type=Artifact Creature subtype=Myr @@ -2938,7 +2938,7 @@ type=Artifact name=Altar of Shadows auto=@each my firstmain:thisforeach(counter{0/0.1.Charge}) add{B} auto={7}{T}:destroy target(creature) && counter(0/0,1,Charge) all(this) -text=At the beginning of your precombat main phase, add Black to your mana pool for each charge counter on Altar of Shadows. -- {7}, {T}: Destroy target creature. Then put a charge counter on Altar of Shadows. +text=At the beginning of your precombat main phase, add Black for each charge counter on Altar of Shadows. -- {7}, {T}: Destroy target creature. Then put a charge counter on Altar of Shadows. mana={7} type=Artifact [/card] @@ -3477,7 +3477,7 @@ name=Ancient Amphitheater auto=if type(*[giant]|myhand)~equalto~0 then tap(noevent) auto={T}:Add{R} auto={T}:Add{W} -text=As Ancient Amphitheater enters the battlefield, you may reveal a Giant card from your hand. If you don't, Ancient Amphitheater enters the battlefield tapped. -- {T}: Add {R} or {W} to your mana pool. +text=As Ancient Amphitheater enters the battlefield, you may reveal a Giant card from your hand. If you don't, Ancient Amphitheater enters the battlefield tapped. -- {T}: Add {R} or {W}. type=Land [/card] [card] @@ -3507,7 +3507,7 @@ type=Sorcery [card] name=Ancient Den auto={T}:Add{W} -text=(Ancient Den isn't a spell.) -- {T}: Add {W} to your mana pool. +text=(Ancient Den isn't a spell.) -- {T}: Add {W}. type=Artifact Land [/card] [card] @@ -3602,7 +3602,7 @@ name=Ancient Spring auto=tap(noevent) auto={T}:Add{U} auto={T}{S}:Add{W}{B} -text=Ancient Spring enters the battlefield tapped. -- {T}: Add {U} to your mana pool. -- {T}, Sacrifice Ancient Spring: Add {W}{B} to your mana pool. +text=Ancient Spring enters the battlefield tapped. -- {T}: Add {U}. -- {T}, Sacrifice Ancient Spring: Add {W}{B}. type=Land [/card] [card] @@ -3616,7 +3616,7 @@ text=Look at the top five cards of your library. You may reveal a colorless card [card] name=Ancient Tomb auto={T}:Add{2} and!( damage:2 controller )! -text={T}: Add {2} to your mana pool. Ancient Tomb deals 2 damage to you. +text={T}: Add {2}. Ancient Tomb deals 2 damage to you. type=Land [/card] [card] @@ -4124,7 +4124,7 @@ auto={T}:Add{1} auto={1}{T}:Add{G} auto={2}{T}:Add{R} auto={2}{T}:Add{W} -text={T}: Add {1} to your mana pool. -- {1}, {T}: Add {G} to your mana pool. -- {2}, {T}: Add {R} or {W} to your mana pool. +text={T}: Add {1}. -- {1}, {T}: Add {G}. -- {2}, {T}: Add {R} or {W}. type=Land [/card] [card] @@ -4611,7 +4611,7 @@ toughness=1 [card] name=Apprentice Wizard auto={U}{T}:Add{3} -text={U}, {T}: Add {3} to your mana pool. +text={U}, {T}: Add {3}. mana={1}{U}{U} type=Creature subtype=Human Wizard @@ -4927,7 +4927,7 @@ auto=tap(noevent) auto={T}:Add{W} auto={T}:Add{U} auto={T}:Add{B} -text=Arcane Sanctum enters the battlefield tapped. -- {T}: Add {W}, {U}, or {B} to your mana pool. +text=Arcane Sanctum enters the battlefield tapped. -- {T}: Add {W}, {U}, or {B}. type=Land [/card] [card] @@ -5124,7 +5124,7 @@ auto={T}{S}:Add{U} auto={T}{S}:Add{B} auto={T}{S}:Add{R} auto={T}{S}:Add{G} -text={T}: Add {1} to your mana pool. -- {T}, Sacrifice Archaeological Dig: Add one mana of any color to your mana pool. +text={T}: Add {1}. -- {T}, Sacrifice Archaeological Dig: Add one mana of any color. type=Land [/card] [card] @@ -5223,7 +5223,7 @@ abilities=defender,reach text=Defender -- Reach (This creature can block creatures with flying.) mana={3}{G} type=Creature -subtype=Naga Archer +subtype=Snake Archer power=5 toughness=2 [/card] @@ -5442,7 +5442,7 @@ name=Arctic Flats auto=tap(noevent) auto={T}:Add{G} auto={T}:Add{W} -text=Arctic Flats enters the battlefield tapped. -- {T}: Add {G} or {W} to your mana pool. +text=Arctic Flats enters the battlefield tapped. -- {T}: Add {G} or {W}. type=Snow Land [/card] [card] @@ -6262,7 +6262,7 @@ name=Ash Barrens auto={t}:add{c} aicode=activate target(land[basic]|mylibrary) moveto(ownerHand) autohand={1}{cycle}:name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>land[basic]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(ownerHand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend -text={T}: Add {C} to your mana pool. -- Basic landcycling {1} ({1}, Discard this card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.) +text={T}: Add {C}. -- Basic landcycling {1} ({1}, Discard this card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.) type=Land [/card] [card] @@ -6461,7 +6461,7 @@ toughness=1 [card] name=Ashnod's Altar auto={S(creature|myBattlefield)}:Add{2} restriction{compare(ishuman)~morethan~0} -text=Sacrifice a creature: Add {2} to your mana pool. +text=Sacrifice a creature: Add {2}. mana={3} type=Artifact [/card] @@ -6703,7 +6703,7 @@ auto={1}{T}{S}:Add{U}{U} and!( phaseaction[upkeep once] draw:1 controller )! auto={1}{T}{S}:Add{B}{B} and!( phaseaction[upkeep once] draw:1 controller )! auto={1}{T}{S}:Add{R}{R} and!( phaseaction[upkeep once] draw:1 controller )! auto={1}{T}{S}:Add{G}{G} and!( phaseaction[upkeep once] draw:1 controller )! -text={1}, {T}, Sacrifice Astrolabe: Add two mana of any one color to your mana pool. Draw a card at the beginning of the next turn's upkeep. +text={1}, {T}, Sacrifice Astrolabe: Add two mana of any one color. Draw a card at the beginning of the next turn's upkeep. mana={3} type=Artifact [/card] @@ -6759,7 +6759,7 @@ name=Atarka Monument auto={T}:add{G} auto={T}:add{R} auto={4}{R}{G}:becomes(Artifact Creature Dragon,4/4,flying,red,green) ueot -text={T}: Add {R} or {G} to your mana pool. -- {4}{R}{G}: Atarka Monument becomes a 4/4 red and green Dragon artifact creature with flying until end of turn. +text={T}: Add {R} or {G}. -- {4}{R}{G}: Atarka Monument becomes a 4/4 red and green Dragon artifact creature with flying until end of turn. mana={3} type=Artifact [/card] @@ -6938,7 +6938,7 @@ name=Auntie's Hovel auto=if type(*[goblin]|myhand)~equalto~0 then tap(noevent) auto={T}:Add{B} auto={T}:Add{R} -text=As Auntie's Hovel enters the battlefield, you may reveal a Goblin card from your hand. If you don't, Auntie's Hovel enters the battlefield tapped. -- {T}: Add {B} or {R} to your mana pool. +text=As Auntie's Hovel enters the battlefield, you may reveal a Goblin card from your hand. If you don't, Auntie's Hovel enters the battlefield tapped. -- {T}: Add {B} or {R}. type=Land [/card] [card] @@ -7394,7 +7394,7 @@ subtype=Equipment [card] name=Avacyn's Pilgrim auto={T}:add{W} -text={T}: Add {W} to your mana pool. +text={T}: Add {W}. mana={G} type=Creature subtype=Human Monk @@ -7949,7 +7949,7 @@ toughness=1 [card] name=Awakening Zone auto=@each my upkeep:_ELDRAZISPAWN_ -text=At the beginning of your upkeep, put a 0/1 colorless Eldrazi Spawn creature token onto the battlefield. It has "Sacrifice this creature: Add {1} to your mana pool." +text=At the beginning of your upkeep, put a 0/1 colorless Eldrazi Spawn creature token onto the battlefield. It has "Sacrifice this creature: Add {1}." mana={2}{G} type=Enchantment [/card] @@ -7981,7 +7981,7 @@ toughness=8 name=Axebane Guardian auto={T}:name(add mana) foreach(creature[defender]|myBattlefield) ability$! choice add{G} _ choice add{R} _ choice add{U} _ choice add{B} _ choice add{W} !$ controller abilities=defender -text=Defender -- {T}: Add X mana in any combination of colors to your mana pool, where X is the number of creatures with defender you control. +text=Defender -- {T}: Add X mana in any combination of colors, where X is the number of creatures with defender you control. mana={2}{G} type=Creature subtype=Human Druid @@ -8033,7 +8033,7 @@ auto={T}:Add{1} auto={1}{T}:Add{W} auto={2}{T}:Add{G} auto={2}{T}:Add{U} -text={T}: Add {1} to your mana pool. -- {1}, {T}: Add {W} to your mana pool. -- {2}, {T}: Add {G} or {U} to your mana pool. +text={T}: Add {1}. -- {1}, {T}: Add {W}. -- {2}, {T}: Add {G} or {U}. type=Land [/card] [card] @@ -8131,7 +8131,7 @@ name=Azorius Chancery auto=tap(noevent) auto=moveTo(ownerhand) notatarget(land|mybattlefield) auto={T}:Add{W}{U} -text=Azorius Chancery enters the battlefield tapped. -- When Azorius Chancery enters the battlefield, return a land you control to its owner's hand. -- {T}: Add {W}{U} to your mana pool. +text=Azorius Chancery enters the battlefield tapped. -- When Azorius Chancery enters the battlefield, return a land you control to its owner's hand. -- {T}: Add {W}{U}. type=Land [/card] [card] @@ -8148,7 +8148,7 @@ name=Azorius Cluestone auto={T}:Add{W} auto={T}:Add{U} auto={W}{U}{T}{S}:draw:1 controller -text={T}: Add {W} or {U} to your mana pool. -- {W}{U}, {T}, Sacrifice Azorius Cluestone: Draw a card. +text={T}: Add {W} or {U}. -- {W}{U}, {T}, Sacrifice Azorius Cluestone: Draw a card. mana={3} type=Artifact [/card] @@ -8168,7 +8168,7 @@ name=Azorius Guildgate auto=tap(noevent) auto={T}:Add{W} auto={T}:Add{U} -text=Azorius Guildgate enters the battlefield tapped. -- {T}: Add {W} or {U} to your mana pool. +text=Azorius Guildgate enters the battlefield tapped. -- {T}: Add {W} or {U}. type=Land subtype=Gate [/card] @@ -8199,7 +8199,7 @@ name=Azorius Keyrune auto={T}:Add{W} auto={T}:Add{U} auto={W}{U}:transforms((Bird Artifact Creature,setpower=2,settoughness=2,blue,white,flying)) ueot -text={T}: Add {W} or {U} to your mana pool. -- {W}{U}: Azorius Keyrune becomes a 2/2 white and blue Bird artifact creature with flying until end of turn. +text={T}: Add {W} or {U}. -- {W}{U}: Azorius Keyrune becomes a 2/2 white and blue Bird artifact creature with flying until end of turn. mana={3} type=Artifact [/card] @@ -8215,7 +8215,7 @@ type=Instant [card] name=Azorius Signet auto={1}{T}:Add{W}{U} -text={1}, {T}: Add {W}{U} to your mana pool. +text={1}, {T}: Add {W}{U}. mana={2} type=Artifact [/card] @@ -8472,7 +8472,7 @@ name=Balduvian Trading Post auto=if type(mountain[-tapped]|mybattlefield)~morethan~0 then sacrifice notatarget(mountain[-tapped]|mybattlefield) oneshot else sacrifice auto={T}:Add{1}{R} auto={1}{T}:damage:1 target(creature[attacking]) -text=If Balduvian Trading Post would enter the battlefield, sacrifice an untapped Mountain instead. If you do, put Balduvian Trading Post onto the battlefield. If you don't, put it into its owner's graveyard. -- {T}: Add {1}{R} to your mana pool. -- {1}, {T}: Balduvian Trading Post deals 1 damage to target attacking creature. +text=If Balduvian Trading Post would enter the battlefield, sacrifice an untapped Mountain instead. If you do, put Balduvian Trading Post onto the battlefield. If you don't, put it into its owner's graveyard. -- {T}: Add {1}{R}. -- {1}, {T}: Balduvian Trading Post deals 1 damage to target attacking creature. type=Land [/card] [card] @@ -8944,7 +8944,7 @@ auto={T}:Add{C} auto={1}{T}{S}:name(search forest) target(forest[basic]|myLibrary) moveTo(myBattlefield) and!( tap(noevent) )! auto={1}{T}{S}:name(search plains) target(plains[basic]|myLibrary) moveTo(myBattlefield) and!( tap(noevent) )! auto={1}{T}{S}:name(search island) target(island[basic]|myLibrary) moveTo(myBattlefield) and!( tap(noevent) )! -text={T}: Add {1} to your mana pool. -- {1}, {T}, Sacrifice Bant Panorama: Search your library for a basic Forest, Plains, or Island card and put it onto the battlefield tapped. Then shuffle your library. +text={T}: Add {1}. -- {1}, {T}, Sacrifice Bant Panorama: Search your library for a basic Forest, Plains, or Island card and put it onto the battlefield tapped. Then shuffle your library. type=Land [/card] [card] @@ -9052,7 +9052,7 @@ toughness=3 name=Barbarian Ring auto={T}:Add{R} and!( damage:1 controller )! auto=aslongas(*|mygraveyard) {R}{T}{S}:damage:2 target(anytarget) >6 -text={T}: Add {R} to your mana pool. Barbarian Ring deals 1 damage to you. -- Threshold - {R}, {T}, Sacrifice Barbarian Ring: Barbarian Ring deals 2 damage to target creature or player. Activate this ability only if seven or more cards are in your graveyard. +text={T}: Add {R}. Barbarian Ring deals 1 damage to you. -- Threshold - {R}, {T}, Sacrifice Barbarian Ring: Barbarian Ring deals 2 damage to target creature or player. Activate this ability only if seven or more cards are in your graveyard. type=Land [/card] [card] @@ -9099,7 +9099,7 @@ auto={1}{T}{S}:Add{U} and!( phaseaction[upkeep once] draw:1 controller )! auto={1}{T}{S}:Add{B} and!( phaseaction[upkeep once] draw:1 controller )! auto={1}{T}{S}:Add{R} and!( phaseaction[upkeep once] draw:1 controller )! auto={1}{T}{S}:Add{G} and!( phaseaction[upkeep once] draw:1 controller )! -text={1}, {T}, Sacrifice Barbed Sextant: Add one mana of any color to your mana pool. Draw a card at the beginning of the next turn's upkeep. +text={1}, {T}, Sacrifice Barbed Sextant: Add one mana of any color. Draw a card at the beginning of the next turn's upkeep. mana={1} type=Artifact [/card] @@ -9282,7 +9282,7 @@ abilities=cycling auto=tap(noevent) auto={T}:Add{B} autohand=__CYCLING__({B}) -text=Barren Moor enters the battlefield tapped. -- {T}: Add {B} to your mana pool. -- Cycling {B} ({B}, Discard this card: Draw a card.) +text=Barren Moor enters the battlefield tapped. -- {T}: Add {B}. -- Cycling {B} ({B}, Discard this card: Draw a card.) type=Land [/card] [card] @@ -9378,7 +9378,7 @@ toughness=4 [card] name=Basal Sliver auto=lord(sliver) {S}:Add{B}{B} -text=All Slivers have "Sacrifice this permanent: Add {B}{B} to your mana pool." +text=All Slivers have "Sacrifice this permanent: Add {B}{B}." mana={2}{B} type=Creature subtype=Sliver @@ -9388,7 +9388,7 @@ toughness=2 [card] name=Basal Thrull auto={S}:Add{B}{B} -text={T}, Sacrifice Basal Thrull: Add {B}{B} to your mana pool. +text={T}, Sacrifice Basal Thrull: Add {B}{B}. mana={B}{B} type=Creature subtype=Thrull @@ -9423,7 +9423,7 @@ name=Basalt Monolith abilities=doesnotuntap auto={3}:untap auto={T}:add{3} -text=Basalt Monolith doesn't untap during your untap step. -- {3}: Untap Basalt Monolith. -- {T}: Add {3} to your mana pool. +text=Basalt Monolith doesn't untap during your untap step. -- {3}: Untap Basalt Monolith. -- {T}: Add {3}. mana={3} type=Artifact [/card] @@ -9687,7 +9687,7 @@ toughness=3 [card] name=Battle Hymn auto=foreach(creature|mybattlefield) add{R} -text=Add {R} to your mana pool for each creature you control. +text=Add {R} for each creature you control. mana={1}{R} type=Instant [/card] @@ -9760,7 +9760,7 @@ name=Battlefield Forge auto={T}:Add{1} auto={T}:Add{R} and!( damage:1 controller )! auto={T}:Add{W} and!( damage:1 controller )! -text={T}: Add {1} to your mana pool. -- {T}: Add {R} or {W} to your mana pool. Battlefield Forge deals 1 damage to you. +text={T}: Add {1}. -- {T}: Add {R} or {W}. Battlefield Forge deals 1 damage to you. type=Land [/card] [card] @@ -10831,7 +10831,7 @@ auto={T(elf|mybattlefield)}{T(elf|mybattlefield)}:Add{U} auto={T(elf|mybattlefield)}{T(elf|mybattlefield)}:Add{B} auto={T(elf|mybattlefield)}{T(elf|mybattlefield)}:Add{R} auto={T(elf|mybattlefield)}{T(elf|mybattlefield)}:Add{G} -text=Tap two untapped Elves you control: Add one mana of any color to your mana pool. -- Morph {G} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) +text=Tap two untapped Elves you control: Add one mana of any color. -- Morph {G} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) mana={G} type=Creature subtype=Elf Druid Ranger @@ -10866,7 +10866,7 @@ auto={T}:Add{W} auto={T}:Add{U} auto={T}:Add{B} auto={T}:Add{R} -text=Flying -- {T}: Add one mana of any color to your mana pool. +text=Flying -- {T}: Add one mana of any color. mana={G} type=Creature subtype=Bird @@ -10877,7 +10877,7 @@ toughness=1 name=Birthing Hulk auto={1}{C}:regenerate auto=_ELDRAZISCION_*2 -text=Devoid (This card has no color.) -- When Birthing Hulk enters the battlefield, put two 1/1 colorless Eldrazi Scion creature tokens onto the battlefield. They have "Sacrifice this creature: Add {C} to your mana pool." ({C} represents colorless mana.) -- {1}{C}: Regenerate Birthing Hulk. +text=Devoid (This card has no color.) -- When Birthing Hulk enters the battlefield, put two 1/1 colorless Eldrazi Scion creature tokens onto the battlefield. They have "Sacrifice this creature: Add {C}." ({C} represents colorless mana.) -- {1}{C}: Regenerate Birthing Hulk. mana={6}{G} abilities=devoid type=Creature @@ -10989,7 +10989,7 @@ auto={T}{S}:Add{U}{U}{U} auto={T}{S}:Add{B}{B}{B} auto={T}{S}:Add{R}{R}{R} auto={T}{S}:Add{G}{G}{G} -text={T}, Sacrifice Black Lotus: Add three mana of any one color to your mana pool. +text={T}, Sacrifice Black Lotus: Add three mana of any one color. mana={0} type=Artifact [/card] @@ -11007,7 +11007,7 @@ auto={T}{C(0/0,-7,Storage)}:name(Remove 7 Counters) add{B}{B}{B}{B}{B}{B}{B}{B} auto={T}{C(0/0,-8,Storage)}:name(Remove 8 Counters) add{B}{B}{B}{B}{B}{B}{B}{B}{B} auto={T}{C(0/0,-9,Storage)}:name(Remove 9 Counters) add{B}{B}{B}{B}{B}{B}{B}{B}{B}{B} auto={T}{C(0/0,-10,Storage)}:name(Remove 10 Counters) add{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B} -text={2}, {T}: Put a charge counter on Black Mana Battery. -- {T}, Remove any number of charge counters from Black Mana Battery: Add {B} to your mana pool, then add an additional {B} to your mana pool for each charge counter removed this way. +text={2}, {T}: Put a charge counter on Black Mana Battery. -- {T}, Remove any number of charge counters from Black Mana Battery: Add {B}, then add an additional {B} for each charge counter removed this way. mana={4} type=Artifact [/card] @@ -11015,7 +11015,7 @@ type=Artifact name=Black Market auto=@movedTo(creature|graveyard) from(battlefield):counter(0/0,1,Charge) auto=@each my firstmain:thisforeach(counter{0/0.1.Charge}) add{B} controller -text=Whenever a creature dies, put a charge counter on Black Market. -- At the beginning of your precombat main phase, add Black to your mana pool for each charge counter on Black Market. +text=Whenever a creature dies, put a charge counter on Black Market. -- At the beginning of your precombat main phase, add Black for each charge counter on Black Market. mana={3}{B}{B} type=Enchantment [/card] @@ -11081,7 +11081,7 @@ name=Blackcleave Cliffs auto=aslongas(other land|myBattlefield) tap(noevent) >2 oneshot auto={T}:Add{B} auto={T}:Add{R} -text=Blackcleave Cliffs enters the battlefield tapped unless you control two or fewer other lands. -- {T}: Add {B} or {R} to your mana pool. +text=Blackcleave Cliffs enters the battlefield tapped unless you control two or fewer other lands. -- {T}: Add {B} or {R}. type=Land [/card] [card] @@ -11287,7 +11287,7 @@ name=Blasted Landscape abilities=cycling auto={T}:Add{1} autohand=__CYCLING__({2}) -text={T}: Add {1} to your mana pool. -- Cycling {2} ({2}, Discard this card: Draw a card.) +text={T}: Add {1}. -- Cycling {2} ({2}, Discard this card: Draw a card.) type=Land [/card] [card] @@ -11559,21 +11559,21 @@ toughness=1 name=Blighted Cataract auto={T}:add{1} auto={5}{U}{T}{S}:draw:2 controller -text={T}: Add {1} to your mana pool. -- {5}{U}, {T}, Sacrifice Blighted Cataract: Draw two cards. +text={T}: Add {1}. -- {5}{U}, {T}, Sacrifice Blighted Cataract: Draw two cards. type=Land [/card] [card] name=Blighted Fen auto={T}:add{1} auto={4}{B}{T}{S}:target(opponent) ability$!sacrifice notatarget(creature|mybattlefield)!$ targetedplayer -text={T}: Add {1} to your mana pool. -- {4}{B}, {T}, Sacrifice Blighted Fen: Target opponent sacrifices a creature. +text={T}: Add {1}. -- {4}{B}, {T}, Sacrifice Blighted Fen: Target opponent sacrifices a creature. type=Land [/card] [card] name=Blighted Gorge auto={T}:add{1} auto={4}{R}{T}{S}:damage:2 target(anytarget) -text={T}: Add {1} to your mana pool. -- {4}{R}, {T}, Sacrifice Blighted Gorge: Blighted Gorge deals 2 damage to target creature or player. +text={T}: Add {1}. -- {4}{R}, {T}, Sacrifice Blighted Gorge: Blighted Gorge deals 2 damage to target creature or player. type=Land [/card] [card] @@ -11591,7 +11591,7 @@ toughness=1 name=Blighted Steppe auto={T}:add{1} auto={3}{W}{T}{S}:life:twicetype:creature:mybattlefield controller -text={T}: Add {1} to your mana pool. -- {3}{W}, {T}, Sacrifice Blighted Steppe: You gain 2 life for each creature you control. +text={T}: Add {1}. -- {3}{W}, {T}, Sacrifice Blighted Steppe: You gain 2 life for each creature you control. type=Land [/card] [card] @@ -11599,7 +11599,7 @@ name=Blighted Woodland auto={T}:add{1} aicode=activate moveTo(myBattlefield) and!(tap(noevent))! target(land[basic]|myLibrary) auto={3}{G}{T}{S}:name(search card) reveal:plibrarycount optionone name(choose card) target(land[basic]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend -text={T}: Add {1} to your mana pool. -- {3}{G}, {T}, Sacrifice Blighted Woodland: Search your library for up to two basic land cards and put them onto the battlefield tapped. Then shuffle your library. +text={T}: Add {1}. -- {3}{G}, {T}, Sacrifice Blighted Woodland: Search your library for up to two basic land cards and put them onto the battlefield tapped. Then shuffle your library. type=Land [/card] [card] @@ -11623,7 +11623,7 @@ type=Sorcery [card] name=Blightsoil Druid auto={L:1}{T}:Add{G} -text={T}, Pay 1 life: Add {G} to your mana pool. +text={T}, Pay 1 life: Add {G}. mana={1}{B} type=Creature subtype=Elf Druid @@ -11820,7 +11820,7 @@ name=Blinkmoth Nexus auto={T}:Add{1} auto={1}:transforms((Blinkmoth Artifact Creature,setpower=1,settoughness=1,flying)) ueot auto={1}{T}:1/1 target(blinkmoth) -text={T}: Add {1} to your mana pool. -- {1}: Blinkmoth Nexus becomes a 1/1 Blinkmoth artifact creature with flying until end of turn. It's still a land. -- {1}, {T}: Target Blinkmoth creature gets +1/+1 until end of turn. +text={T}: Add {1}. -- {1}: Blinkmoth Nexus becomes a 1/1 Blinkmoth artifact creature with flying until end of turn. It's still a land. -- {1}, {T}: Target Blinkmoth creature gets +1/+1 until end of turn. type=Land [/card] [card] @@ -11835,7 +11835,7 @@ type=Artifact name=Blinkmoth Well auto={T}:Add{1} auto={2}{T}:Tap target(artifact[-creature]) -text={T}: Add {1} to your mana pool. -- {2}, {T}: Tap target noncreature artifact. +text={T}: Add {1}. -- {2}, {T}: Tap target noncreature artifact. type=Land [/card] [card] @@ -11905,7 +11905,7 @@ toughness=1 [card] name=Blisterpod auto=_DIES__ELDRAZISCION_ controller -text=Devoid (This card has no color.) -- When Blisterpod dies, put a 1/1 colorless Eldrazi Scion creature token onto the battlefield. It has "Sacrifice this creature: Add {1} to your mana pool." +text=Devoid (This card has no color.) -- When Blisterpod dies, put a 1/1 colorless Eldrazi Scion creature token onto the battlefield. It has "Sacrifice this creature: Add {1}." mana={G} abilities=devoid type=Creature @@ -12033,7 +12033,7 @@ auto={L:1}{B}:Add{U} auto={L:1}{B}:Add{B} auto={L:1}{B}:Add{R} auto={L:1}{B}:Add{G} -text={B}, Pay 1 life: Add one mana of any color to your mana pool. +text={B}, Pay 1 life: Add one mana of any color. mana={B} type=Creature subtype=Human Cleric @@ -12051,7 +12051,7 @@ type=Artifact [card] name=Blood Crypt auto=ability$!name(Choose one) choice name(Pay 2 life) life:-2 _ choice name(Tap) tap(noevent) all(mysource)!$ controller -text=({T}: Add {B} or {R} to your mana pool.) -- As Blood Crypt enters the battlefield, you may pay 2 life. If you don't, Blood Crypt enters the battlefield tapped. +text=({T}: Add {B} or {R}.) -- As Blood Crypt enters the battlefield, you may pay 2 life. If you don't, Blood Crypt enters the battlefield tapped. type=Land subtype=Swamp Mountain [/card] @@ -12164,7 +12164,7 @@ toughness=2 [card] name=Blood Pet auto={S}:Add{B} -text=Sacrifice Blood Pet: Add {B} to your mana pool. +text=Sacrifice Blood Pet: Add {B}. mana={B} type=Creature subtype=Thrull @@ -12237,7 +12237,7 @@ type=Sorcery [card] name=Blood Vassal auto={S}:Add{B}{B} -text=Sacrifice Blood Vassal: Add {B}{B} to your mana pool. +text=Sacrifice Blood Vassal: Add {B}{B}. mana={2}{B} type=Creature subtype=Thrull @@ -12381,7 +12381,7 @@ auto=tap(noevent) auto=life:1 auto={T}:Add{B} auto={T}:Add{R} -text=Bloodfell Caves enters the battlefield tapped. -- When Bloodfell Caves enters the battlefield, you gain 1 life. -- {T}: Add {B} or {R} to your mana pool. +text=Bloodfell Caves enters the battlefield tapped. -- When Bloodfell Caves enters the battlefield, you gain 1 life. -- {T}: Add {B} or {R}. type=Land [/card] [card] @@ -12690,7 +12690,7 @@ auto=bloodthirst:1 text=Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.) mana={2}{R} type=Creature -subtype=Viashino Warrior +subtype=Lizard Warrior power=3 toughness=1 [/card] @@ -12775,7 +12775,7 @@ toughness=4 name=Bloodstone Cameo auto={T}:Add{B} auto={T}:Add{R} -text={T}: Add {B} or {R} to your mana pool. +text={T}: Add {B} or {R}. mana={3} type=Artifact [/card] @@ -12825,7 +12825,7 @@ toughness=1 [card] name=Bloom Tender auto={T}:aslongas(*[white]|myBattlefield) add{W} && aslongas(*[blue]|myBattlefield) add{U} && aslongas(*[black]|myBattlefield) add{B} && aslongas(*[red]|myBattlefield) add{R} && aslongas(*[green]|myBattlefield) add{G} -text={T}: For each color among permanents you control, add one mana of that color to your mana pool. +text={T}: For each color among permanents you control, add one mana of that color. mana={1}{G} type=Creature subtype=Elf Druid @@ -12837,7 +12837,7 @@ name=Blooming Marsh auto=aslongas(other land|myBattlefield) tap(noevent) >2 oneshot auto={T}:Add{B} auto={T}:Add{G} -text=Blooming Marsh enters the battlefield tapped unless you control two or fewer other lands. -- {T}: Add {B} or {G} to your mana pool. +text=Blooming Marsh enters the battlefield tapped unless you control two or fewer other lands. -- {T}: Add {B} or {G}. type=Land [/card] [card] @@ -12855,7 +12855,7 @@ auto=tap(noevent) auto=life:1 auto={T}:Add{G} auto={T}:Add{W} -text=Blossoming Sands enters the battlefield tapped. -- When Blossoming Sands enters the battlefield, you gain 1 life. -- {T}: Add {G} or {W} to your mana pool. +text=Blossoming Sands enters the battlefield tapped. -- When Blossoming Sands enters the battlefield, you gain 1 life. -- {T}: Add {G} or {W}. type=Land [/card] [card] @@ -12893,7 +12893,7 @@ auto={T}{C(0/0,-7,Storage)}:name(Remove 7 Counters) add{U}{U}{U}{U}{U}{U}{U}{U} auto={T}{C(0/0,-8,Storage)}:name(Remove 8 Counters) add{U}{U}{U}{U}{U}{U}{U}{U}{U} auto={T}{C(0/0,-9,Storage)}:name(Remove 9 Counters) add{U}{U}{U}{U}{U}{U}{U}{U}{U}{U} auto={T}{C(0/0,-10,Storage)}:name(Remove 10 Counters) add{U}{U}{U}{U}{U}{U}{U}{U}{U}{U}{U} -text={2}, {T}: Put a charge counter on Blue Mana Battery. -- {T}, Remove any number of charge counters from Blue Mana Battery: Add {U} to your mana pool, then add an additional {U} to your mana pool for each charge counter removed this way. +text={2}, {T}: Put a charge counter on Blue Mana Battery. -- {T}, Remove any number of charge counters from Blue Mana Battery: Add {U}, then add an additional {U} for each charge counter removed this way. mana={4} type=Artifact [/card] @@ -13089,7 +13089,7 @@ toughness=1 [card] name=Bog Initiate auto={1}:Add{B} -text={1}: Add {B} to your mana pool. +text={1}: Add {B}. mana={1}{B} type=Creature subtype=Human Wizard @@ -13149,7 +13149,7 @@ toughness=2 [card] name=Bog Witch auto={B}{T}{D(*|myhand)}:Add{B}{B}{B} -text={B}, {T}, Discard a card: Add {B}{B}{B} to your mana pool. +text={B}, {T}, Discard a card: Add {B}{B}{B}. mana={2}{B} type=Creature subtype=Human Spellshaper @@ -13175,7 +13175,7 @@ auto={T}{S}:Add{G} auto={T}{S}:Add{R} auto={T}{S}:Add{U} auto={T}{S}:Add{W} -text=Bog Wreckage enters the battlefield tapped. -- {T}: Add {B} to your mana pool. -- {T}, Sacrifice Bog Wreckage: Add one mana of any color to your mana pool. +text=Bog Wreckage enters the battlefield tapped. -- {T}: Add {B}. -- {T}, Sacrifice Bog Wreckage: Add one mana of any color. type=Land [/card] [card] @@ -13384,7 +13384,7 @@ name=Bojuka Bog auto=tap(noevent) auto={T}:Add{B} auto=choice target(player) moveTo(exile) all(*|targetedpersonsgraveyard) -text=Bojuka Bog enters the battlefield tapped. -- When Bojuka Bog enters the battlefield, exile all cards from target player's graveyard. -- {T}: Add {B} to your mana pool. +text=Bojuka Bog enters the battlefield tapped. -- When Bojuka Bog enters the battlefield, exile all cards from target player's graveyard. -- {T}: Add {B}. type=Land [/card] [card] @@ -13866,7 +13866,7 @@ toughness=2 [card] name=Boreal Druid auto={T}:Add{1} -text={T}: Add {1} to your mana pool. +text={T}: Add {1}. mana={G} type=Snow Creature subtype=Elf Druid @@ -13889,7 +13889,7 @@ name=Boreal Shelf auto=tap(noevent) auto={T}:Add{U} auto={T}:Add{W} -text=Boreal Shelf enters the battlefield tapped. -- {T}: Add {W} or {U} to your mana pool. +text=Boreal Shelf enters the battlefield tapped. -- {T}: Add {W} or {U}. type=Snow Land [/card] [card] @@ -13916,7 +13916,7 @@ name=Boros Cluestone auto={T}:Add{R} auto={T}:Add{W} auto={R}{W}{T}{S}:draw:1 controller -text={T}: Add {R} or {W} to your mana pool. -- {R}{W}, {T}, Sacrifice Boros Cluestone: Draw a card. +text={T}: Add {R} or {W}. -- {R}{W}, {T}, Sacrifice Boros Cluestone: Draw a card. mana={3} type=Artifact [/card] @@ -13944,7 +13944,7 @@ name=Boros Garrison auto=tap(noevent) auto=moveto(ownerhand) notatarget(land|myBattlefield) auto={T}:Add{R}{W} -text=Boros Garrison enters the battlefield tapped. -- When Boros Garrison enters the battlefield, return a land you control to its owner's hand. -- {T}: Add {R}{W} to your mana pool. +text=Boros Garrison enters the battlefield tapped. -- When Boros Garrison enters the battlefield, return a land you control to its owner's hand. -- {T}: Add {R}{W}. type=Land [/card] [card] @@ -13952,7 +13952,7 @@ name=Boros Guildgate auto=tap(noevent) auto={T}:Add{R} auto={T}:Add{W} -text=Boros Guildgate enters the battlefield tapped. -- {T}: Add {R} or {W} to your mana pool. +text=Boros Guildgate enters the battlefield tapped. -- {T}: Add {R} or {W}. type=Land subtype=Gate [/card] @@ -13972,7 +13972,7 @@ name=Boros Keyrune auto={T}:add{R} auto={T}:add{W} auto={R}{W}:transforms((Soldier Artifact Creature,setpower=1,settoughness=1,red,white,double strike)) ueot -text={T}: Add {R} or {W} to your mana pool. -- {R}{W}: Boros Keyrune becomes a 1/1 red and white Soldier artifact creature with double strike until end of turn. (It deals both first-strike and regular combat damage.) +text={T}: Add {R} or {W}. -- {R}{W}: Boros Keyrune becomes a 1/1 red and white Soldier artifact creature with double strike until end of turn. (It deals both first-strike and regular combat damage.) mana={3} type=Artifact [/card] @@ -14010,7 +14010,7 @@ toughness=1 [card] name=Boros Signet auto={1}{T}:Add{R}{W} -text={1}, {T}: Add {R}{W} to your mana pool. +text={1}, {T}: Add {R}{W}. mana={2} type=Artifact [/card] @@ -14065,7 +14065,7 @@ name=Botanical Sanctum auto=aslongas(other land|myBattlefield) tap(noevent) >2 oneshot auto={T}:Add{G} auto={T}:Add{U} -text=Botanical Sanctum enters the battlefield tapped unless you control two or fewer other lands. -- {T}: Add {G} or {U} to your mana pool. +text=Botanical Sanctum enters the battlefield tapped unless you control two or fewer other lands. -- {T}: Add {G} or {U}. type=Land [/card] [card] @@ -14109,7 +14109,7 @@ auto={T}{C(0/0,-7,Storage)}:name(Remove 7 Counters) add{B}{B}{B}{B}{B}{B}{B} auto={T}{C(0/0,-8,Storage)}:name(Remove 8 Counters) add{B}{B}{B}{B}{B}{B}{B}{B} auto={T}{C(0/0,-9,Storage)}:name(Remove 9 Counters) add{B}{B}{B}{B}{B}{B}{B}{B}{B} auto={T}{C(0/0,-10,Storage)}:name(Remove 10 Counters) add{B}{B}{B}{B}{B}{B}{B}{B}{B}{B} -text=Bottomless Vault enters the battlefield tapped. -- You may choose not to untap Bottomless Vault during your untap step. -- At the beginning of your upkeep, if Bottomless Vault is tapped, put a storage counter on it. -- {T}, Remove any number of storage counters from Bottomless Vault: Add {B} to your mana pool for each storage counter removed this way. +text=Bottomless Vault enters the battlefield tapped. -- You may choose not to untap Bottomless Vault during your untap step. -- At the beginning of your upkeep, if Bottomless Vault is tapped, put a storage counter on it. -- {T}, Remove any number of storage counters from Bottomless Vault: Add {B} for each storage counter removed this way. type=Land [/card] [card] @@ -14275,7 +14275,7 @@ toughness=4 [card] name=Braid of Fire auto=@each my upkeep:counter(0/0,1,Age) && all(this) transforms((,newability[choice sacrifice],newability[choice thisforeach(counter{0/0.1.Age}) add{R}])) -text=Cumulative upkeep - Add {R} to your mana pool. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) +text=Cumulative upkeep - Add {R}. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) mana={1}{R} type=Enchantment [/card] @@ -14816,7 +14816,7 @@ type=Enchantment [card] name=Breeding Pool auto=ability$!name(Choose one) choice name(Pay 2 life) life:-2 _ choice name(Tap) tap(noevent) all(mysource)!$ controller -text=({T}: Add {G} or {U} to your mana pool.) -- As Breeding Pool enters the battlefield, you may pay 2 life. If you don't, Breeding Pool enters the battlefield tapped. +text=({T}: Add {G} or {U}.) -- As Breeding Pool enters the battlefield, you may pay 2 life. If you don't, Breeding Pool enters the battlefield tapped. type=Land subtype=Forest Island [/card] @@ -14944,7 +14944,7 @@ toughness=1 [card] name=Brightstone Ritual auto=foreach(goblin|battlefield) add{R} -text=Add {R} to your mana pool for each Goblin on the battlefield. +text=Add {R} for each Goblin on the battlefield. mana={R} type=Instant [/card] @@ -15262,7 +15262,7 @@ type=Sorcery name=Brood Butcher auto=choice _ELDRAZISCION_ controller auto={B}{G}{S(creature|mybattlefield)}:target(creature) -2/-2 ueot -text=Devoid (This card has no color.) -- When Brood Butcher enters the battlefield, put a 1/1 colorless Eldrazi Scion creature token onto the battlefield. It has "Sacrifice this creature: Add {1} to your mana pool." -- {B}{G}, Sacrifice a creature: Target creature gets -2/-2 until end of turn. +text=Devoid (This card has no color.) -- When Brood Butcher enters the battlefield, put a 1/1 colorless Eldrazi Scion creature token onto the battlefield. It has "Sacrifice this creature: Add {1}." -- {B}{G}, Sacrifice a creature: Target creature gets -2/-2 until end of turn. mana={3}{B}{G} abilities=devoid type=Creature @@ -15294,7 +15294,7 @@ toughness=3 [card] name=Brood Monitor auto=choice _ELDRAZISCION_*3 controller -text=Devoid (This card has no color.) -- When Brood Monitor enters the battlefield, put three 1/1 colorless Eldrazi Scion creature tokens onto the battlefield. They have "Sacrifice this creature: Add {1} to your mana pool." +text=Devoid (This card has no color.) -- When Brood Monitor enters the battlefield, put three 1/1 colorless Eldrazi Scion creature tokens onto the battlefield. They have "Sacrifice this creature: Add {1}." mana={4}{G}{G} abilities=devoid type=Creature @@ -15456,7 +15456,7 @@ name=Brushland auto={T}:Add{1} auto={T}:Add{G} and!( damage:1 controller )! auto={T}:Add{W} and!( damage:1 controller )! -text={T}: Add {1} to your mana pool. -- {T}: Add {G} or {W} to your mana pool. Brushland deals 1 damage to you. +text={T}: Add {1}. -- {T}: Add {G} or {W}. Brushland deals 1 damage to you. type=Land [/card] [card] @@ -15741,7 +15741,7 @@ type=Sorcery name=Buried Ruin auto={T}:Add{1} auto={2}{T}{S}:moveto(ownerHand) target(other artifact|mygraveyard) -text={T}: Add 1 to your mana pool. -- {2}, {T}, Sacrifice Buried Ruin: Return target artifact card from your graveyard to your hand. +text={T}: Add 1. -- {2}, {T}, Sacrifice Buried Ruin: Return target artifact card from your graveyard to your hand. type=Land [/card] [card] @@ -15894,14 +15894,14 @@ auto={2}{G}:setblocker target(creature|opponentbattlefield) text=Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.) -- {2}{R}: Target creature can't block Burning-Tree Bloodscale this turn. -- {2}{G}: Target creature blocks Burning-Tree Bloodscale this turn if able. mana={2}{R}{G} type=Creature -subtype=Viashino Berserker +subtype=Lizard Berserker power=2 toughness=2 [/card] [card] name=Burning-Tree Emissary auto=Add{R}{G} -text=When Burning-Tree Emissary enters the battlefield, add {R}{G} to your mana pool. +text=When Burning-Tree Emissary enters the battlefield, add {R}{G}. mana={RG}{RG} type=Creature subtype=Human Shaman @@ -16115,7 +16115,7 @@ toughness=2 [card] name=Cabal Coffers auto={2}{T}:name(Add black mana for each swamp) foreach(swamp|myBattlefield) add{B} -text={2}, {T}: Add {B} to your mana pool for each Swamp you control. +text={2}, {T}: Add {B} for each Swamp you control. type=Land [/card] [card] @@ -16166,14 +16166,14 @@ toughness=5 name=Cabal Pit auto={T}:Add{B} and!( damage:1 controller )! auto=aslongas(*|mygraveyard) {B}{T}{S}:-2/-2 target(other creature) >6 -text={T}: Add {B} to your mana pool. Cabal Pit deals 1 damage to you. -- Threshold - {B}, {T}, Sacrifice Cabal Pit: Target creature gets -2/-2 until end of turn. Activate this ability only if seven or more cards are in your graveyard. +text={T}: Add {B}. Cabal Pit deals 1 damage to you. -- Threshold - {B}, {T}, Sacrifice Cabal Pit: Target creature gets -2/-2 until end of turn. Activate this ability only if seven or more cards are in your graveyard. type=Land [/card] [card] name=Cabal Ritual auto=Add{B}{B}{B} auto=aslongas(*|mygraveyard) add{B}{B} >6 -text=Add {B}{B}{B} to your mana pool. -- Threshold - Add {B}{B}{B}{B}{B} to your mana pool instead if seven or more cards are in your graveyard. +text=Add {B}{B}{B}. -- Threshold - Add {B}{B}{B}{B}{B} instead if seven or more cards are in your graveyard. mana={1}{B} type=Instant [/card] @@ -16300,7 +16300,7 @@ toughness=1 name=Cadaverous Bloom auto={E(*|myhand)}:add{B}{B} auto={E(*|myhand)}:Add{G}{G} -text=Exile a card from your hand: Add {B}{B} or {G}{G} to your mana pool. +text=Exile a card from your hand: Add {B}{B} or {G}{G}. mana={3}{B}{G} type=Enchantment [/card] @@ -16419,7 +16419,7 @@ auto=tap(noevent) auto={T}:Add{1} auto={T}:Add{U} and!( damage:1 controller )! auto={T}:Add{R} and!( damage:1 controller )! -text=Caldera Lake enters the battlefield tapped. -- {T}: Add {1} to your mana pool. -- {T}: Add {U} or {R} to your mana pool. Caldera Lake deals 1 damage to you. +text=Caldera Lake enters the battlefield tapped. -- {T}: Add {1}. -- {T}: Add {U} or {R}. Caldera Lake deals 1 damage to you. type=Land [/card] [card] @@ -16492,7 +16492,7 @@ type=Sorcery [card] name=Call the Scions auto=_ELDRAZISCION_*2 controller -text=Devoid (This card has no color.) -- Put two 1/1 colorless Eldrazi Scion creature tokens onto the battlefield. They have "Sacrifice this creature: Add {1} to your mana pool." +text=Devoid (This card has no color.) -- Put two 1/1 colorless Eldrazi Scion creature tokens onto the battlefield. They have "Sacrifice this creature: Add {1}." mana={2}{G} abilities=devoid type=Sorcery @@ -16762,7 +16762,7 @@ type=Sorcery [card] name=Canopy Vista auto=if type(land[basic]|mybattlefield)~lessthan~2 then tap(noevent) -text=({T}: Add {G} or {W} to your mana pool.) -- Canopy Vista enters the battlefield tapped unless you control two or more basic lands. +text=({T}: Add {G} or {W}.) -- Canopy Vista enters the battlefield tapped unless you control two or more basic lands. type=Land subtype=Forest Plains [/card] @@ -17161,7 +17161,7 @@ toughness=4 name=Carnival of Souls auto=@movedTo(creature|battlefield):life:-1 controller auto=@movedTo(creature|battlefield):add{B} controller -text=Whenever a creature enters the battlefield, you lose 1 life and add {B} to your mana pool. +text=Whenever a creature enters the battlefield, you lose 1 life and add {B}. mana={1}{B} type=Enchantment [/card] @@ -17209,7 +17209,7 @@ toughness=1 [card] name=Carrier Thrall auto=_DIES__ELDRAZISCION_ controller -text=When Carrier Thrall dies, put a 1/1 colorless Eldrazi Scion creature token onto the battlefield. It has "Sacrifice this creature: Add {1} to your mana pool." +text=When Carrier Thrall dies, put a 1/1 colorless Eldrazi Scion creature token onto the battlefield. It has "Sacrifice this creature: Add {1}." mana={1}{B} type=Creature subtype=Vampire @@ -17282,7 +17282,7 @@ auto=_DIES_pay({2}) moveto(ownerhand) target(other creature|mygraveyard) text=When Carrion Thrash is put into a graveyard from the battlefield, you may pay {2}. If you do, return another target creature card from your graveyard to your hand. mana={2}{B}{R}{G} type=Creature -subtype=Viashino Warrior +subtype=Lizard Warrior power=4 toughness=4 [/card] @@ -17345,7 +17345,7 @@ auto={T}:Add{1} auto={UR}{T}:Add{U}{U} auto={UR}{T}:Add{U}{R} auto={UR}{T}:Add{R}{R} -text={T}: Add {1} to your mana pool. -- {(u/r)}, {T}: Add {U}{U}, {U}{R}, or {R}{R} to your mana pool. +text={T}: Add {1}. -- {(u/r)}, {T}: Add {U}{U}, {U}{R}, or {R}{R}. type=Land [/card] [card] @@ -17393,7 +17393,7 @@ auto={T}:Add{1} auto={1}{T}:Add{B} auto={2}{T}:Add{U} auto={2}{T}:Add{R} -text={T}: Add {1} to your mana pool. -- {1}, {T}: Add {B} to your mana pool. -- {2}, {T}: Add {U} or {R} to your mana pool. +text={T}: Add {1}. -- {1}, {T}: Add {B}. -- {2}, {T}: Add {U} or {R}. type=Land [/card] [card] @@ -17458,7 +17458,7 @@ abilities=devoid auto=choice _ELDRAZISCION_ controller aicode=activate transforms((,newability[all(*[zpos<=1]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot auto=@movedTo(other creature|graveyard) from(myBattlefield):name(Scry 1) _SCRY1_ -text=Devoid (This card has no color.) -- When Catacomb Sifter enters the battlefield, put a 1/1 colorless Eldrazi Scion creature token onto the battlefield. It has "Sacrifice this creature: Add {C} to your mana pool." -- Whenever another creature you control dies, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) +text=Devoid (This card has no color.) -- When Catacomb Sifter enters the battlefield, put a 1/1 colorless Eldrazi Scion creature token onto the battlefield. It has "Sacrifice this creature: Add {C}." -- Whenever another creature you control dies, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) mana={1}{B}{G} type=Creature subtype=Eldrazi Drone @@ -17646,7 +17646,7 @@ name=Cathedral of War auto=tap(noevent) auto={T}:Add{1} abilities=exalted -text=Cathedral of War enters the battlefield tapped. -- Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) -- {T}: Add {1} to your mana pool. +text=Cathedral of War enters the battlefield tapped. -- Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) -- {T}: Add {1}. type=Land [/card] [card] @@ -17662,7 +17662,7 @@ toughness=1 [card] name=Cathodion auto=_DIES_Add{3} -text=When Cathodion dies, add {3} to your mana pool. +text=When Cathodion dies, add {3}. mana={3} type=Artifact Creature subtype=Construct @@ -17890,7 +17890,7 @@ name=Caves of Koilos auto={T}:Add{1} auto={T}:Add{W} and!( damage:1 controller )! auto={T}:Add{B} and!( damage:1 controller )! -text={T}: Add {1} to your mana pool. -- {T}: Add {W} or {B} to your mana pool. Caves of Koilos deals 1 damage to you. +text={T}: Add {1}. -- {T}: Add {W} or {B}. Caves of Koilos deals 1 damage to you. type=Land [/card] [card] @@ -17934,7 +17934,7 @@ auto=tap(noevent) auto={T}:Add{W} auto={T}:Add{U} auto={3}{W}{U}:transforms((Elemental Creature,setpower=4,settoughness=4,flying,vigilance,white,blue)) ueot -text=Celestial Colonnade enters the battlefield tapped. -- {T}: Add {W} or {U} to your mana pool. -- {3}{W}{U}: Until end of turn, Celestial Colonnade becomes a 4/4 white and blue Elemental creature with flying and vigilance. It's still a land. +text=Celestial Colonnade enters the battlefield tapped. -- {T}: Add {W} or {U}. -- {3}{W}{U}: Until end of turn, Celestial Colonnade becomes a 4/4 white and blue Elemental creature with flying and vigilance. It's still a land. type=Land [/card] [card] @@ -18017,7 +18017,7 @@ auto={2}{T}:Add{U} auto={2}{T}:Add{G} auto={2}{T}:Add{R} auto={2}{T}:Add{W} -text={2}, {T}: Add one mana of any color to your mana pool. +text={2}, {T}: Add one mana of any color. mana={3} type=Artifact [/card] @@ -18138,7 +18138,7 @@ toughness=3 name=Centaur Garden auto={T}:Add{G} and!( damage:1 controller )! auto=aslongas(*|mygraveyard) {G}{T}{S}:3/3 target(other creature) >6 -text={T}: Add {G} to your mana pool. Centaur Garden deals 1 damage to you. -- Threshold - {G}, {T}, Sacrifice Centaur Garden: Target creature gets +3/+3 until end of turn. Activate this ability only if seven or more cards are in your graveyard. +text={T}: Add {G}. Centaur Garden deals 1 damage to you. -- Threshold - {G}, {T}, Sacrifice Centaur Garden: Target creature gets +3/+3 until end of turn. Activate this ability only if seven or more cards are in your graveyard. type=Land [/card] [card] @@ -18242,7 +18242,7 @@ auto=@targeted(this):deplete:2 controller text=Whenever Cephalid Aristocrat becomes the target of a spell or ability, put the top two cards of your library into your graveyard. mana={4}{U} type=Creature -subtype=Cephalid +subtype=Octopus power=3 toughness=3 [/card] @@ -18252,7 +18252,7 @@ auto={T}:name(discard 2 cards) target(player) ability$!draw:2 _ choice target(<2 text={T}: Target player draws two cards, then discards two cards. mana={3}{U} type=Creature -subtype=Cephalid +subtype=Octopus power=2 toughness=2 [/card] @@ -18260,7 +18260,7 @@ toughness=2 name=Cephalid Coliseum auto={T}:Add{U} and!( damage:1 controller )! auto=aslongas(*|mygraveyard) {U}{T}{S}:name(discard 3 cards) target(player) ability$!draw:3 _ choice target(<3>*|myhand) reject!$ targetedplayer >6 -text={T}: Add {U} to your mana pool. Cephalid Coliseum deals 1 damage to you. -- Threshold - {U}, {T}, Sacrifice Cephalid Coliseum: Target player draws three cards, then discards three cards. Activate this ability only if seven or more cards are in your graveyard. +text={T}: Add {U}. Cephalid Coliseum deals 1 damage to you. -- Threshold - {U}, {T}, Sacrifice Cephalid Coliseum: Target player draws three cards, then discards three cards. Activate this ability only if seven or more cards are in your graveyard. type=Land [/card] [card] @@ -18270,7 +18270,7 @@ auto=@combatdamageof(player) from(this):name(bounce) ability$!name(bounce) targe text=Whenever Cephalid Constable deals combat damage to a player, return up to that many target permanents that player controls to their owners' hands. mana={1}{U}{U} type=Creature -subtype=Cephalid Wizard +subtype=Octopus Wizard power=1 toughness=1 [/card] @@ -18281,7 +18281,7 @@ auto=@targeted(this):deplete:3 controller text=Whenever Cephalid Illusionist becomes the target of a spell or ability, put the top three cards of your library into your graveyard. -- {2}{U}, {T}: Prevent all combat damage that would be dealt to and dealt by target creature you control this turn. mana={1}{U} type=Creature -subtype=Cephalid Wizard +subtype=Octopus Wizard power=1 toughness=1 [/card] @@ -18291,7 +18291,7 @@ auto={D(*|myHand)}:shroud && unblockable text=Discard a card: Cephalid Inkshrouder gains shroud until end of turn and is unblockable this turn. (A permanent with shroud can't be the target of spells or abilities.) mana={2}{U} type=Creature -subtype=Cephalid +subtype=Octopus power=2 toughness=1 [/card] @@ -18301,7 +18301,7 @@ auto={T}:name(discard) target(player) ability$!draw:1 _ choice target(*|myhand) text={T}: Target player draws a card, then discards a card. mana={2}{U} type=Creature -subtype=Cephalid Rogue +subtype=Octopus Rogue power=2 toughness=1 [/card] @@ -18312,7 +18312,7 @@ auto={T}{S}:unblockable target(other creature) text=Cephalid Pathmage is unblockable. -- {T}, Sacrifice Cephalid Pathmage: Target creature is unblockable this turn. mana={2}{U} type=Creature -subtype=Cephalid Wizard +subtype=Octopus Wizard power=1 toughness=2 [/card] @@ -18322,7 +18322,7 @@ auto={U}{U}:tap target(creature[-flying]) text={U}{U}: Tap target creature without flying. mana={2}{U}{U} type=Creature -subtype=Cephalid +subtype=Octopus power=2 toughness=3 [/card] @@ -18333,7 +18333,7 @@ auto=aslongas(*|mygraveyard) reject notatarget(<2>*|myhand) oneshot >1 text=Threshold - As long as seven or more cards are in your graveyard, Cephalid Sage has "When Cephalid Sage enters the battlefield, draw three cards, then discard two cards." mana={3}{U} type=Creature -subtype=Cephalid +subtype=Octopus power=2 toughness=3 [/card] @@ -18344,7 +18344,7 @@ auto={2}{U}{S(land|myBattlefield)}:draw:1 text=Flying -- {2}{U}, Sacrifice a land: Draw a card. mana={1}{U} type=Creature -subtype=Cephalid Wizard Scout +subtype=Octopus Wizard Scout power=1 toughness=1 [/card] @@ -18354,7 +18354,7 @@ auto={S}:-protection from black target(other creature) text=Sacrifice Cephalid Snitch: Target creature loses protection from black until end of turn. mana={1}{U} type=Creature -subtype=Cephalid Wizard +subtype=Octopus Wizard power=1 toughness=1 [/card] @@ -18365,7 +18365,7 @@ auto=@each my upkeep:counter(0/0,1,Shred) text=At the beginning of your upkeep, put a shred counter on Cephalid Vandal. Then put the top card of your library into your graveyard for each shred counter on Cephalid Vandal. mana={1}{U} type=Creature -subtype=Cephalid Rogue +subtype=Octopus Rogue power=1 toughness=1 [/card] @@ -18466,7 +18466,7 @@ auto={G}{T}:Add{U} auto={G}{T}:Add{B} auto={G}{T}:Add{R} auto={G}{T}:Add{G} -text={R}, {T}: Target creature gets +2/+0 until end of turn. -- {G}, {T}: Add one mana of any color to your mana pool. +text={R}, {T}: Target creature gets +2/+0 until end of turn. -- {G}, {T}: Add one mana of any color. mana={U} type=Creature subtype=Merfolk Wizard @@ -18869,7 +18869,7 @@ toughness=7 [card] name=Channel the Suns auto=Add{W}{U}{B}{R}{G} -text=Add {W}{U}{B}{R}{G} to your mana pool. +text=Add {W}{U}{B}{R}{G}. mana={3}{G} type=Sorcery [/card] @@ -18977,7 +18977,7 @@ type=Sorcery name=Charcoal Diamond auto=tap(noevent) auto={T}:Add{B} -text=Charcoal Diamond enters the battlefield tapped. -- {T}: Add {B} to your mana pool. +text=Charcoal Diamond enters the battlefield tapped. -- {T}: Add {B}. mana={2} type=Artifact [/card] @@ -19506,7 +19506,7 @@ name=Choked Estuary auto=if type(*[island;swamp]|myhand)~equalto~0 then tap(noevent) auto={T}:add{U} auto={T}:add{B} -text=As Choked Estuary enters the battlefield, you may reveal an Island or Swamp card from your hand. If you don't, Choked Estuary enters the battlefield tapped. -- {T}: Add {U} or {B} to your mana pool. +text=As Choked Estuary enters the battlefield, you may reveal an Island or Swamp card from your hand. If you don't, Choked Estuary enters the battlefield tapped. -- {T}: Add {U} or {B}. type=Land [/card] [card] @@ -19652,7 +19652,7 @@ auto={T}:Add{R} auto={T}:Add{U} auto={T}:Add{B} auto={T}:Add{W} -text=Lands you control have "{T}: Add one mana of any color to your mana pool." -- {T}: Add one mana of any color to your mana pool. +text=Lands you control have "{T}: Add one mana of any color." -- {T}: Add one mana of any color. mana={3} type=Artifact [/card] @@ -19663,7 +19663,7 @@ auto={1}{T}{S}:Add{R} and!( draw:1 controller )! auto={1}{T}{S}:Add{U} and!( draw:1 controller )! auto={1}{T}{S}:Add{B} and!( draw:1 controller )! auto={1}{T}{S}:Add{W} and!( draw:1 controller )! -text={1}, {T}, Sacrifice Chromatic Sphere: Add one mana of any color to your mana pool. Draw a card. +text={1}, {T}, Sacrifice Chromatic Sphere: Add one mana of any color. Draw a card. mana={1} type=Artifact [/card] @@ -19675,7 +19675,7 @@ auto={1}{T}{S}:Add{B} auto={1}{T}{S}:Add{R} auto={1}{T}{S}:Add{G} auto=_DIES_draw:1 controller -text={1}, {T}, Sacrifice Chromatic Star: Add one mana of any color to your mana pool. -- When Chromatic Star is put into a graveyard from the battlefield, draw a card. +text={1}, {T}, Sacrifice Chromatic Star: Add one mana of any color. -- When Chromatic Star is put into a graveyard from the battlefield, draw a card. mana={1} type=Artifact [/card] @@ -19687,7 +19687,7 @@ auto=this(variable{evictu}>0) {t}:add{u} auto=this(variable{evictr}>0) {t}:add{r} auto=this(variable{evictb}>0) {t}:add{b} auto=this(variable{evictw}>0) {t}:add{w} -text=Imprint - When Chrome Mox enters the battlefield, you may exile a nonartifact, nonland card from your hand. -- {T}: Add one mana of any of the exiled card's colors to your mana pool. +text=Imprint - When Chrome Mox enters the battlefield, you may exile a nonartifact, nonland card from your hand. -- {T}: Add one mana of any of the exiled card's colors. mana={0} type=Artifact [/card] @@ -19730,7 +19730,7 @@ name=Chronatog Totem auto={T}:Add{U} auto={1}{U}:transforms((Artifact Creature Atog,setpower=1,settoughness=2,blue)) ueot auto=this(cantargetcard(creature)) {0}:3/3 && turns:-1 controller limit:1 -text={T}: Add {U} to your mana pool. -- {1}{U}: Chronatog Totem becomes a 1/2 blue Atog artifact creature until end of turn. -- {0}: Chronatog Totem gets +3/+3 until end of turn. You skip your next turn. Activate this ability only once each turn and only if Chronatog Totem is a creature. +text={T}: Add {U}. -- {1}{U}: Chronatog Totem becomes a 1/2 blue Atog artifact creature until end of turn. -- {0}: Chronatog Totem gets +3/+3 until end of turn. You skip your next turn. Activate this ability only once each turn and only if Chronatog Totem is a creature. mana={3} type=Artifact [/card] @@ -19820,7 +19820,7 @@ name=Cinder Barrens auto={t}:add{b} auto={t}:add{r} auto=tap(noevent) -text=Cinder Barrens enters the battlefield tapped. -- {T}: Add {B} or {R} to your mana pool. +text=Cinder Barrens enters the battlefield tapped. -- {T}: Add {B} or {R}. type=Land [/card] [card] @@ -19855,7 +19855,7 @@ toughness=3 [card] name=Cinder Glade auto=if type(land[basic]|mybattlefield)~lessthan~2 then tap(noevent) -text=({T}: Add {R} or {G} to your mana pool.) -- Cinder Glade enters the battlefield tapped unless you control two or more basic lands. +text=({T}: Add {R} or {G}.) -- Cinder Glade enters the battlefield tapped unless you control two or more basic lands. type=Land subtype=Mountain Forest [/card] @@ -19875,7 +19875,7 @@ name=Cinder Marsh auto={T}:Add{1} auto={T}:Add{B} and!( frozen )! auto={T}:Add{R} and!( frozen )! -text={T}: Add {1} to your mana pool. -- {T}: Add {B} or {R} to your mana pool. Cinder Marsh doesn't untap during your next untap step. +text={T}: Add {1}. -- {T}: Add {B} or {R}. Cinder Marsh doesn't untap during your next untap step. type=Land [/card] [card] @@ -19955,7 +19955,7 @@ toughness=2 name=Circle of Elders abilities=vigilance auto={T}:Add{3} restriction{compare(powertotalinplay)~morethan~7} -text=Vigilance -- Formidable -- {T}: Add {3} to your mana pool. Activate this ability only if creatures you control have total power 8 or greater. +text=Vigilance -- Formidable -- {T}: Add {3}. Activate this ability only if creatures you control have total power 8 or greater. mana={2}{G}{G} type=Creature subtype=Human Shaman @@ -20087,7 +20087,7 @@ mana={5} [card] name=Citanul Hierophants auto=lord(creature|myBattlefield) {T}:Add{G} -text=Creatures you control have "{T}: Add {G} to your mana pool." +text=Creatures you control have "{T}: Add {G}." mana={3}{G} type=Creature subtype=Human Druid @@ -20113,12 +20113,12 @@ auto={T}:Add{U} auto={T}:Add{B} auto={T}:Add{R} auto={T}:Add{G} -text=Whenever City of Brass becomes tapped, it deals 1 damage to you. -- {T}: Add one mana of any color to your mana pool. +text=Whenever City of Brass becomes tapped, it deals 1 damage to you. -- {T}: Add one mana of any color. type=Land [/card] [card] name=City of Shadows -text={T}, Exile a creature you control: Put a storage counter on City of Shadows. -- {T}: Add {X} to your mana pool, where X is the number of storage counters on City of Shadows. +text={T}, Exile a creature you control: Put a storage counter on City of Shadows. -- {T}: Add {X}, where X is the number of storage counters on City of Shadows. auto={T}{E(creature|myBattlefield)}:counter(0/0,1,Storage) auto={T}:thisforeach(counter{0/0.1.Storage}) Add{1} type=Land @@ -20137,7 +20137,7 @@ type=Enchantment name=City of Traitors auto=@movedTo(land|mybattlefield) from(myhand):bury auto={T}:Add{2} -text=When you play another land, sacrifice City of Traitors. -- {T}: Add {2} to your mana pool. +text=When you play another land, sacrifice City of Traitors. -- {T}: Add {2}. type=Land [/card] [card] @@ -20422,7 +20422,7 @@ name=Clifftop Retreat auto=aslongas(mountain,plains|myBattlefield) tap(noevent) <1 oneshot auto={T}:Add{R} auto={T}:Add{W} -text=Clifftop Retreat enters the battlefield tapped unless you control a Mountain or Plains. -- {T}: Add {R} or {W} to your mana pool. +text=Clifftop Retreat enters the battlefield tapped unless you control a Mountain or Plains. -- {T}: Add {R} or {W}. type=Land [/card] [card] @@ -20859,7 +20859,7 @@ name=Cloudcrest Lake auto={T}:Add{1} auto={T}:Add{W} and!( frozen )! auto={T}:Add{U} and!( frozen )! -text={T}: Add {1} to your mana pool. -- {T}: Add {W} or {U} to your mana pool. Cloudcrest Lake doesn't untap during your next untap step. +text={T}: Add {1}. -- {T}: Add {W} or {U}. Cloudcrest Lake doesn't untap during your next untap step. type=Land [/card] [card] @@ -20940,7 +20940,7 @@ toughness=4 name=Cloudpost auto=tap(noevent) auto={T}:foreach(locus) add{1} -text=Cloudpost enters the battlefield tapped. -- {T}: Add {1} to your mana pool for each Locus on the battlefield. +text=Cloudpost enters the battlefield tapped. -- {T}: Add {1} for each Locus on the battlefield. type=Land subtype=Locus [/card] @@ -21062,7 +21062,7 @@ subtype=Aura [card] name=Coal Golem auto={3}{S}:Add{R}{R}{R} -text={3}, Sacrifice Coal Golem: Add {R}{R}{R} to your mana pool. +text={3}, Sacrifice Coal Golem: Add {R}{R}{R}. mana={5} type=Artifact Creature subtype=Golem @@ -21072,7 +21072,7 @@ toughness=3 [card] name=Coal Stoker auto=if casted(this) then add{R}{R}{R} -text=When Coal Stoker enters the battlefield, if you cast it from your hand, add {R}{R}{R} to your mana pool. +text=When Coal Stoker enters the battlefield, if you cast it from your hand, add {R}{R}{R}. mana={3}{R} type=Creature subtype=Elemental @@ -21098,7 +21098,7 @@ auto={T}:add{B} auto={T}:add{W} auto={T}:counter(0/0,1,Charge) auto=@each my firstmain turnlimited:thisforeach(counter{0/0.1.Charge}) ability$! choice add{G} _ choice add{R} _ choice add{U} _ choice add{B} _ choice add{W} !$ controller && removeallcounters(0/0,1,Charge) -text={T}: Add one mana of any color to your mana pool. -- {T}: Put a charge counter on Coalition Relic. -- At the beginning of your precombat main phase, remove all charge counters from Coalition Relic. Add one mana of any color to your mana pool for each counter removed this way. +text={T}: Add one mana of any color. -- {T}: Put a charge counter on Coalition Relic. -- At the beginning of your precombat main phase, remove all charge counters from Coalition Relic. Add one mana of any color for each counter removed this way. mana={3} type=Artifact [/card] @@ -21169,7 +21169,7 @@ name=Coastal Tower auto=tap(noevent) auto={T}:Add{W} auto={T}:Add{U} -text=Coastal Tower enters the battlefield tapped. -- {T}: Add {W} or {U} to your mana pool. +text=Coastal Tower enters the battlefield tapped. -- {T}: Add {W} or {U}. type=Land [/card] [card] @@ -21365,7 +21365,7 @@ toughness=1 name=Coldsteel Heart auto=tap(noevent) auto=chooseacolor {T}:add{chosencolor} chooseend -text=Coldsteel Heart enters the battlefield tapped. -- As Coldsteel Heart enters the battlefield, choose a color. -- {T}: Add one mana of the chosen color to your mana pool. +text=Coldsteel Heart enters the battlefield tapped. -- As Coldsteel Heart enters the battlefield, choose a color. -- {T}: Add one mana of the chosen color. mana={2} type=Snow Artifact [/card] @@ -21649,7 +21649,7 @@ toughness=4 [card] name=Composite Golem auto={S}:Add{W}{U}{B}{R}{G} -text=Sacrifice Composite Golem: Add {W}{U}{B}{R}{G} to your mana pool. +text=Sacrifice Composite Golem: Add {W}{U}{B}{R}{G}. mana={6} type=Artifact Creature subtype=Golem @@ -21684,7 +21684,7 @@ name=Concealed Courtyard auto=aslongas(other land|myBattlefield) tap(noevent) >2 oneshot auto={T}:Add{W} auto={T}:Add{B} -text=Concealed Courtyard enters the battlefield tapped unless you control two or fewer other lands. -- {T}: Add {W} or {B} to your mana pool. +text=Concealed Courtyard enters the battlefield tapped unless you control two or fewer other lands. -- {T}: Add {W} or {B}. type=Land [/card] [card] @@ -21814,7 +21814,7 @@ type=Instant [card] name=Conduit of Emrakul auto=_ATTACKING_transforms((,newability[@next my secondmain:add{c}{c}])) forever -text=Whenever Conduit of Emrakul attacks, add {C}{C} to your mana pool at the beginning of your next main phase this turn. +text=Whenever Conduit of Emrakul attacks, add {C}{C} at the beginning of your next main phase this turn. type=Creature subtype=Eldrazi Werewolf power=5 @@ -21837,7 +21837,7 @@ toughness=5 name=Conduit of Storms auto=_ATTACKING_transforms((,newability[@next my secondmain:add{R}])) auto={3}{r}{r}:flip(Conduit of Emrakul) -text=Whenever Conduit of Storms attacks, add {R} to your mana pool at the beginning of your next main phase this turn. -- {3}{R}{R}: Transform Conduit of Storms. +text=Whenever Conduit of Storms attacks, add {R} at the beginning of your next main phase this turn. -- {3}{R}{R}: Transform Conduit of Storms. mana={2}{R} type=Creature subtype=Werewolf Horror @@ -22265,7 +22265,7 @@ subtype=Aura name=Contested Cliffs auto={T}:add{1} auto={R}{G}{T}:target(creature[beast]|mybattlefield) transforms((,newability[target(creature) dynamicability])) ueot -text={T}: Add {1} to your mana pool. -- {R}{G}, {T}: Choose target Beast creature you control and target creature an opponent controls. Those creatures fight each other. (Each deals damage equal to its power to the other.) +text={T}: Add {1}. -- {R}{G}, {T}: Choose target Beast creature you control and target creature an opponent controls. Those creatures fight each other. (Each deals damage equal to its power to the other.) type=Land [/card] [card] @@ -22273,7 +22273,7 @@ name=Contested War Zone auto={T}:Add{1} auto={1}{T}:all(creature[attacking]) 1/0 ueot auto=@combatdamaged(player) from(creature|opponentbattlefield) turnlimited:moveTo(opponentbattlefield) -text=Whenever a creature deals combat damage to you, that creature's controller gains control of Contested War Zone. -- {T}: Add {1} to your mana pool. -- {1}, {T}: Attacking creatures get +1/+0 until end of turn. +text=Whenever a creature deals combat damage to you, that creature's controller gains control of Contested War Zone. -- {T}: Add {1}. -- {1}, {T}: Attacking creatures get +1/+0 until end of turn. type=Land [/card] [card] @@ -22457,7 +22457,7 @@ toughness=1 [card] name=Copper Myr auto={T}:Add{G} -text={T}: Add {G} to your mana pool. +text={T}: Add {G}. mana={2} type=Artifact Creature subtype=Myr @@ -22519,7 +22519,7 @@ name=Copperline Gorge auto=aslongas(other land|myBattlefield) tap(noevent) >2 oneshot auto={T}:Add{R} auto={T}:Add{G} -text=Copperline Gorge enters the battlefield tapped unless you control two or fewer other lands. -- {T}: Add {R} or {G} to your mana pool. +text=Copperline Gorge enters the battlefield tapped unless you control two or fewer other lands. -- {T}: Add {R} or {G}. type=Land [/card] [card] @@ -22535,7 +22535,7 @@ auto=tap(noevent) auto=aslongas(island[-tapped]|mybattlefield) moveto(ownerHand) notatarget(island[-tapped]|mybattlefield) oneshot auto=moveto(mygraveyard) notatarget(this|mybattlefield) auto={T}:Add{1}{U} -text=Coral Atoll enters the battlefield tapped. -- When Coral Atoll enters the battlefield, sacrifice it unless you return an untapped Island you control to its owner's hand. -- {T}: Add {1}{U} to your mana pool. +text=Coral Atoll enters the battlefield tapped. -- When Coral Atoll enters the battlefield, sacrifice it unless you return an untapped Island you control to its owner's hand. -- {T}: Add {1}{U}. type=Land [/card] [card] @@ -22754,7 +22754,7 @@ name=Corpsehatch target=creature[-black] auto=destroy auto=_ELDRAZISPAWN_*2 -text=Destroy target nonblack creature. -- Put two 0/1 colorless Eldrazi Spawn creature tokens onto the battlefield. They have sacrifice this creature: Add {1} to your mana pool. +text=Destroy target nonblack creature. -- Put two 0/1 colorless Eldrazi Spawn creature tokens onto the battlefield. They have sacrifice this creature: Add {1}. mana={3}{B}{B} type=Sorcery [/card] @@ -22836,7 +22836,7 @@ auto=aslongas(*[blue]|mygraveyard) {T}:add{U} auto=aslongas(*[black]|mygraveyard) {T}:add{B} auto=aslongas(*[red]|mygraveyard) {T}:add{R} auto=aslongas(*[green]|mygraveyard) {T}:add{G} -text=Corrupted Grafstone enters the battlefield tapped. -- {T}: Choose a color of a card in your graveyard. Add one mana of that color to your mana pool. +text=Corrupted Grafstone enters the battlefield tapped. -- {T}: Choose a color of a card in your graveyard. Add one mana of that color. mana={2} type=Artifact [/card] @@ -23601,7 +23601,7 @@ auto=tap(noevent) auto={T}:Add{U} auto={T}:Add{B} auto={1}{U}{B}:transforms((Elemental Creature,setpower=3,settoughness=2,unblockable,blue,black)) ueot -text=Creeping Tar Pit enters the battlefield tapped. -- {T}: Add {U} or {B} to your mana pool. -- {1}{U}{B}: Until end of turn, Creeping Tar Pit becomes a 3/2 blue and black Elemental creature and is unblockable. It's still a land. +text=Creeping Tar Pit enters the battlefield tapped. -- {T}: Add {U} or {B}. -- {1}{U}{B}: Until end of turn, Creeping Tar Pit becomes a 3/2 blue and black Elemental creature and is unblockable. It's still a land. type=Land [/card] [card] @@ -23861,7 +23861,7 @@ toughness=6 [card] name=Crosis's Attendant auto={1}{S}:Add{U}{B}{R} -text={1}, Sacrifice Crosis's Attendant: Add {U}{B}{R} to your mana pool. +text={1}, Sacrifice Crosis's Attendant: Add {U}{B}{R}. mana={5} type=Artifact Creature subtype=Golem @@ -23875,7 +23875,7 @@ auto=moveto(mygraveyard) notatarget(this|mybattlefield) auto=this(counter{0/0.1.payment}<1) {T}:Add{U} auto=this(counter{0/0.1.payment}<1) {T}:Add{B} auto=this(counter{0/0.1.payment}<1) {T}:Add{R} -text=When Crosis's Catacombs enters the battlefield, sacrifice it unless you return a non-Lair land you control to its owner's hand. -- {T}: Add {U}, {B}, or {R} to your mana pool. +text=When Crosis's Catacombs enters the battlefield, sacrifice it unless you return a non-Lair land you control to its owner's hand. -- {T}: Add {U}, {B}, or {R}. type=Land subtype=Lair [/card] @@ -24278,7 +24278,7 @@ auto=tap(noevent) auto={T}:Add{U} auto={T}:Add{B} auto={T}:Add{R} -text=Crumbling Necropolis enters the battlefield tapped. -- {T}: Add {U}, {B}, or {R} to your mana pool. +text=Crumbling Necropolis enters the battlefield tapped. -- {T}: Add {U}, {B}, or {R}. type=Land [/card] [card] @@ -24290,7 +24290,7 @@ auto=choice add{U} auto=choice add{B} auto=choice add{R} auto=choice add{G} -text=Crumbling Vestige enters the battlefield tapped. -- When Crumbling Vestige enters the battlefield, add one mana of any color to your mana pool. -- {T}: Add {C} to your mana pool. ({C} represents colorless mana.) +text=Crumbling Vestige enters the battlefield tapped. -- When Crumbling Vestige enters the battlefield, add one mana of any color. -- {T}: Add {C}. ({C} represents colorless mana.) type=Land [/card] [card] @@ -24457,7 +24457,7 @@ toughness=1 name=Crypt Ghast auto=_EXTORT_ auto=lord(swamp|mybattlefield) transforms((,newability[produceextra:{B}])) -text=Extort (Whenever you cast a spell, you may pay {WB}. If you do, each opponent loses 1 life and you gain that much life.) -- Whenever you tap a Swamp for mana, add {B} to your mana pool (in addition to the mana the land produces). +text=Extort (Whenever you cast a spell, you may pay {WB}. If you do, each opponent loses 1 life and you gain that much life.) -- Whenever you tap a Swamp for mana, add {B} (in addition to the mana the land produces). mana={3}{B} type=Creature subtype=Spirit @@ -24478,7 +24478,7 @@ name=Crypt of Agadeem auto=tap(noevent) auto={T}:Add{B} auto={2}{T}:name(foreach add black mana) foreach(creature[black]|mygraveyard) Add{B} -text=Crypt of Agadeem enters the battlefield tapped. -- {T}: Add {B} to your mana pool. -- {2}, {T}: Add {B} to your mana pool for each black creature card in your graveyard. +text=Crypt of Agadeem enters the battlefield tapped. -- {T}: Add {B}. -- {2}, {T}: Add {B} for each black creature card in your graveyard. type=Land [/card] [card] @@ -24562,14 +24562,14 @@ auto={T}:add{B} && all(player) life:-1 auto={T}:add{R} && all(player) life:-1 auto={T}:add{G} && all(player) life:-1 auto=@each my upkeep:this(controllerlife < 11) this(opponentlife < 11) flip(Aurora of Emrakul) myupkeeponly -text=Cryptolith Fragment enters the battlefield tapped. -- {T}: Add one mana of any color to your mana pool. Each player loses 1 life. -- At the beginning of your upkeep, if each player has 10 or less life, transform Cryptolith Fragment. +text=Cryptolith Fragment enters the battlefield tapped. -- {T}: Add one mana of any color. Each player loses 1 life. -- At the beginning of your upkeep, if each player has 10 or less life, transform Cryptolith Fragment. mana={3} type=Artifact [/card] [card] name=Cryptolith Rite auto=lord(creature|mybattlefield) transforms((,newability[{T}:add{G}],newability[{T}:add{U}],newability[{T}:add{R}],newability[{T}:add{B}],newability[{T}:add{W}])) -text=Creatures you control have "{T}: Add one mana of any color to your mana pool." +text=Creatures you control have "{T}: Add one mana of any color." mana={1}{G} type=Enchantment [/card] @@ -24619,7 +24619,7 @@ toughness=3 name=Crystal Quarry auto={T}:Add{1} auto={5}{T}:Add{W}{U}{B}{R}{G} -text={T}: Add {1} to your mana pool. -- {5}, {T}: Add {W}{U}{B}{R}{G} to your mana pool. +text={T}: Add {1}. -- {5}, {T}: Add {W}{U}{B}{R}{G}. type=Land [/card] [card] @@ -24652,7 +24652,7 @@ type=Artifact name=Crystal Vein auto={T}:Add{1} auto={T}{S}:Add{2} -text={T}: Add {1} to your mana pool. -- {T}, Sacrifice Crystal Vein: Add {2} to your mana pool. +text={T}: Add {1}. -- {T}, Sacrifice Crystal Vein: Add {2}. type=Land [/card] [card] @@ -24664,7 +24664,7 @@ auto={C(1/1,-1)}:Add{U} auto={C(1/1,-1)}:Add{B} auto={C(1/1,-1)}:Add{W} auto={T}:counter(1/1) -text=Converge -- Crystalline Crawler enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it. -- Remove a +1/+1 counter from Crystalline Crawler: Add one mana of any color to your mana pool. -- {T}: Put a +1/+1 counter on Crystalline Crawler. +text=Converge -- Crystalline Crawler enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it. -- Remove a +1/+1 counter from Crystalline Crawler: Add one mana of any color. -- {T}: Put a +1/+1 counter on Crystalline Crawler. mana={4} type=Artifact Creature subtype=Construct @@ -24761,7 +24761,7 @@ type=Sorcery [card] name=Culling the Weak auto=Add{B}{B}{B}{B} -text=As an additional cost to cast Culling the Weak, sacrifice a creature. -- Add {B}{B}{B}{B} to your mana pool. +text=As an additional cost to cast Culling the Weak, sacrifice a creature. -- Add {B}{B}{B}{B}. mana={B}{s;target(creature|mybattlefield)} type=Instant [/card] @@ -24812,7 +24812,7 @@ auto={T}:Add{G} auto={crew(other creature[power>=3]|myBattlefield)}:name(crew 3 [1 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=3]|mybattlefield)~morethan~0,compare(crewtotalpower)~morethan~2} auto={crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=2]|myBattlefield)}:name(crew 3 [2 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=1]|mybattlefield)~morethan~0,type(other creature[-tapped;power>=2]|mybattlefield)~morethan~0,type(other creature[-tapped;-cantcrew]|mybattlefield)~morethan~1,compare(crewtotalpower)~morethan~2} auto={crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}:name(crew 3 [3 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=1]|mybattlefield)~morethan~2,compare(crewtotalpower)~morethan~2} -text={T}: Add one mana of any color to your mana pool. -- Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.) +text={T}: Add one mana of any color. -- Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.) mana={3} type=Artifact subtype=Vehicle @@ -25465,7 +25465,7 @@ name=Dakmor Salvage auto=tap(noevent) auto={t}:add{b} dredge=dredge(2) -text=Dakmor Salvage enters the battlefield tapped. -- {T}: Add {B} to your mana pool. -- Dredge 2 (If you would draw a card, instead you may put exactly two cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.) +text=Dakmor Salvage enters the battlefield tapped. -- {T}: Add {B}. -- Dredge 2 (If you would draw a card, instead you may put exactly two cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.) type=Land [/card] [card] @@ -25656,7 +25656,7 @@ toughness=6 [card] name=Darigaaz's Attendant auto={1}{S}:Add{B}{R}{G} -text={1}, Sacrifice Darigaaz's Attendant: Add {B}{R}{G} to your mana pool. +text={1}, Sacrifice Darigaaz's Attendant: Add {B}{R}{G}. mana={5} type=Artifact Creature subtype=Golem @@ -25670,7 +25670,7 @@ auto=moveto(mygraveyard) notatarget(this|mybattlefield) auto=this(counter{0/0.1.payment}<1) {T}:Add{B} auto=this(counter{0/0.1.payment}<1) {T}:Add{R} auto=this(counter{0/0.1.payment}<1) {T}:Add{G} -text=When Darigaaz's Caldera enters the battlefield, sacrifice it unless you return a non-Lair land you control to its owner's hand. -- {T}: Add {B}, {R}, or {G} to your mana pool. +text=When Darigaaz's Caldera enters the battlefield, sacrifice it unless you return a non-Lair land you control to its owner's hand. -- {T}: Add {B}, {R}, or {G}. type=Land subtype=Lair [/card] @@ -25833,7 +25833,7 @@ abilities=hiddenface aicode=activate moveto(ownerHand) target(*|mylibrary) auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>*|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(ownerHand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend auto=if type(*[instant;sorcery]|mygraveyard)~morethan~1 then add{B}{B}{B} -text=Search your library for a card and put that card into your hand. Then shuffle your library. -- Spell mastery -- If there are two or more instant and/or sorcery cards in your graveyard, add {B}{B}{B} to your mana pool. +text=Search your library for a card and put that card into your hand. Then shuffle your library. -- Spell mastery -- If there are two or more instant and/or sorcery cards in your graveyard, add {B}{B}{B}. mana={3}{B}{B} type=Sorcery [/card] @@ -25868,7 +25868,7 @@ toughness=2 [card] name=Dark Ritual auto=Add{B}{B}{B} -text=Add {B}{B}{B} to your mana pool. +text=Add {B}{B}{B}. mana={B} type=Instant [/card] @@ -26004,7 +26004,7 @@ name=Darkslick Shores auto=aslongas(other land|myBattlefield) tap(noevent) >2 oneshot auto={T}:Add{U} auto={T}:Add{B} -text=Darkslick Shores enters the battlefield tapped unless you control two or fewer other lands. -- {T}: Add {U} or {B} to your mana pool. +text=Darkslick Shores enters the battlefield tapped unless you control two or fewer other lands. -- {T}: Add {U} or {B}. type=Land [/card] [card] @@ -26029,7 +26029,7 @@ type=Artifact name=Darksteel Citadel abilities=indestructible auto={T}:add{1} -text=Darksteel Citadel is indestructible. ("Destroy" effects and lethal damage don't destroy it.) -- {T}: Add {1} to your mana pool. +text=Darksteel Citadel is indestructible. ("Destroy" effects and lethal damage don't destroy it.) -- {T}: Add {1}. type=Artifact Land [/card] [card] @@ -26067,7 +26067,7 @@ auto={T}:add{U} auto={T}:add{B} auto={T}:add{R} auto={T}:add{G} -text=Darksteel Ingot is indestructible. ("Destroy" effects and lethal damage don't destroy it.) -- {T}: Add one mana of any color to your mana pool. +text=Darksteel Ingot is indestructible. ("Destroy" effects and lethal damage don't destroy it.) -- {T}: Add one mana of any color. mana={3} type=Artifact [/card] @@ -26161,13 +26161,13 @@ toughness=2 [card] name=Darkwater Catacombs auto={1}{T}:Add{U}{B} -text={1}, {T}: Add {U}{B} to your mana pool. +text={1}, {T}: Add {U}{B}. type=Land [/card] [card] name=Darkwater Egg auto={2}{T}{S}:Add{U}{B} and!( draw:1 controller )! -text={2}, {T}, Sacrifice Darkwater Egg: Add {U}{B} to your mana pool. Draw a card. +text={2}, {T}, Sacrifice Darkwater Egg: Add {U}{B}. Draw a card. mana={1} type=Artifact [/card] @@ -26197,7 +26197,7 @@ toughness=2 name=Daru Encampment auto={T}:Add{1} auto={W}{T}:1/1 target(Soldier) -text={T}: Add {1} to your mana pool. -- {W}, {T}: Target Soldier creature gets +1/+1 until end of turn. +text={T}: Add {1}. -- {W}, {T}: Target Soldier creature gets +1/+1 until end of turn. type=Land [/card] [card] @@ -27184,7 +27184,7 @@ name=Deathcap Cultivator auto={T}:add{B} auto={T}:add{G} auto=while(restriction{delirium}) deathtouch -text={T}: Add {B} or {G} to your mana pool. -- Delirium Deathcap Cultivator has deathtouch as long as there are four or more card types among cards in your graveyard. +text={T}: Add {B} or {G}. -- Delirium Deathcap Cultivator has deathtouch as long as there are four or more card types among cards in your graveyard. mana={1}{G} type=Creature subtype=Human Druid @@ -27383,7 +27383,7 @@ name=Deathrite Shaman auto=aslongas(land|graveyard) transforms((,newability[{T}:Add{G} controller && moveto(exile) target(land|graveyard)],newability[{T}:Add{R} controller && moveto(exile) target(land|graveyard)],newability[{T}:Add{U} controller && moveto(exile) target(land|graveyard)],newability[{T}:Add{B} controller && moveto(exile) target(land|graveyard)],newability[{T}:Add{W} controller && moveto(exile) target(land|graveyard)])) >0 auto={B}{T}:life:-2 opponent && moveto(exile) target(instant,sorcery|graveyard) auto={G}{T}:life:2 controller && moveto(exile) target(creature|graveyard) -text={T}: Exile target land card from a graveyard. Add one mana of any color to your mana pool. -- {B}, {T}: Exile target instant or sorcery card from a graveyard. Each opponent loses 2 life. -- {G}, {T}: Exile target creature card from a graveyard. You gain 2 life. +text={T}: Exile target land card from a graveyard. Add one mana of any color. -- {B}, {T}: Exile target instant or sorcery card from a graveyard. Each opponent loses 2 life. -- {G}, {T}: Exile target creature card from a graveyard. You gain 2 life. mana={BG} type=Creature subtype=Elf Shaman @@ -27585,7 +27585,7 @@ name=Deconstruct target=artifact auto=destroy auto=add{G}{G}{G} controller -text=Destroy target artifact. Add {G}{G}{G} to your mana pool. +text=Destroy target artifact. Add {G}{G}{G}. mana={2}{G} type=Sorcery [/card] @@ -27602,7 +27602,7 @@ type=Sorcery name=Decree of Justice abilities=cycling auto=token(Angel,Creature Angel,4/4,flying,white,tnum.11)*XX -autohand=__CYCLING__({2}{W}) +autohand={2}{W}{cycle}:name(cycling) draw:1 autohand={X}{2}{W}{cycle}:name(cycle + effect) token(Soldier,Creature Soldier,1/1,white,tnum.12)*X && draw:1 controller text=Put X 4/4 white Angel creature tokens with flying onto the battlefield. -- Cycling {2}{W} ({2}{W}, Discard this card: Draw a card.) -- When you cycle Decree of Justice, you may pay {X}. If you do, put X 1/1 white Soldier creature tokens onto the battlefield. mana={X}{X}{2}{W}{W} @@ -28624,7 +28624,7 @@ toughness=2 [card] name=Deranged Assistant auto={M}{T}:Add{1} -text={T}, Put the top card of your library into your graveyard: Add {1} to your mana pool. +text={T}, Put the top card of your library into your graveyard: Add {1}. mana={1}{U} type=Creature subtype=Human Wizard @@ -28808,7 +28808,7 @@ type=Sorcery name=Deserted Temple auto={T}:Add{1} auto={1}{T}:Untap target(land) -text={T}: Add {1} to your mana pool. -- {1}, {T}: Untap target land. +text={T}: Add {1}. -- {1}, {T}: Untap target land. type=Land [/card] [card] @@ -28824,7 +28824,7 @@ type=Artifact name=Desert auto={T}:Add{1} auto={T}:Damage:1 target(creature[attacking]) -text={T}: Add {1} to your mana pool. -- {T}: Desert deals 1 damage to target attacking creature. Activate this ability only during the end of combat step. +text={T}: Add {1}. -- {T}: Desert deals 1 damage to target attacking creature. Activate this ability only during the end of combat step. type=Land subtype=Desert [/card] @@ -28832,7 +28832,7 @@ subtype=Desert name=Desolate Lighthouse auto={T}:Add{1} auto={1}{U}{R}{T}:name(Draw then Discard) _LOOT_ -text={T}: Add {1} to your mana pool. -- {1}{U}{R}, {T}: Draw a card, then discard a card. +text={T}: Add {1}. -- {1}{U}{R}, {T}: Draw a card, then discard a card. type=Land [/card] [card] @@ -29118,7 +29118,7 @@ name=Devoted Druid auto={T}:add{G} #auto={0}:name(Put counter and untap) transforms((,newability[counter(-1/-1)],newability[untap])) oneshot auto={C(-1/-1,1)}:name(Put counter and untap) untap -text={T}: Add {G} to your mana pool. -- Put a -1/-1 counter on Devoted Druid: Untap Devoted Druid. +text={T}: Add {G}. -- Put a -1/-1 counter on Devoted Druid: Untap Devoted Druid. mana={1}{G} type=Creature subtype=Elf Druid @@ -29364,7 +29364,7 @@ auto={S(prism|myBattlefield)}:Add{U} auto={S(prism|myBattlefield)}:Add{B} auto={S(prism|myBattlefield)}:Add{R} auto={S(prism|myBattlefield)}:Add{G} -text={3}, {T}: Put a 0/1 colorless Prism artifact creature token onto the battlefield. -- Sacrifice a Prism token: Add one mana of any color to your mana pool. +text={3}, {T}: Put a 0/1 colorless Prism artifact creature token onto the battlefield. -- Sacrifice a Prism token: Add one mana of any color. mana={4} type=Artifact [/card] @@ -29492,7 +29492,7 @@ name=Dimir Aqueduct auto=tap(noevent) auto=moveto(ownerhand) notatarget(land|myBattlefield) auto={T}:Add{U}{B} -text=Dimir Aqueduct enters the battlefield tapped. -- When Dimir Aqueduct enters the battlefield, return a land you control to its owner's hand. -- {T}: Add {U}{B} to your mana pool. +text=Dimir Aqueduct enters the battlefield tapped. -- When Dimir Aqueduct enters the battlefield, return a land you control to its owner's hand. -- {T}: Add {U}{B}. type=Land [/card] [card] @@ -29500,7 +29500,7 @@ name=Dimir Cluestone auto={T}:Add{U} auto={T}:Add{B} auto={U}{B}{T}{S}:draw:1 controller -text={T}: Add {U} or {B} to your mana pool. -- {U}{B}, {T}, Sacrifice Dimir Cluestone: Draw a card. +text={T}: Add {U} or {B}. -- {U}{B}, {T}, Sacrifice Dimir Cluestone: Draw a card. mana={3} type=Artifact [/card] @@ -29530,7 +29530,7 @@ name=Dimir Guildgate auto=tap(noevent) auto={T}:add{U} auto={T}:add{B} -text=Dimir Guildgate enters the battlefield tapped. -- {T}: Add {U} or {B} to your mana pool. +text=Dimir Guildgate enters the battlefield tapped. -- {T}: Add {U} or {B}. type=Land subtype=Gate [/card] @@ -29574,7 +29574,7 @@ name=Dimir Keyrune auto={T}:add{U} auto={T}:add{B} auto={U}{B}:transforms((Horror Artifact Creature,setpower=2,settoughness=2,black,blue,unblockable)) ueot -text={T}: Add {U} or {B} to your mana pool. -- {U}{B}: Dimir Keyrune becomes a 2/2 blue and black Horror artifact creature until end of turn and is unblockable this turn. +text={T}: Add {U} or {B}. -- {U}{B}: Dimir Keyrune becomes a 2/2 blue and black Horror artifact creature until end of turn and is unblockable this turn. mana={3} type=Artifact [/card] @@ -29591,7 +29591,7 @@ type=Sorcery [card] name=Dimir Signet auto={1}{T}:Add{U}{B} -text={1}, {T}: Add {U}{B} to your mana pool. +text={1}, {T}: Add {U}{B}. mana={2} type=Artifact [/card] @@ -30016,7 +30016,7 @@ auto=tap(noevent) auto=life:1 auto={T}:Add{U} auto={T}:Add{B} -text=Dismal Backwater enters the battlefield tapped. -- When Dismal Backwater enters the battlefield, you gain 1 life. -- {T}: Add {U} or {B} to your mana pool. +text=Dismal Backwater enters the battlefield tapped. -- When Dismal Backwater enters the battlefield, you gain 1 life. -- {T}: Add {U} or {B}. type=Land [/card] [card] @@ -30347,7 +30347,7 @@ auto=all(land|myBattlefield) {T}:Add{W} auto=all(land|myBattlefield) {T}:Add{B} auto=all(land|myBattlefield) {T}:Add{U} auto=all(land|myBattlefield) {T}:Add{R} -text=Until end of turn, lands you control gain "{T}: Add one mana of any color to your mana pool." +text=Until end of turn, lands you control gain "{T}: Add one mana of any color." mana={G} type=Instant [/card] @@ -30781,7 +30781,7 @@ auto=tap(noevent) auto=aslongas(mountain[-tapped]|mybattlefield) moveto(ownerHand) notatarget(mountain[-tapped]|mybattlefield) oneshot auto=moveto(mygraveyard) notatarget(this|mybattlefield) auto={T}:Add{1}{R} -text=Dormant Volcano enters the battlefield tapped. -- When Dormant Volcano enters the battlefield, sacrifice it unless you return an untapped Mountain you control to its owner's hand. -- {T}: Add {1}{R} to your mana pool. +text=Dormant Volcano enters the battlefield tapped. -- When Dormant Volcano enters the battlefield, sacrifice it unless you return an untapped Mountain you control to its owner's hand. -- {T}: Add {1}{R}. type=Land [/card] [card] @@ -31328,7 +31328,7 @@ toughness=1 name=Dragonrage auto=foreach(creature[attacking]|mybattlefield) add{R} auto=all(creature[attacking]|mybattlefield) transforms((,newability[{R}:1/0 ueot])) ueot -text=Add {R} to your mana pool for each attacking creature you control. Until end of turn, attacking creatures you control gain "{R}: This creature gets +1/+0 until end of turn." +text=Add {R} for each attacking creature you control. Until end of turn, attacking creatures you control gain "{R}: This creature gets +1/+0 until end of turn." mana={2}{R} type=Instant [/card] @@ -31395,7 +31395,7 @@ auto=tap(noevent) auto=aslongas(mountain,swamp|myBattlefield) untap auto={T}:Add{B} auto={T}:Add{R} -text=Dragonskull Summit enters the battlefield tapped unless you control a Swamp or a Mountain. -- {T}: Add {B} or {R} to your mana pool. +text=Dragonskull Summit enters the battlefield tapped unless you control a Swamp or a Mountain. -- {T}: Add {B} or {R}. type=Land [/card] [card] @@ -31527,7 +31527,7 @@ subtype=Aura name=Drake-Skull Cameo auto={T}:Add{U} auto={T}:Add{B} -text={T}: Add {U} or {B} to your mana pool. +text={T}: Add {U} or {B}. mana={3} type=Artifact [/card] @@ -31680,7 +31680,7 @@ toughness=8 [card] name=Dread Drone auto=_ELDRAZISPAWN_*2 -text=When Dread Drone enters the battlefield, put two 0/1 colorless Eldrazi Spawn creature tokens onto the battlefield. They have "Sacrifice this creature: Add {1} to your mana pool." +text=When Dread Drone enters the battlefield, put two 0/1 colorless Eldrazi Spawn creature tokens onto the battlefield. They have "Sacrifice this creature: Add {1}." mana={4}{B} type=Creature subtype=Eldrazi Drone @@ -31749,7 +31749,7 @@ toughness=2 name=Dread Statuary auto={T}:Add{1} auto={4}:transforms((Golem Artifact Creature,setpower=4,settoughness=2)) ueot -text={T}: Add {1} to your mana pool. -- {4}: Dread Statuary becomes a 4/2 Golem artifact creature until end of turn. It's still a land. +text={T}: Add {1}. -- {4}: Dread Statuary becomes a 4/2 Golem artifact creature until end of turn. It's still a land. type=Land [/card] [card] @@ -31992,7 +31992,7 @@ toughness=2 name=Dreamstone Hedron auto={T}:Add{3} auto={3}{T}{S}:draw:3 -text={T}: Add 3 to your mana pool. -- {3}, {T}, sacrifice Dreamstone Hedron: Draw three cards. +text={T}: Add 3. -- {3}, {T}, sacrifice Dreamstone Hedron: Draw three cards. mana={6} type=Artifact [/card] @@ -32128,7 +32128,7 @@ abilities=cycling auto=tap(noevent) auto={T}:Add{W} autohand=__CYCLING__({2}) -text=Drifting Meadow enters the battlefield tapped. -- {T}: Add {W} to your mana pool. -- Cycling {2} ({2}, Discard this card: Draw a card.) +text=Drifting Meadow enters the battlefield tapped. -- {T}: Add {W}. -- Cycling {2} ({2}, Discard this card: Draw a card.) type=Land [/card] [card] @@ -32265,7 +32265,7 @@ toughness=6 [card] name=Dromar's Attendant auto={1}{S}:Add{W}{U}{B} -text={1}, Sacrifice Dromar's Attendant: Add {W}{U}{B} to your mana pool. +text={1}, Sacrifice Dromar's Attendant: Add {W}{U}{B}. mana={5} type=Artifact Creature subtype=Golem @@ -32279,7 +32279,7 @@ auto=moveto(mygraveyard) notatarget(this|mybattlefield) auto=this(counter{0/0.1.payment}<1) {T}:Add{W} auto=this(counter{0/0.1.payment}<1) {T}:Add{U} auto=this(counter{0/0.1.payment}<1) {T}:Add{B} -text=When Dromar's Cavern enters the battlefield, sacrifice it unless you return a non-Lair land you control to its owner's hand. -- {T}: Add {W}, {U}, or {B} to your mana pool. +text=When Dromar's Cavern enters the battlefield, sacrifice it unless you return a non-Lair land you control to its owner's hand. -- {T}: Add {W}, {U}, or {B}. type=Land subtype=Lair [/card] @@ -32318,7 +32318,7 @@ name=Dromoka Monument auto={T}:add{G} auto={T}:add{W} auto={4}{G}{W}:becomes(Artifact Creature Dragon,4/4,flying,green,white) ueot -text={T}: Add {G} or {W} to your mana pool. -- {4}{G}{W}: Dromoka Monument becomes a 4/4 green and white Dragon artifact creature with flying until end of turn. +text={T}: Add {G} or {W}. -- {4}{G}{W}: Dromoka Monument becomes a 4/4 green and white Dragon artifact creature with flying until end of turn. mana={3} type=Artifact [/card] @@ -32512,7 +32512,7 @@ auto=tap(noevent) auto=aslongas(island,swamp|myBattlefield) untap auto={T}:Add{U} auto={T}:Add{B} -text=Drowned Catacomb enters the battlefield tapped unless you control an Island or a Swamp. -- {T}: Add {U} or {B} to your mana pool. +text=Drowned Catacomb enters the battlefield tapped unless you control an Island or a Swamp. -- {T}: Add {U} or {B}. type=Land [/card] [card] @@ -32549,7 +32549,7 @@ toughness=1 name=Drowner of Hope auto=choice _ELDRAZISCION_*2 controller auto={S(Eldrazi Scion|mybattlefield)}:tap target(creature) -text=Devoid (This card has no color.) -- When Drowner of Hope enters the battlefield, put two 1/1 colorless Eldrazi Scion creature tokens onto the battlefield. They have "Sacrifice this creature: Add {1} to your mana pool." -- Sacrifice an Eldrazi Scion: Tap target creature. +text=Devoid (This card has no color.) -- When Drowner of Hope enters the battlefield, put two 1/1 colorless Eldrazi Scion creature tokens onto the battlefield. They have "Sacrifice this creature: Add {1}." -- Sacrifice an Eldrazi Scion: Tap target creature. mana={5}{U} abilities=devoid type=Creature @@ -32594,7 +32594,7 @@ toughness=4 name=Drownyard Temple auto={T}:Add{C} autograveyard={3}:moveto(mybattlefield) and!(tap(noevent))! -text={T}: Add {C} to your mana pool. -- {3}: Return Drownyard Temple from your graveyard to the battlefield tapped. +text={T}: Add {C}. -- {3}: Return Drownyard Temple from your graveyard to the battlefield tapped. type=Land [/card] [card] @@ -32651,7 +32651,7 @@ name=Druid of the Anima auto={T}:Add{R} auto={T}:Add{G} auto={T}:Add{W} -text={T}: Add {R}, {G}, or {W} to your mana pool. +text={T}: Add {R}, {G}, or {W}. mana={1}{G} type=Creature subtype=Elf Druid @@ -32661,7 +32661,7 @@ toughness=1 [card] name=Druid of the Cowl auto={T}:Add{G} -text={T}: Add {G} to your mana pool. +text={T}: Add {G}. mana={1}{G} type=Creature subtype=Elf Druid @@ -32707,7 +32707,7 @@ toughness=2 name=Druids' Repository auto=@each blockers:foreach(creature[attacking]|myBattlefield) counter(0/0,1,Charge) auto={C(0/0,-1,Charge)}:activatechooseacolor add{chosencolor} activatechooseend -text=Whenever a creature you control attacks, put a charge counter on Druids' Repository. -- Remove a charge counter from Druids' Repository: Add one mana of any color to your mana pool. +text=Whenever a creature you control attacks, put a charge counter on Druids' Repository. -- Remove a charge counter from Druids' Repository: Add one mana of any color. mana={1}{G}{G} type=Enchantment [/card] @@ -32715,7 +32715,7 @@ type=Enchantment name=Drumhunter auto=@each my end restriction{type(creature[power>=5]|myBattlefield)~morethan~0}:may draw:1 controller auto={T}:Add{1} -text=At the beginning of your end step, if you control a creature with power 5 or greater, you may draw a card. -- {T}: Add {1} to your mana pool. +text=At the beginning of your end step, if you control a creature with power 5 or greater, you may draw a card. -- {T}: Add {1}. mana={3}{G} type=Creature subtype=Human Druid Warrior @@ -33086,7 +33086,7 @@ toughness=2 name=Duskmantle, House of Shadow auto={T}:Add{1} auto={U}{B}{T}:deplete:1 target(player) -text={T}: Add {1} to your mana pool. -- {U}{B}, {T}: Target player mills a card. +text={T}: Add {1}. -- {U}{B}, {T}: Target player mills a card. type=Land [/card] [card] @@ -33152,7 +33152,7 @@ toughness=2 name=Dust Bowl auto={T}:Add{1} auto={3}{T}{S(land|myBattlefield)}:destroy target(land[-basic]) -text={T}: Add {1} to your mana pool. -- {3}, {T}, Sacrifice a land: Destroy target nonbasic land. +text={T}: Add {1}. -- {3}, {T}, Sacrifice a land: Destroy target nonbasic land. type=Land [/card] [card] @@ -33322,7 +33322,7 @@ auto={T}{C(0/0,-7,Storage)}:name(Remove 7 Counters) add{R}{R}{R}{R}{R}{R}{R} auto={T}{C(0/0,-8,Storage)}:name(Remove 8 Counters) add{R}{R}{R}{R}{R}{R}{R}{R} auto={T}{C(0/0,-9,Storage)}:name(Remove 9 Counters) add{R}{R}{R}{R}{R}{R}{R}{R}{R} auto={T}{C(0/0,-10,Storage)}:name(Remove 10 Counters) add{R}{R}{R}{R}{R}{R}{R}{R}{R}{R} -text=Dwarven Hold enters the battlefield tapped. -- You may choose not to untap Dwarven Hold during your untap step. -- At the beginning of your upkeep, if Dwarven Hold is tapped, put a storage counter on it. -- {T}, Remove any number of storage counters from Dwarven Hold: Add {R} to your mana pool for each storage counter removed this way. +text=Dwarven Hold enters the battlefield tapped. -- You may choose not to untap Dwarven Hold during your untap step. -- At the beginning of your upkeep, if Dwarven Hold is tapped, put a storage counter on it. -- {T}, Remove any number of storage counters from Dwarven Hold: Add {R} for each storage counter removed this way. type=Land [/card] [card] @@ -33404,7 +33404,7 @@ name=Dwarven Ruins auto=tap(noevent) auto={T}:Add{R} auto={T}{S}:Add{R}{R} -text=Dwarven Ruins enters the battlefield tapped. -- {T}: Add {R} to your mana pool. -- {T}, Sacrifice Dwarven Ruins: Add {R}{R} to your mana pool. +text=Dwarven Ruins enters the battlefield tapped. -- {T}: Add {R}. -- {T}, Sacrifice Dwarven Ruins: Add {R}{R}. type=Land [/card] [card] @@ -33845,7 +33845,7 @@ name=Ebon Stronghold auto=tap(noevent) auto={T}:Add{B} auto={T}{S}:Add{B}{B} -text=Ebon Stronghold enters the battlefield tapped. -- {T}: Add {B} to your mana pool. -- {T}, Sacrifice Ebon Stronghold: Add {B}{B} to your mana pool. +text=Ebon Stronghold enters the battlefield tapped. -- {T}: Add {B}. -- {T}, Sacrifice Ebon Stronghold: Add {B}{B}. type=Land [/card] [card] @@ -34145,7 +34145,7 @@ toughness=2 name=Eiganjo Castle auto={T}:Add{W} auto={W}{T}:prevent:2 target(creature[legendary]) -text={T}: Add {W} to your mana pool. -- {W}, {T}: Prevent the next 2 damage that would be dealt to target legendary creature this turn. +text={T}: Add {W}. -- {W}, {T}: Prevent the next 2 damage that would be dealt to target legendary creature this turn. type=Legendary Land [/card] [card] @@ -34439,7 +34439,7 @@ toughness=1 name=Eldrazi Skyspawner abilities=flying auto=choice _ELDRAZISCION_ controller -text=Devoid (This card has no color.) -- Flying -- When Eldrazi Skyspawner enters the battlefield, put a 1/1 colorless Eldrazi Scion creature token onto the battlefield. It has "Sacrifice this creature: Add {1} to your mana pool." +text=Devoid (This card has no color.) -- Flying -- When Eldrazi Skyspawner enters the battlefield, put a 1/1 colorless Eldrazi Scion creature token onto the battlefield. It has "Sacrifice this creature: Add {1}." mana={2}{U} abilities=devoid type=Creature @@ -34608,7 +34608,7 @@ type=Enchantment name=Elephant Graveyard auto={T}:Add{1} auto={T}:Regenerate target(elephant) -text={T}: Add {1} to your mana pool. -- {T}: Regenerate target Elephant. +text={T}: Add {1}. -- {T}: Regenerate target Elephant. type=Land [/card] [card] @@ -34681,7 +34681,7 @@ name=Elfhame Palace auto=tap(noevent) auto={T}:Add{G} auto={T}:Add{W} -text=Elfhame Palace enters the battlefield tapped. -- {T}: Add {G} or {W} to your mana pool. +text=Elfhame Palace enters the battlefield tapped. -- {T}: Add {G} or {W}. type=Land [/card] [card] @@ -34918,7 +34918,7 @@ toughness=2 [card] name=Elves of Deep Shadow auto={T}:Add{B} and!( damage:1 controller )! -text={T}: Add {B} to your mana pool. Elves of Deep Shadow deals 1 damage to you. +text={T}: Add {B}. Elves of Deep Shadow deals 1 damage to you. mana={G} type=Creature subtype=Elf Druid @@ -34930,7 +34930,7 @@ name=Elvish Aberration auto={T}:add{G}{G}{G} aicode=activate target(forest|mylibrary) moveto(ownerHand) autohand={2}{cycle}:name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>forest|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(ownerHand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend -text={T}: Add {G}{G}{G} to your mana pool. -- Forestcycling {2} ({2}, Discard this card: Search your library for a Forest card, reveal it, and put it into your hand. Then shuffle your library.) +text={T}: Add {G}{G}{G}. -- Forestcycling {2} ({2}, Discard this card: Search your library for a Forest card, reveal it, and put it into your hand. Then shuffle your library.) mana={5}{G} type=Creature subtype=Elf Mutant @@ -34941,7 +34941,7 @@ toughness=5 name=Elvish Archdruid auto=lord(other elf|myBattlefield) 1/1 auto={T}:foreach(elf|mybattlefield) add{G} -text=Other Elf creatures you control get +1/+1. -- {T}: Add {G} to your mana pool for each Elf you control. +text=Other Elf creatures you control get +1/+1. -- {T}: Add {G} for each Elf you control. mana={1}{G}{G} type=Creature subtype=Elf Druid @@ -35058,7 +35058,7 @@ auto={T}:Add{W} auto={T}:Add{U} auto={T}:Add{B} auto={T}:Add{R} -text=When Elvish Harbinger enters the battlefield, you may search your library for an Elf card, reveal it, then shuffle your library and put that card on top of it. -- {T}: Add one mana of any color to your mana pool. +text=When Elvish Harbinger enters the battlefield, you may search your library for an Elf card, reveal it, then shuffle your library and put that card on top of it. -- {T}: Add one mana of any color. mana={2}{G} type=Creature subtype=Elf Druid @@ -35129,7 +35129,7 @@ toughness=1 [card] name=Elvish Mystic auto={T}:Add{G} -text={T}: Add {G} to your mana pool. +text={T}: Add {G}. mana={G} type=Creature subtype=Elf Druid @@ -35225,7 +35225,7 @@ toughness=4 [card] name=Elvish Spirit Guide autohand={e(this|myhand)}:add{G} all(controller) -text=Exile Elvish Spirit Guide from your hand: Add {G} to your mana pool. +text=Exile Elvish Spirit Guide from your hand: Add {G}. mana={2}{G} type=Creature subtype=Elf Spirit @@ -35570,7 +35570,7 @@ name=Emeria, the Sky Ruin auto=tap(noevent) auto={T}:add{W} auto=@each my upkeep restriction{type(plains|myBattlefield)~morethan~6}:may moveto(mybattlefield) target(creature|mygraveyard) -text=Emeria, the Sky Ruin enters the battlefield tapped. -- At the beginning of your upkeep, if you control seven or more Plains, you may return target creature card from your graveyard to the battlefield. -- {T}: Add {W} to your mana pool. +text=Emeria, the Sky Ruin enters the battlefield tapped. -- At the beginning of your upkeep, if you control seven or more Plains, you may return target creature card from your graveyard to the battlefield. -- {T}: Add {W}. type=Land [/card] [card] @@ -35751,7 +35751,7 @@ toughness=2 [card] name=Emrakul's Hatcher auto=_ELDRAZISPAWN_*3 -text=When Emrakul's Hatcher enters the battlefield, put three 0/1 colorless Eldrazi Spawn creatures onto the battlefield. They have "Sacrifice this creature: Add {1} to your mana pool." +text=When Emrakul's Hatcher enters the battlefield, put three 0/1 colorless Eldrazi Spawn creatures onto the battlefield. They have "Sacrifice this creature: Add {1}." mana={4}{R} type=Creature subtype=Eldrazi Drone @@ -35859,7 +35859,7 @@ type=Sorcery name=Encroaching Wastes auto={T}:Add{1} auto={4}{T}{S}:destroy target(other land[-basic]) -text={T}: Add {1} to your mana pool. -- {4}{T}:Sacrifice Encroaching Wastes: Destroy target nonbasic land. +text={T}: Add {1}. -- {4}{T}:Sacrifice Encroaching Wastes: Destroy target nonbasic land. type=Land [/card] [card] @@ -36115,7 +36115,7 @@ type=Enchantment name=Energy Tap target=creature[-tapped]|myBattlefield auto=transforms((,newability[tap],newability[thisforeach(variable{manacost}>0) add{1}])) oneshot -text=Tap target untapped creature you control. If you do, add {X} to your mana pool, where X is that creature's mana value. +text=Tap target untapped creature you control. If you do, add {X}, where X is that creature's mana value. mana={U} type=Sorcery [/card] @@ -36954,7 +36954,7 @@ auto={T}:Add{C} auto={1}{T}{S}:name(search swamp) target(swamp[basic]|myLibrary) moveTo(myBattlefield) and!( tap(noevent) )! auto={1}{T}{S}:name(search plains) target(plains[basic]|myLibrary) moveTo(myBattlefield) and!( tap(noevent) )! auto={1}{T}{S}:name(search island) target(island[basic]|myLibrary) moveTo(myBattlefield) and!( tap(noevent) )! -text={T}: Add {1} to your mana pool. -- {1}, {T}, Sacrifice Esper Panorama: Search your library for a basic Plains, Island, or Swamp card and put it onto the battlefield tapped. Then shuffle your library. +text={T}: Add {1}. -- {1}, {T}, Sacrifice Esper Panorama: Search your library for a basic Plains, Island, or Swamp card and put it onto the battlefield tapped. Then shuffle your library. type=Land [/card] [card] @@ -37043,7 +37043,7 @@ target=player auto=life:-3 auto=life:3 controller auto=_ELDRAZISPAWN_*3 -text=Target player loses 3 life. You gain 3 life and put three 0/1 colorless Eldrazi Spawn creature tokens onto the battlefield. They have "Sacrifice this creature: Add {1} to your mana pool." +text=Target player loses 3 life. You gain 3 life and put three 0/1 colorless Eldrazi Spawn creature tokens onto the battlefield. They have "Sacrifice this creature: Add {1}." mana={5}{B} type=Sorcery [/card] @@ -37516,7 +37516,7 @@ name=Everflowing Chalice auto=if paid(kicker) then counter(0/0,kicked,charge) auto={T}:thisforeach(counter{0/0.1.charge}) add{1} kicker=multi{2} -text=Multikicker {2} (You may pay an additional {2} any number of times as you cast this spell.) -- Everflowing Chalice enters the battlefield with a charge counter on it for each time it was kicked. -- {T}: Add {1} to your mana pool for each charge counter on Everflowing Chalice. +text=Multikicker {2} (You may pay an additional {2} any number of times as you cast this spell.) -- Everflowing Chalice enters the battlefield with a charge counter on it for each time it was kicked. -- {T}: Add {1} for each charge counter on Everflowing Chalice. mana={0} type=Artifact [/card] @@ -37526,7 +37526,7 @@ auto=tap(noevent) auto=aslongas(swamp[-tapped]|mybattlefield) moveto(ownerHand) notatarget(swamp[-tapped]|mybattlefield) oneshot auto=moveto(mygraveyard) notatarget(this|mybattlefield) auto={T}:Add{1}{B} -text=Everglades enters the battlefield tapped. -- When Everglades enters the battlefield, sacrifice it unless you return an untapped Swamp you control to its owner's hand. -- {T}: Add {1}{B} to your mana pool. +text=Everglades enters the battlefield tapped. -- When Everglades enters the battlefield, sacrifice it unless you return an untapped Swamp you control to its owner's hand. -- {T}: Add {1}{B}. type=Land [/card] [card] @@ -38139,7 +38139,7 @@ toughness=3 name=Exuberant Firestoker auto=@each my endofturn restriction{type(creature[power>=5]|myBattlefield)~morethan~0}:may damage:2 target(player) auto={T}:Add{1} -text=At the beginning of your end step, if you control a creature with power 5 or greater, you may have Exuberant Firestoker deal 2 damage to target player. -- {T}: Add {1} to your mana pool. +text=At the beginning of your end step, if you control a creature with power 5 or greater, you may have Exuberant Firestoker deal 2 damage to target player. -- {T}: Add {1}. mana={2}{R} type=Creature subtype=Human Druid Shaman @@ -38194,7 +38194,7 @@ subtype=Arcane name=Eye of Ramos auto={T}:Add{U} auto={S}:Add{U} -text={T}: Add {U} to your mana pool. -- Sacrifice Eye of Ramos: Add {U} to your mana pool. +text={T}: Add {U}. -- Sacrifice Eye of Ramos: Add {U}. mana={3} type=Artifact [/card] @@ -38260,7 +38260,7 @@ subtype=Elf [card] name=Eyeless Watcher auto=choice _ELDRAZISCION_*2 controller -text=Devoid (This card has no color.) -- When Eyeless Watcher enters the battlefield, put two 1/1 colorless Eldrazi Scion creature tokens onto the battlefield. They have "Sacrifice this creature: Add {1} to your mana pool." +text=Devoid (This card has no color.) -- When Eyeless Watcher enters the battlefield, put two 1/1 colorless Eldrazi Scion creature tokens onto the battlefield. They have "Sacrifice this creature: Add {1}." mana={3}{G} abilities=devoid type=Creature @@ -38426,7 +38426,7 @@ name=Faerie Conclave auto=tap(noevent) auto={T}:Add{U} auto={1}{U}:transforms((Faerie Creature,setpower=2,settoughness=1,flying,blue)) ueot -text=Faerie Conclave enters the battlefield tapped. -- {T}: Add {U} to your mana pool. -- {1}{U}: Faerie Conclave becomes a 2/1 blue Faerie creature with flying until end of turn. It's still a land. (It can't be blocked except by creatures with flying or reach.) +text=Faerie Conclave enters the battlefield tapped. -- {T}: Add {U}. -- {1}{U}: Faerie Conclave becomes a 2/1 blue Faerie creature with flying until end of turn. It's still a land. (It can't be blocked except by creatures with flying or reach.) type=Land [/card] [card] @@ -39086,7 +39086,7 @@ subtype=Aura [card] name=Farrelite Priest auto={1}:add{w} limit^phaseaction[endofturn once] sacrifice^4 -text={1}: Add {W} to your mana pool. If this ability has been activated four or more times this turn, sacrifice Farrelite Priest at the beginning of the next end step. +text={1}: Add {W}. If this ability has been activated four or more times this turn, sacrifice Farrelite Priest at the beginning of the next end step. mana={1}{W}{W} type=Creature subtype=Human Cleric @@ -40002,7 +40002,7 @@ auto=tap(noevent) aicode=activate target(land[basic;zpos<=5]|mylibrary) moveto(mylibrary) and!(moveto(mylibrary))! auto=may name(look) reveal:5 optionone choice name(put on top) target(land[basic]|reveal) moveto(ownerlibrary) optiononeend optiontwo choice name(put on bottom) target(<5>*|reveal) bottomoflibrary optiontwoend revealend auto={T}:Add{G} -text=Fertile Thicket enters the battlefield tapped. -- When Fertile Thicket enters the battlefield, you may look at the top five cards of your library. If you do, reveal up to one basic land card from among them, then put that card on top of your library and the rest on the bottom in any order. -- {T}: Add {G} to your mana pool. +text=Fertile Thicket enters the battlefield tapped. -- When Fertile Thicket enters the battlefield, you may look at the top five cards of your library. If you do, reveal up to one basic land card from among them, then put that card on top of your library and the rest on the bottom in any order. -- {T}: Add {G}. type=Land [/card] [card] @@ -40147,7 +40147,7 @@ auto={T}:Add{1} auto={WB}{T}:Add{W}{W} auto={WB}{T}:Add{W}{B} auto={WB}{T}:Add{B}{B} -text={T}: Add {1} to your mana pool. -- {(w/b)}, {T}: Add {W}{W}, {W}{B}, or {B}{B} to your mana pool. +text={T}: Add {1}. -- {(w/b)}, {T}: Add {W}{W}, {W}{B}, or {B}{B}. type=Land [/card] [card] @@ -40304,7 +40304,7 @@ other={H(land[basic]|mybattlefield)}{1} name(Pay /1/ and Return a Basic Land to auto=tap(noevent) auto={T}:Add{W} auto={T}:Add{U} -text=You may pay {1} and return a basic land you control to its owner's hand rather than pay Fieldmist Borderpost's mana cost. -- Fieldmist Borderpost enters the battlefield tapped. -- {T}: Add {W} or {U} to your mana pool. +text=You may pay {1} and return a basic land you control to its owner's hand rather than pay Fieldmist Borderpost's mana cost. -- Fieldmist Borderpost enters the battlefield tapped. -- {T}: Add {W} or {U}. mana={1}{W}{U} type=Artifact [/card] @@ -40641,7 +40641,7 @@ toughness=1 name=Fire Diamond auto=tap(noevent) auto={T}:Add{R} -text=Fire Diamond enters the battlefield tapped. -- {T}: Add {R} to your mana pool. +text=Fire Diamond enters the battlefield tapped. -- {T}: Add {R}. mana={2} type=Artifact [/card] @@ -40699,7 +40699,7 @@ toughness=1 name=Fire Sprites abilities=flying auto={G}{T}:Add{R} -text=Flying -- {G}, {T}: Add {R} to your mana pool. +text=Flying -- {G}, {T}: Add {R}. mana={1}{G} type=Creature subtype=Faerie @@ -40877,7 +40877,7 @@ auto={T}:Add{1} auto={RG}{T}:Add{R}{R} auto={RG}{T}:Add{R}{G} auto={RG}{T}:Add{G}{G} -text={T}: Add {1} to your mana pool. -- {(r/g)}, {T}: Add {R}{R}, {R}{G}, or {G}{G} to your mana pool. +text={T}: Add {1}. -- {(r/g)}, {T}: Add {R}{R}, {R}{G}, or {G}{G}. type=Land [/card] [card] @@ -41018,7 +41018,7 @@ other={H(land[basic]|mybattlefield)}{1} name(Pay /1/ and Return a Basic Land to auto=tap(noevent) auto={T}:Add{R} auto={T}:Add{G} -text=You may pay {1} and return a basic land you control to its owner's hand rather than pay Firewild Borderpost's mana cost. -- Firewild Borderpost enters the battlefield tapped. -- {T}: Add {R} or {G} to your mana pool. +text=You may pay {1} and return a basic land you control to its owner's hand rather than pay Firewild Borderpost's mana cost. -- Firewild Borderpost enters the battlefield tapped. -- {T}: Add {R} or {G}. mana={1}{R}{G} type=Artifact [/card] @@ -41112,7 +41112,7 @@ type=Enchantment name=Flagstones of Trokair auto={T}:Add{W} auto=_DIES_name(search card) ability$!moveTo(myBattlefield) and!(tap(noevent))! target(plains|myLibrary)!$ controller -text={T}: Add {W} to your mana pool. -- When Flagstones of Trokair is put into a graveyard from the battlefield, you may search your library for a Plains card and put it onto the battlefield tapped. If you do, shuffle your library. +text={T}: Add {W}. -- When Flagstones of Trokair is put into a graveyard from the battlefield, you may search your library for a Plains card and put it onto the battlefield tapped. If you do, shuffle your library. type=Legendary Land [/card] [card] @@ -41338,7 +41338,7 @@ name=Flamekin Village auto=if type(*[elemental]|myhand)~equalto~0 then tap(noevent) auto={T}:Add{r} auto={r}{t}:target(creature) haste ueot -text=As Flamekin Village enters the battlefield, you may reveal an Elemental card from your hand. If you don't, Flamekin Village enters the battlefield tapped. -- {T}: Add {R} to your mana pool. -- {R}, {T}: Target creature gains haste until end of turn. +text=As Flamekin Village enters the battlefield, you may reveal an Elemental card from your hand. If you don't, Flamekin Village enters the battlefield tapped. -- {T}: Add {R}. -- {R}, {T}: Target creature gains haste until end of turn. type=Land [/card] [card] @@ -42058,7 +42058,7 @@ auto={T}:Add{1} auto={GU}{T}:Add{G}{G} auto={GU}{T}:Add{G}{U} auto={GU}{T}:Add{U}{U} -text={T}: Add {1} to your mana pool. -- {(g/u)}, {T}: Add {G}{G}, {G}{U}, or {U}{U} to your mana pool. +text={T}: Add {1}. -- {(g/u)}, {T}: Add {G}{G}, {G}{U}, or {U}{U}. type=Land [/card] [card] @@ -42695,7 +42695,7 @@ auto={T}:Add{B} auto={T}:Add{R} auto={T}:Add{G} auto=@tappedformana(this):token(Spirit,Creature Spirit,1/1) opponent -text={T}: Add one mana of any color to your mana pool. -- Whenever you tap Forbidden Orchard for mana, put a 1/1 colorless Spirit creature token onto the battlefield under target opponent's control. +text={T}: Add one mana of any color. -- Whenever you tap Forbidden Orchard for mana, put a 1/1 colorless Spirit creature token onto the battlefield under target opponent's control. type=Land [/card] [card] @@ -42703,7 +42703,7 @@ name=Forbidding Watchtower auto=tap(noevent) auto={T}:Add{W} auto={1}{W}:transforms((Soldier Creature,setpower=1,settoughness=5,white)) ueot -text=Forbidding Watchtower enters the battlefield tapped. -- {T}: Add {W} to your mana pool. -- {1}{W}: Forbidding Watchtower becomes a 1/5 white Soldier creature until end of turn. It's still a land. +text=Forbidding Watchtower enters the battlefield tapped. -- {T}: Add {W}. -- {1}{W}: Forbidding Watchtower becomes a 1/5 white Soldier creature until end of turn. It's still a land. type=Land [/card] [card] @@ -42828,7 +42828,7 @@ name=Foreboding Ruins auto=if type(*[mountain;swamp]|myhand)~equalto~0 then tap(noevent) auto={T}:add{B} auto={T}:add{R} -text=As Foreboding Ruins enters the battlefield, you may reveal a Swamp or Mountain card from your hand. If you don't, Foreboding Ruins enters the battlefield tapped. -- {T}: Add {B} or {R} to your mana pool. +text=As Foreboding Ruins enters the battlefield, you may reveal a Swamp or Mountain card from your hand. If you don't, Foreboding Ruins enters the battlefield tapped. -- {T}: Add {B} or {R}. type=Land [/card] [card] @@ -42946,7 +42946,7 @@ abilities=cycling auto=tap(noevent) auto={T}:Add{R} autohand=__CYCLING__({R}) -text=Forgotten Cave enters the battlefield tapped. -- {T}: Add {R} to your mana pool. -- Cycling {R} ({R}, Discard this card: Draw a card.) +text=Forgotten Cave enters the battlefield tapped. -- {T}: Add {R}. -- Cycling {R} ({R}, Discard this card: Draw a card.) type=Land [/card] [card] @@ -43035,7 +43035,7 @@ auto={T}:add{W} auto={T}:add{R} auto={T}:add{B} auto={T}:add{U} -text=Forsaken City doesn't untap during your untap step. -- At the beginning of your upkeep, you may exile a card from your hand. If you do, untap Forsaken City. -- {T}: Add one mana of any color to your mana pool. +text=Forsaken City doesn't untap during your untap step. -- At the beginning of your upkeep, you may exile a card from your hand. If you do, untap Forsaken City. -- {T}: Add one mana of any color. type=Land [/card] [card] @@ -43053,7 +43053,7 @@ name=Forsaken Sanctuary auto=tap(noevent) auto={T}:add{W} auto={T}:add{B} -text=Forsaken Sanctuary enters the battlefield tapped. -- {T}: Add {W} or {B} to your mana pool. +text=Forsaken Sanctuary enters the battlefield tapped. -- {T}: Add {W} or {B}. type=Land [/card] [card] @@ -43083,7 +43083,7 @@ name=Fortified Village auto=if type(*[plains;forest]|myhand)~equalto~0 then tap(noevent) auto={T}:add{G} auto={T}:add{W} -text=As Fortified Village enters the battlefield, you may reveal a Forest or Plains card from your hand. If you don't, Fortified Village enters the battlefield tapped. -- {T}: Add {G} or {W} to your mana pool. +text=As Fortified Village enters the battlefield, you may reveal a Forest or Plains card from your hand. If you don't, Fortified Village enters the battlefield tapped. -- {T}: Add {G} or {W}. type=Land [/card] [card] @@ -43176,7 +43176,7 @@ name=Foul Orchard auto=tap(noevent) auto={T}:add{B} auto={T}:add{G} -text=Foul Orchard enters the battlefield tapped. -- {T}: Add {B} or {G} to your mana pool. +text=Foul Orchard enters the battlefield tapped. -- {T}: Add {B} or {G}. type=Land [/card] [card] @@ -43265,7 +43265,7 @@ toughness=2 name=Foundry of the Consuls auto={T}:add{1} auto={5}{T}{S}:_THOPTERTOKEN_*2 controller -text={T}: Add {1} to your mana pool. -- {5}, {T}, Sacrifice Foundry of the Consuls: Put two 1/1 colorless Thopter artifact creature tokens with flying onto the battlefield. +text={T}: Add {1}. -- {5}, {T}, Sacrifice Foundry of the Consuls: Put two 1/1 colorless Thopter artifact creature tokens with flying onto the battlefield. type=Land [/card] [card] @@ -43303,7 +43303,7 @@ auto={T}{C(0/0,-7,Storage)}:name(Remove 7 Counters) add{W}{W}{W}{W}{W}{W}{w} auto={T}{C(0/0,-8,Storage)}:name(Remove 8 Counters) add{W}{W}{W}{W}{W}{W}{w}{w} auto={T}{C(0/0,-9,Storage)}:name(Remove 9 Counters) add{W}{W}{W}{W}{W}{W}{w}{w}{w} auto={T}{C(0/0,-10,Storage)}:name(Remove 10 Counters) add{W}{W}{W}{W}{W}{w}{w}{w}{w}{w} -text=Fountain of Cho enters the battlefield tapped. -- {T}: Put a storage counter on Fountain of Cho. -- {T}, Remove any number of storage counters from Fountain of Cho: Add {W} to your mana pool for each storage counter removed this way. +text=Fountain of Cho enters the battlefield tapped. -- {T}: Put a storage counter on Fountain of Cho. -- {T}, Remove any number of storage counters from Fountain of Cho: Add {W} for each storage counter removed this way. type=Land [/card] [card] @@ -43669,7 +43669,7 @@ name=From Beyond auto=@each my upkeep:_ELDRAZISCION_ controller aicode=activate target(*[eldrazi]|mylibrary) moveto(ownerHand) auto={1}{G}{S}:name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>*[eldrazi]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(ownerHand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend -text=Devoid (This card has no color.) -- At the beginning of your upkeep, put a 1/1 colorless Eldrazi Scion creature token onto the battlefield. It has "Sacrifice this creature: Add {1} to your mana pool." -- {1}{G}, Sacrifice From Beyond: Search your library for an Eldrazi card, reveal it, put it into your hand, then shuffle your library. +text=Devoid (This card has no color.) -- At the beginning of your upkeep, put a 1/1 colorless Eldrazi Scion creature token onto the battlefield. It has "Sacrifice this creature: Add {1}." -- {1}{G}, Sacrifice From Beyond: Search your library for an Eldrazi card, reveal it, put it into your hand, then shuffle your library. mana={3}{G} abilities=devoid type=Enchantment @@ -43692,7 +43692,7 @@ auto=tap(noevent) auto={T}:Add{G} auto={T}:Add{U} auto={T}:Add{R} -text=Frontier Bivouac enters the battlefield tapped. -- {T}: Add {G}, {U}, or {R} to your mana pool. +text=Frontier Bivouac enters the battlefield tapped. -- {T}: Add {G}, {U}, or {R}. type=Land [/card] [card] @@ -43783,7 +43783,7 @@ name=Frost Marsh auto=tap(noevent) auto={T}:Add{U} auto={T}:Add{B} -text=Frost Marsh enters the battlefield tapped. -- {T}: Add {U} or {B} to your mana pool. +text=Frost Marsh enters the battlefield tapped. -- {T}: Add {U} or {B}. type=Snow Land [/card] [card] @@ -44320,7 +44320,7 @@ toughness=2 [card] name=Fyndhorn Elder auto={T}:Add{G}{G} -text={T}: Add {G}{G} to your mana pool. +text={T}: Add {G}{G}. mana={2}{G} type=Creature subtype=Elf Druid @@ -44330,7 +44330,7 @@ toughness=1 [card] name=Fyndhorn Elves auto={T}:Add{G} -text={T}: Add {G} to your mana pool. +text={T}: Add {G}. mana={G} type=Creature subtype=Elf Druid @@ -44384,7 +44384,7 @@ type=Sorcery [card] name=Gaea's Cradle auto={T}:name(add green mana for each creature) foreach(creature|myBattlefield) add{G} -text={T}: Add {G} to your mana pool for each creature you control. +text={T}: Add {G} for each creature you control. type=Legendary Land [/card] [card] @@ -44594,7 +44594,7 @@ name=Game Trail auto=if type(*[mountain;forest]|myhand)~equalto~0 then tap(noevent) auto={T}:add{R} auto={T}:add{G} -text=As Game Trail enters the battlefield, you may reveal a Mountain or Forest card from your hand. If you don't, Game Trail enters the battlefield tapped. -- {T}: Add {R} or {G} to your mana pool. +text=As Game Trail enters the battlefield, you may reveal a Mountain or Forest card from your hand. If you don't, Game Trail enters the battlefield tapped. -- {T}: Add {R} or {G}. type=Land [/card] [card] @@ -44663,7 +44663,7 @@ toughness=7 name=Gargoyle Castle auto={T}:Add{1} auto={5}{T}{S}:token(Gargoyle,Creature Gargoyle Artifact,3/4,flying artifact) -text={T}: Add {1} to your mana pool. -- {5}, {T}, Sacrifice Gargoyle Castle: Put a 3/4 colorless Gargoyle artifact creature token with flying onto the battlefield. +text={T}: Add {1}. -- {5}, {T}, Sacrifice Gargoyle Castle: Put a 3/4 colorless Gargoyle artifact creature token with flying onto the battlefield. type=Land [/card] [card] @@ -44943,7 +44943,7 @@ toughness=4 name=Gavony Township auto={T}:Add{1} auto={2}{G}{W}{T}:all(creature|mybattlefield) counter(1/1) -text={T}: Add {1} to your mana pool. -- {2}{G}{W}, {T}: Put a +1/+1 counter on each creature you control. +text={T}: Add {1}. -- {2}{G}{W}, {T}: Put a +1/+1 counter on each creature you control. type=Land [/card] [card] @@ -45021,7 +45021,7 @@ toughness=2 name=Geier Reach Sanitarium auto={T}:Add{C} auto={2}{T}:name(draw & discard) draw:1 all(player) && transforms((,newability[ability$!notatarget(*|myhand) reject!$ controller],newability[ability$!notatarget(*|myhand) reject!$ opponent])) all(this) -text={T}: Add {C} to your mana pool. -- {2}, {T}: Each player draws a card, then discards a card. +text={T}: Add {C}. -- {2}, {T}: Each player draws a card, then discards a card. type=Legendary Land [/card] [card] @@ -45170,7 +45170,7 @@ subtype=Aura [card] name=Gemhide Sliver auto=lord(sliver) transforms((,newability[{t}:add{g}],newability[{t}:add{r}],newability[{t}:add{u}],newability[{t}:add{b}],newability[{t}:add{w}])) -text=All Slivers have "{T}: Add one mana of any color to your mana pool." +text=All Slivers have "{T}: Add one mana of any color." mana={1}{G} type=Creature subtype=Sliver @@ -45250,7 +45250,7 @@ auto={C(0/0,-1,Charge)}:add{U} auto={C(0/0,-1,Charge)}:add{B} auto={C(0/0,-1,Charge)}:add{R} auto={C(0/0,-1,Charge)}:add{G} -text={2}: Put a charge counter on Gemstone Array. -- Remove a charge counter from Gemstone Array: Add one mana of any color to your mana pool. +text={2}: Put a charge counter on Gemstone Array. -- Remove a charge counter from Gemstone Array: Add one mana of any color. mana={4} type=Artifact [/card] @@ -45262,7 +45262,7 @@ auto={T}{C(0/0,-1,Mining)}:Add{R} and!( this(counter{0/0.1.Mining}<1) sacrifice auto={T}{C(0/0,-1,Mining)}:Add{U} and!( this(counter{0/0.1.Mining}<1) sacrifice oneshot )! auto={T}{C(0/0,-1,Mining)}:Add{B} and!( this(counter{0/0.1.Mining}<1) sacrifice oneshot )! auto={T}{C(0/0,-1,Mining)}:Add{W} and!( this(counter{0/0.1.Mining}<1) sacrifice oneshot )! -text=Gemstone Mine enters the battlefield with three mining counters on it. -- {T}, Remove a mining counter from Gemstone Mine: Add one mana of any color to your mana pool. If there are no mining counters on Gemstone Mine, sacrifice it. +text=Gemstone Mine enters the battlefield with three mining counters on it. -- {T}, Remove a mining counter from Gemstone Mine: Add one mana of any color. If there are no mining counters on Gemstone Mine, sacrifice it. type=Land [/card] [card] @@ -45390,7 +45390,7 @@ name=Geothermal Crevice auto=tap(noevent) auto={T}:Add{R} auto={T}{s}:Add{B}{G} -text=Geothermal Crevice enters the battlefield tapped. -- {T}: Add {R} to your mana pool. -- {T}, Sacrifice Geothermal Crevice: Add {B}{G} to your mana pool. +text=Geothermal Crevice enters the battlefield tapped. -- {T}: Add {R}. -- {T}, Sacrifice Geothermal Crevice: Add {B}{G}. type=Land [/card] [card] @@ -45665,7 +45665,7 @@ name=Ghitu Encampment auto=tap(noevent) auto={T}:Add{R} auto={1}{R}:transforms((Warrior Creature,setpower=2,settoughness=1,first strike,red)) ueot -text=Ghitu Encampment enters the battlefield tapped. -- {T}: Add {R} to your mana pool. -- {1}{R}: Ghitu Encampment becomes a 2/1 red Warrior creature with first strike until end of turn. It's still a land. (It deals combat damage before creatures without first strike.) +text=Ghitu Encampment enters the battlefield tapped. -- {T}: Add {R}. -- {1}{R}: Ghitu Encampment becomes a 2/1 red Warrior creature with first strike until end of turn. It's still a land. (It deals combat damage before creatures without first strike.) type=Land [/card] [card] @@ -45714,7 +45714,7 @@ auto={3}{G}:2/2 limit:1 text=First strike -- {3}{G}: Ghor-Clan Bloodscale gets +2/+2 until end of turn. Activate this ability only once each turn. mana={3}{R} type=Creature -subtype=Viashino Warrior +subtype=Lizard Warrior power=2 toughness=1 [/card] @@ -45765,7 +45765,7 @@ toughness=1 name=Ghost Quarter auto={T}:Add{1} auto={T}{S}:name(destroy target land) target(other land) transforms((,newability[destroy],newability[ability$!name(search for basic land) target(land[basic]|mylibrary) moveTo(mybattlefield)!$ controller])) ueot -text={T}: Add {1} to your mana pool. -- {T}, Sacrifice Ghost Quarter: Destroy target land. Its controller may search his or her library for a basic land card, put it onto the battlefield, then shuffle his or her library. +text={T}: Add {1}. -- {T}, Sacrifice Ghost Quarter: Destroy target land. Its controller may search his or her library for a basic land card, put it onto the battlefield, then shuffle his or her library. type=Land [/card] [card] @@ -45793,7 +45793,7 @@ toughness=5 name=Ghost Town auto={T}:Add{1} auto={0}:moveto(ownerHand) opponentturnonly -text={T}: Add {1} to your mana pool. -- {0}: Return Ghost Town to its owner's hand. Activate this ability only if it's not your turn. +text={T}: Add {1}. -- {0}: Return Ghost Town to its owner's hand. Activate this ability only if it's not your turn. type=Land [/card] [card] @@ -46522,7 +46522,7 @@ auto={T}:Add{U}{U}{U} auto={T}:Add{B}{B}{B} auto={T}:Add{R}{R}{R} auto={T}:Add{G}{G}{G} -text={T}: Add three mana of any one color to your mana pool. +text={T}: Add three mana of any one color. mana={5} type=Artifact [/card] @@ -46531,7 +46531,7 @@ name=Gild target=creature auto=moveto(exile) auto=token(Gold) controller -text=Exile target creature. Put a colorless artifact token named Gold onto the battlefield. It has "Sacrifice this artifact: Add one mana of any color to your mana pool." +text=Exile target creature. Put a colorless artifact token named Gold onto the battlefield. It has "Sacrifice this artifact: Add one mana of any color." mana={3}{B} type=Sorcery [/card] @@ -46551,7 +46551,7 @@ name=Gilt-Leaf Palace auto=if type(*[elf]|myhand)~equalto~0 then tap(noevent) auto={T}:Add{B} auto={T}:Add{G} -text=As Gilt-Leaf Palace enters the battlefield, you may reveal an Elf card from your hand. If you don't, Gilt-Leaf Palace enters the battlefield tapped. -- {T}: Add {B} or {G} to your mana pool. +text=As Gilt-Leaf Palace enters the battlefield, you may reveal an Elf card from your hand. If you don't, Gilt-Leaf Palace enters the battlefield tapped. -- {T}: Add {B} or {G}. type=Land [/card] [card] @@ -46654,7 +46654,7 @@ auto=tap(noevent) auto=aslongas(plains,island|myBattlefield) untap auto={T}:Add{W} auto={T}:Add{U} -text=Glacial Fortress enters the battlefield tapped unless you control a Plains or an Island. -- {T}: Add {W} or {U} to your mana pool. +text=Glacial Fortress enters the battlefield tapped unless you control a Plains or an Island. -- {T}: Add {W} or {U}. type=Land [/card] [card] @@ -46941,7 +46941,7 @@ toughness=3 name=Glimmerpost auto=life:type:locus:battlefield controller auto={T}:Add{1} -text=When Glimmerpost enters the battlefield, you gain 1 life for each Locus on the battlefield. -- {T}: Add {1} to your mana pool. +text=When Glimmerpost enters the battlefield, you gain 1 life for each Locus on the battlefield. -- {T}: Add {1}. type=Land subtype=Locus [/card] @@ -46954,7 +46954,7 @@ auto={T}:add{B} auto={T}:add{R} auto={T}:add{G} auto=@each endofturn restriction{type(artifact|myBattlefield)~lessthan~1}:sacrifice -text=At the beginning of the end step, if you control no artifacts, sacrifice Glimmervoid. -- {T}: Add one mana of any color to your mana pool. +text=At the beginning of the end step, if you control no artifacts, sacrifice Glimmervoid. -- {T}: Add one mana of any color. type=Land [/card] [card] @@ -47241,7 +47241,7 @@ auto=@movedTo(*[multicolor]|mystack):3/3 ueot text=Whenever you cast a multicolored spell, Gloryscale Viashino gets +3/+3 until end of turn. mana={1}{R}{G}{W} type=Creature -subtype=Viashino Soldier +subtype=Lizard Soldier power=3 toughness=3 [/card] @@ -47570,7 +47570,7 @@ toughness=1 name=Goblin Burrows auto={T}:Add{1} auto={1}{R}{T}:2/0 target(goblin) -text={T}: Add {1} to your mana pool. -- {1}{R}, {T}: Target Goblin creature gets +2/+0 until end of turn. +text={T}: Add {1}. -- {1}{R}, {T}: Target Goblin creature gets +2/+0 until end of turn. type=Land [/card] [card] @@ -47654,7 +47654,7 @@ toughness=2 [card] name=Goblin Clearcutter auto={T}{S(forest|myBattlefield)}:name(add mana) ability$! choice add{G} _ choice add{R} !$ controller && ability$! choice add{G} _ choice add{R} !$ controller && ability$! choice add{G} _ choice add{R} !$ controller -text={T}, Sacrifice a Forest: Add three mana in any combination of {R} and/or {G} to your mana pool. +text={T}, Sacrifice a Forest: Add three mana in any combination of {R} and/or {G}. mana={3}{R} type=Creature subtype=Goblin @@ -48626,7 +48626,7 @@ toughness=5 [card] name=Godless Shrine auto=ability$!name(Choose one) choice name(Pay 2 life) life:-2 _ choice name(Tap) tap(noevent) all(mysource)!$ controller -text=({T}: Add {W} or {B} to your mana pool.) -- As Godless Shrine enters the battlefield, you may pay 2 life. If you don't, Godless Shrine enters the battlefield tapped. +text=({T}: Add {W} or {B}.) -- As Godless Shrine enters the battlefield, you may pay 2 life. If you don't, Godless Shrine enters the battlefield tapped. type=Land subtype=Plains Swamp [/card] @@ -48648,7 +48648,7 @@ toughness=3 name=Gods' Eye, Gate to the Reikai auto={T}:Add{1} auto=_DIES_token(Spirit,Creature Spirit,1/1) -text={T}: Add {1} to your mana pool. -- When Gods' Eye, Gate to the Reikai is put into a graveyard from the battlefield, put a 1/1 colorless Spirit creature token onto the battlefield. +text={T}: Add {1}. -- When Gods' Eye, Gate to the Reikai is put into a graveyard from the battlefield, put a 1/1 colorless Spirit creature token onto the battlefield. type=Legendary Land [/card] [card] @@ -48709,7 +48709,7 @@ toughness=5 [card] name=Gold Myr auto={T}:Add{W} -text={T}: Add {W} to your mana pool. +text={T}: Add {W}. mana={2} type=Artifact Creature subtype=Myr @@ -48727,7 +48727,7 @@ toughness=3 [card] name=Golden Hind auto={T}:Add{G} -text={T}: Add {G} to your mana pool. +text={T}: Add {G}. mana={1}{G} type=Creature subtype=Elk @@ -48769,7 +48769,7 @@ auto={S}:add{W} auto={S}:add{U} auto={S}:add{B} auto={S}:add{R} -text=Sacrifice this artifact: Add one mana of any color to your mana pool +text=Sacrifice this artifact: Add one mana of any color type=Artifact [/card] [card] @@ -48895,7 +48895,7 @@ name=Golgari Cluestone auto={T}:Add{B} auto={T}:Add{G} auto={B}{G}{T}{S}:draw:1 controller -text={T}: Add {B} or {G} to your mana pool. -- {B}{G}, {T}, Sacrifice Golgari Cluestone: Draw a card. +text={T}: Add {B} or {G}. -- {B}{G}, {T}, Sacrifice Golgari Cluestone: Draw a card. mana={3} type=Artifact [/card] @@ -48934,7 +48934,7 @@ name=Golgari Guildgate auto=tap(noevent) auto={T}:Add{B} auto={T}:Add{G} -text=Golgari Guildgate enters the battlefield tapped. -- {T}: Add {B} or {G} to your mana pool. +text=Golgari Guildgate enters the battlefield tapped. -- {T}: Add {B} or {G}. type=Land subtype=Gate [/card] @@ -48954,7 +48954,7 @@ name=Golgari Keyrune auto={T}:add{B} auto={T}:add{G} auto={B}{G}:transforms((Insect Artifact Creature,setpower=2,settoughness=2,black,green,deathtouch)) ueot -text={T}: Add {B} or {G} to your mana pool. -- {B}{G}: Golgari Keyrune becomes a 2/2 black and green Insect artifact creature with deathtouch until end of turn. +text={T}: Add {B} or {G}. -- {B}{G}: Golgari Keyrune becomes a 2/2 black and green Insect artifact creature with deathtouch until end of turn. mana={3} type=Artifact [/card] @@ -48971,7 +48971,7 @@ name=Golgari Rot Farm auto=tap(noevent) auto=moveto(ownerhand) notatarget(land|myBattlefield) auto={T}:Add{B}{G} -text=Golgari Rot Farm enters the battlefield tapped. -- When Golgari Rot Farm enters the battlefield, return a land you control to its owner's hand. -- {T}: Add {B}{G} to your mana pool. +text=Golgari Rot Farm enters the battlefield tapped. -- When Golgari Rot Farm enters the battlefield, return a land you control to its owner's hand. -- {T}: Add {B}{G}. type=Land [/card] [card] @@ -48987,7 +48987,7 @@ toughness=4 [card] name=Golgari Signet auto={1}{T}:Add{B}{G} -text={1}, {T}: Add {B}{G} to your mana pool. +text={1}, {T}: Add {B}{G}. mana={2} type=Artifact [/card] @@ -49352,7 +49352,7 @@ auto={T}:Add{G} and!( damage:1 controller )! auto={T}:Add{R} and!( damage:1 controller )! auto={T}:Add{U} and!( damage:1 controller )! auto={T}:Add{W} and!( damage:1 controller )! -text=Grand Coliseum enters the battlefield tapped. -- {T}: Add {1} to your mana pool. -- {T}: Add one mana of any color to your mana pool. Grand Coliseum deals 1 damage to you. +text=Grand Coliseum enters the battlefield tapped. -- {T}: Add {1}. -- {T}: Add one mana of any color. Grand Coliseum deals 1 damage to you. type=Land [/card] [card] @@ -49513,7 +49513,7 @@ target=opponent auto=ability$!moveto(exile) notatarget(*|mygraveyard)!$ targetedplayer auto=_ELDRAZISCION_ controller auto=draw:1 controller -text=Devoid (This card has no color.) -- Target opponent exiles a card from his or her graveyard. You put a 1/1 colorless Eldrazi Scion creature token onto the battlefield. It has "Sacrifice this creature: Add {1} to your mana pool." -- Draw a card. +text=Devoid (This card has no color.) -- Target opponent exiles a card from his or her graveyard. You put a 1/1 colorless Eldrazi Scion creature token onto the battlefield. It has "Sacrifice this creature: Add {1}." -- Draw a card. mana={2}{B} abilities=devoid type=Instant @@ -49729,7 +49729,7 @@ auto={T}:Add{1} auto={RB}{T}:Add{B}{B} auto={RB}{T}:Add{B}{R} auto={RB}{T}:Add{R}{R} -text={T}: Add {1} to your mana pool. -- {(b/r)}, {T}: Add {B}{B}, {B}{R}, or {R}{R} to your mana pool. +text={T}: Add {1}. -- {(b/r)}, {T}: Add {B}{B}, {B}{R}, or {R}{R}. type=Land [/card] [card] @@ -49869,7 +49869,7 @@ auto=tap(noevent) auto=life:1 auto={T}:Add{G} auto={T}:Add{W} -text=Graypelt Refuge enters the battlefield tapped. -- When Graypelt Refuge enters the battlefield, you gain 1 life. -- {T}: Add {G} or {W} to your mana pool. +text=Graypelt Refuge enters the battlefield tapped. -- When Graypelt Refuge enters the battlefield, you gain 1 life. -- {T}: Add {G} or {W}. type=Land [/card] [card] @@ -49914,7 +49914,7 @@ type=Instant [card] name=Great Furnace auto={T}:Add{R} -text=(Great Furnace isn't a spell.) -- {T}: Add {R} to your mana pool. +text=(Great Furnace isn't a spell.) -- {T}: Add {R}. type=Artifact Land [/card] [card] @@ -50119,7 +50119,7 @@ auto={T}{C(0/0,-7,Storage)}:name(Remove 7 Counters) add{G}{G}{G}{G}{G}{G}{G}{G} auto={T}{C(0/0,-8,Storage)}:name(Remove 8 Counters) add{G}{G}{G}{G}{G}{G}{G}{G}{G} auto={T}{C(0/0,-9,Storage)}:name(Remove 9 Counters) add{G}{G}{G}{G}{G}{G}{G}{G}{G}{G} auto={T}{C(0/0,-10,Storage)}:name(Remove 10 Counters) add{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G} -text={2}, {T}: Put a charge counter on Green Mana Battery. -- {T}, Remove any number of charge counters from Green Mana Battery: Add {G} to your mana pool, then add an additional {G} to your mana pool for each charge counter removed this way. +text={2}, {T}: Put a charge counter on Green Mana Battery. -- {T}, Remove any number of charge counters from Green Mana Battery: Add {G}, then add an additional {G} for each charge counter removed this way. mana={4} type=Artifact [/card] @@ -50215,7 +50215,7 @@ toughness=4 [card] name=Greenweaver Druid auto={T}:Add{G}{G} -text={T}: Add {G}{G} to your mana pool. +text={T}: Add {G}{G}. mana={2}{G} type=Creature subtype=Elf Druid @@ -50285,7 +50285,7 @@ toughness=8 name=Griffin Canyon auto={T}:Add{1} auto={T}:1/1 target(griffin) && untap -text={T}: Add {1} to your mana pool. -- {T}: Untap target Griffin. If it's a creature, it gets +1/+1 until end of turn. +text={T}: Add {1}. -- {T}: Untap target Griffin. If it's a creature, it gets +1/+1 until end of turn. type=Land [/card] [card] @@ -50366,7 +50366,7 @@ type=Instant name=Grim Backwoods auto={T}:Add{1} auto={2}{B}{G}{T}{S(creature|myBattlefield)}:draw:1 -text={T}: Add 1 to your mana pool. -- {2}{B}{G},{T},Sacrifice a creature: Draw a card. +text={T}: Add 1. -- {2}{B}{G},{T},Sacrifice a creature: Draw a card. type=Land [/card] [card] @@ -50453,7 +50453,7 @@ name=Grim Monolith abilities=doesnotuntap auto={4}:untap auto={T}:add{3} -text=Grim Monolith doesn't untap during your untap step. -- {T}: Add {3} to your mana pool. -- {4}: Untap Grim Monolith. +text=Grim Monolith doesn't untap during your untap step. -- {T}: Add {3}. -- {4}: Untap Grim Monolith. mana={2} type=Artifact [/card] @@ -50566,7 +50566,7 @@ toughness=6 [card] name=Grinning Ignus auto={H}{R}:add{2}{R} asSorcery -text={R}, Return Grinning Ignus to its owner's hand: Add {2}{R} to your mana pool. Activate this ability only any time you could cast a sorcery. +text={R}, Return Grinning Ignus to its owner's hand: Add {2}{R}. Activate this ability only any time you could cast a sorcery. mana={2}{R} type=Creature subtype=Elemental @@ -50729,7 +50729,7 @@ auto={T}:Add{C} auto={1}{T}{S}:name(search swamp) target(swamp[basic]|myLibrary) moveTo(myBattlefield) and!( tap(noevent) )! auto={1}{T}{S}:name(search mountain) target(mountain[basic]|myLibrary) moveTo(myBattlefield) and!( tap(noevent) )! auto={1}{T}{S}:name(search island) target(island[basic]|myLibrary) moveTo(myBattlefield) and!( tap(noevent) )! -text={T}: Add {1} to your mana pool. -- {1}, {T}, Sacrifice Grixis Panorama: Search your library for a basic Island, Swamp, or Mountain card and put it onto the battlefield tapped. Then shuffle your library. +text={T}: Add {1}. -- {1}, {T}, Sacrifice Grixis Panorama: Search your library for a basic Island, Swamp, or Mountain card and put it onto the battlefield tapped. Then shuffle your library. type=Land [/card] [card] @@ -50963,14 +50963,14 @@ name=Grove of the Burnwillows auto={T}:Add{1} auto={T}:Add{R} and!( life:1 opponent )! auto={T}:Add{G} and!( life:1 opponent )! -text={T}: Add {1} to your mana pool. -- {T}: Add {R} or {G} to your mana pool. Each opponent gains 1 life. +text={T}: Add {1}. -- {T}: Add {R} or {G}. Each opponent gains 1 life. type=Land [/card] [card] name=Grove of the Guardian auto={T}:add{1} auto={3}{G}{W}{T(creature|myBattlefield)}{T(creature|myBattlefield)}{T}{S}:token(Elemental,Creature Elemental,8/8,green,white,vigilance) -text={T}: Add {1} to your mana pool. -- {3}{G}{W}, {T}, Tap two untapped creatures you control, Sacrifice Grove of the Guardian: Put an 8/8 green and white Elemental creature token with vigilance onto the battlefield. +text={T}: Add {1}. -- {3}{G}{W}, {T}, Tap two untapped creatures you control, Sacrifice Grove of the Guardian: Put an 8/8 green and white Elemental creature token with vigilance onto the battlefield. type=Land [/card] [card] @@ -51007,7 +51007,7 @@ name=Growth Spasm aicode=activate moveTo(myBattlefield) and!(tap(noevent))! target(land[basic]|myLibrary) auto=name(search card) reveal:plibrarycount optionone name(choose card) target(land[basic]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend auto=_ELDRAZISPAWN_ -text=Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library. -- Put a 0/1 colorless Eldrazi Spawn creature token onto the battlefield. It has "Sacrifice this creature: Add {1} to your mana pool." +text=Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library. -- Put a 0/1 colorless Eldrazi Spawn creature token onto the battlefield. It has "Sacrifice this creature: Add {1}." mana={2}{G} type=Sorcery [/card] @@ -51074,7 +51074,7 @@ name=Gruul Cluestone auto={T}:Add{R} auto={T}:Add{G} auto={R}{G}{T}{S}:draw:1 controller -text={T}: Add {R} or {G} to your mana pool. -- {R}{G}, {T}, Sacrifice Gruul Cluestone: Draw a card. +text={T}: Add {R} or {G}. -- {R}{G}, {T}, Sacrifice Gruul Cluestone: Draw a card. mana={3} type=Artifact [/card] @@ -51083,7 +51083,7 @@ name=Gruul Guildgate auto=tap(noevent) auto={T}:Add{R} auto={T}:Add{G} -text=Gruul Guildgate enters the battlefield tapped. -- {T}: Add {R} or {G} to your mana pool. +text=Gruul Guildgate enters the battlefield tapped. -- {T}: Add {R} or {G}. type=Land subtype=Gate [/card] @@ -51103,7 +51103,7 @@ name=Gruul Keyrune auto={T}:add{R} auto={T}:add{G} auto={R}{G}:transforms((Beast Artifact Creature,setpower=3,settoughness=2,red,green,trample)) ueot -text={T}: Add {R} or {G} to your mana pool. -- {R}{G}: Gruul Keyrune becomes a 3/2 red and green Beast artifact creature with trample until end of turn. +text={T}: Add {R} or {G}. -- {R}{G}: Gruul Keyrune becomes a 3/2 red and green Beast artifact creature with trample until end of turn. mana={3} type=Artifact [/card] @@ -51141,7 +51141,7 @@ toughness=2 [card] name=Gruul Signet auto={1}{T}:Add{R}{G} -text={1}, {T}: Add {R}{G} to your mana pool. +text={1}, {T}: Add {R}{G}. mana={2} type=Artifact [/card] @@ -51150,7 +51150,7 @@ name=Gruul Turf auto=tap(noevent) auto=moveTo(ownerhand) notatarget(land|mybattlefield) auto={T}:Add{R}{G} -text=Gruul Turf enters the battlefield tapped. -- When Gruul Turf enters the battlefield, return a land you control to its owner's hand. -- {T}: Add {R}{G} to your mana pool. +text=Gruul Turf enters the battlefield tapped. -- When Gruul Turf enters the battlefield, return a land you control to its owner's hand. -- {T}: Add {R}{G}. type=Land [/card] [card] @@ -51244,7 +51244,7 @@ name=Guardian Idol auto=tap(noevent) auto={T}:Add{1} auto={2}:transforms((Golem Artifact Creature,setpower=2,settoughness=2)) ueot -text=Guardian Idol enters the battlefield tapped. -- {T}: Add {1} to your mana pool. -- {2}: Guardian Idol becomes a 2/2 Golem artifact creature until end of turn. +text=Guardian Idol enters the battlefield tapped. -- {T}: Add {1}. -- {2}: Guardian Idol becomes a 2/2 Golem artifact creature until end of turn. mana={2} type=Artifact [/card] @@ -51790,7 +51790,7 @@ toughness=2 name=Gyre Sage auto=evolve auto={T}:thisforeach(counter{1/1.1}) Add{G} -text=Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) -- {T}: Add {G} to your mana pool for each +1/+1 counter on Gyre Sage. +text=Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) -- {T}: Add {G} for each +1/+1 counter on Gyre Sage. mana={1}{G} type=Creature subtype=Elf Druid @@ -51936,7 +51936,7 @@ auto=tap(noevent) aicode=name(look) activate name(look) transforms((,newability[foreach(*[zpos<=3]|mylibrary) moverandom(*[zpos<=3]) from(mylibrary) to(mylibrary)])) ueot auto=name(Look) reveal:3 optionone name(Look) target(*|reveal) doNothing optiononeend optiontwo target(<3>*|reveal) moveto(mylibrary) optiontwoend revealend auto={t}:add{u} -text=Halimar Depths enters the battlefield tapped. -- When Halimar Depths enters the battlefield, look at the top three cards of your library, then put them back in any order. -- {T}: Add {U} to your mana pool. +text=Halimar Depths enters the battlefield tapped. -- When Halimar Depths enters the battlefield, look at the top three cards of your library, then put them back in any order. -- {T}: Add {U}. type=Land [/card] [card] @@ -51981,7 +51981,7 @@ type=Sorcery [card] name=Hallowed Fountain auto=ability$!name(Choose one) choice name(Pay 2 life) life:-2 _ choice name(Tap) tap(noevent) all(mysource)!$ controller -text=({T}: Add {W} or {U} to your mana pool.) -- As Hallowed Fountain enters the battlefield, you may pay 2 life. If you don't, Hallowed Fountain enters the battlefield tapped. +text=({T}: Add {W} or {U}.) -- As Hallowed Fountain enters the battlefield, you may pay 2 life. If you don't, Hallowed Fountain enters the battlefield tapped. type=Land subtype=Plains Island [/card] @@ -52155,7 +52155,7 @@ toughness=3 name=Hammerheim auto={t}:add{r} auto={t}:name(lose all landwalk) target(creature) transforms((,newability[-forestwalk],newability[-islandwalk],newability[-mountainwalk],newability[-swampwalk],newability[-plainswalk],newability[-snowlandwalk],newability[-nonbasiclandwalk],newability[-legendarylandwalk],newability[-desertlandwalk],newability[-snowforestlandwalk],newability[-snowplainslandwalk],newability[-snowmountainlandwalk],newability[-snowislandlandwalk],newability[-snowswamplandwalk])) ueot -text={T}: Add {R} to your mana pool. -- -- {T}: Target creature loses all landwalk abilities until end of turn. +text={T}: Add {R}. -- -- {T}: Target creature loses all landwalk abilities until end of turn. type=Legendary Land [/card] [card] @@ -52284,7 +52284,7 @@ name=Hanweir Battlements auto={T}:Add{C} auto={R}{T}:haste target(creature) auto={r}{3}{r}{t}:target(Hanweir Garrison) meld(Hanweir the Writhing Township) -text={T}: Add {C} to your mana pool. -- {R}, {T}: Target creature gains haste until end of turn. -- {3}{R}{R}, {T}: If you both own and control Hanweir Battlements and a creature named Hanweir Garrison, exile them, then meld them into Hanweir, the Writhing Township. +text={T}: Add {C}. -- {R}, {T}: Target creature gains haste until end of turn. -- {3}{R}{R}, {T}: If you both own and control Hanweir Battlements and a creature named Hanweir Garrison, exile them, then meld them into Hanweir, the Writhing Township. type=Land [/card] [card] @@ -52363,7 +52363,7 @@ auto={T}:name(White) foreach(ally|myBattlefield) add{W} auto={T}:name(Green) foreach(ally|myBattlefield) add{G} auto={T}:name(Black) foreach(ally|myBattlefield) add{B} auto={T}:name(Blue) foreach(ally|myBattlefield) add{U} -text={T}: Add X mana of any one color to your mana pool, where X is the number of Allies you control. +text={T}: Add X mana of any one color, where X is the number of Allies you control. mana={1}{G} type=Creature subtype=Human Druid Ally @@ -52659,7 +52659,7 @@ auto=this(variable{plandu}>0) {t}:out{u} auto=this(variable{plandr}>0) {t}:out{r} auto=this(variable{plandb}>0) {t}:out{b} auto=this(variable{plandw}>0) {t}:out{w} -text={T}: Add to your mana pool one mana of any color that a land you control could produce. +text={T}: Add one mana of any color that a land you control could produce. mana={1}{G} type=Creature subtype=Human Druid @@ -52803,7 +52803,7 @@ toughness=2 name=Haunted Fengraf auto={T}:Add{1} auto={3}{T}{S}:moverandom(creature) from(mygraveyard) to(myhand) -text={T}: Add 1 to your mana pool. -- {3}, {T}, Sacrifice Haunted Fengraf: Return a creature card at random from your graveyard to your hand. +text={T}: Add 1. -- {3}, {T}, Sacrifice Haunted Fengraf: Return a creature card at random from your graveyard to your hand. type=Land [/card] [card] @@ -52901,7 +52901,7 @@ name=Havenwood Battleground auto=tap(noevent) auto={T}:Add{G} auto={T}{S}:Add{G}{G} -text=Havenwood Battleground enters the battlefield tapped. -- {T}: Add {G} to your mana pool. -- {T}, Sacrifice Havenwood Battleground: Add {G}{G} to your mana pool. +text=Havenwood Battleground enters the battlefield tapped. -- {T}: Add {G}. -- {T}, Sacrifice Havenwood Battleground: Add {G}{G}. type=Land [/card] [card] @@ -53197,7 +53197,7 @@ subtype=Aura name=Heart of Ramos auto={T}:Add{R} auto={S}:Add{R} -text={T}: Add {R} to your mana pool. -- Sacrifice Heart of Ramos: Add {R} to your mana pool. +text={T}: Add {R}. -- Sacrifice Heart of Ramos: Add {R}. mana={3} type=Artifact [/card] @@ -53206,7 +53206,7 @@ name=Heart of Yavimaya auto=if type(forest|mybattlefield)~morethan~0 then sacrifice notatarget(forest|mybattlefield) oneshot else sacrifice auto={T}:Add{G} auto={T}:1/1 target(creature) -text=If Heart of Yavimaya would enter the battlefield, sacrifice a Forest instead. If you do, put Heart of Yavimaya onto the battlefield. If you don't, put it into its owner's graveyard. -- {T}: Add {G} to your mana pool. -- {T}: Target creature gets +1/+1 until end of turn. +text=If Heart of Yavimaya would enter the battlefield, sacrifice a Forest instead. If you do, put Heart of Yavimaya onto the battlefield. If you don't, put it into its owner's graveyard. -- {T}: Add {G}. -- {T}: Target creature gets +1/+1 until end of turn. type=Land [/card] [card] @@ -53223,7 +53223,7 @@ toughness=1 name=Heart Warden auto={T}:Add{G} auto={2}{S}:draw:1 -text={T}: Add {G} to your mana pool. -- {2}, Sacrifice Heart Warden: Draw a card. +text={T}: Add {G}. -- {2}, Sacrifice Heart Warden: Draw a card. mana={1}{G} type=Creature subtype=Elf Druid @@ -53543,7 +53543,7 @@ type=Enchantment name=Hedron Archive auto={T}:add{2} auto={2}{T}{S}:draw:2 controller -text={T}: Add {2} to your mana pool. -- {2}, {T}, Sacrifice Hedron Archive: Draw two cards. +text={T}: Add {2}. -- {2}, {T}, Sacrifice Hedron Archive: Draw two cards. mana={4} type=Artifact [/card] @@ -53570,7 +53570,7 @@ toughness=2 [card] name=Hedron Crawler auto={t}:add{c} -text={T}: Add {C} to your mana pool. ({C} represents colorless mana.) +text={T}: Add {C}. ({C} represents colorless mana.) mana={2} type=Artifact Creature subtype=Construct @@ -53732,7 +53732,7 @@ auto={1}{T}:Add{U} auto={1}{T}:Add{B} auto={1}{T}:Add{R} auto={1}{T}:Add{G} -text=Flying -- {1}, {T}: Add one mana of any color to your mana pool. +text=Flying -- {1}, {T}: Add one mana of any color. mana={2}{W} type=Creature subtype=Human Soldier @@ -53836,7 +53836,7 @@ name=Hellion Crucible auto={T}:Add{1} auto={1}{R}{T}{C(0/0,-2,Pressure)}{S}:token(Hellion,Creature Hellion,4/4,red,haste) auto={1}{R}{T}:counter(0/0,1,Pressure) -text={T}: Add {1} to your mana pool. -- {1}{R}, {T}: Put a pressure counter on Hellion Crucible. -- {1}{R}, {T}, Remove two pressure counters from Hellion Crucible and sacrifice it: Put a 4/4 red Hellion creature token with haste onto the battlefield. (It can attack and {T} as soon as it comes under your control.) +text={T}: Add {1}. -- {1}{R}, {T}: Put a pressure counter on Hellion Crucible. -- {1}{R}, {T}, Remove two pressure counters from Hellion Crucible and sacrifice it: Put a 4/4 red Hellion creature token with haste onto the battlefield. (It can attack and {T} as soon as it comes under your control.) type=Land [/card] [card] @@ -54053,7 +54053,7 @@ auto={2}{T}:Add{U} auto={2}{T}:Add{B} auto={2}{T}:Add{R} auto={2}{T}:Add{G} -text={T}: Add {1} to your mana pool. -- {2}, {T}: Add one mana of any color to your mana pool. +text={T}: Add {1}. -- {2}, {T}: Add one mana of any color. type=Land [/card] [card] @@ -54194,7 +54194,7 @@ toughness=3 [card] name=Heritage Druid auto={T(elf|myBattlefield)}{T(elf|myBattlefield)}{T(elf|myBattlefield)}:Add{G}{G}{G} -text=Tap three untapped Elves you control: Add {G}{G}{G} to your mana pool. +text=Tap three untapped Elves you control: Add {G}{G}{G}. mana={G} type=Creature subtype=Elf Druid @@ -54417,7 +54417,7 @@ name=Hickory Woodlot auto=tap(noevent) auto=counter(0/0,2,Depletion) auto={T}{C(0/0,-1,Depletion)}:Add{G}{G} and!( this(counter{0/0.1.Depletion}<1) sacrifice oneshot )! -text=Hickory Woodlot enters the battlefield tapped with two depletion counters on it. -- {T}, Remove a depletion counter from Hickory Woodlot: Add {G}{G} to your mana pool. If there are no depletion counters on Hickory Woodlot, sacrifice it. +text=Hickory Woodlot enters the battlefield tapped with two depletion counters on it. -- {T}, Remove a depletion counter from Hickory Woodlot: Add {G}{G}. If there are no depletion counters on Hickory Woodlot, sacrifice it. type=Land [/card] [card] @@ -54458,7 +54458,7 @@ type=Enchantment [card] name=Hidden Herbalists auto=if revolt then add{G}{G} -text=Revolt -- When Hidden Herbalists enters the battlefield, if a permanent you controlled left the battlefield this turn, add {G}{G} to your mana pool. +text=Revolt -- When Hidden Herbalists enters the battlefield, if a permanent you controlled left the battlefield this turn, add {G}{G}. mana={1}{G} type=Creature subtype=Human Druid @@ -54548,7 +54548,7 @@ type=Instant name=High Market auto={T}:Add{1} auto={T}{S(creature|myBattlefield)}:life:1 -text={T}: Add {1} to your mana pool. -- {T}, Sacrifice a creature: You gain 1 life. +text={T}: Add {1}. -- {T}, Sacrifice a creature: You gain 1 life. type=Land [/card] [card] @@ -54631,7 +54631,7 @@ name=Highland Lake auto=tap(noevent) auto={T}:add{U} auto={T}:add{R} -text=Highland Lake enters the battlefield tapped. -- {T}: Add {U} or {R} to your mana pool. +text=Highland Lake enters the battlefield tapped. -- {T}: Add {U} or {R}. type=Land [/card] [card] @@ -54639,7 +54639,7 @@ name=Highland Weald auto=tap(noevent) auto={T}:Add{R} auto={T}:Add{G} -text=Highland Weald enters the battlefield tapped. -- {T}: Add {R} or {G} to your mana pool. +text=Highland Weald enters the battlefield tapped. -- {T}: Add {R} or {G}. type=Snow Land [/card] [card] @@ -54784,7 +54784,7 @@ name=Hinterland Harbor auto=aslongas(forest,island|myBattlefield) tap(noevent) <1 oneshot auto={T}:Add{G} auto={T}:Add{U} -text=Hinterland Harbor enters the battlefield tapped unless you control a Forest or Island. -- {T}: Add {G} or {U} to your mana pool. +text=Hinterland Harbor enters the battlefield tapped unless you control a Forest or Island. -- {T}: Add {G} or {U}. type=Land [/card] [card] @@ -54878,7 +54878,7 @@ auto={t}:add{b} auto={t}:add{g} auto={1}{B}{G}:transforms((Elemental Creature,setpower=2,settoughness=2,black,green,deathtouch)) ueot auto=tap(noevent) -text=Hissing Quagmire enters the battlefield tapped. -- {T}: Add {B} or {G} to your mana pool. -- {1}{B}{G}: Hissing Quagmire becomes a 2/2 black and green Elemental creature with deathtouch until end of turn. It's still a land. +text=Hissing Quagmire enters the battlefield tapped. -- {T}: Add {B} or {G}. -- {1}{B}{G}: Hissing Quagmire becomes a 2/2 black and green Elemental creature with deathtouch until end of turn. It's still a land. type=Land [/card] [card] @@ -54913,7 +54913,7 @@ auto=@each my untap restriction{canuntap}:may untap text=You may choose not to untap Hivis of the Scale during your untap step. -- {T}: Gain control of target Dragon for as long as you control Hivis and Hivis remains tapped. mana={3}{R}{R} type=Legendary Creature -subtype=Viashino Shaman +subtype=Lizard Shaman power=3 toughness=4 [/card] @@ -55015,7 +55015,7 @@ auto={t}{T(creature|mybattlefield)}:Add{U} auto={t}{T(creature|mybattlefield)}:Add{B} auto={t}{T(creature|mybattlefield)}:Add{R} auto={t}{T(creature|mybattlefield)}:Add{G} -text={T}: Add {C} to your mana pool. ({C} represents colorless mana.) -- {T}, Tap an untapped creature you control: Add one mana of any color to your mana pool. +text={T}: Add {C}. ({C} represents colorless mana.) -- {T}, Tap an untapped creature you control: Add one mana of any color. type=Land [/card] [card] @@ -55056,7 +55056,7 @@ auto={T}{C(0/0,-7,Storage)}:name(Remove 7 Counters) add{G}{G}{G}{G}{G}{G}{G} auto={T}{C(0/0,-8,Storage)}:name(Remove 8 Counters) add{G}{G}{G}{G}{G}{G}{G}{G} auto={T}{C(0/0,-9,Storage)}:name(Remove 9 Counters) add{G}{G}{G}{G}{G}{G}{G}{G}{G} auto={T}{C(0/0,-10,Storage)}:name(Remove 10 Counters) add{G}{G}{G}{G}{G}{G}{G}{G}{G}{G} -text=Hollow Trees enters the battlefield tapped. -- You may choose not to untap Hollow Trees during your untap step. -- At the beginning of your upkeep, if Hollow Trees is tapped, put a storage counter on it. -- {T}, Remove any number of storage counters from Hollow Trees: Add {G} to your mana pool for each storage counter removed this way. +text=Hollow Trees enters the battlefield tapped. -- You may choose not to untap Hollow Trees during your untap step. -- At the beginning of your upkeep, if Hollow Trees is tapped, put a storage counter on it. -- {T}, Remove any number of storage counters from Hollow Trees: Add {G} for each storage counter removed this way. type=Land [/card] [card] @@ -55207,7 +55207,7 @@ toughness=2 name=Homeward Path auto={T}:add{1} auto={T}:name(revert to owner) moveto(ownerbattlefield) all(creature) -text={T}: Add {1} to your mana pool. {T}: Each player gains control of all creatures he or she owns. +text={T}: Add {1}. {T}: Each player gains control of all creatures he or she owns. type=Land [/card] [card] @@ -55341,7 +55341,7 @@ toughness=1 name=Honored Hierarch auto=_RENOWN_(1) auto=this(cantargetcard(*[renown]) transforms((,newability[{t}:add{g}],newability[{t}:add{r}],newability[{t}:add{u}],newability[{t}:add{b}],newability[{t}:add{w}],newability[vigilance])) -text=Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) -- As long as Honored Hierarch is renowned, it has vigilance and "{T}: Add one mana of any color to your mana pool." +text=Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) -- As long as Honored Hierarch is renowned, it has vigilance and "{T}: Add one mana of any color." mana={G} type=Creature subtype=Human Druid @@ -55360,7 +55360,7 @@ type=Instant name=Honor-Worn Shaku auto={T}:add{1} auto={T(*[legendary]|mybattlefield)}:untap -text={T}: Add {1} to your mana pool. -- Tap an untapped legendary permanent you control: Untap Honor-Worn Shaku. +text={T}: Add {1}. -- Tap an untapped legendary permanent you control: Untap Honor-Worn Shaku. mana={3} type=Artifact [/card] @@ -55533,7 +55533,7 @@ name=Horizon Canopy auto={T}{L:1}:Add{G} auto={T}{L:1}:Add{W} auto={1}{T}{S}:Draw:1 -text={T}, Pay 1 life: Add {G} or {W} to your mana pool. -- {1}, {T}, Sacrifice Horizon Canopy: Draw a card. +text={T}, Pay 1 life: Add {G} or {W}. -- {1}, {T}, Sacrifice Horizon Canopy: Draw a card. type=Land [/card] [card] @@ -55608,7 +55608,7 @@ type=Artifact name=Horn of Ramos auto={T}:Add{G} auto={S}:Add{G} -text={T}: Add {G} to your mana pool. -- Sacrifice Horn of Ramos: Add {G} to your mana pool. +text={T}: Add {G}. -- Sacrifice Horn of Ramos: Add {G}. mana={3} type=Artifact [/card] @@ -56865,7 +56865,7 @@ auto={T}{C(0/0,-7,Storage)}:name(Remove 7 Counters) add{W}{W}{W}{W}{W}{W}{w} auto={T}{C(0/0,-8,Storage)}:name(Remove 8 Counters) add{W}{W}{W}{W}{W}{W}{w}{w} auto={T}{C(0/0,-9,Storage)}:name(Remove 9 Counters) add{W}{W}{W}{W}{W}{W}{w}{w}{w} auto={T}{C(0/0,-10,Storage)}:name(Remove 10 Counters) add{W}{W}{W}{W}{W}{w}{w}{w}{w}{w} -text=Icatian Store enters the battlefield tapped. -- You may choose not to untap Icatian Store during your untap step. -- At the beginning of your upkeep, if Icatian Store is tapped, put a storage counter on it. -- {T}, Remove any number of storage counters from Icatian Store: Add {W} to your mana pool for each storage counter removed this way. +text=Icatian Store enters the battlefield tapped. -- You may choose not to untap Icatian Store during your untap step. -- At the beginning of your upkeep, if Icatian Store is tapped, put a storage counter on it. -- {T}, Remove any number of storage counters from Icatian Store: Add {W} for each storage counter removed this way. type=Land [/card] [card] @@ -56918,7 +56918,7 @@ name=Iceberg auto=counter(0/0,X,Ice) auto={3}:counter(0/0,1,Ice) auto={C(0/0,-1,Ice)}:Add{1} -text=Iceberg enters the battlefield with X ice counters on it. -- {3}: Put an ice counter on Iceberg. -- Remove an ice counter from Iceberg: Add {1} to your mana pool. +text=Iceberg enters the battlefield with X ice counters on it. -- {3}: Put an ice counter on Iceberg. -- Remove an ice counter from Iceberg: Add {1}. mana={X}{U}{U} type=Enchantment [/card] @@ -57565,7 +57565,7 @@ auto={1}{T}{S}:Add{U}{U} auto={1}{T}{S}:Add{G}{G} auto={1}{T}{S}:Add{R}{R} auto={1}{T}{S}:Add{W}{W} -text={1}, {T}, Sacrifice Implements of Sacrifice: Add two mana of any one color to your mana pool. +text={1}, {T}, Sacrifice Implements of Sacrifice: Add two mana of any one color. mana={2} type=Artifact [/card] @@ -57850,7 +57850,7 @@ type=Sorcery [card] name=Incubator Drone auto=choice _ELDRAZISCION_ controller -text=Devoid (This card has no color.) -- When Incubator Drone enters the battlefield, put a 1/1 colorless Eldrazi Scion creature token onto the battlefield. It has "Sacrifice this creature: Add {1} to your mana pool." +text=Devoid (This card has no color.) -- When Incubator Drone enters the battlefield, put a 1/1 colorless Eldrazi Scion creature token onto the battlefield. It has "Sacrifice this creature: Add {1}." mana={3}{U} abilities=devoid type=Creature @@ -58137,7 +58137,7 @@ toughness=4 [card] name=Infernal Plunge auto=add{R}{R}{R} -text=As an additional cost to cast Infernal Plunge, sacrifice a creature. -- Add {R}{R}{R} to your mana pool. +text=As an additional cost to cast Infernal Plunge, sacrifice a creature. -- Add {R}{R}{R}. mana={R}{S(creature|myBattlefield)} type=Sorcery [/card] @@ -58351,7 +58351,7 @@ type=Enchantment [card] name=Initiates of the Ebon Hand auto={1}:add{b} limit^phaseaction[endofturn once] sacrifice^4 -text={1}: Add {B} to your mana pool. If this ability has been activated four or more times this turn, sacrifice Initiates of the Ebon Hand at the beginning of the next end step. +text={1}: Add {B}. If this ability has been activated four or more times this turn, sacrifice Initiates of the Ebon Hand at the beginning of the next end step. mana={B} type=Creature subtype=Cleric @@ -58419,7 +58419,7 @@ toughness=1 name=Inkmoth Nexus auto={T}:Add{1} auto={1}:transforms((Phyrexian Blinkmoth Artifact Creature,setpower=1,settoughness=1,flying,infect)) ueot -text={T}: Add {1} to your mana pool. -- {1}: Inkmoth Nexus becomes a 1/1 Phyrexian Blinkmoth artifact creature with flying and infect until end of turn. It's still a land. +text={T}: Add {1}. -- {1}: Inkmoth Nexus becomes a 1/1 Phyrexian Blinkmoth artifact creature with flying and infect until end of turn. It's still a land. type=Land [/card] [card] @@ -58444,7 +58444,7 @@ subtype=Arcane [card] name=Inner Fire auto=foreach(*|myhand) add{R} -text=Add {R} to your mana pool for each card in your hand. +text=Add {R} for each card in your hand. mana={3}{R} type=Sorcery [/card] @@ -58718,7 +58718,7 @@ name=Inspiring Vantage auto=aslongas(other land|myBattlefield) tap(noevent) >2 oneshot auto={T}:Add{R} auto={T}:Add{W} -text=Inspiring Vantage enters the battlefield tapped unless you control two or fewer other lands. -- {T}: Add {R} or {W} to your mana pool. +text=Inspiring Vantage enters the battlefield tapped unless you control two or fewer other lands. -- {T}: Add {R} or {W}. type=Land [/card] [card] @@ -58951,7 +58951,7 @@ auto=@each my upkeep restriction{type(artifact|mybattlefield)~morethan~2}:life:1 auto={T}:add{C} auto={4}{T}{S}:name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>artifact|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(ownerHand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend restriction{type(artifact|mybattlefield)~morethan~2} aicode=activate target(artifact|mylibrary) moveto(ownerHand) -text=At the beginning of your upkeep, if you control three or more artifacts, you gain 1 life. -- {T}: Add {C} to your mana pool. -- {4}, {T}, Sacrifice Inventors' Fair: Search your library for an artifact card, reveal it, put it into your hand, then shuffle your library. Activate this ability only if you control three or more artifacts. +text=At the beginning of your upkeep, if you control three or more artifacts, you gain 1 life. -- {T}: Add {C}. -- {4}, {T}, Sacrifice Inventors' Fair: Search your library for an artifact card, reveal it, put it into your hand, then shuffle your library. Activate this ability only if you control three or more artifacts. type=Legendary Land [/card] [card] @@ -59201,7 +59201,7 @@ type=Artifact [card] name=Iron Myr auto={T}:Add{R} -text={T}: Add {R} to your mana pool. +text={T}: Add {R}. mana={2} type=Artifact Creature subtype=Myr @@ -59371,7 +59371,7 @@ name=Irrigation Ditch auto=tap(noevent) auto={T}:Add{W} auto={T}{S}:Add{G}{U} -text=Irrigation Ditch enters the battlefield tapped. -- {T}: Add {W} to your mana pool. -- {T}, Sacrifice Irrigation Ditch: Add {G}{U} to your mana pool. +text=Irrigation Ditch enters the battlefield tapped. -- {T}: Add {W}. -- {T}, Sacrifice Irrigation Ditch: Add {G}{U}. type=Land [/card] [card] @@ -59463,7 +59463,7 @@ name=Isolated Chapel auto=aslongas(plains,swamp|myBattlefield) tap(noevent) <1 oneshot auto={T}:Add{W} auto={T}:Add{B} -text=Isolated Chapel enters the battlefield tapped unless you control a Plains or Swamp. -- {T}: Add {w} or {B} to your mana pool. +text=Isolated Chapel enters the battlefield tapped unless you control a Plains or Swamp. -- {T}: Add {w} or {B}. type=Land [/card] [card] @@ -59675,7 +59675,7 @@ name=Izzet Boilerworks auto=tap(noevent) auto=moveTo(ownerhand) notatarget(land|mybattlefield) auto={T}:Add{U}{R} -text=Izzet Boilerworks enters the battlefield tapped. -- When Izzet Boilerworks enters the battlefield, return a land you control to its owner's hand. -- {T}: Add {U}{R} to your mana pool. +text=Izzet Boilerworks enters the battlefield tapped. -- When Izzet Boilerworks enters the battlefield, return a land you control to its owner's hand. -- {T}: Add {U}{R}. type=Land [/card] [card] @@ -59693,7 +59693,7 @@ name=Izzet Cluestone auto={T}:Add{U} auto={T}:Add{R} auto={U}{R}{T}{S}:draw:1 controller -text={T}: Add {U} or {R} to your mana pool. -- {U}{R}, {T}, Sacrifice Izzet Cluestone: Draw a card. +text={T}: Add {U} or {R}. -- {U}{R}, {T}, Sacrifice Izzet Cluestone: Draw a card. mana={3} type=Artifact [/card] @@ -59702,7 +59702,7 @@ name=Izzet Guildgate auto=tap(noevent) auto={T}:Add{U} auto={T}:Add{R} -text=Izzet Guildgate enters the battlefield tapped. -- {T}: Add {U} or {R} to your mana pool. +text=Izzet Guildgate enters the battlefield tapped. -- {T}: Add {U} or {R}. type=Land subtype=Gate [/card] @@ -59723,14 +59723,14 @@ auto={T}:Add{U} auto={T}:Add{R} auto={U}{R}:transforms((Elemental Artifact Creature,setpower=2,settoughness=1,red,blue)) ueot auto=@combatdamaged(player) from(this):may _LOOT_ -text={T}: Add {U} or {R} to your mana pool. -- {U}{R}: Until end of turn, Izzet Keyrune becomes a 2/1 blue and red Elemental artifact creature. -- Whenever Izzet Keyrune deals combat damage to a player, you may draw a card. If you do, discard a card. +text={T}: Add {U} or {R}. -- {U}{R}: Until end of turn, Izzet Keyrune becomes a 2/1 blue and red Elemental artifact creature. -- Whenever Izzet Keyrune deals combat damage to a player, you may draw a card. If you do, discard a card. mana={3} type=Artifact [/card] [card] name=Izzet Signet auto={1}{T}:Add{U}{R} -text={1}, {T}: Add {U}{R} to your mana pool. +text={1}, {T}: Add {U}{R}. mana={2} type=Artifact [/card] @@ -60196,7 +60196,7 @@ auto={T}: Add{U} auto={T}: Add{R} auto={T}: Add{W} auto={U}{R}{W}{T}{S}:draw:1 controller -text={T}: Add {U},{R} or {W} to your mana pool. -- {U}{R}{W}, {T}, Sacrifice Jeskai Banner: Draw a card. +text={T}: Add {U},{R} or {W}. -- {U}{R}{W}, {T}, Sacrifice Jeskai Banner: Draw a card. mana={3} type=Artifact [/card] @@ -60522,7 +60522,7 @@ type=Instant [card] name=Joiner Adept auto=lord(land|myBattlefield) transforms((,newability[{T}:add{G}],newability[{T}:add{R}],newability[{T}:add{U}],newability[{T}:add{B}],newability[{T}:add{W}])) -text=Lands you control have "{T}: Add one mana of any color to your mana pool." +text=Lands you control have "{T}: Add one mana of any color." mana={1}{G} type=Creature subtype=Elf Druid @@ -60639,7 +60639,7 @@ auto=this(counter{0/0.1.Level}) {T}:Add{G}{G} auto=this(counter{0/0.1.Level}) 0/1 auto=this(counter{0/0.5.Level}) lord(other elf|myBattlefield) {T}:Add{G}{G} auto=this(counter{0/0.5.Level}) 0/2 -text=Level up {1}{G} ({1}{G}: Put a Level counter on this. Level up only as a sorcery.) -- [Level 1-4] {T}: Add {G}{G} to your mana pool. (1/2) -- [Level 5+] Elves you control have "{T}: Add {G}{G} to your mana pool." (1/4) +text=Level up {1}{G} ({1}{G}: Put a Level counter on this. Level up only as a sorcery.) -- [Level 1-4] {T}: Add {G}{G}. (1/2) -- [Level 5+] Elves you control have "{T}: Add {G}{G}." (1/4) mana={G} auto=maxlevel:5 type=Creature @@ -60876,7 +60876,7 @@ auto={T}:Add{C} auto={1}{T}{S}:name(search swamp) target(swamp[basic]|myLibrary) moveTo(myBattlefield) and!( tap(noevent) )! auto={1}{T}{S}:name(search mountain) target(mountain[basic]|myLibrary) moveTo(myBattlefield) and!( tap(noevent) )! auto={1}{T}{S}:name(search forest) target(forest[basic]|myLibrary) moveTo(myBattlefield) and!( tap(noevent) )! -text={T}: Add {1} to your mana pool. -- {1}, {T}, Sacrifice Jund Panorama: Search your library for a basic Swamp, Mountain, or Forest card and put it onto the battlefield tapped. Then shuffle your library. +text={T}: Add {1}. -- {1}, {T}, Sacrifice Jund Panorama: Search your library for a basic Swamp, Mountain, or Forest card and put it onto the battlefield tapped. Then shuffle your library. type=Land [/card] [card] @@ -60887,7 +60887,7 @@ autohand=@cycled(this|hand):may damage:1 target(anytarget) text=When you cycle Jund Sojourners or it's put into a graveyard from the battlefield, you may have it deal 1 damage to target creature or player. -- Cycling {2}{R} ({2}{R}, Discard this card: Draw a card.) mana={B}{R}{G} type=Creature -subtype=Viashino Shaman +subtype=Lizard Shaman power=3 toughness=2 [/card] @@ -60908,7 +60908,7 @@ auto=tap(noevent) auto=aslongas(forest[-tapped]|mybattlefield) moveto(ownerHand) notatarget(forest[-tapped]|mybattlefield) oneshot auto=moveto(mygraveyard) notatarget(this|mybattlefield) auto={T}:Add{1}{G} -text=Jungle Basin enters the battlefield tapped. -- When Jungle Basin enters the battlefield, sacrifice it unless you return an untapped Forest you control to its owner's hand. -- {T}: Add {1}{G}to your mana pool. +text=Jungle Basin enters the battlefield tapped. -- When Jungle Basin enters the battlefield, sacrifice it unless you return an untapped Forest you control to its owner's hand. -- {T}: Add {1}{G}. type=Land [/card] [card] @@ -60917,7 +60917,7 @@ auto=tap(noevent) auto=life:1 auto={T}:Add{B} auto={T}:Add{G} -text=Jungle Hollow enters the battlefield tapped. -- When Jungle Hollow enters the battlefield, you gain 1 life. -- {T}: Add {B} or {G} to your mana pool. +text=Jungle Hollow enters the battlefield tapped. -- When Jungle Hollow enters the battlefield, you gain 1 life. -- {T}: Add {B} or {G}. type=Land [/card] [card] @@ -60934,7 +60934,7 @@ toughness=1 name=Jungle Patrol auto={1}{G}{T}:token(Plant Wall,creature Plant Wall, 0/1,green defender) auto={S(plant wall|myBattlefield)}:Add{R} -text={1}{G}, {T}: Put a 0/1 green Plant Wall creature token with defender onto the battlefield. -- Sacrifice a Plant Wall token: Add {R} to your mana pool. +text={1}{G}, {T}: Put a 0/1 green Plant Wall creature token with defender onto the battlefield. -- Sacrifice a Plant Wall token: Add {R}. mana={3}{G} type=Creature subtype=Human Soldier @@ -60947,7 +60947,7 @@ auto=tap(noevent) auto={T}:Add{R} auto={T}:Add{G} auto={T}:Add{W} -text=Jungle Shrine enters the battlefield tapped. -- {T}: Add {R}, {G}, or {W} to your mana pool. +text=Jungle Shrine enters the battlefield tapped. -- {T}: Add {R}, {G}, or {W}. type=Land [/card] [card] @@ -61155,7 +61155,7 @@ auto=tap(noevent) auto=life:1 auto={T}:Add{U} auto={T}:Add{B} -text=Jwar Isle Refuge enters the battlefield tapped. -- When Jwar Isle Refuge enters the battlefield, you gain 1 life. -- {T}: Add {U} or {B} to your mana pool. +text=Jwar Isle Refuge enters the battlefield tapped. -- When Jwar Isle Refuge enters the battlefield, you gain 1 life. -- {T}: Add {U} or {B}. type=Land [/card] [card] @@ -61192,7 +61192,7 @@ name=Kabira Crossroads auto=tap(noevent) auto=life:2 auto={T}:Add{W} -text=Kabira Crossroads enters the battlefield tapped. -- When Kabira Crossroads enters the battlefield, you gain 2 life. -- {T}: Add {W} to your mana pool. +text=Kabira Crossroads enters the battlefield tapped. -- When Kabira Crossroads enters the battlefield, you gain 2 life. -- {T}: Add {W}. type=Land [/card] [card] @@ -61362,7 +61362,7 @@ toughness=4 name=Kaleidostone auto=draw:1 auto={5}{T}{S}:Add{W}{U}{B}{R}{G} -text=When Kaleidostone enters the battlefield, draw a card. -- {5}, {T}, Sacrifice Kaleidostone: Add {W}{U}{B}{R}{G} to your mana pool. +text=When Kaleidostone enters the battlefield, draw a card. -- {5}, {T}, Sacrifice Kaleidostone: Add {W}{U}{B}{R}{G}. mana={2} type=Artifact [/card] @@ -61657,7 +61657,7 @@ toughness=3 name=Karakas auto={T}:Add{W} auto={T}:moveTo(ownerhand) target(creature[legendary]) -text={T}: Add {W} to your mana pool. -- {T}: Return target legendary creature to its owner's hand. +text={T}: Add {W}. -- {T}: Return target legendary creature to its owner's hand. type=Legendary Land [/card] [card] @@ -61677,7 +61677,7 @@ toughness=7 [card] name=Karametra's Acolyte auto={T}:thisforeach(variable{type:manaG}>0) add{G} -text={T}: Add an amount of {G} to your mana pool equal to your devotion to green. (Each {G} in the mana costs of permanents you control counts toward your devotion to green.) +text={T}: Add an amount of {G} equal to your devotion to green. (Each {G} in the mana costs of permanents you control counts toward your devotion to green.) mana={3}{G} type=Creature subtype=Human Druid @@ -61693,7 +61693,7 @@ auto=teach(creature) {T}:add{U} auto=teach(creature) {T}:add{B} auto=teach(creature) {T}:add{R} auto=draw:1 controller -text=Enchant creature -- When Karametra's Favor enters the battlefield, draw a card. -- Enchanted creature has "Tap: Add one mana of any color to your mana pool." +text=Enchant creature -- When Karametra's Favor enters the battlefield, draw a card. -- Enchanted creature has "Tap: Add one mana of any color." mana={1}{G} type=Enchantment subtype=Aura @@ -61813,7 +61813,7 @@ auto=tap(noevent) auto=aslongas(plains[-tapped]|mybattlefield) moveto(ownerHand) notatarget(plains[-tapped]|mybattlefield) oneshot auto=moveto(mygraveyard) notatarget(this|mybattlefield) auto={T}:Add{1}{W} -text=Karoo enters the battlefield tapped. -- When Karoo enters the battlefield, sacrifice it unless you return an untapped Plains you control to its owner's hand. -- {T}: Add {1}{W} to your mana pool. +text=Karoo enters the battlefield tapped. -- When Karoo enters the battlefield, sacrifice it unless you return an untapped Plains you control to its owner's hand. -- {T}: Add {1}{W}. type=Land [/card] [card] @@ -61821,7 +61821,7 @@ name=Karplusan Forest auto={T}:Add{1} auto={T}:Add{R} and!( damage:1 controller )! auto={T}:Add{G} and!( damage:1 controller )! -text={T}: Add {1} to your mana pool. -- {T}: Add {R} or {G} to your mana pool. Karplusan Forest deals 1 damage to you. +text={T}: Add {1}. -- {T}: Add {R} or {G}. Karplusan Forest deals 1 damage to you. type=Land [/card] [card] @@ -62161,7 +62161,7 @@ auto=tap(noevent) auto=life:1 auto={T}:Add{R} auto={T}:Add{G} -text=Kazandu Refuge enters the battlefield tapped. -- When Kazandu Refuge enters the battlefield, you gain 1 life. -- {T}: Add {R} or {G} to your mana pool. +text=Kazandu Refuge enters the battlefield tapped. -- When Kazandu Refuge enters the battlefield, you gain 1 life. -- {T}: Add {R} or {G}. type=Land [/card] [card] @@ -62531,14 +62531,14 @@ name=Keldon Megaliths auto=tap(noevent) auto={T}:Add{R} auto=aslongas(*|myhand) {1}{R}{T}:damage:1 target(anytarget) <1 -text=Keldon Megaliths enters the battlefield tapped. -- {T}: Add {R} to your mana pool. -- Hellbent - {1}{R}, {T}: Keldon Megaliths deals 1 damage to target creature or player. Activate this ability only if you have no cards in hand. +text=Keldon Megaliths enters the battlefield tapped. -- {T}: Add {R}. -- Hellbent - {1}{R}, {T}: Keldon Megaliths deals 1 damage to target creature or player. Activate this ability only if you have no cards in hand. type=Land [/card] [card] name=Keldon Necropolis auto={T}:Add{1} auto={4}{R}{T}{S(creature|myBattlefield)}:Damage:2 target(anytarget) -text={T}: Add {1} to your mana pool. -- {4}{R}, {T}, Sacrifice a creature: Keldon Necropolis deals 2 damage to target creature or player. +text={T}: Add {1}. -- {4}{R}, {T}, Sacrifice a creature: Keldon Necropolis deals 2 damage to target creature or player. type=Legendary Land [/card] [card] @@ -62706,7 +62706,7 @@ toughness=3 name=Kessig Wolf Run auto={T}:Add{1} auto={X}{R}{G}{T}:target(creature) x/0 && trample ueot -text={T}: Add {1} to your mana pool. -- {X}{R}{G}, {T}: Target creature gets +X/+0 and gains trample until end of turn. +text={T}: Add {1}. -- {X}{R}{G}, {T}: Target creature gets +X/+0 and gains trample until end of turn. type=Land [/card] [card] @@ -62765,7 +62765,7 @@ name=Khalni Garden auto=tap(noevent) auto=token(Plant,creature plant, 0/1,green) auto={T}:Add{G} -text=Khalni Garden enters the battlefield tapped. -- When Khalni Garden enters the battlefield, put a 0/1 green Plant creature token onto the battlefield. -- {T}: Add {G} to your mana pool. +text=Khalni Garden enters the battlefield tapped. -- When Khalni Garden enters the battlefield, put a 0/1 green Plant creature token onto the battlefield. -- {T}: Add {G}. type=Land [/card] [card] @@ -62776,7 +62776,7 @@ auto={T}:Add{U}{U} auto={T}:Add{B}{B} auto={T}:Add{R}{R} auto={T}:Add{G}{G} -text=When Khalni Gem enters the battlefield, return two lands you control to their owner's hand. -- {T}: Add two mana of any one color to your mana pool. +text=When Khalni Gem enters the battlefield, return two lands you control to their owner's hand. -- {T}: Add two mana of any one color. mana={4} type=Artifact [/card] @@ -62803,7 +62803,7 @@ toughness=8 name=Kher Keep auto={T}:Add{1} auto={1}{R}{T}:token(Kobolds of Kher Keep,creature kobold, 0/1, red) -text={T}: Add {1} to your mana pool. -- {1}{R}, {T}: Put a 0/1 red Kobold creature token named Kobolds of Kher Keep onto the battlefield. +text={T}: Add {1}. -- {1}{R}, {T}: Put a 0/1 red Kobold creature token named Kobolds of Kher Keep onto the battlefield. type=Legendary Land [/card] [card] @@ -62995,7 +62995,7 @@ toughness=5 [card] name=King Macar, the Gold-Cursed auto=@untapped(this):may moveto(exile) target(creature) && token(Gold) controller -text=Inspired -- Whenever King Macar, the Gold-Cursed becomes untapped, you may exile target creature. If you do, put a colorless artifact token named Gold onto the battlefield. It has "Sacrifice this artifact: Add one mana of any color to your mana pool." +text=Inspired -- Whenever King Macar, the Gold-Cursed becomes untapped, you may exile target creature. If you do, put a colorless artifact token named Gold onto the battlefield. It has "Sacrifice this artifact: Add one mana of any color." mana={2}{B}{B} type=Legendary Creature subtype=Human @@ -63518,7 +63518,7 @@ name=Kjeldoran Outpost auto=if type(plains|mybattlefield)~morethan~0 then sacrifice notatarget(plains|mybattlefield) oneshot else sacrifice auto={T}:Add{W} auto={1}{W}{T}:_SOLDIERTOKEN_ -text=If Kjeldoran Outpost would enter the battlefield, sacrifice a Plains instead. If you do, put Kjeldoran Outpost onto the battlefield. If you don't, put it into its owner's graveyard. -- {T}: Add {W} to your mana pool. -- {1}{W}, {T}: Put a 1/1 white Soldier creature token onto the battlefield. +text=If Kjeldoran Outpost would enter the battlefield, sacrifice a Plains instead. If you do, put Kjeldoran Outpost onto the battlefield. If you don't, put it into its owner's graveyard. -- {T}: Add {W}. -- {1}{W}, {T}: Put a 1/1 white Soldier creature token onto the battlefield. type=Land [/card] [card] @@ -63807,7 +63807,7 @@ type=Enchantment [card] name=Knotvine Mystic auto={1}{T}:Add{R}{G}{W} -text={1}, {T}: Add {R}{G}{W} to your mana pool. +text={1}, {T}: Add {R}{G}{W}. mana={R}{G}{W} type=Creature subtype=Elf Druid @@ -63954,7 +63954,7 @@ name=Kolaghan Monument auto={T}:add{B} auto={T}:add{R} auto={4}{B}{R}:becomes(Artifact Creature Dragon,4/4,flying,black,red) ueot -text={T}: Add {B} or {R} to your mana pool. -- {4}{B}{R}: Kolaghan Monument becomes a 4/4 black and red Dragon artifact creature with flying until end of turn. +text={T}: Add {B} or {R}. -- {4}{B}{R}: Kolaghan Monument becomes a 4/4 black and red Dragon artifact creature with flying until end of turn. mana={3} type=Artifact [/card] @@ -64149,7 +64149,7 @@ toughness=2 name=Kor Haven auto={T}:Add{1} auto={1}{W}{T}:0/0 target(creature[attacking]) && fog from(mytgt) oneshot -text={T}: Add {1} to your mana pool. -- {1}{W}, {T}: Prevent all combat damage that would be dealt by target attacking creature this turn. +text={T}: Add {1}. -- {1}{W}, {T}: Prevent all combat damage that would be dealt by target attacking creature this turn. type=Legendary Land [/card] [card] @@ -64312,7 +64312,7 @@ auto={T}:Add{1} auto={1}{T}:Add{R} auto={2}{T}:Add{B} auto={2}{T}:Add{G} -text={T}: Add {1} to your mana pool. -- {1}, {T}: Add {R} to your mana pool. -- {2}, {T}: Add {B} or {G} to your mana pool. +text={T}: Add {1}. -- {1}, {T}: Add {R}. -- {2}, {T}: Add {B} or {G}. type=Land [/card] [card] @@ -64379,7 +64379,7 @@ toughness=12 [card] name=Kozilek's Channeler auto={T}:add{2} -text={T}: Add {2} to your mana pool. +text={T}: Add {2}. mana={5} type=Creature subtype=Eldrazi @@ -64399,7 +64399,7 @@ toughness=5 [card] name=Kozilek's Predator auto=_ELDRAZISPAWN_*2 -text=When Kozilek's Predator enters the battlefield, put two 0/1 colorless Eldrazi Spawn creature tokens onto the battlefield. They have "Sacrifice this creature: Add {1} to your mana pool." +text=When Kozilek's Predator enters the battlefield, put two 0/1 colorless Eldrazi Spawn creature tokens onto the battlefield. They have "Sacrifice this creature: Add {1}." mana={3}{G} type=Creature subtype=Eldrazi Drone @@ -64440,7 +64440,7 @@ toughness=2 [card] name=Kozilek's Translator auto={L:1}:add{c} limit:1 -text=Devoid (This card has no color.) -- Pay 1 life: Add {C} to your mana pool. Activate this ability only once each turn. ({C} represents colorless mana.) +text=Devoid (This card has no color.) -- Pay 1 life: Add {C}. Activate this ability only once each turn. ({C} represents colorless mana.) mana={4}{B} abilities=devoid type=Creature @@ -64566,7 +64566,7 @@ toughness=2 [card] name=Krark-Clan Ironworks auto={S(artifact|myBattlefield)}:add{2} -text=Sacrifice an artifact: Add {2} to your mana pool. +text=Sacrifice an artifact: Add {2}. mana={4} type=Artifact [/card] @@ -64593,7 +64593,7 @@ toughness=1 [card] name=Krark-Clan Stoker auto={T}{S(artifact|myBattlefield)}:Add{R}{R} -text={T}, Sacrifice an artifact: Add {R}{R} to your mana pool. +text={T}, Sacrifice an artifact: Add {R}{R}. mana={2}{R} type=Creature subtype=Goblin Shaman @@ -64790,7 +64790,7 @@ name=Krosan Verge auto=tap(noevent) auto={T}:Add{1} auto={2}{T}{S}:name(sacrifice to search) transforms((,newability[ability$! notatarget(forest|mylibrary) moveto(ownerbattlefield) and!(tap(noevent))! !$ controller],newability[ability$! notatarget(plains|mylibrary) moveto(ownerbattlefield) and!(tap(noevent))! !$ controller])) oneshot -text=Krosan Verge enters the battlefield tapped. -- {T}: Add {1} to your mana pool. -- {2}, {T}, Sacrifice Krosan Verge: Search your library for a Forest card and a Plains card and put them onto the battlefield tapped. Then shuffle your library. +text=Krosan Verge enters the battlefield tapped. -- {T}: Add {1}. -- {2}, {T}, Sacrifice Krosan Verge: Search your library for a Forest card and a Plains card and put them onto the battlefield tapped. Then shuffle your library. type=Land [/card] [card] @@ -65214,7 +65214,7 @@ auto={T}{C(0/0,-7,Charge)}:name(Remove 7 Counters) add{8} auto={T}{C(0/0,-8,Charge)}:name(Remove 8 Counters) add{9} auto={T}{C(0/0,-9,Charge)}:name(Remove 9 Counters) add{10} auto={T}{C(0/0,-10,Charge)}:name(Remove 10 Counters) add{11} -text={1}, {T}: Put a charge counter on Kyren Toy. -- {T}, Remove X charge counters from Kyren Toy: Add {X}{1} to your mana pool. +text={1}, {T}: Put a charge counter on Kyren Toy. -- {T}, Remove X charge counters from Kyren Toy: Add {X}{1}. mana={3} type=Artifact [/card] @@ -65437,7 +65437,7 @@ name=Lake of the Dead auto=if type(swamp|mybattlefield)~morethan~0 then sacrifice notatarget(swamp|mybattlefield) oneshot else sacrifice auto={T}:Add{B} auto={T}{S(swamp|myBattlefield)}:Add{B}{B}{B}{B} -text=If Lake of the Dead would enter the battlefield, sacrifice a Swamp instead. If you do, put Lake of the Dead onto the battlefield. If you don't, put it into its owner's graveyard. -- {T}: Add {B} to your mana pool. -- {T}, Sacrifice a Swamp: Add {B}{B}{B}{B} to your mana pool. +text=If Lake of the Dead would enter the battlefield, sacrifice a Swamp instead. If you do, put Lake of the Dead onto the battlefield. If you don't, put it into its owner's graveyard. -- {T}: Add {B}. -- {T}, Sacrifice a Swamp: Add {B}{B}{B}{B}. type=Land [/card] [card] @@ -65505,7 +65505,7 @@ auto=@each my upkeep:counter(0/0,-1,Depletion) auto={T}:Add{W} and!( counter(0/0,1,Depletion) )! auto={T}:Add{U} and!( counter(0/0,1,Depletion) )! auto=this(counter{0/0.1.Depletion}>=1) doesnotuntap -text=Land Cap doesn't untap during your untap step if it has a depletion counter on it. -- At the beginning of your upkeep, remove a depletion counter from Land Cap. -- {T}: Add {W} or {B} to your mana pool. Put a depletion counter on Land Cap. +text=Land Cap doesn't untap during your untap step if it has a depletion counter on it. -- At the beginning of your upkeep, remove a depletion counter from Land Cap. -- {T}: Add {W} or {B}. Put a depletion counter on Land Cap. type=Land [/card] [card] @@ -65618,7 +65618,7 @@ name=Lantern-Lit Graveyard auto={T}:Add{1} auto={T}:Add{B} and!( frozen )! auto={T}:Add{R} and!( frozen )! -text={T}: Add {1} to your mana pool. -- {T}: Add {B} or {R} to your mana pool. Lantern-Lit Graveyard doesn't untap during your next untap step. +text={T}: Add {1}. -- {T}: Add {B} or {R}. Lantern-Lit Graveyard doesn't untap during your next untap step. type=Land [/card] [card] @@ -65959,7 +65959,7 @@ auto=@each my upkeep:counter(0/0,-1,Depletion) auto={T}:Add{B} and!( counter(0/0,1,Depletion) )! auto={T}:Add{R} and!( counter(0/0,1,Depletion) )! auto=this(counter{0/0.1.Depletion}>=1) doesnotuntap -text=Lava Tubes doesn't untap during your untap step if it has a depletion counter on it. -- At the beginning of your upkeep, remove a depletion counter from Lava Tubes.-- {T}: Add {B} or {R} to your mana pool. Put a depletion counter on Lava Tubes. +text=Lava Tubes doesn't untap during your untap step if it has a depletion counter on it. -- At the beginning of your upkeep, remove a depletion counter from Lava Tubes.-- {T}: Add {B} or {R}. Put a depletion counter on Lava Tubes. type=Land [/card] [card] @@ -66001,7 +66001,7 @@ auto=tap(noevent) auto={T}:Add{B} auto={T}:Add{R} auto={1}{B}{R}:transforms((Elemental Creature,setpower=2,settoughness=2,black red,newability[{X}:X/0 ueot])) ueot -text=Lavaclaw Reaches enters the battlefield tapped. -- {T}: Add {B} or {R} to your mana pool. -- {1}{B}{R}: Until end of turn, Lavaclaw Reaches becomes a 2/2 black and red Elemental creature with "{X}: This creature gets +X/+0 until end of turn." It's still a land. +text=Lavaclaw Reaches enters the battlefield tapped. -- {T}: Add {B} or {R}. -- {1}{B}{R}: Until end of turn, Lavaclaw Reaches becomes a 2/2 black and red Elemental creature with "{X}: This creature gets +X/+0 until end of turn." It's still a land. type=Land [/card] [card] @@ -66169,7 +66169,7 @@ subtype=Aura [card] name=Leaden Myr auto={T}:Add{B} -text={T}: Add {B} to your mana pool. +text={T}: Add {B}. mana={2} type=Artifact Creature subtype=Myr @@ -66197,7 +66197,7 @@ toughness=2 [card] name=Leaf Gilder auto={T}:Add{G} -text={T}: Add {G} to your mana pool. +text={T}: Add {G}. mana={1}{G} type=Creature subtype=Elf Druid @@ -66334,7 +66334,7 @@ toughness=1 name=Leechridden Swamp auto=tap(noevent) auto=aslongas(*[black]|myBattlefield) {B}{T}:life:-1 opponent >1 -text=({T}: Add {B} to your mana pool.) -- Leechridden Swamp enters the battlefield tapped. -- {B}, {T}: Each opponent loses 1 life. Activate this ability only if you control two or more black permanents. +text=({T}: Add {B}.) -- Leechridden Swamp enters the battlefield tapped. -- {B}, {T}: Each opponent loses 1 life. Activate this ability only if you control two or more black permanents. type=Land subtype=Swamp [/card] @@ -66757,7 +66757,7 @@ type=Instant name=Library of Alexandria auto={T}:add{1} auto={T}:draw:1 restriction{type(*|myhand)~equalto~7} -text={T}: Add {1} to your mana pool. -- {T}: Draw a card. Activate this ability only if you have exactly seven cards in hand. +text={T}: Add {1}. -- {T}: Draw a card. Activate this ability only if you have exactly seven cards in hand. type=Land [/card] [card] @@ -67035,7 +67035,7 @@ auto={T}:Add{W} auto={T}:Add{U} auto={T}:Add{R} auto={T}:Add{B} -text={T}: Add one mana of any color to your mana pool. +text={T}: Add one mana of any color. mana={2}{G} type=Creature subtype=Elf Druid @@ -67608,7 +67608,7 @@ auto={S}:Add{U}{U}{U} and!( reject all(*|myhand) )! auto={S}:Add{B}{B}{B} and!( reject all(*|myhand) )! auto={S}:Add{R}{R}{R} and!( reject all(*|myhand) )! auto={S}:Add{G}{G}{G} and!( reject all(*|myhand) )! -text=Sacrifice Lion's Eye Diamond, Discard your hand: Add three mana of any one color to your mana pool. Activate this ability only any time you could cast an instant. +text=Sacrifice Lion's Eye Diamond, Discard your hand: Add three mana of any one color. Activate this ability only any time you could cast an instant. mana={0} type=Artifact [/card] @@ -67662,7 +67662,7 @@ name=Liturgy of Blood target=creature auto=destroy auto=add{B}{B}{B} controller -text=Destroy target creature. Add {B}{B}{B} to your mana pool. +text=Destroy target creature. Add {B}{B}{B}. mana={3}{B}{B} type=Sorcery [/card] @@ -67849,7 +67849,7 @@ toughness=4 [card] name=Llanowar Dead auto={T}:Add{B} -text={T}: Add {B} to your mana pool. +text={T}: Add {B}. mana={B}{G} type=Creature subtype=Zombie Elf @@ -67881,7 +67881,7 @@ toughness=1 [card] name=Llanowar Elves auto={T}:Add{G} -text={T}: Add {G} to your mana pool. +text={T}: Add {G}. mana={G} type=Creature subtype=Elf Druid @@ -67912,7 +67912,7 @@ toughness=2 [card] name=Llanowar Mentor auto={G}{T}{D(*|myhand)}:token(Llanowar Elves) -text={G}, {T}, Discard a card: Put a 1/1 green Elf Druid creature token named Llanowar Elves onto the battlefield. It has "{T}: Add {G} to your mana pool." +text={G}, {T}, Discard a card: Put a 1/1 green Elf Druid creature token named Llanowar Elves onto the battlefield. It has "{T}: Add {G}." mana={G} type=Creature subtype=Elf Spellshaper @@ -67927,7 +67927,7 @@ auto=counter(1/1) auto=@movedto(other creature|battlefield) restriction{compare(hascnt11)~morethan~0,compare(ishuman)~equalto~1}:may name(move 1/1 counter) all(trigger) counter(1/1) && counter(1/1.-1) all(this) auto=@movedto(other creature|mybattlefield) restriction{compare(hascnt11)~morethan~1,compare(ishuman)~equalto~0,compare(genrand2)~equalto~0}:may name(move 1/1 counter) all(trigger) counter(1/1) && counter(1/1.-1) all(this) auto=@movedto(other creature|mybattlefield) restriction{compare(hascnt11)~equalto~1,compare(ishuman)~equalto~0,compare(genrand4)~equalto~0}:may name(move 1/1 counter) all(trigger) counter(1/1) && counter(1/1.-1) all(this) -text=Llanowar Reborn enters the battlefield tapped. -- {T}: Add {G} to your mana pool. -- Graft 1 (This land enters the battlefield with a +1/+1 counter on it. Whenever a creature enters the battlefield, you may move a +1/+1 counter from this land onto it.) +text=Llanowar Reborn enters the battlefield tapped. -- {T}: Add {G}. -- Graft 1 (This land enters the battlefield with a +1/+1 counter on it. Whenever a creature enters the battlefield, you may move a +1/+1 counter from this land onto it.) type=Land [/card] [card] @@ -67956,7 +67956,7 @@ name=Llanowar Wastes auto={T}:Add{1} auto={T}:Add{B} and!( damage:1 controller )! auto={T}:Add{G} and!( damage:1 controller )! -text={T}: Add {1} to your mana pool. -- {T}: Add {B} or {G} to your mana pool. Llanowar Wastes deals 1 damage to you. +text={T}: Add {1}. -- {T}: Add {B} or {G}. Llanowar Wastes deals 1 damage to you. type=Land [/card] [card] @@ -67966,7 +67966,7 @@ auto=moveTo(ownerhand) all(creature[blue]|opponentbattlefield) text=When Llawan, Cephalid Empress enters the battlefield, return all blue creatures your opponents control to their owners' hands. -- Your opponents can't cast blue creature spells. mana={3}{U} type=Legendary Creature -subtype=Cephalid +subtype=Octopus power=2 toughness=3 [/card] @@ -67977,7 +67977,7 @@ auto={T}{t(other creature|mybattlefield)}:add{B} auto={T}{t(other creature|mybattlefield)}:add{W} auto={T}{t(other creature|mybattlefield)}:add{U} auto={T}{t(other creature|mybattlefield)}:add{R} -text={T}, Tap an untapped creature you control: Add one mana of any color to your mana pool. +text={T}, Tap an untapped creature you control: Add one mana of any color. mana={G} type=Creature subtype=Dryad Horror @@ -68191,7 +68191,7 @@ abilities=cycling auto=tap(noevent) auto={T}:Add{U} autohand=__CYCLING__({U}) -text=Lonely Sandbar enters the battlefield tapped. -- {T}: Add {U} to your mana pool. -- Cycling {U} ({U}, Discard this card: Draw a card.) +text=Lonely Sandbar enters the battlefield tapped. -- {T}: Add {U}. -- Cycling {U} ({U}, Discard this card: Draw a card.) type=Land [/card] [card] @@ -68278,7 +68278,7 @@ name=Looming Spires auto=target(creature) transforms((,newability[1/1 ueot],newability[first strike ueot])) ueot auto={T}:add{R} auto=tap(noevent) -text=Looming Spires enters the battlefield tapped. -- When Looming Spires enters the battlefield, target creature gets +1/+1 and gains first strike until end of turn. -- {T}: Add {R} to your mana pool. +text=Looming Spires enters the battlefield tapped. -- When Looming Spires enters the battlefield, target creature gets +1/+1 and gains first strike until end of turn. -- {T}: Add {R}. type=Land [/card] [card] @@ -68564,7 +68564,7 @@ auto={T}{S}:Add{U}{U}{U} auto={T}{S}:Add{B}{B}{B} auto={T}{S}:Add{R}{R}{R} auto={T}{S}:Add{G}{G}{G} -text=Suspend 3 - {0} (Rather than cast this card from your hand, pay {0} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.) -- {T}, Sacrifice Lotus Bloom: Add three mana of any one color to your mana pool. +text=Suspend 3 - {0} (Rather than cast this card from your hand, pay {0} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.) -- {T}, Sacrifice Lotus Bloom: Add three mana of any one color. type=Artifact restriction=never mana={0} @@ -68578,14 +68578,14 @@ auto={T}{S}:name(Blue Mana) thisforeach(counter{0/0.1.Petal}) add{U} controller auto={T}{S}:name(Black Mana) thisforeach(counter{0/0.1.Petal}) add{B} controller auto={T}{S}:name(Red Mana) thisforeach(counter{0/0.1.Petal}) add{R} controller auto={T}{S}:name(Green Mana) thisforeach(counter{0/0.1.Petal}) add{G} controller -text=At the beginning of your upkeep, you may put a petal counter on Lotus Blossom. -- {T}, Sacrifice Lotus Blossom: Add X mana of any one color to your mana pool, where X is the number of petal counters on Lotus Blossom. +text=At the beginning of your upkeep, you may put a petal counter on Lotus Blossom. -- {T}, Sacrifice Lotus Blossom: Add X mana of any one color, where X is the number of petal counters on Lotus Blossom. mana={2} type=Artifact [/card] [card] name=Lotus Cobra auto=_LANDFALL_may name(choose mana) ability$! choice add{G} _ choice add{R} _ choice add{U} _ choice add{B} _ choice add{W} !$ controller -text=Landfall - Whenever a land enters the battlefield under your control, you may add one mana of any color to your mana pool. +text=Landfall - Whenever a land enters the battlefield under your control, you may add one mana of any color. mana={1}{G} type=Creature subtype=Snake @@ -68600,7 +68600,7 @@ auto={T}:Add{U} auto={T}:Add{B} auto={T}:Add{R} auto={T}:Add{G} -text=Flying -- {T}: Add one mana of any color to your mana pool. +text=Flying -- {T}: Add one mana of any color. mana={7} type=Artifact Creature subtype=Dragon @@ -68625,7 +68625,7 @@ auto={T}{S}:Add{R} auto={T}{S}:Add{U} auto={T}{S}:Add{B} auto={T}{S}:Add{W} -text={T}, Sacrifice Lotus Petal: Add one mana of any color to your mana pool. +text={T}, Sacrifice Lotus Petal: Add one mana of any color. mana={0} type=Artifact [/card] @@ -68637,7 +68637,7 @@ auto={T}:Add{U}{U}{U} auto={T}:Add{B}{B}{B} auto={T}:Add{R}{R}{R} auto={T}:Add{G}{G}{G} -text=If Lotus Vale would enter the battlefield, sacrifice two untapped lands instead. If you do, put Lotus Vale onto the battlefield. If you don't, put it into its owner's graveyard. -- {T}: Add three mana of any one color to your mana pool. +text=If Lotus Vale would enter the battlefield, sacrifice two untapped lands instead. If you do, put Lotus Vale onto the battlefield. If you don't, put it into its owner's graveyard. -- {T}: Add three mana of any one color. type=Land [/card] [card] @@ -68980,7 +68980,7 @@ auto={T}:add{G} auto={T}:add{U} auto={2}{G}{U}:becomes(Elemental Creature,3/3,opponentshroud,green,blue) ueot auto=tap(noevent) -text=Lumbering Falls enters the battlefield tapped. -- {T}: Add {G} or {U} to your mana pool. -- {2}{G}{U}: Lumbering Falls becomes a 3/3 green and blue Elemental creature with hexproof until end of turn. It's still a land. +text=Lumbering Falls enters the battlefield tapped. -- {T}: Add {G} or {U}. -- {2}{G}{U}: Lumbering Falls becomes a 3/3 green and blue Elemental creature with hexproof until end of turn. It's still a land. type=Land [/card] [card] @@ -69467,7 +69467,7 @@ toughness=2 name=Madblind Mountain auto=tap(noevent) auto={R}{T}:shuffle controller restriction{type(*[red]|mybattlefield)~morethan~1} -text=({T}: Add {R} to your mana pool.) -- Madblind Mountain enters the battlefield tapped. -- {R}, {T}: Shuffle your library. Activate this ability only if you control two or more red permanents. +text=({T}: Add {R}.) -- Madblind Mountain enters the battlefield tapped. -- {R}, {T}: Shuffle your library. Activate this ability only if you control two or more red permanents. type=Land subtype=Mountain [/card] @@ -69638,7 +69638,7 @@ auto={T}{C(0/0,-12,Storage)}:name(Remove 12 Counters) add{C}{C}{C}{C}{C}{C}{C}{C auto={T}{C(0/0,-13,Storage)}:name(Remove 13 Counters) add{C}{C}{C}{C}{C}{C}{C}{C}{C}{C}{C}{C}{C} auto={T}{C(0/0,-14,Storage)}:name(Remove 14 Counters) add{C}{C}{C}{C}{C}{C}{C}{C}{C}{C}{C}{C}{C}{C} auto={T}{C(0/0,-15,Storage)}:name(Remove 15 Counters) add{C}{C}{C}{C}{C}{C}{C}{C}{C}{C}{C}{C}{C}{C}{C} -text={T}: Add {1} to your mana pool. -- {1}, {T}: Put a storage counter on Mage-Ring Network. -- {T}, Remove X storage counters from Mage-Ring Network: Add {X} to your mana pool. +text={T}: Add {1}. -- {1}, {T}: Put a storage counter on Mage-Ring Network. -- {T}, Remove X storage counters from Mage-Ring Network: Add {X}. type=Land [/card] [card] @@ -69906,7 +69906,7 @@ type=Instant name=Magnifying Glass auto={T}:Add{C} auto={4}{T}:name(Create clue) token(Clue) controller -text={T}: Add {C} to your mana pool. -- {4}, {T}: Investigate. (Put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.") +text={T}: Add {C}. -- {4}, {T}: Investigate. (Put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.") mana={3} type=Artifact [/card] @@ -69941,7 +69941,7 @@ auto=tap(noevent) auto={T}:Add{U} auto={U}{T}:counter(0/0,1,Eon) && turns:-1 controller auto={T}{C(0/0,-1,Eon)}{H}:turns:+1 controller -text=Magosi, the Waterveil enters the battlefield tapped. -- {T}: Add {U} to your mana pool. -- {U}, {T}: Put an eon counter on Magosi, the Waterveil. Skip your next turn. -- {T}, Remove an eon counter from Magosi, the Waterveil and return it to its owner's hand: Take an extra turn after this one. +text=Magosi, the Waterveil enters the battlefield tapped. -- {T}: Add {U}. -- {U}, {T}: Put an eon counter on Magosi, the Waterveil. Skip your next turn. -- {T}, Remove an eon counter from Magosi, the Waterveil and return it to its owner's hand: Take an extra turn after this one. type=Land [/card] [card] @@ -69994,7 +69994,7 @@ toughness=2 [card] name=Magus of the Coffers auto={2}{T}:foreach(swamp|myBattlefield) add{B} -text={2}, {T}: Add {B} to your mana pool for each Swamp you control. +text={2}, {T}: Add {B} for each Swamp you control. mana={4}{B} type=Creature subtype=Human Wizard @@ -70036,7 +70036,7 @@ toughness=3 name=Magus of the Library auto={T}:add{1} auto={T}:draw:1 restriction{type(*|myhand)~equalto~7} -text={T}: Add {1} to your mana pool. -- {T}: Draw a card. Activate this ability only if you have exactly seven cards in hand. +text={T}: Add {1}. -- {T}: Draw a card. Activate this ability only if you have exactly seven cards in hand. mana={G}{G} type=Creature subtype=Human Wizard @@ -70416,7 +70416,7 @@ auto={C(0/0,-1,Charge)}:Add{U} limit:1 auto={C(0/0,-1,Charge)}:Add{B} limit:1 auto={C(0/0,-1,Charge)}:Add{W} limit:1 auto=this(counter{0/0.1.Charge}<1) transforms((,newability[@each my upkeep:moveto(ownerhand)])) -text=Mana Bloom enters the battlefield with X charge counters on it. -- Remove a charge counter from Mana Bloom: Add one mana of any color to your mana pool. Activate this ability only once each turn. -- At the beginning of your upkeep, if Mana Bloom has no charge counters on it, return it to its owner's hand. +text=Mana Bloom enters the battlefield with X charge counters on it. -- Remove a charge counter from Mana Bloom: Add one mana of any color. Activate this ability only once each turn. -- At the beginning of your upkeep, if Mana Bloom has no charge counters on it, return it to its owner's hand. mana={X}{G} type=Enchantment [/card] @@ -70444,14 +70444,14 @@ auto={L:1}{T}:Add{U} auto={L:1}{T}:Add{B} auto={L:1}{T}:Add{R} auto={L:1}{T}:Add{G} -text={T}, Pay 1 life: Add one mana of any color to your mana pool. +text={T}, Pay 1 life: Add one mana of any color. type=Land [/card] [card] name=Mana Crypt auto={T}:Add{2} auto=@each my upkeep:flipacoin loseability damage:3 controller loseabilityend flipend -text=At the beginning of your upkeep, flip a coin. If you lose the flip, Mana Crypt deals 3 damage to you. -- {T}: Add {2} to your mana pool. +text=At the beginning of your upkeep, flip a coin. If you lose the flip, Mana Crypt deals 3 damage to you. -- {T}: Add {2}. mana={0} type=Artifact [/card] @@ -70462,7 +70462,7 @@ auto={1}{T}:Add{R} auto={1}{T}:Add{B} auto={1}{T}:Add{U} auto={1}{T}:Add{W} -text={1}, {T}: Add one mana of any color to your mana pool. +text={1}, {T}: Add one mana of any color. mana={1} type=Artifact [/card] @@ -70470,7 +70470,7 @@ type=Artifact name=Mana Echoes auto=@movedTo(creature|myBattlefield):may name(Add colorless mana for each creature that shares...) all(trigger) transforms((,newability[foreach(*[creature;share!types!]|mybattlefield) add{1} oneshot])) auto=@movedTo(creature|opponentBattlefield):may name(Add colorless mana for each creature that shares...) all(trigger) transforms((,newability[foreach(*[creature;share!types!]|opponentbattlefield) add{1} opponent oneshot])) -text=Whenever a creature enters the battlefield, you may add {C} to your mana pool for each creature you control that shares a creature type with it. +text=Whenever a creature enters the battlefield, you may add {C} for each creature you control that shares a creature type with it. mana={2}{R}{R} type=Enchantment [/card] @@ -70484,7 +70484,7 @@ type=Enchantment [card] name=Mana Geyser auto=foreach(land[tapped]|opponentBattlefield) add{R} -text=Add {R} to your mana pool for each tapped land your opponents control. +text=Add {R} for each tapped land your opponents control. mana={3}{R}{R} type=Sorcery [/card] @@ -70524,7 +70524,7 @@ auto={1}{T}:Add{G} auto={1}{T}:Add{R} auto={1}{T}:Add{U} auto={1}{T}:Add{W} -text={T}: Add {1} to your mana pool. -- {1}, {T}: Add one mana of any color to your mana pool. +text={T}: Add {1}. -- {1}, {T}: Add one mana of any color. mana={3} type=Artifact [/card] @@ -70532,7 +70532,7 @@ type=Artifact name=Mana Seism target=land|myBattlefield auto=sacrifice && add{1} -text=Sacrifice any number of lands. Add {1} to your mana pool for each land sacrificed this way. +text=Sacrifice any number of lands. Add {1} for each land sacrificed this way. mana={1}{R} type=Sorcery [/card] @@ -70586,7 +70586,7 @@ auto=doesnotuntap auto={4}:untap myUpkeepOnly auto={T}:Add{3} alias=1124 -text=Mana Vault doesn't untap during your untap step. -- At the beginning of your upkeep, you may pay {4}. If you do, untap Mana Vault. -- At the beginning of your draw step, if Mana Vault is tapped, it deals 1 damage to you. -- {T}: Add {3} to your mana pool. +text=Mana Vault doesn't untap during your untap step. -- At the beginning of your upkeep, you may pay {4}. If you do, untap Mana Vault. -- At the beginning of your draw step, if Mana Vault is tapped, it deals 1 damage to you. -- {T}: Add {3}. mana={1} type=Artifact [/card] @@ -70629,7 +70629,7 @@ subtype=Equipment [card] name=Manaforge Cinder auto={1}:name(add mana) ability$!choice add{B} _ choice add{R}!$ controller limit:3 -text={1}: Add {B} or {R} to your mana pool. Activate this ability no more than three times each turn. +text={1}: Add {B} or {R}. Activate this ability no more than three times each turn. mana={BR} type=Creature subtype=Elemental Shaman @@ -70650,7 +70650,7 @@ toughness=1 [card] name=Manakin auto={T}:Add{1} -text={T}: Add {1} to your mana pool. +text={T}: Add {1}. mana={2} type=Artifact Creature subtype=Construct @@ -70664,7 +70664,7 @@ auto={T}:Add{U} auto={T}:Add{B} auto={T}:Add{R} auto={T}:Add{G} -text={T}: Add one mana of any color to your mana pool. +text={T}: Add one mana of any color. mana={3} type=Artifact [/card] @@ -70672,7 +70672,7 @@ type=Artifact name=Manamorphose auto=name(add mana) ability$! choice add{G} _ choice add{R} _ choice add{U} _ choice add{B} _ choice add{W} !$ controller && ability$! choice add{G} _ choice add{R} _ choice add{U} _ choice add{B} _ choice add{W} !$ controller auto=draw:1 controller -text=Add two mana in any combination of colors to your mana pool. -- Draw a card. +text=Add two mana in any combination of colors. -- Draw a card. mana={1}{RG} type=Instant [/card] @@ -70704,7 +70704,7 @@ toughness=1 [card] name=Manaweft Sliver auto=lord(sliver|mybattlefield) transforms((,newability[{t}:add{g}],newability[{t}:add{r}],newability[{t}:add{u}],newability[{t}:add{b}],newability[{t}:add{w}])) -text=Sliver creatures you control have "{T}: Add one mana of any color to your mana pool." +text=Sliver creatures you control have "{T}: Add one mana of any color." mana={1}{G} type=Creature subtype=Sliver @@ -70970,7 +70970,7 @@ type=Artifact name=Marble Diamond auto=tap(noevent) auto={T}:Add{W} -text=Marble Diamond enters the battlefield tapped. -- {T}: Add {W} to your mana pool. +text=Marble Diamond enters the battlefield tapped. -- {T}: Add {W}. mana={2} type=Artifact [/card] @@ -71066,7 +71066,7 @@ auto={T}: Add{R} auto={T}: Add{W} auto={T}: Add{B} auto={R}{W}{B}{T}{S}:draw:1 controller -text={T}: Add {R},{W} or {B} to your mana pool. -- {R}{W}{B}, {T}, Sacrifice Mardu Banner: Draw a card. +text={T}: Add {R},{W} or {B}. -- {R}{W}{B}, {T}, Sacrifice Mardu Banner: Draw a card. mana={3} type=Artifact [/card] @@ -71190,7 +71190,7 @@ toughness=2 [card] name=Mardu Warshrieker auto=if raid then Add{R}{W}{B} -text=Raid - When Mardu Warshrieker enters the battlefield, if you attacked with a creature this turn, add {R}{W}{B} to your mana pool. +text=Raid - When Mardu Warshrieker enters the battlefield, if you attacked with a creature this turn, add {R}{W}{B}. mana={3}{R} type=Creature subtype=Orc Shaman @@ -71289,7 +71289,7 @@ type=Sorcery name=Mark of Sakiko target=creature auto=@combatdamaged(player) from(mytgt):all(trigger[from]) thisforeach(variable{thatmuch}>0) add{G} doesntempty -text=Enchant creature -- Enchanted creature has "Whenever this creature deals combat damage to a player, add that much {G} to your mana pool. Until end of turn, this mana doesn't empty from your mana pool as steps and phases end." +text=Enchant creature -- Enchanted creature has "Whenever this creature deals combat damage to a player, add that much {G}. Until end of turn, this mana doesn't empty from your mana pool as steps and phases end." mana={1}{G} type=Enchantment subtype=Aura @@ -72323,7 +72323,7 @@ type=Land name=Maze of Shadows auto={T}:Add{1} auto={T}:untap target(creature[attacking;shadow]) && fog to(mytgt) oneshot && fog from(mytgt) oneshot -text={T}: Add {1} to your mana pool. -- {T}: Untap target attacking creature with shadow. Prevent all combat damage that would be dealt to and dealt by that creature this turn. +text={T}: Add {1}. -- {T}: Untap target attacking creature with shadow. Prevent all combat damage that would be dealt to and dealt by that creature this turn. type=Land [/card] [card] @@ -72376,7 +72376,7 @@ name=Meandering River auto={t}:add{w} auto={t}:add{u} auto=tap(noevent) -text=Meandering River enters the battlefield tapped. -- {T}: Add {W} or {U} to your mana pool. +text=Meandering River enters the battlefield tapped. -- {T}: Add {W} or {U}. type=Land [/card] [card] @@ -72795,7 +72795,7 @@ auto={T}{C(0/0,-7,Storage)}:name(Remove 7 Counters) add{R}{R}{R}{R}{R}{R}{R} auto={T}{C(0/0,-8,Storage)}:name(Remove 8 Counters) add{R}{R}{R}{R}{R}{R}{R}{R} auto={T}{C(0/0,-9,Storage)}:name(Remove 9 Counters) add{R}{R}{R}{R}{R}{R}{R}{R}{R} auto={T}{C(0/0,-10,Storage)}:name(Remove 10 Counters) add{R}{R}{R}{R}{R}{R}{R}{R}{R}{R} -text=Mercadian Bazaar enters the battlefield tapped. -- {T}: Put a storage counter on Mercadian Bazaar. -- {T}, Remove any number of storage counters from Mercadian Bazaar: Add {R} to your mana pool for each storage counter removed this way. +text=Mercadian Bazaar enters the battlefield tapped. -- {T}: Put a storage counter on Mercadian Bazaar. -- {T}, Remove any number of storage counters from Mercadian Bazaar: Add {R} for each storage counter removed this way. type=Land [/card] [card] @@ -73496,7 +73496,7 @@ auto=aslongas(*[blue]|myBattlefield) {T}:Add{U} auto=aslongas(*[black]|myBattlefield) {T}:Add{B} auto=aslongas(*[red]|myBattlefield) {T}:Add{R} auto=aslongas(*[green]|myBattlefield) {T}:Add{G} -text={T}: Choose a color of a permanent you control. Add one mana of that color to your mana pool. +text={T}: Choose a color of a permanent you control. Add one mana of that color. type=Land [/card] [card] @@ -73514,7 +73514,7 @@ auto={T}:Add{U} auto={T}:Add{B} auto={T}:Add{R} auto={T}:Add{G} -text=When Meteorite enters the battlefield it deals 2 damage to target creature or player. -- {T}: Add one mana of any color to your mana pool. +text=When Meteorite enters the battlefield it deals 2 damage to target creature or player. -- {T}: Add one mana of any color. mana={5} type=Artifact [/card] @@ -73792,7 +73792,7 @@ toughness=5 name=Mikokoro, Center of the Sea auto={T}:Add{1} auto={2}{T}:all(player) draw:1 -text={T}: Add {1} to your mana pool. -- {2}, {T}: Each player draws a card. +text={T}: Add {1}. -- {2}, {T}: Each player draws a card. type=Legendary Land [/card] [card] @@ -73844,7 +73844,7 @@ toughness=2 [card] name=Millikin auto={M}{T}:add{1} -text={T}, Put the top card of your library into your graveyard: Add {1} to your mana pool. +text={T}, Put the top card of your library into your graveyard: Add {1}. mana={2} type=Artifact Creature subtype=Construct @@ -73901,7 +73901,7 @@ toughness=2 name=Minamo, School at Water's Edge auto={T}:Add{U} auto={U}{T}:Untap target(*[legendary]) -text={T}: Add {U} to your mana pool. -- {U}, {T}: Untap target legendary permanent. +text={T}: Add {U}. -- {U}, {T}: Untap target legendary permanent. type=Legendary Land [/card] [card] @@ -74061,7 +74061,7 @@ type=Sorcery name=Mind Stone auto={T}:Add{1} auto={1}{T}{S}:draw:1 -text={T}: Add {1} to your mana pool. -- {1}, {T}, Sacrifice Mind Stone: Draw a card. +text={T}: Add {1}. -- {1}, {T}, Sacrifice Mind Stone: Draw a card. mana={2} type=Artifact [/card] @@ -74123,7 +74123,7 @@ auto=target(opponent) reveal:type:*:targetedpersonshand revealzone(targetedperso text=When Mindclaw Shaman enters the battlefield, target opponent reveals his or her hand. You may cast an instant or sorcery card from it without paying its mana cost. mana={4}{R} type=Creature -subtype=Viashino Shaman +subtype=Lizard Shaman power=2 toughness=2 [/card] @@ -74563,7 +74563,7 @@ type=Legendary Artifact name=Mirari's Wake auto=lord(creature|mybattlefield) 1/1 auto=lord(land|mybattlefield) transforms((,newability[producecolor:land],newability[producecolor:green],newability[producecolor:blue],newability[producecolor:red],newability[producecolor:black],newability[producecolor:white])) -text=Creatures you control get +1/+1. -- -- Whenever you tap a land for mana, add one mana to your mana pool of any type that land produced. +text=Creatures you control get +1/+1. -- -- Whenever you tap a land for mana, add one mana of any type that land produced. mana={3}{G}{W} type=Enchantment [/card] @@ -74611,7 +74611,7 @@ toughness=1 name=Miren, the Moaning Well auto={T}:Add{1} auto={3}{T}{S(creature|myBattlefield)}:life:storedtoughness -text={T}: Add {1} to your mana pool. -- {3}, {T}, Sacrifice a creature: You gain life equal to the sacrificed creature's toughness. +text={T}: Add {1}. -- {3}, {T}, Sacrifice a creature: You gain life equal to the sacrificed creature's toughness. type=Legendary Land [/card] [card] @@ -74722,7 +74722,7 @@ auto={T}{C(0/0,-1,Charge)}:add{B} auto={T}{C(0/0,-1,Charge)}:add{R} auto={T}{C(0/0,-1,Charge)}:add{G} auto={T}:counter(0/0,1,Charge) -text={T}: Add {1} to your mana pool. -- {T}: Put a charge counter on Mirrodin's Core. -- {T}, Remove a charge counter from Mirrodin's Core: Add one mana of any color to your mana pool. +text={T}: Add {1}. -- {T}: Put a charge counter on Mirrodin's Core. -- {T}, Remove a charge counter from Mirrodin's Core: Add one mana of any color. type=Land [/card] [card] @@ -74787,7 +74787,7 @@ auto={t}:add{c} auto=tap(noevent) auto={2}{c}{t}{s}:name(copy spell) target(instant,sorcery|mystack) castcard(copied noevent) auto={4}{c}{t}{s}:name(Clone) clone notatarget(creature|mybattlefield) -text=Mirrorpool enters the battlefield tapped. -- {T}: Add {C} to your mana pool. -- {2}{C}, {T}, Sacrifice Mirrorpool: Copy target instant or sorcery spell you control. You may choose new targets for the copy. -- {4}{C}, {T}, Sacrifice Mirrorpool: Create a token that's a copy of target creature you control. +text=Mirrorpool enters the battlefield tapped. -- {T}: Add {C}. -- {2}{C}, {T}, Sacrifice Mirrorpool: Copy target instant or sorcery spell you control. You may choose new targets for the copy. -- {4}{C}, {T}, Sacrifice Mirrorpool: Create a token that's a copy of target creature you control. type=Land [/card] [card] @@ -74911,7 +74911,7 @@ name=Mishra's Factory auto={T}:add{1} auto={1}:transforms((Artifact Creature Assembly-Worker,setpower=2,settoughness=2)) ueot auto={T}:1/1 target(assembly-worker) -text={T}: Add {1} to your mana pool. -- {1}: Mishra's Factory becomes a 2/2 Assembly-Worker artifact creature until end of turn. It's still a land. -- {T}: Target Assembly-Worker creature gets +1/+1 until end of turn. +text={T}: Add {1}. -- {1}: Mishra's Factory becomes a 2/2 Assembly-Worker artifact creature until end of turn. It's still a land. -- {T}: Target Assembly-Worker creature gets +1/+1 until end of turn. type=Land [/card] [card] @@ -75274,7 +75274,7 @@ toughness=1 name=Mistveil Plains auto=tap(noevent) auto=aslongas(*[white]|myBattlefield) {W}{T}:bottomoflibrary target(*|mygraveyard) >1 -text=({T}: Add {W} to your mana pool.) -- Mistveil Plains enters the battlefield tapped. -- {W}, {T}: Put target card in your graveyard on the bottom of your library. Activate this ability only if you control two or more white permanents. +text=({T}: Add {W}.) -- Mistveil Plains enters the battlefield tapped. -- {W}, {T}: Put target card in your graveyard on the bottom of your library. Activate this ability only if you control two or more white permanents. type=Land subtype=Plains [/card] @@ -75284,7 +75284,7 @@ other={H(land[basic]|mybattlefield)}{1} name(Pay /1/ and Return a Basic Land to auto=tap(noevent) auto={T}:Add{U} auto={T}:Add{B} -text=You may pay {1} and return a basic land you control to its owner's hand rather than pay Mistvein Borderpost's mana cost. -- Mistvein Borderpost enters the battlefield tapped. -- {T}: Add {U} or {B} to your mana pool. +text=You may pay {1} and return a basic land you control to its owner's hand rather than pay Mistvein Borderpost's mana cost. -- Mistvein Borderpost enters the battlefield tapped. -- {T}: Add {U} or {B}. mana={1}{U}{B} type=Artifact [/card] @@ -75518,7 +75518,7 @@ name=Mogg Hollows auto={T}:Add{1} auto={T}:Add{R} and!( frozen )! auto={T}:Add{G} and!( frozen )! -text={T}: Add {1} to your mana pool. -- {T}: Add {R} or {G} to your mana pool. Mogg Hollows doesn't untap during your next untap step. +text={T}: Add {1}. -- {T}: Add {R} or {G}. Mogg Hollows doesn't untap during your next untap step. type=Land [/card] [card] @@ -76258,7 +76258,7 @@ name=Moonring Island auto=tap(noevent) aicode=activate name(look) donothing auto={u}{t}:target(player) name(Look) reveal:1 optionone name(Look) target(*|reveal) doNothing optiononeend optiontwo all(*|reveal) moveto(ownerlibrary) optiontwoend revealend restriction{type(*[blue]|mybattlefield)~morethan~1} -text=({T}: Add {U} to your mana pool.) -- Moonring Island enters the battlefield tapped. -- {U}, {T}: Look at the top card of target player's library. Activate this ability only if you control two or more blue permanents. +text=({T}: Add {U}.) -- Moonring Island enters the battlefield tapped. -- {U}, {T}: Look at the top card of target player's library. Activate this ability only if you control two or more blue permanents. type=Land subtype=Island [/card] @@ -76282,7 +76282,7 @@ backside=Scorned Villager auto={T}:Add{G}{G} auto=@each upkeep restriction{lastturn(*|mystack)~morethan~1,lastturn(*|opponentstack)~lessthan~2}:name(Transform Werewolf) flip(backside) auto=@each upkeep restriction{lastturn(*|opponentstack)~morethan~1}:name(Transform Werewolf) flip(backside) -text={T}: Add {G}{G} to your mana pool. -- At the beginning of each upkeep, if a player cast two or more spells last turn, transform Moonscarred Werewolf. // Scorned Villager +text={T}: Add {G}{G}. -- At the beginning of each upkeep, if a player cast two or more spells last turn, transform Moonscarred Werewolf. // Scorned Villager color=green type=Creature subtype=Werewolf @@ -76355,7 +76355,7 @@ toughness=2 name=Moorland Haunt auto={T}:Add{1} auto={W}{U}{T}{E(creature|mygraveyard)}:_SPIRITTOKEN_ -text={T}: Add {1} to your mana pool. -- {W}{U}, {T}, Exile a creature card from your graveyard: Put a 1/1 white Spirit creature token with flying onto the battlefield. +text={T}: Add {1}. -- {W}{U}, {T}, Exile a creature card from your graveyard: Put a 1/1 white Spirit creature token with flying onto the battlefield. type=Land [/card] [card] @@ -76468,7 +76468,7 @@ toughness=2 [card] name=Morgue Toad auto={S}:Add{U}{R} -text=Sacrifice Morgue Toad: Add {U}{R} to your mana pool. +text=Sacrifice Morgue Toad: Add {U}{R}. mana={2}{B} type=Creature subtype=Frog @@ -76599,7 +76599,7 @@ auto={C(-1/-1,-1)}:add{U} auto={C(-1/-1,-1)}:add{B} auto={C(-1/-1,-1)}:add{R} auto={C(-1/-1,-1)}:add{G} -text=Morselhoarder enters the battlefield with two -1/-1 counters on it. Remove a -1/-1 counter from Morselhoarder: Add one mana of any color to your mana pool. +text=Morselhoarder enters the battlefield with two -1/-1 counters on it. Remove a -1/-1 counter from Morselhoarder: Add one mana of any color. mana={4}{RG}{RG} type=Creature subtype=Elemental @@ -76724,7 +76724,7 @@ name=Mortuary Mire auto=may moveto(mylibrary) target(creature|mygraveyard) auto={T}:add{B} auto=tap(noevent) -text=Mortuary Mire enters the battlefield tapped. -- When Mortuary Mire enters the battlefield, you may put target creature card from your graveyard on top of your library. -- {T}: Add {B} to your mana pool. +text=Mortuary Mire enters the battlefield tapped. -- When Mortuary Mire enters the battlefield, you may put target creature card from your graveyard on top of your library. -- {T}: Add {B}. type=Land [/card] [card] @@ -76759,7 +76759,7 @@ toughness=1 name=Moss Diamond auto=tap(noevent) auto={T}:Add{G} -text=Moss Diamond enters the battlefield tapped. -- {T}: Add {G} to your mana pool. +text=Moss Diamond enters the battlefield tapped. -- {T}: Add {G}. mana={2} type=Artifact [/card] @@ -76794,14 +76794,14 @@ toughness=1 [card] name=Mossfire Egg auto={2}{T}{S}:Add{R}{G} and!( draw:1 controller )! -text={2}, {T}, Sacrifice Mossfire Egg: Add {R}{G} to your mana pool. Draw a card. +text={2}, {T}, Sacrifice Mossfire Egg: Add {R}{G}. Draw a card. mana={1} type=Artifact [/card] [card] name=Mossfire Valley auto={1}{T}:Add{R}{G} -text={1}, {T}: Add {R}{G} to your mana pool. +text={1}, {T}: Add {R}{G}. type=Land [/card] [card] @@ -76961,7 +76961,7 @@ toughness=2 name=Mouth of Ronom auto={T}:Add{1} auto={4}{i}{T}{S}:damage:4 target(other creature) -text={T}: Add {1} to your mana pool. -- {4}{S}i}, {T}, Sacrifice Mouth of Ronom: Mouth of Ronom deals 4 damage to target creature. ({S}i} can be paid with one mana from a snow permanent.) +text={T}: Add {1}. -- {4}{S}i}, {T}, Sacrifice Mouth of Ronom: Mouth of Ronom deals 4 damage to target creature. ({S}i} can be paid with one mana from a snow permanent.) type=Snow Land [/card] [card] @@ -76973,21 +76973,21 @@ auto=this(counter{0/0.1.payment}<1) {T}:Add{U} auto=this(counter{0/0.1.payment}<1) {T}:Add{B} auto=this(counter{0/0.1.payment}<1) {T}:Add{R} auto=this(counter{0/0.1.payment}<1) {T}:Add{G} -text=If Mox Diamond would enter the battlefield, you may discard a land card instead. If you do, put Mox Diamond onto the battlefield. If you don't, put it into its owner's graveyard. -- {T}: Add one mana of any color to your mana pool. +text=If Mox Diamond would enter the battlefield, you may discard a land card instead. If you do, put Mox Diamond onto the battlefield. If you don't, put it into its owner's graveyard. -- {T}: Add one mana of any color. mana={0} type=Artifact [/card] [card] name=Mox Emerald auto={T}:add{G} -text={T}: Add {G} to your mana pool. +text={T}: Add {G}. mana={0} type=Artifact [/card] [card] name=Mox Jet auto={T}:add{B} -text={T}: Add {B} to your mana pool. +text={T}: Add {B}. mana={0} type=Artifact [/card] @@ -76998,28 +76998,28 @@ auto=aslongas(artifact|mybattlefield) {T}:Add{U} >2 auto=aslongas(artifact|mybattlefield) {T}:Add{B} >2 auto=aslongas(artifact|mybattlefield) {T}:Add{R} >2 auto=aslongas(artifact|mybattlefield) {T}:Add{G} >2 -text=Metalcraft - {T}: Add one mana of any color to your mana pool. Activate this ability only if you control three or more artifacts. +text=Metalcraft - {T}: Add one mana of any color. Activate this ability only if you control three or more artifacts. mana={0} type=Legendary Artifact [/card] [card] name=Mox Pearl auto={T}:add{W} -text={T}: Add {W} to your mana pool. +text={T}: Add {W}. mana={0} type=Artifact [/card] [card] name=Mox Ruby auto={T}:add{R} -text={T}: Add {R} to your mana pool. +text={T}: Add {R}. mana={0} type=Artifact [/card] [card] name=Mox Sapphire auto={T}:add{U} -text={T}: Add {U} to your mana pool. +text={T}: Add {U}. mana={0} type=Artifact [/card] @@ -77147,7 +77147,7 @@ auto=aslongas(land[zpos=1]|mylibrary) {t}:add{R}{R} >0 auto=aslongas(land[zpos=1]|mylibrary) {t}:add{U}{U} >0 auto=aslongas(land[zpos=1]|mylibrary) {t}:add{B}{B} >0 auto=aslongas(land[zpos=1]|mylibrary) {t}:add{W}{W} >0 -text=Play with the top card of your library revealed. -- As long as the top card of your library is a creature card, Mul Daya Channelers gets +3/+3. -- As long as the top card of your library is a land card, Mul Daya Channelers has "{T}: Add two mana of any one color to your mana pool." +text=Play with the top card of your library revealed. -- As long as the top card of your library is a creature card, Mul Daya Channelers gets +3/+3. -- As long as the top card of your library is a land card, Mul Daya Channelers has "{T}: Add two mana of any one color." mana={1}{G}{G} type=Creature subtype=Elf Druid Shaman @@ -77213,7 +77213,7 @@ auto=teach(creature) {T}:Add{U} auto=teach(creature) {T}:Add{B} auto=teach(creature) {T}:Add{R} auto=teach(creature) {T}:Add{G} -text=Enchant creature -- Enchanted creature has "{T}: Add one mana of any color to your mana pool." +text=Enchant creature -- Enchanted creature has "{T}: Add one mana of any color." mana={G} type=Enchantment subtype=Aura @@ -77392,7 +77392,7 @@ name=Murmuring Bosk auto=if type(treefolk|myhand)~equalto~0 then tap(noevent) auto={T}:Add{W} and!( damage:1 controller )! auto={T}:Add{B} and!( damage:1 controller )! -text=({T}: Add {G} to your mana pool.) -- As Murmuring Bosk enters the battlefield, you may reveal a Treefolk card from your hand. If you don't, Murmuring Bosk enters the battlefield tapped. -- {T}: Add {W} or {B} to your mana pool. Murmuring Bosk deals 1 damage to you. +text=({T}: Add {G}.) -- As Murmuring Bosk enters the battlefield, you may reveal a Treefolk card from your hand. If you don't, Murmuring Bosk enters the battlefield tapped. -- {T}: Add {W} or {B}. Murmuring Bosk deals 1 damage to you. type=Land subtype=Forest [/card] @@ -77448,7 +77448,7 @@ type=Instant name=Mutavault auto={t}:add{1} auto={1}:transforms((Creature,setpower=2,settoughness=2)) ueot && transforms((allsubtypes)) ueot -text={T}: Add {1} to your mana pool. -- {1}: Mutavault becomes a 2/2 creature with all creature types until end of turn. It's still a land. +text={T}: Add {1}. -- {1}: Mutavault becomes a 2/2 creature with all creature types until end of turn. It's still a land. type=Land [/card] [card] @@ -77718,7 +77718,7 @@ toughness=1 [card] name=Myr Moonvessel auto=_DIES_Add{1} -text=When Myr Moonvessel dies, add {1} to your mana pool. +text=When Myr Moonvessel dies, add {1}. mana={1} type=Artifact Creature subtype=Myr @@ -77806,7 +77806,7 @@ auto={2}{T}{S}:name(search island) target(island[basic]|mylibrary) and!( auto={2}{T}{S}:name(search swamp) target(swamp[basic]|mylibrary) and!(tap(noevent))! moveTo(mybattlefield) auto={2}{T}{S}:name(search mountain) target(mountain[basic]|mylibrary) and!(tap(noevent))! moveTo(mybattlefield) auto={2}{T}{S}:name(search forest) target(forest[basic]|mylibrary) and!(tap(noevent))! moveTo(mybattlefield) -text=Myriad Landscape enters the battlefield tapped. -- {T}: Add {C} to your mana pool. -- {2}, {T}, Sacrifice Myriad Landscape: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle your library. +text=Myriad Landscape enters the battlefield tapped. -- {T}: Add {C}. -- {2}, {T}, Sacrifice Myriad Landscape: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle your library. type=Land [/card] [card] @@ -77897,7 +77897,7 @@ auto={T}:Add{1} auto={WU}{T}:Add{W}{W} auto={WU}{T}:Add{W}{U} auto={WU}{T}:Add{U}{U} -text={T}: Add {1} to your mana pool. -- {(w/u)}, {T}: Add {W}{W}, {W}{U}, or {U}{U} to your mana pool. +text={T}: Add {1}. -- {(w/u)}, {T}: Add {W}{W}, {W}{U}, or {U}{U}. type=Land [/card] [card] @@ -77958,7 +77958,7 @@ auto=tap(noevent) auto={T}:Add{U} auto={T}:Add{R} auto={T}:Add{W} -text=Mystic Monastery enters the battlefield tapped. -- {T}: Add {U}, {R}, or {W} to your mana pool. +text=Mystic Monastery enters the battlefield tapped. -- {T}: Add {U}, {R}, or {W}. type=Land [/card] [card] @@ -78235,7 +78235,7 @@ toughness=2 [card] name=Nantuko Elder auto={T}:Add{1}{G} -text={T}: Add {1}{G} to your mana pool. +text={T}: Add {1}{G}. mana={2}{G} type=Creature subtype=Insect Druid @@ -78266,7 +78266,7 @@ toughness=1 name=Nantuko Monastery auto={T}:Add{1} auto=aslongas(*|mygraveyard) {G}{W}:transforms((Insect Monk Creature,setpower=4,settoughness=4,first strike,green,white)) ueot >6 -text={T}: Add {1} to your mana pool. -- Threshold - {G}{W}: Nantuko Monastery becomes a 4/4 green and white Insect Monk creature with first strike until end of turn. It's still a land. Activate this ability only if seven or more cards are in your graveyard. +text={T}: Add {1}. -- Threshold - {G}{W}: Nantuko Monastery becomes a 4/4 green and white Insect Monk creature with first strike until end of turn. It's still a land. Activate this ability only if seven or more cards are in your graveyard. type=Land [/card] [card] @@ -78654,7 +78654,7 @@ auto={T}:Add{C} auto={1}{T}{S}:name(search plains) target(plains[basic]|myLibrary) moveTo(myBattlefield) and!( tap(noevent) )! auto={1}{T}{S}:name(search mountain) target(mountain[basic]|myLibrary) moveTo(myBattlefield) and!( tap(noevent) )! auto={1}{T}{S}:name(search forest) target(forest[basic]|myLibrary) moveTo(myBattlefield) and!( tap(noevent) )! -text={T}: Add {1} to your mana pool. -- {1}, {T}, Sacrifice Naya Panorama: Search your library for a basic Mountain, Forest, or Plains card and put it onto the battlefield tapped. Then shuffle your library. +text={T}: Add {1}. -- {1}, {T}, Sacrifice Naya Panorama: Search your library for a basic Mountain, Forest, or Plains card and put it onto the battlefield tapped. Then shuffle your library. type=Land [/card] [card] @@ -78750,7 +78750,7 @@ auto={G}{T}:Add{U} auto={G}{T}:Add{B} auto={G}{T}:Add{R} auto={W}{T}:prevent:1 target(anytarget) -text={G}, {T}: Add one mana of any color to your mana pool. -- {W}, {T}: Prevent the next 1 damage that would be dealt to target creature or player this turn. +text={G}, {T}: Add one mana of any color. -- {W}, {T}: Prevent the next 1 damage that would be dealt to target creature or player this turn. mana={B} type=Creature subtype=Human Wizard @@ -79039,7 +79039,7 @@ auto={t}:add{w} auto={t}:add{r} auto={2}{R}{W}:transforms((Elemental Creature,setpower=2,settoughness=1,red,white,double strike)) ueot auto=tap(noevent) -text=Needle Spires enters the battlefield tapped. -- {T}: Add {R} or {W} to your mana pool. -- {2}{R}{W}: Needle Spires becomes a 2/1 red and white Elemental creature with double strike until end of turn. It's still a land. +text=Needle Spires enters the battlefield tapped. -- {T}: Add {R} or {W}. -- {2}{R}{W}: Needle Spires becomes a 2/1 red and white Elemental creature with double strike until end of turn. It's still a land. type=Land [/card] [card] @@ -79195,7 +79195,7 @@ subtype=Trap name=Nephalia Drownyard auto={T}:Add{1} auto={1}{U}{B}{T}:deplete:3 target(player) -text={T}: Add {1} to your mana pool. -- {1}{U}{B}, {T}, Target player mills three cards. +text={T}: Add {1}. -- {1}{U}{B}, {T}, Target player mills three cards. type=Land [/card] [card] @@ -79263,7 +79263,7 @@ toughness=5 [card] name=Nest Invader auto=_ELDRAZISPAWN_ -text=When Nest Invader enters the battlefield, put a 0/1 colorless Eldrazi Spawn creature tokens onto the battlefield. They have "Sacrifice this creature: Add {1} to your mana pool." +text=When Nest Invader enters the battlefield, put a 0/1 colorless Eldrazi Spawn creature tokens onto the battlefield. They have "Sacrifice this creature: Add {1}." mana={1}{G} type=Creature subtype=Eldrazi Drone @@ -79553,7 +79553,7 @@ auto=tap(noevent) auto={T}:add{W} aicode=activate transforms((,newability[all(*[zpos<=1]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot auto=_SCRY1_ -text=New Benalia enters the battlefield tapped. -- When New Benalia enters the battlefield, scry 1. (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.) -- {T}: Add {W} to your mana pool. +text=New Benalia enters the battlefield tapped. -- When New Benalia enters the battlefield, scry 1. (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.) -- {T}: Add {W}. type=Land [/card] [card] @@ -80204,7 +80204,7 @@ name=Nimbus Maze auto={T}:Add{1} auto=aslongas(island|myBattlefield) {T}:Add{W} auto=aslongas(plains|myBattlefield) {T}:Add{U} -text={T}: Add {1} to your mana pool. -- {T}: Add {W} to your mana pool. Activate this ability only if you control an Island. -- {T}: Add {U} to your mana pool. Activate this ability only if you control a Plains. +text={T}: Add {1}. -- {T}: Add {W}. Activate this ability only if you control an Island. -- {T}: Add {U}. Activate this ability only if you control a Plains. type=Land [/card] [card] @@ -80329,7 +80329,7 @@ toughness=2 name=Nirkana Revenant auto=lord(swamp|mybattlefield) transforms((,newability[produceextra:{B}])) auto={B}:1/1 -text=Whenever you tap a Swamp for mana, add {B} to your mana pool (in addition to the mana the land produces). -- {B}:Nirkana Revenant gets +1/+1 until end of turn. +text=Whenever you tap a Swamp for mana, add {B} (in addition to the mana the land produces). -- {B}:Nirkana Revenant gets +1/+1 until end of turn. type=Creature subtype=Vampire Shade power=4 @@ -80490,7 +80490,7 @@ abilities=exalted auto={T}:Add{G} auto={T}:Add{W} auto={T}:Add{U} -text=Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) -- {T}: Add {G}, {W}, or {U} to your mana pool. +text=Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) -- {T}: Add {G}, {W}, or {U}. mana={G} type=Creature subtype=Human Druid @@ -80672,14 +80672,14 @@ auto=tap(noevent) auto={T}:Add{R} auto={T}:Add{W} auto={T}:Add{B} -text=Nomad Outpost enters the battlefield tapped. -- {T}: Add {R}, {W}, or {B} to your mana pool. +text=Nomad Outpost enters the battlefield tapped. -- {T}: Add {R}, {W}, or {B}. type=Land [/card] [card] name=Nomad Stadium auto={T}:Add{W} and!( damage:1 controller )! auto=aslongas(*|mygraveyard) {W}{T}{S}:life:4 >6 -text={T}: Add {W} to your mana pool. Nomad Stadium deals 1 damage to you. -- Threshold - {W}, {T}, Sacrifice Nomad Stadium: You gain 4 life. Activate this ability only if seven or more cards are in your graveyard. +text={T}: Add {W}. Nomad Stadium deals 1 damage to you. -- Threshold - {W}, {T}, Sacrifice Nomad Stadium: You gain 4 life. Activate this ability only if seven or more cards are in your graveyard. type=Land [/card] [card] @@ -80689,7 +80689,7 @@ auto={1}{G}:Add{U} auto={1}{G}:Add{B} auto={1}{G}:Add{R} auto={1}{G}:Add{G} -text={1}{G}: Add one mana of any color to your mana pool. +text={1}{G}: Add one mana of any color. mana={1}{G} type=Creature subtype=Elf Nomad @@ -80892,7 +80892,7 @@ toughness=0 name=Novijen, Heart of Progress auto={T}:Add{1} auto={G}{U}{T}:counter(1/1) all(creature[fresh]|battlefield) -text={T}: Add {1} to your mana pool. -- {G}{U}, {T}: Put a +1/+1 counter on each creature that entered the battlefield this turn. +text={T}: Add {1}. -- {G}{U}, {T}: Put a +1/+1 counter on each creature that entered the battlefield this turn. type=Land [/card] [card] @@ -81145,7 +81145,7 @@ auto={2}{T}:name(Red) thisforeach(variable{type:manaR}>0) add{R} auto={2}{T}:name(Blue) thisforeach(variable{type:manaU}>0) add{U} auto={2}{T}:name(Black) thisforeach(variable{type:manaB}>0) add{B} auto={2}{T}:name(White) thisforeach(variable{type:manaW}>0) add{W} -text={T}: Add {1} to your mana pool. -- {2}, {T}: Choose a color. Add to your mana pool an amount of mana of that color equal to your devotion to that color. (Your devotion to a color is the number of mana symbols of that color in the mana costs of permanents you control.) +text={T}: Add {1}. -- {2}, {T}: Choose a color. Add an amount of mana of that color equal to your devotion to that color. (Your devotion to a color is the number of mana symbols of that color in the mana costs of permanents you control.) type=Legendary Land [/card] [card] @@ -81464,7 +81464,7 @@ name=Obelisk of Bant auto={T}:Add{G} auto={T}:Add{W} auto={T}:Add{U} -text={T}: Add {G}, {W}, or {U} to your mana pool. +text={T}: Add {G}, {W}, or {U}. mana={3} type=Artifact [/card] @@ -81473,7 +81473,7 @@ name=Obelisk of Esper auto={T}:Add{W} auto={T}:Add{U} auto={T}:Add{B} -text={T}: Add {W}, {U}, or {B} to your mana pool. +text={T}: Add {W}, {U}, or {B}. mana={3} type=Artifact [/card] @@ -81482,7 +81482,7 @@ name=Obelisk of Grixis auto={T}:Add{U} auto={T}:Add{B} auto={T}:Add{R} -text={T}: Add {U}, {B}, or {R} to your mana pool. +text={T}: Add {U}, {B}, or {R}. mana={3} type=Artifact [/card] @@ -81491,7 +81491,7 @@ name=Obelisk of Jund auto={T}:Add{B} auto={T}:Add{R} auto={T}:Add{G} -text={T}: Add {B}, {R}, or {G} to your mana pool. +text={T}: Add {B}, {R}, or {G}. mana={3} type=Artifact [/card] @@ -81500,7 +81500,7 @@ name=Obelisk of Naya auto={T}:Add{R} auto={T}:Add{G} auto={T}:Add{W} -text={T}: Add {R}, {G}, or {W} to your mana pool. +text={T}: Add {R}, {G}, or {W}. mana={3} type=Artifact [/card] @@ -81606,7 +81606,7 @@ toughness=3 name=Oboro, Palace in the Clouds auto={T}:Add{U} auto={1}:moveto(ownerhand) -text={T}: Add {U} to your mana pool. -- {1}: Return Oboro, Palace in the Clouds to its owner's hand. +text={T}: Add {U}. -- {1}: Return Oboro, Palace in the Clouds to its owner's hand. type=Legendary Land [/card] [card] @@ -82055,7 +82055,7 @@ name=Ojutai Monument auto={T}:add{W} auto={T}:add{U} auto={4}{W}{U}:becomes(Artifact Creature Dragon,4/4,flying,white,blue) ueot -text={T}: Add {W} or {U} to your mana pool. -- {4}{W}{U}: Ojutai Monument becomes a 4/4 white and blue Dragon artifact creature with flying until end of turn. +text={T}: Add {W} or {U}. -- {4}{W}{U}: Ojutai Monument becomes a 4/4 white and blue Dragon artifact creature with flying until end of turn. mana={3} type=Artifact [/card] @@ -82113,7 +82113,7 @@ toughness=3 name=Okina, Temple to the Grandfathers auto={T}:Add{G} auto={G}{T}:1/1 target(creature[legendary]) -text={T}: Add {G} to your mana pool. -- {G}, {T}: Target legendary creature gets +1/+1 until end of turn. +text={T}: Add {G}. -- {G}, {T}: Target legendary creature gets +1/+1 until end of turn. type=Legendary Land [/card] [card] @@ -82616,7 +82616,7 @@ auto={T}:Add{W} auto={T}:Add{U} auto={T}:Add{B} auto={T}:Add{R} -text={T}: Add one mana of any color to your mana pool. +text={T}: Add one mana of any color. mana={3} type=Artifact Creature subtype=Unicorn @@ -82716,7 +82716,7 @@ auto=tap(noevent) auto={T}:Add{B} auto={T}:Add{G} auto={T}:Add{U} -text=Opulent Palace enters the battlefield tapped. -- {T}: Add {B}, {G}, or {U} to your mana pool. +text=Opulent Palace enters the battlefield tapped. -- {T}: Add {B}, {G}, or {U}. type=Land [/card] [card] @@ -82810,7 +82810,7 @@ name=Oran-Rief, the Vastwood auto=tap(noevent) auto={T}:Add{G} auto={T}:counter(1/1) all(creature[fresh;green]|myBattlefield) -text=Oran-Rief, the Vastwood enters the battlefield tapped. -- {T}: Add {G} to your mana pool. -- {T}: Put a +1/+1 counter on each green creature that entered the battlefield this turn. +text=Oran-Rief, the Vastwood enters the battlefield tapped. -- {T}: Add {G}. -- {T}: Put a +1/+1 counter on each green creature that entered the battlefield this turn. type=Land [/card] [card] @@ -82981,7 +82981,7 @@ toughness=1 [card] name=Orcish Lumberjack auto={T}{S(forest|myBattlefield)}:name(add mana) ability$! choice add{G} _ choice add{R} !$ controller && ability$! choice add{G} _ choice add{R} !$ controller && ability$! choice add{G} _ choice add{R} !$ controller -text={T}, Sacrifice a Forest: Add three mana in any combination of {R} and/or {G} to your mana pool. +text={T}, Sacrifice a Forest: Add three mana in any combination of {R} and/or {G}. mana={R} type=Creature subtype=Orc @@ -83386,7 +83386,7 @@ auto={G}:Add{U} auto={G}:Add{B} auto={G}:Add{R} auto={G}:Add{G} -text={G}: Add one mana of any color to your mana pool. +text={G}: Add one mana of any color. mana={G} type=Creature subtype=Snake Shaman @@ -83406,7 +83406,7 @@ toughness=1 [card] name=Orochi Sustainer auto={T}:Add{G} -text={T}: Add {G} to your mana pool. +text={T}: Add {G}. mana={1}{G} type=Creature subtype=Snake Shaman @@ -83429,7 +83429,7 @@ name=Orzhov Basilica auto=tap(noevent) auto=moveTo(ownerhand) notatarget(land|mybattlefield) auto={T}:Add{W}{B} -text=Orzhov Basilica enters the battlefield tapped. -- When Orzhov Basilica enters the battlefield, return a land you control to its owner's hand. -- {T}: Add {W}{B} to your mana pool. +text=Orzhov Basilica enters the battlefield tapped. -- When Orzhov Basilica enters the battlefield, return a land you control to its owner's hand. -- {T}: Add {W}{B}. type=Land [/card] [card] @@ -83437,7 +83437,7 @@ name=Orzhov Cluestone auto={T}:Add{B} auto={T}:Add{W} auto={B}{W}{T}{S}:draw:1 controller -text={T}: Add {B} or {W} to your mana pool. -- {B}{W}, {T}, Sacrifice Orzhov Cluestone: Draw a card. +text={T}: Add {B} or {W}. -- {B}{W}, {T}, Sacrifice Orzhov Cluestone: Draw a card. mana={3} type=Artifact [/card] @@ -83446,7 +83446,7 @@ name=Orzhov Guildgate auto=tap(noevent) auto={T}:Add{W} auto={T}:Add{B} -text=Orzhov Guildgate enters the battlefield tapped. -- {T}: Add {W} or {B} to your mana pool. +text=Orzhov Guildgate enters the battlefield tapped. -- {T}: Add {W} or {B}. type=Land subtype=Gate [/card] @@ -83466,14 +83466,14 @@ name=Orzhov Keyrune auto={T}:add{W} auto={T}:add{B} auto={W}{B}:transforms((Thrull Artifact Creature,setpower=1,settoughness=4,black,white,lifelink)) ueot -text={T}: Add {W} or {B} to your mana pool. -- {W}{B}: Orzhov Keyrune becomes a 1/4 white and black Thrull artifact creature with lifelink until end of turn. +text={T}: Add {W} or {B}. -- {W}{B}: Orzhov Keyrune becomes a 1/4 white and black Thrull artifact creature with lifelink until end of turn. mana={3} type=Artifact [/card] [card] name=Orzhov Signet auto={1}{T}:Add{W}{B} -text={1}, {T}: Add {W}{B} to your mana pool. +text={1}, {T}: Add {W}{B}. mana={2} type=Artifact [/card] @@ -83481,7 +83481,7 @@ type=Artifact name=Orzhova, the Church of Deals auto={T}:Add{1} auto={3}{W}{B}{T}:life:-1 target(player) && life:1 controller -text={T}: Add {1} to your mana pool. -- {3}{W}{B}, {T}: Target player loses 1 life and you gain 1 life. +text={T}: Add {1}. -- {3}{W}{B}, {T}: Target player loses 1 life and you gain 1 life. type=Land [/card] [card] @@ -83653,7 +83653,7 @@ type=Enchantment [card] name=Overeager Apprentice auto={S}{D(*|myhand)}:Add{B}{B}{B} -text=Discard a card, Sacrifice Overeager Apprentice: Add {B}{B}{B} to your mana pool. +text=Discard a card, Sacrifice Overeager Apprentice: Add {B}{B}{B}. mana={2}{B} type=Creature subtype=Human Minion @@ -83664,7 +83664,7 @@ toughness=2 name=Overgrown Battlement abilities=defender auto={T}:foreach(creature[defender]|myBattlefield) add{G} -text=Defender -- {T}: Add {G} to your mana pool for each creature with defender you control. +text=Defender -- {T}: Add {G} for each creature with defender you control. mana={1}{G} type=Creature subtype=Wall @@ -83681,7 +83681,7 @@ type=Enchantment [card] name=Overgrown Tomb auto=ability$!name(Choose one) choice name(Pay 2 life) life:-2 _ choice name(Tap) tap(noevent) all(mysource)!$ controller -text=({T}: Add {B} or {G} to your mana pool.) -- As Overgrown Tomb enters the battlefield, you may pay 2 life. If you don't, Overgrown Tomb enters the battlefield tapped. +text=({T}: Add {B} or {G}.) -- As Overgrown Tomb enters the battlefield, you may pay 2 life. If you don't, Overgrown Tomb enters the battlefield tapped. type=Land subtype=Swamp Forest [/card] @@ -83702,7 +83702,7 @@ auto=lord(land|myBattlefield) {T}:Add{U}{U} auto=lord(land|myBattlefield) {T}:Add{B}{B} auto=lord(land|myBattlefield) {T}:Add{R}{R} auto=lord(land|myBattlefield) {T}:Add{G}{G} -text=As Overlaid Terrain enters the battlefield, sacrifice all lands you control. -- Lands you control have "{T}: Add two mana of any one color to your mana pool." +text=As Overlaid Terrain enters the battlefield, sacrifice all lands you control. -- Lands you control have "{T}: Add two mana of any one color." mana={2}{G}{G} type=Enchantment [/card] @@ -84201,7 +84201,7 @@ toughness=7 [card] name=Palladium Myr auto={T}:Add{2} -text={T}: Add {2} to your mana pool. +text={T}: Add {2}. mana={3} type=Artifact Creature subtype=Myr @@ -84342,7 +84342,7 @@ auto=teach(creature) {T}:add{U} auto=teach(creature) {T}:add{B} auto=teach(creature) {T}:add{R} auto=teach(creature) {T}:add{G} -text=Equipped creature has "{T}: Add one mana of any color to your mana pool." -- Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) +text=Equipped creature has "{T}: Add one mana of any color." -- Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) mana={0} type=Artifact subtype=Equipment @@ -84350,7 +84350,7 @@ subtype=Equipment [card] name=Paradise Plume auto=chooseacolor transforms((,newability[{T}:add{chosencolor}],newability[@movedto(*[chosencolor]|stack):life:1 controller])) forever chooseend -text=As Paradise Plume enters the battlefield, choose a color. -- Whenever a player casts a spell of the chosen color, you may gain 1 life. -- {T}: Add one mana of the chosen color to your mana pool. +text=As Paradise Plume enters the battlefield, choose a color. -- Whenever a player casts a spell of the chosen color, you may gain 1 life. -- {T}: Add one mana of the chosen color. mana={4} type=Artifact [/card] @@ -84943,7 +84943,7 @@ toughness=3 name=Pawn of Ulamog auto=_DIES_may _ELDRAZISPAWN_ auto=@movedTo(other creature[-token]|graveyard) from(myBattlefield):may _ELDRAZISPAWN_ -text=Whenever Pawn of Ulamog or another nontoken creature you control dies, you may put a 0/1 colorless Eldrazi Spawn creature token onto the battlefield. It has "Sacrifice this creature: Add 1 to your mana pool." +text=Whenever Pawn of Ulamog or another nontoken creature you control dies, you may put a 0/1 colorless Eldrazi Spawn creature token onto the battlefield. It has "Sacrifice this creature: Add 1." mana={1}{B}{B} type=Creature subtype=Vampire Shaman @@ -85080,7 +85080,7 @@ name=Peat Bog auto=tap(noevent) auto=counter(0/0,2,Depletion) auto={T}{C(0/0,-1,Depletion)}:Add{B}{B} and!( this(counter{0/0.1.Depletion}<1) sacrifice oneshot )! -text=Peat Bog enters the battlefield tapped with two depletion counters on it. -- {T}, Remove a depletion counter from Peat Bog: Add {B}{B} to your mana pool. If there are no depletion counters on Peat Bog, sacrifice it. +text=Peat Bog enters the battlefield tapped with two depletion counters on it. -- {T}, Remove a depletion counter from Peat Bog: Add {B}{B}. If there are no depletion counters on Peat Bog, sacrifice it. type=Land [/card] [card] @@ -85212,7 +85212,7 @@ toughness=1 name=Pendelhaven auto={T}:Add{G} auto={T}:1/2 target(creature[power=1;toughness=1]) -text={T}: Add {G} to your mana pool. -- {T}: Target 1/1 creature gets +1/+2 until end of turn. +text={T}: Add {G}. -- {T}: Target 1/1 creature gets +1/+2 until end of turn. type=Legendary Land [/card] [card] @@ -85268,7 +85268,7 @@ auto={C(0/0,-1,Charge)}:Add{U} auto={C(0/0,-1,Charge)}:Add{B} auto={C(0/0,-1,Charge)}:Add{R} auto={C(0/0,-1,Charge)}:Add{G} -text=Sunburst (This enters the battlefield with a charge counter on it for each color of mana spent to cast it.) -- Remove a charge counter from Pentad Prism: Add one mana of any color to your mana pool. +text=Sunburst (This enters the battlefield with a charge counter on it for each color of mana spent to cast it.) -- Remove a charge counter from Pentad Prism: Add one mana of any color. mana={2} type=Artifact [/card] @@ -85692,7 +85692,7 @@ toughness=2 name=Petrified Field auto={T}:Add{1} auto={T}{S}:moveto(ownerHand) target(other land|mygraveyard) -text={T}: Add {1} to your mana pool. -- {T}, Sacrifice Petrified Field: Return target land card from your graveyard to your hand. +text={T}: Add {1}. -- {T}, Sacrifice Petrified Field: Return target land card from your graveyard to your hand. type=Land [/card] [card] @@ -86169,7 +86169,7 @@ auto=aslongas(creature|mybattlefield) {S(creature|myBattlefield)}:Add{U} restric auto=aslongas(creature|mybattlefield) {S(creature|myBattlefield)}:Add{B} restriction{compare(ishuman)~morethan~0} auto=aslongas(creature|mybattlefield) {S(creature|myBattlefield)}:Add{R} restriction{compare(ishuman)~morethan~0} auto=aslongas(creature|mybattlefield) {S(creature|myBattlefield)}:Add{G} restriction{compare(ishuman)~morethan~0} -text=Sacrifice a creature: Add one mana of any color to your mana pool. +text=Sacrifice a creature: Add one mana of any color. mana={3} type=Artifact [/card] @@ -86402,7 +86402,7 @@ auto={L:1}{T}:Add{U} auto={L:1}{T}:Add{B} auto={L:1}{T}:Add{R} auto={L:1}{T}:Add{G} -text={T}, Pay 1 life: Add one mana of any color to your mana pool. +text={T}, Pay 1 life: Add one mana of any color. mana={3} type=Artifact [/card] @@ -86561,7 +86561,7 @@ name=Phyrexian Totem auto={T}:Add{B} auto={2}{B}:transforms((Horror Artifact Creature,setpower=5,settoughness=5,trample,black)) ueot auto=_ENRAGE_ability$!name(sacrifice) notatarget(*|mybattlefield) sacrifice!$ controller -text={T}: Add {B} to your mana pool. -- {2}{B}: Phyrexian Totem becomes a 5/5 black Phyrexian Horror artifact creature with trample until end of turn. -- Whenever Phyrexian Totem is dealt damage, if it's a creature, sacrifice that many permanents. +text={T}: Add {B}. -- {2}{B}: Phyrexian Totem becomes a 5/5 black Phyrexian Horror artifact creature with trample until end of turn. -- Whenever Phyrexian Totem is dealt damage, if it's a creature, sacrifice that many permanents. mana={3} type=Artifact [/card] @@ -86569,7 +86569,7 @@ type=Artifact name=Phyrexian Tower auto={T}:Add{1} auto=aslongas(creature|mybattlefield) {T}:name(Sacrifice a creature) name(Sacrifice a creature) target(creature|myBattlefield) sacrifice and!( add{B}{B} )! -text={T}: Add {1} to your mana pool. -- {T}, Sacrifice a creature: Add {B}{B} to your mana pool. +text={T}: Add {1}. -- {T}, Sacrifice a creature: Add {B}{B}. type=Legendary Land [/card] [card] @@ -86637,7 +86637,7 @@ toughness=4 name=Phyrexia's Core auto={T}:Add{1} auto={1}{T}{S(artifact|myBattlefield)}:life:1 -text={T}: Add {1} to your mana pool. -- {1}, {T}, Sacrifice an artifact: You gain 1 life. +text={T}: Add {1}. -- {1}, {T}, Sacrifice an artifact: You gain 1 life. type=Land [/card] [card] @@ -86782,7 +86782,7 @@ auto={2}{q}:add{u} auto={2}{q}:add{b} auto={2}{q}:add{r} auto={2}{q}:add{g} -text=Flying -- {2}, {Q}: Add one mana of any color to your mana pool. ({Q} is the untap symbol.) +text=Flying -- {2}, {Q}: Add one mana of any color. ({Q} is the untap symbol.) mana={2} type=Artifact Creature subtype=Scarecrow @@ -86903,7 +86903,7 @@ auto=tap(noevent) auto={T}:Add{1} auto={T}:Add{B} and!( damage:1 controller )! auto={T}:Add{G} and!( damage:1 controller )! -text=Pine Barrens enters the battlefield tapped. -- {T}: Add {1} to your mana pool. -- {T}: Add {B} or {G} to your mana pool. Pine Barrens deals 1 damage to you. +text=Pine Barrens enters the battlefield tapped. -- {T}: Add {1}. -- {T}: Add {B} or {G}. Pine Barrens deals 1 damage to you. type=Land [/card] [card] @@ -86911,7 +86911,7 @@ name=Pinecrest Ridge auto={T}:Add{1} auto={T}:Add{R} and!( frozen )! auto={T}:Add{G} and!( frozen )! -text={T}: Add {1} to your mana pool. -- {T}: Add {R} or {G} to your mana pool. Pinecrest Ridge doesn't untap during your next untap step. +text={T}: Add {1}. -- {T}: Add {R} or {G}. Pinecrest Ridge doesn't untap during your next untap step. type=Land [/card] [card] @@ -86990,7 +86990,7 @@ name=Piranha Marsh auto=tap(noevent) auto=life:-1 opponent auto={T}:Add{B} -text=Piranha Marsh enters the battlefield tapped. -- When Piranha Marsh enters the battlefield, target player loses 1 life. -- {T}: Add {B} to your mana pool. +text=Piranha Marsh enters the battlefield tapped. -- When Piranha Marsh enters the battlefield, target player loses 1 life. -- {T}: Add {B}. type=Land [/card] [card] @@ -87199,7 +87199,7 @@ toughness=1 name=Plague Myr abilities=infect auto={T}:Add{1} -text=Infect -- {T}:Add {1} to your mana pool. +text=Infect -- {T}:Add {1}. mana={2} type=Artifact Creature subtype=Phyrexian Myr @@ -87724,7 +87724,7 @@ abilities=cycling auto=tap(noevent) auto={T}:Add{B} autohand=__CYCLING__({2}) -text=Polluted Mire enters the battlefield tapped. -- {T}: Add {B} to your mana pool. -- Cycling {2} ({2}, Discard this card: Draw a card.) +text=Polluted Mire enters the battlefield tapped. -- {T}: Add {B}. -- Cycling {2} ({2}, Discard this card: Draw a card.) type=Land [/card] [card] @@ -87828,7 +87828,7 @@ name=Port Town auto=if type(*[plains;island]|myhand)~equalto~0 then tap(noevent) auto={T}:add{W} auto={T}:add{U} -text=As Port Town enters the battlefield, you may reveal a Plains or Island card from your hand. If you don't, Port Town enters the battlefield tapped. -- {T}: Add {W} or {U} to your mana pool. +text=As Port Town enters the battlefield, you may reveal a Plains or Island card from your hand. If you don't, Port Town enters the battlefield tapped. -- {T}: Add {W} or {U}. type=Land [/card] [card] @@ -88073,13 +88073,13 @@ type=Sorcery name=Prahv, Spires of Order auto={T}:add{1} auto={4}{W}{U}{T}:name(prevent damage) target(*) transforms((,newability[preventalldamage from(this)])) ueot -text={T}: Add {1} to your mana pool. -- {4}{W}{U}, {T}: Prevent all damage a source of your choice would deal this turn. +text={T}: Add {1}. -- {4}{W}{U}, {T}: Prevent all damage a source of your choice would deal this turn. type=Land [/card] [card] name=Prairie Stream auto=if type(land[basic]|mybattlefield)~lessthan~2 then tap(noevent) -text=({T}: Add {W} or {U} to your mana pool.) -- Prairie Stream enters the battlefield tapped unless you control two or more basic lands. +text=({T}: Add {W} or {U}.) -- Prairie Stream enters the battlefield tapped unless you control two or more basic lands. type=Land subtype=Plains Island [/card] @@ -88465,7 +88465,7 @@ toughness=1 [card] name=Priest of Gix auto=add{B}{B}{B} -text=When Priest of Gix enters the battlefield, add {B}{B}{B} to your mana pool. +text=When Priest of Gix enters the battlefield, add {B}{B}{B}. mana={2}{B} type=Creature subtype=Phyrexian Human Cleric Minion @@ -88496,7 +88496,7 @@ toughness=2 [card] name=Priest of Titania auto={T}:foreach(elf) add{G} -text={T}: Add {G} to your mana pool for each Elf on the battlefield. +text={T}: Add {G} for each Elf on the battlefield. mana={1}{G} type=Creature subtype=Elf Druid @@ -88506,7 +88506,7 @@ toughness=1 [card] name=Priest of Urabrask auto=Add{R}{R}{R} -text=When Priest of Urabrask enters the battlefield, add {R}{R}{R} to your mana pool. +text=When Priest of Urabrask enters the battlefield, add {R}{R}{R}. mana={2}{R} type=Creature subtype=Phyrexian Human Cleric @@ -88516,7 +88516,7 @@ toughness=1 [card] name=Priest of Yawgmoth auto={S(artifact|mybattlefield)}{T}:name(add mana) thisforeach(variable{storedmanacost}) add{B} -text={T}, Sacrifice an artifact: Add to your mana pool an amount of black mana equal to the sacrificed artifact's mana value. +text={T}, Sacrifice an artifact: Add an amount of black mana equal to the sacrificed artifact's mana value. mana={1}{B} type=Creature subtype=Phyrexian Human Cleric @@ -88788,7 +88788,7 @@ toughness=5 [card] name=Princess Lucrezia auto={T}:Add{U} -text={T}: Add {U} to your mana pool. +text={T}: Add {U}. mana={3}{U}{U}{B} type=Legendary Creature subtype=Human Wizard @@ -88847,7 +88847,7 @@ auto={T} restriction{compare(pbasiclandtypes)~equalto~17}:thisforeach(variable{1 auto={T} restriction{compare(pbasiclandtypes)~equalto~18}:thisforeach(variable{18}) ability$!name(Choose one) choice add{G} _ choice add{R} _ choice add{U} _ choice add{B} _ choice add{W} !$ controller auto={T} restriction{compare(pbasiclandtypes)~equalto~19}:thisforeach(variable{19}) ability$!name(Choose one) choice add{G} _ choice add{R} _ choice add{U} _ choice add{B} _ choice add{W} !$ controller auto={T} restriction{compare(pbasiclandtypes)~morethan~19}:thisforeach(variable{20}) ability$!name(Choose one) choice add{G} _ choice add{R} _ choice add{U} _ choice add{B} _ choice add{W} !$ controller -text=Prismatic Geoscope enters the battlefield tapped. -- Domain -- {T}: Add X mana in any combination of colors to your mana pool, where X is the number of basic land types among lands you control. +text=Prismatic Geoscope enters the battlefield tapped. -- Domain -- {T}: Add X mana in any combination of colors, where X is the number of basic land types among lands you control. mana={5} type=Artifact [/card] @@ -88896,7 +88896,7 @@ auto={1}{T}:Add{R} auto={1}{T}:Add{B} auto={1}{T}:Add{U} auto={1}{T}:Add{W} -text={T}: Add {1} to your mana pool. -- {1}, {T}: Add one mana of any color to your mana pool. +text={T}: Add {1}. -- {1}, {T}: Add one mana of any color. mana={2} type=Artifact [/card] @@ -88997,7 +88997,7 @@ toughness=4 [card] name=Pristine Talisman auto={T}:add{1} and!( life:1 )! -text={T}: Add {1} to your mana pool.You gain 1 life. +text={T}: Add {1}.You gain 1 life. mana={3} type=Artifact [/card] @@ -89277,7 +89277,7 @@ auto={1}{T}:add{U} auto={1}{T}:add{B} auto={1}{T}:add{R} auto={1}{T}:add{G} -text=When Prophetic Prism enters the battlefield, draw a card. -- {1}, {T}: Add one mana of any color to your mana pool. +text=When Prophetic Prism enters the battlefield, draw a card. -- {1}, {T}: Add one mana of any color. mana={2} type=Artifact [/card] @@ -90215,7 +90215,7 @@ toughness=1 [card] name=Pyretic Ritual auto=add{R}{R}{R} -text=Add {R}{R}{R} to your mana pool. +text=Add {R}{R}{R}. mana={1}{R} type=Instant [/card] @@ -90591,7 +90591,7 @@ toughness=2 name=Quicksand auto={T}:Add{1} auto={T}{S}:-1/-2 target(other creature[attacking;-flying]) -text={T}: Add {1} to your mana pool. -- {T}, Sacrifice Quicksand: Target attacking creature without flying gets -1/-2 until end of turn. +text={T}: Add {1}. -- {T}, Sacrifice Quicksand: Target attacking creature without flying gets -1/-2 until end of turn. type=Land [/card] [card] @@ -90800,7 +90800,7 @@ toughness=1 name=Quirion Elves auto={T}:Add{G} auto=chooseacolor {T}:add{chosencolor} chooseend -text=As Quirion Elves enters the battlefield, choose a color. -- {T}: Add {G} to your mana pool. -- {T}: Add one mana of the chosen color to your mana pool. +text=As Quirion Elves enters the battlefield, choose a color. -- {T}: Add {G}. -- {T}: Add one mana of the chosen color. mana={1}{G} type=Creature subtype=Elf Druid @@ -90824,7 +90824,7 @@ auto=choice add{U} auto=choice add{B} auto=choice add{R} auto=choice add{G} -text=When Quirion Sentinel enters the battlefield, add one mana of any color to your mana pool. +text=When Quirion Sentinel enters the battlefield, add one mana of any color. mana={1}{G} type=Creature subtype=Elf Druid @@ -90954,7 +90954,7 @@ toughness=2 name=Radha, Heir to Keld auto=_ATTACKING_may add{R}{R} auto={T}:Add{G} -text=Whenever Radha, Heir to Keld attacks, you may add {R}{R} to your mana pool. -- {T}: Add {G} to your mana pool. +text=Whenever Radha, Heir to Keld attacks, you may add {R}{R}. -- {T}: Add {G}. mana={R}{G} type=Legendary Creature subtype=Elf Warrior @@ -90982,7 +90982,7 @@ type=Sorcery name=Radiant Fountain auto=life:2 auto={T}:Add{1} -text=When Radiant Fountain enters the battlefield, you gain 2 life. -- {T}: Add {1} to your mana pool. +text=When Radiant Fountain enters the battlefield, you gain 2 life. -- {T}: Add {1}. type=Land [/card] [card] @@ -91249,7 +91249,7 @@ auto=tap(noevent) auto={T}:Add{R} auto={T}:Add{G} auto={2}{R}{G}:transforms((Elemental Creature,setpower=3,settoughness=3,red,green,newability[_ATTACKING_counter(1/1) all(this)])) ueot -text=Raging Ravine enters the battlefield tapped. -- {T}: Add {R} or {G} to your mana pool. -- {2}{R}{G}: Until end of turn, Raging Ravine becomes a 3/3 red and green Elemental creature with "Whenever this creature attacks, put a +1/+1 counter on it." It's still a land. +text=Raging Ravine enters the battlefield tapped. -- {T}: Add {R} or {G}. -- {2}{R}{G}: Until end of turn, Raging Ravine becomes a 3/3 red and green Elemental creature with "Whenever this creature attacks, put a +1/+1 counter on it." It's still a land. type=Land [/card] [card] @@ -91322,7 +91322,7 @@ type=Sorcery [card] name=Rain of Filth auto=lord(land|mybattlefield) {S}:Add{B} -text=Until end of turn, lands you control gain "Sacrifice this land: Add {B} to your mana pool." +text=Until end of turn, lands you control gain "Sacrifice this land: Add {B}." mana={B} type=Instant [/card] @@ -91376,7 +91376,7 @@ auto={T}:Add{U} auto={T}:Add{B} auto={T}:Add{R} auto=@tappedformana(this):phaseaction[endofturn once,sourceinplay] moveTo(opponentbattlefield) -text={T}: Add one mana of any color to your mana pool. An opponent gains control of Rainbow Vale at the beginning of the next end step. +text={T}: Add one mana of any color. An opponent gains control of Rainbow Vale at the beginning of the next end step. type=Land [/card] [card] @@ -91447,7 +91447,7 @@ name=Rakdos Carnarium auto=tap(noevent) auto=moveTo(ownerhand) notatarget(land|myBattlefield) auto={T}:Add{B}{R} -text=Rakdos Carnarium enters the battlefield tapped. -- When Rakdos Carnarium enters the battlefield, return a land you control to its owner's hand. -- {T}: Add {B}{R} to your mana pool. +text=Rakdos Carnarium enters the battlefield tapped. -- When Rakdos Carnarium enters the battlefield, return a land you control to its owner's hand. -- {T}: Add {B}{R}. type=Land [/card] [card] @@ -91464,7 +91464,7 @@ name=Rakdos Cluestone auto={T}: Add{B} auto={T}: Add{R} auto={B}{R}{T}{S}:draw:1 controller -text={T}: Add {B} or {R} to your mana pool. -- {B}{R}, {T}, Sacrifice Rakdos Cluestone: Draw a card. +text={T}: Add {B} or {R}. -- {B}{R}, {T}, Sacrifice Rakdos Cluestone: Draw a card. mana={3} type=Artifact [/card] @@ -91485,7 +91485,7 @@ name=Rakdos Guildgate auto=tap(noevent) auto={T}:Add{B} auto={T}:Add{R} -text=Rakdos Guildgate enters the battlefield tapped. -- {T}: Add {B} or {R} to your mana pool. +text=Rakdos Guildgate enters the battlefield tapped. -- {T}: Add {B} or {R}. type=Land subtype=Gate [/card] @@ -91515,7 +91515,7 @@ name=Rakdos Keyrune auto={T}:Add{B} auto={T}:Add{R} auto={B}{R}:transforms((Devil Artifact Creature,setpower=3,settoughness=1,black,red,first strike)) ueot -text={T}: Add {B} or {R} to your mana pool. -- {B}{R}: Rakdos Keyrune becomes a 3/1 black and red Devil artifact creature with first strike until end of turn. +text={T}: Add {B} or {R}. -- {B}{R}: Rakdos Keyrune becomes a 3/1 black and red Devil artifact creature with first strike until end of turn. mana={3} type=Artifact [/card] @@ -91568,7 +91568,7 @@ toughness=1 [card] name=Rakdos Signet auto={1}{T}:Add{B}{R} -text={1}, {T}: Add {B}{R} to your mana pool. +text={1}, {T}: Add {B}{R}. mana={2} type=Artifact [/card] @@ -91650,7 +91650,7 @@ auto={B}{G}:regenerate text={B}{G}: Rakshasa Deathdealer gets +2/+2 until end of turn. -- {B}{G}: Regenerate Rakshasa Deathdealer. mana={B}{G} type=Creature -subtype=Cat Demon +subtype=Demon power=2 toughness=2 [/card] @@ -91660,7 +91660,7 @@ auto=may name(Exploit) exploits notatarget(creature|mybattlefield) && _ZOMBIETOK text=Exploit (When this creature enters the battlefield, you may sacrifice a creature.) -- When Rakshasa Gravecaller exploits a creature, put two 2/2 black Zombie creature tokens onto the battlefield. mana={4}{B} type=Creature -subtype=Cat Demon +subtype=Demon power=3 toughness=6 [/card] @@ -91670,7 +91670,7 @@ auto=@movedTo(*|exile) from(mygraveyard):counter(1/1) text=Whenever one or more cards are put into exile from your graveyard, put that many +1/+1 counters on Rakasha Vizier. mana={2}{B}{G}{U} type=Creature -subtype=Cat Demon +subtype=Demon power=4 toughness=4 [/card] @@ -91990,7 +91990,7 @@ type=Sorcery name=Rapacious One abilities=trample auto=@combatdamaged(player) from(this):_ELDRAZISPAWN_*thatmuch -text=Trample -- Whenever Rapacious One deals combat damage to a player, put that many colorless 0/1 Eldrazi Spawn tokens onto the battlefield. They have "Sacrifice this creature: Add {1} to your mana pool." +text=Trample -- Whenever Rapacious One deals combat damage to a player, put that many colorless 0/1 Eldrazi Spawn tokens onto the battlefield. They have "Sacrifice this creature: Add {1}." mana={5}{R} type=Creature subtype=Eldrazi Drone @@ -92087,7 +92087,7 @@ auto=counter(0/0,7,Dream) auto={C(0/0,-1,Dream)}:add{1} auto={C(0/0,-1,Dream)}:prevent:1 all(this) auto=@each my beginofturn sourcenottap:phaseaction[upkeep] this(counter{0/0.1.Dream}<7) counter(0/0,1,Dream) -text=Rasputin Dreamweaver enters the battlefield with seven dream counters on it. -- Remove a dream counter from Rasputin: Add {1} to your mana pool. -- Remove a dream counter from Rasputin: Prevent the next 1 damage that would be dealt to Rasputin this turn. -- At the beginning of your upkeep, if Rasputin started the turn untapped, put a dream counter on it. -- Rasputin can't have more than seven dream counters on it. +text=Rasputin Dreamweaver enters the battlefield with seven dream counters on it. -- Remove a dream counter from Rasputin: Add {1}. -- Remove a dream counter from Rasputin: Prevent the next 1 damage that would be dealt to Rasputin this turn. -- At the beginning of your upkeep, if Rasputin started the turn untapped, put a dream counter on it. -- Rasputin can't have more than seven dream counters on it. mana={4}{W}{U} type=Legendary Creature subtype=Human Wizard @@ -92192,7 +92192,7 @@ toughness=2 name=Rath's Edge auto={T}:Add{1} auto={4}{T}{S(land|myBattlefield)}:damage:1 target(anytarget) -text={T}: Add {1} to your mana pool. -- {4}, {T}, Sacrifice a land: Rath's Edge deals 1 damage to target creature or player. +text={T}: Add {1}. -- {4}, {T}, Sacrifice a land: Rath's Edge deals 1 damage to target creature or player. type=Legendary Land [/card] [card] @@ -92244,7 +92244,7 @@ autofaceup=Add{G}{U}{R} auto={T}:Add{G} auto={T}:Add{U} auto={T}:Add{R} -text={T}: Add {G}, {U}, or {R} to your mana pool.-- Morph {2}. (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.) -- When Rattleclaw Mystic is turned face up, add {G}{U}{R} to your mana pool. +text={T}: Add {G}, {U}, or {R}.-- Morph {2}. (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.) -- When Rattleclaw Mystic is turned face up, add {G}{U}{R}. mana={1}{G} type=Creature subtype=Human Shaman @@ -92260,7 +92260,7 @@ auto={T}{S}:Add{G} auto={T}{S}:Add{R} auto={T}{S}:Add{U} auto={T}{S}:Add{W} -text=Ravaged Highlands enters the battlefield tapped. -- {T}: Add {R} to your mana pool. -- {T}, Sacrifice Ravaged Highlands: Add one mana of any color to your mana pool. +text=Ravaged Highlands enters the battlefield tapped. -- {T}: Add {R}. -- {T}, Sacrifice Ravaged Highlands: Add one mana of any color. type=Land [/card] [card] @@ -92719,7 +92719,7 @@ name=Razorverge Thicket auto=aslongas(other land|myBattlefield) tap(noevent) >2 oneshot auto={T}:Add{G} auto={T}:Add{W} -text=Razorverge Thicket enters the battlefield tapped unless you control two or fewer other lands. -- {T}: Add {G} or {W} to your mana pool. +text=Razorverge Thicket enters the battlefield tapped unless you control two or fewer other lands. -- {T}: Add {G} or {W}. type=Land [/card] [card] @@ -93373,7 +93373,7 @@ auto={T}{C(0/0,-7,Charge)}:name(Remove 7 Counters) add{R}{R}{R}{R}{R}{R}{R}{r} auto={T}{C(0/0,-8,Charge)}:name(Remove 8 Counters) add{R}{R}{R}{R}{R}{R}{R}{R}{r} auto={T}{C(0/0,-9,Charge)}:name(Remove 9 Counters) add{R}{R}{R}{R}{R}{R}{R}{R}{R}{r} auto={T}{C(0/0,-10,Charge)}:name(Remove 10 Counters) add{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{r} -text={2}, {T}: Put a charge counter on Red Mana Battery. -- {T}, Remove any number of charge counters from Red Mana Battery: Add {R} to your mana pool, then add an additional {R} to your mana pool for each charge counter removed this way. +text={2}, {T}: Put a charge counter on Red Mana Battery. -- {T}, Remove any number of charge counters from Red Mana Battery: Add {R}, then add an additional {R} for each charge counter removed this way. mana={4} type=Artifact [/card] @@ -93480,7 +93480,7 @@ auto=this(variable{plandr}>0) {t}:out{r} auto=this(variable{plandb}>0) {t}:out{b} auto=this(variable{plandw}>0) {t}:out{w} auto=this(variable{plandc}>0) {t}:out{1} -text={T}: Add to your mana pool one mana of any type that a land you control could produce. +text={T}: Add one mana of any type that a land you control could produce. type=Land [/card] [card] @@ -93853,7 +93853,7 @@ toughness=2 name=Reliquary Tower abilities=nomaxhand auto={T}:Add{1} -text=You have no maximum hand size. -- {T}: Add {1} to your mana pool. +text=You have no maximum hand size. -- {T}: Add {1}. type=Land [/card] [card] @@ -93885,7 +93885,7 @@ name=Remote Farm auto=tap(noevent) auto=counter(0/0,2,Depletion) auto={T}{C(0/0,-1,Depletion)}:Add{W}{W} and!( this(counter{0/0.1.Depletion}<1) sacrifice oneshot )! -text=Remote Farm enters the battlefield tapped with two depletion counters on it. -- {T}, Remove a depletion counter from Remote Farm: Add {W}{W} to your mana pool. If there are no depletion counters on Remote Farm, sacrifice it. +text=Remote Farm enters the battlefield tapped with two depletion counters on it. -- {T}, Remove a depletion counter from Remote Farm: Add {W}{W}. If there are no depletion counters on Remote Farm, sacrifice it. type=Land [/card] [card] @@ -93894,7 +93894,7 @@ abilities=cycling auto=tap(noevent) auto={T}:Add{U} autohand=__CYCLING__({2}) -text=Remote Isle enters the battlefield tapped. -- {T}: Add {U} to your mana pool. -- Cycling {2} ({2}, Discard this card: Draw a card.) +text=Remote Isle enters the battlefield tapped. -- {T}: Add {U}. -- Cycling {2} ({2}, Discard this card: Draw a card.) type=Land [/card] [card] @@ -94714,7 +94714,7 @@ auto=@targeted(this) from(*|myhand):damage:3 controller text=Whenever Retromancer becomes the target of a spell or ability, Retromancer deals 3 damage to that spell or ability's controller. mana={2}{R}{R} type=Creature -subtype=Viashino Shaman +subtype=Lizard Shaman power=3 toughness=3 [/card] @@ -95339,7 +95339,7 @@ name=Riftstone Portal auto={T}:Add{1} autograveyard=lord(land|mybattlefield) {T}:Add{G} autograveyard=lord(land|mybattlefield) {T}:Add{W} -text={T}: Add {1} to your mana pool. -- As long as Riftstone Portal is in your graveyard, lands you control have "{T}: Add {G} or {W} to your mana pool." +text={T}: Add {1}. -- As long as Riftstone Portal is in your graveyard, lands you control have "{T}: Add {G} or {W}." type=Land [/card] [card] @@ -95745,7 +95745,7 @@ toughness=1 name=Riptide Laboratory auto={T}:Add{1} auto={1}{U}{T}:moveTo(ownerhand) target(wizard|myBattlefield) -text={T}: Add {1} to your mana pool. -- {1}{U}, {T}: Return target Wizard you control to its owner's hand. +text={T}: Add {1}. -- {1}{U}, {T}: Return target Wizard you control to its owner's hand. type=Land [/card] [card] @@ -95902,14 +95902,14 @@ type=Artifact name=Rishadan Port auto={T}:Add{1} auto={1}{T}:Tap target(land) -text={T}: Add {1} to your mana pool. -- {1}, {T}: Tap target land. +text={T}: Add {1}. -- {1}, {T}: Tap target land. type=Land [/card] [card] name=Rishkar, Peema Renegade auto=counter(1/1) target(creature|mybattlefield) auto=lord(creature[counter{any}]|mybattlefield) {T}:Add{G} -text=When Rishkar, Peema Renegade enters the battlefield, put a +1/+1 counter on each of up to two target creatures. -- Each creature you control with a counter on it has "{T}: Add {G} to your mana pool." +text=When Rishkar, Peema Renegade enters the battlefield, put a +1/+1 counter on each of up to two target creatures. -- Each creature you control with a counter on it has "{T}: Add {G}." mana={2}{G} type=Legendary Creature subtype=Elf Druid @@ -95956,7 +95956,7 @@ name=Rite of Flame auto=Add{R}{R} auto=foreach(Rite of Flame|myGraveyard) add{R} auto=foreach(Rite of Flame|opponentGraveyard) add{R} -text=Add {R}{R} to your mana pool, then add {R} to your mana pool for each card named Rite of Flame in each graveyard. +text=Add {R}{R}, then add {R} for each card named Rite of Flame in each graveyard. mana={R} type=Sorcery [/card] @@ -96019,7 +96019,7 @@ toughness=6 [card] name=Rith's Attendant auto={1}{S}:Add{R}{G}{W} -text={1}, Sacrifice Rith's Attendant: Add {R}{G}{W} to your mana pool. +text={1}, Sacrifice Rith's Attendant: Add {R}{G}{W}. mana={5} type=Artifact Creature subtype=Golem @@ -96033,7 +96033,7 @@ auto=moveto(mygraveyard) notatarget(this|mybattlefield) auto=this(counter{0/0.1.payment}<1) {T}:Add{R} auto=this(counter{0/0.1.payment}<1) {T}:Add{G} auto=this(counter{0/0.1.payment}<1) {T}:Add{W} -text=When Rith's Grove enters the battlefield, sacrifice it unless you return a non-Lair land you control to its owner's hand. -- {T}: Add {R}, {G}, or {W} to your mana pool. +text=When Rith's Grove enters the battlefield, sacrifice it unless you return a non-Lair land you control to its owner's hand. -- {T}: Add {R}, {G}, or {W}. type=Land subtype=Lair [/card] @@ -96073,7 +96073,7 @@ type=Enchantment [card] name=Riven Turnbull auto={T}:Add{B} -text={T}: Add {B} to your mana pool. +text={T}: Add {B}. mana={5}{U}{B} type=Legendary Creature subtype=Human Advisor @@ -96107,7 +96107,7 @@ auto=@each my upkeep:counter(0/0,-1,Depletion) auto={T}:Add{U} and!( counter(0/0,1,Depletion) )! auto={T}:Add{B} and!( counter(0/0,1,Depletion) )! auto=this(counter{0/0.1.Depletion}>=1) doesnotuntap -text=River Delta doesn't untap during your untap step if it has a depletion counter on it. -- At the beginning of your upkeep, remove a depletion counter from River Delta. -- {T}: Add {W} or {B} to your mana pool. Put a depletion counter on River Delta. +text=River Delta doesn't untap during your untap step if it has a depletion counter on it. -- At the beginning of your upkeep, remove a depletion counter from River Delta. -- {T}: Add {W} or {B}. Put a depletion counter on River Delta. type=Land [/card] [card] @@ -96132,7 +96132,7 @@ toughness=1 name=River of Tears auto=aslongas(land[fresh]|mybattlefield) {T}:add{B} >0 auto=aslongas(land[fresh]|mybattlefield) {T}:add{U} <1 -text={T}: Add {U} to your mana pool. If you played a land this turn, add {B} to your mana pool instead. +text={T}: Add {U}. If you played a land this turn, add {B} instead. type=Land [/card] [card] @@ -96172,7 +96172,7 @@ toughness=2 name=Rix Maadi, Dungeon Palace auto={T}:add{1} auto={1}{B}{R}{T}:name(discard) transforms((,newability[ability$!name(discard) notatarget(*|myhand) reject!$ controller],newability[ability$!name(discard) notatarget(*|myhand) reject!$ opponent])) ueot asSorcery -text={T}: Add {1} to your mana pool. -- {1}{B}{R}, {T}: Each player discards a card. Activate this ability only any time you could cast a sorcery. +text={T}: Add {1}. -- {1}{B}{R}, {T}: Each player discards a card. Activate this ability only any time you could cast a sorcery. type=Land [/card] [card] @@ -96397,7 +96397,7 @@ type=Artifact [card] name=Rofellos, Llanowar Emissary auto={T}:foreach(forest|myBattlefield) add{G} -text={T}: Add {G} to your mana pool for each Forest you control. +text={T}: Add {G} for each Forest you control. mana={G}{G} type=Legendary Creature subtype=Elf Druid @@ -96471,7 +96471,7 @@ subtype=Equipment name=Rogue's Passage auto={T}:Add{1} auto={4}{T}:unblockable target(creature) -text={T}: Add {1} to your mana pool. -- {4}, {T}: Target creature is unblockable this turn. +text={T}: Add {1}. -- {4}, {T}: Target creature is unblockable this turn. type=Land [/card] [card] @@ -96758,7 +96758,7 @@ auto=tap(noevent) auto=aslongas(mountain,forest|myBattlefield) untap auto={T}:Add{R} auto={T}:Add{G} -text=Rootbound Crag enters the battlefield tapped unless you control a Mountain or a Forest. -- {T}: Add {R} or {G} to your mana pool. +text=Rootbound Crag enters the battlefield tapped unless you control a Mountain or a Forest. -- {T}: Add {R} or {G}. type=Land [/card] [card] @@ -96867,7 +96867,7 @@ name=Rootwater Depths auto={T}:Add{1} auto={T}:Add{U} and!( frozen )! auto={T}:Add{B} and!( frozen )! -text={T}: Add {1} to your mana pool. -- {T}: Add {U} or {B} to your mana pool. Rootwater Depths doesn't untap during your next untap step. +text={T}: Add {1}. -- {T}: Add {U} or {B}. Rootwater Depths doesn't untap during your next untap step. type=Land [/card] [card] @@ -97235,7 +97235,7 @@ auto=tap(noevent) auto=life:1 auto={T}:Add{G} auto={T}:Add{R} -text=Rugged Highlands enters the battlefield tapped. -- When Rugged Highlands enters the battlefield, you gain 1 life. -- {T}: Add {G} or {R} to your mana pool. +text=Rugged Highlands enters the battlefield tapped. -- When Rugged Highlands enters the battlefield, you gain 1 life. -- {T}: Add {G} or {R}. type=Land [/card] [card] @@ -97244,7 +97244,7 @@ auto={T}:Add{1} auto={RW}{T}:Add{R}{R} auto={RW}{T}:Add{R}{W} auto={RW}{T}:Add{W}{W} -text={T}: Add {1} to your mana pool. -- {(r/w)}, {T}: Add {R}{R}, {R}{W}, or {W}{W} to your mana pool. +text={T}: Add {1}. -- {(r/w)}, {T}: Add {R}{R}, {R}{W}, or {W}{W}. type=Land [/card] [card] @@ -97360,7 +97360,7 @@ name=Ruins of Oran-Rief auto={t}:add{c} auto={t}:target(creature[colorless&fresh]|mybattlefield) counter(1/1) auto=tap(noevent) -text=Ruins of Oran-Rief enters the battlefield tapped. -- {T}: Add {C} to your mana pool. ({C} represents colorless mana.) -- {T}: Put a +1/+1 counter on target colorless creature that entered the battlefield this turn. +text=Ruins of Oran-Rief enters the battlefield tapped. -- {T}: Add {C}. ({C} represents colorless mana.) -- {T}: Put a +1/+1 counter on target colorless creature that entered the battlefield this turn. type=Land [/card] [card] @@ -97368,7 +97368,7 @@ name=Ruins of Trokair auto=tap(noevent) auto={T}:Add{W} auto={T}{S}:Add{W}{W} -text=Ruins of Trokair enters the battlefield tapped. -- {T}: Add {W} to your mana pool. -- {T}, Sacrifice Ruins of Trokair: Add {W}{W} to your mana pool. +text=Ruins of Trokair enters the battlefield tapped. -- {T}: Add {W}. -- {T}, Sacrifice Ruins of Trokair: Add {W}{W}. type=Land [/card] [card] @@ -97635,7 +97635,7 @@ auto={T}:Add{G} auto={T}:Add{R} auto={T}:Add{U} auto={T}:Add{W} -text=Rupture Spire enters the battlefield tapped. -- When Rupture Spire enters the battlefield, sacrifice it unless you pay {1} -- {T}: Add one mana of any color to your mana pool. +text=Rupture Spire enters the battlefield tapped. -- When Rupture Spire enters the battlefield, sacrifice it unless you pay {1} -- {T}: Add one mana of any color. type=Land [/card] [card] @@ -97760,7 +97760,7 @@ auto={T}{C(0/0,-7,Storage)}:name(Remove 7 Counters) add{G}{G}{G}{G}{G}{G}{G} auto={T}{C(0/0,-8,Storage)}:name(Remove 8 Counters) add{G}{G}{G}{G}{G}{G}{G}{G} auto={T}{C(0/0,-9,Storage)}:name(Remove 9 Counters) add{G}{G}{G}{G}{G}{G}{G}{G}{G} auto={T}{C(0/0,-10,Storage)}:name(Remove 10 Counters) add{G}{G}{G}{G}{G}{G}{G}{G}{G}{G} -text=Rushwood Grove enters the battlefield tapped. -- {T}: Put a storage counter on Rushwood Grove. -- {T}, Remove any number of storage counters from Rushwood Grove: Add {G} to your mana pool for each storage counter removed this way. +text=Rushwood Grove enters the battlefield tapped. -- {T}: Put a storage counter on Rushwood Grove. -- {T}, Remove any number of storage counters from Rushwood Grove: Add {G} for each storage counter removed this way. type=Land [/card] [card] @@ -97857,7 +97857,7 @@ name=Rustic Clachan auto=if type(*[kithkin]|myhand)~equalto~0 then tap(noevent) auto={T}:Add{W} autohand={1}{W}{discard}:counter(1/1) target(creature) -text=As Rustic Clachan enters the battlefield, you may reveal a Kithkin card from your hand. If you don't, Rustic Clachan enters the battlefield tapped. -- {T}: Add {W} to your mana pool. -- Reinforce 1 - {1}{W} ({1}{W}, Discard this card: Put a +1/+1 counter on target creature.) +text=As Rustic Clachan enters the battlefield, you may reveal a Kithkin card from your hand. If you don't, Rustic Clachan enters the battlefield tapped. -- {T}: Add {W}. -- Reinforce 1 - {1}{W} ({1}{W}, Discard this card: Put a +1/+1 counter on target creature.) type=Land [/card] [card] @@ -98054,7 +98054,7 @@ toughness=3 name=Sachi, Daughter of Seshiro auto=lord(other snake|mybattlefield) 0/1 auto=lord(shaman|mybattlefield) {T}:Add{G}{G} -text=Other Snake creatures you control get +0/+1. -- Shamans you control have "{T}: Add {G}{G} to your mana pool." +text=Other Snake creatures you control get +0/+1. -- Shamans you control have "{T}: Add {G}{G}." mana={2}{G}{G} type=Legendary Creature subtype=Snake Shaman @@ -98071,7 +98071,7 @@ type=Artifact [card] name=Sacred Foundry auto=ability$!name(Choose one) choice name(Pay 2 life) life:-2 _ choice name(Tap) tap(noevent) all(mysource)!$ controller -text=({T}: Add {R} or {W} to your mana pool.) -- As Sacred Foundry enters the battlefield, you may pay 2 life. If you don't, Sacred Foundry enters the battlefield tapped. +text=({T}: Add {R} or {W}.) -- As Sacred Foundry enters the battlefield, you may pay 2 life. If you don't, Sacred Foundry enters the battlefield tapped. type=Land subtype=Mountain Plains [/card] @@ -98141,7 +98141,7 @@ toughness=1 [card] name=Sacrifice auto=thisforeach(variable{storedmanacost}) add{B} -text=As an additional cost to cast Sacrifice, sacrifice a creature. -- Add to your mana pool an amount of black mana equal to the sacrificed creature's mana value. +text=As an additional cost to cast Sacrifice, sacrifice a creature. -- Add an amount of black mana equal to the sacrificed creature's mana value. mana={B}{S(creature|mybattlefield)} type=Instant [/card] @@ -98417,7 +98417,7 @@ autofacedown={4}{G}:morph text=Reach -- Morph {4}{G} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) mana={4}{G} type=Creature -subtype=Naga Archer +subtype=Snake Archer power=2 toughness=5 [/card] @@ -98458,7 +98458,7 @@ toughness=0 [card] name=Sakiko, Mother of Summer auto=@combatdamaged(player) from(creature|mybattlefield):all(trigger[from]) thisforeach(variable{thatmuch}>0) add{G} doesntempty -text=Whenever a creature you control deals combat damage to a player, add that much {G} to your mana pool. Until end of turn, this mana doesn't empty from your mana pool as steps and phases end. +text=Whenever a creature you control deals combat damage to a player, add that much {G}. Until end of turn, this mana doesn't empty from your mana pool as steps and phases end. mana={4}{G}{G} type=Legendary Creature subtype=Snake Shaman @@ -98488,7 +98488,7 @@ toughness=1 [/card] [card] name=Sakura-Tribe Springcaller -text=At the beginning of your upkeep, add {G} to your mana pool. Until end of turn, this mana doesn't empty from your mana pool as steps and phases end. +text=At the beginning of your upkeep, add {G}. Until end of turn, this mana doesn't empty from your mana pool as steps and phases end. auto=@each my upkeep:add{G} doesntempty mana={3}{G} type=Creature @@ -98512,7 +98512,7 @@ auto=tap(noevent) auto={T}:Add{1} auto={T}:Add{W} and!( damage:1 controller )! auto={T}:Add{B} and!( damage:1 controller )! -text=Salt Flats enters the battlefield tapped. -- {T}: Add {1} to your mana pool. -- {T}: Add {W} or {B} to your mana pool. Salt Flats deals 1 damage to you. +text=Salt Flats enters the battlefield tapped. -- {T}: Add {1}. -- {T}: Add {W} or {B}. Salt Flats deals 1 damage to you. type=Land [/card] [card] @@ -98520,7 +98520,7 @@ name=Salt Marsh auto=tap(noevent) auto={T}:Add{U} auto={T}:Add{B} -text=Salt Marsh enters the battlefield tapped. -- {T}: Add {U} or {B} to your mana pool. +text=Salt Marsh enters the battlefield tapped. -- {T}: Add {U} or {B}. type=Land [/card] [card] @@ -98784,7 +98784,7 @@ name=Sanctum of Ugin auto={T}:add{1} aicode=activate moveto(ownerHand) target(creature[colorless]|mylibrary) auto=@movedto(*[colorless;manacost>=7]|mystack):may pay({S}) name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>creature[colorless]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(ownerHand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend -text={T}: Add {1} to your mana pool. -- Whenever you cast a colorless spell with mana value 7 or greater, you may sacrifice Sanctum of Ugin. If you do, search your library for a colorless creature card, reveal it, put it into your hand, then shuffle your library. +text={T}: Add {1}. -- Whenever you cast a colorless spell with mana value 7 or greater, you may sacrifice Sanctum of Ugin. If you do, search your library for a colorless creature card, reveal it, put it into your hand, then shuffle your library. type=Land [/card] [card] @@ -98825,7 +98825,7 @@ auto={T}{C(0/0,-7,Storage)}:name(Remove 7 Counters) add{U}{U}{U}{U}{U}{U}{U} auto={T}{C(0/0,-8,Storage)}:name(Remove 8 Counters) add{U}{U}{U}{U}{U}{U}{U}{U} auto={T}{C(0/0,-9,Storage)}:name(Remove 9 Counters) add{U}{U}{U}{U}{U}{U}{U}{U}{U} auto={T}{C(0/0,-10,Storage)}:name(Remove 10 Counters) add{U}{U}{U}{U}{U}{U}{U}{U}{U}{U} -text=Sand Silos enters the battlefield tapped. -- You may choose not to untap Sand Silos during your untap step. -- At the beginning of your upkeep, if Sand Silos is tapped, put a storage counter on it. -- {T}, Remove any number of storage counters from Sand Silos: Add {U} to your mana pool for each storage counter removed this way. +text=Sand Silos enters the battlefield tapped. -- You may choose not to untap Sand Silos during your untap step. -- At the beginning of your upkeep, if Sand Silos is tapped, put a storage counter on it. -- {T}, Remove any number of storage counters from Sand Silos: Add {U} for each storage counter removed this way. type=Land [/card] [card] @@ -98923,7 +98923,7 @@ auto=tap(noevent) auto={T}:Add{W} auto={T}:Add{B} auto={T}:Add{G} -text=Sandsteppe Citadel enters the battlefield tapped. -- {T}: Add {W}, {B}, or {G} to your mana pool. +text=Sandsteppe Citadel enters the battlefield tapped. -- {T}: Add {W}, {B}, or {G}. type=Land [/card] [card] @@ -98963,7 +98963,7 @@ name=Sandstone Bridge auto={T}:add{W} auto=name(1/1 and vigilance) target(creature|battlefield) transforms((,newability[1/1 ueot],newability[vigilance ueot])) ueot auto=tap(noevent) -text=Sandstone Bridge enters the battlefield tapped. -- When Sandstone Bridge enters the battlefield, target creature gets +1/+1 and gains vigilance until end of turn. -- {T}: Add {W} to your mana pool. +text=Sandstone Bridge enters the battlefield tapped. -- When Sandstone Bridge enters the battlefield, target creature gets +1/+1 and gains vigilance until end of turn. -- {T}: Add {W}. type=Land [/card] [card] @@ -98978,7 +98978,7 @@ name=Sandstone Needle auto=tap(noevent) auto=counter(0/0,2,Depletion) auto={T}{C(0/0,-1,Depletion)}:Add{R}{R} and!( this(counter{0/0.1.Depletion}<1) sacrifice oneshot )! -text=Sandstone Needle enters the battlefield tapped with two depletion counters on it. -- {T}, Remove a depletion counter from Sandstone Needle: Add {R}{R} to your mana pool. If there are no depletion counters on Sandstone Needle, sacrifice it. +text=Sandstone Needle enters the battlefield tapped with two depletion counters on it. -- {T}, Remove a depletion counter from Sandstone Needle: Add {R}{R}. If there are no depletion counters on Sandstone Needle, sacrifice it. type=Land [/card] [card] @@ -99202,7 +99202,7 @@ auto={T}{C(0/0,-7,Storage)}:name(Remove 7 Counters) add{U}{U}{U}{U}{U}{U}{U} auto={T}{C(0/0,-8,Storage)}:name(Remove 8 Counters) add{U}{U}{U}{U}{U}{U}{U}{U} auto={T}{C(0/0,-9,Storage)}:name(Remove 9 Counters) add{U}{U}{U}{U}{U}{U}{U}{U}{U} auto={T}{C(0/0,-10,Storage)}:name(Remove 10 Counters) add{U}{U}{U}{U}{U}{U}{U}{U}{U}{U} -text=Saprazzan Cove enters the battlefield tapped. -- {T}: Put a storage counter on Saprazzan Cove. -- {T}, Remove any number of storage counters from Saprazzan Cove: Add {U} to your mana pool for each storage counter removed this way. +text=Saprazzan Cove enters the battlefield tapped. -- {T}: Put a storage counter on Saprazzan Cove. -- {T}, Remove any number of storage counters from Saprazzan Cove: Add {U} for each storage counter removed this way. type=Land [/card] [card] @@ -99253,14 +99253,14 @@ name=Saprazzan Skerry auto=tap(noevent) auto=counter(0/0,2,Depletion) auto={T}{C(0/0,-1,Depletion)}:Add{U}{U} and!( this(counter{0/0.1.Depletion}<1) sacrifice oneshot )! -text=Saprazzan Skerry enters the battlefield tapped with two depletion counters on it. -- {T}, Remove a depletion counter from Saprazzan Skerry: Add {U}{U} to your mana pool. If there are no depletion counters on Saprazzan Skerry, sacrifice it. +text=Saprazzan Skerry enters the battlefield tapped with two depletion counters on it. -- {T}, Remove a depletion counter from Saprazzan Skerry: Add {U}{U}. If there are no depletion counters on Saprazzan Skerry, sacrifice it. type=Land [/card] [card] name=Sapseep Forest auto=tap(noevent) auto=aslongas(*[green]|myBattlefield) {G}{T}:life:1 controller >1 -text=({T}: Add {G} to your mana pool.) -- Sapseep Forest enters the battlefield tapped. -- {G}, {T}: You gain 1 life. Activate this ability only if you control two or more green permanents. +text=({T}: Add {G}.) -- Sapseep Forest enters the battlefield tapped. -- {G}, {T}: You gain 1 life. Activate this ability only if you control two or more green permanents. type=Land subtype=Forest [/card] @@ -99368,7 +99368,7 @@ toughness=1 [card] name=Satyr Hedonist auto={R}{S}:Add{R}{R}{R} -text={R}, Sacrifice Satyr Hedonist: Add {R}{R}{R} to your mana pool. +text={R}, Sacrifice Satyr Hedonist: Add {R}{R}{R}. mana={1}{G} type=Creature subtype=Satyr @@ -99486,7 +99486,7 @@ auto=tap(noevent) auto={T}:Add{B} auto={T}:Add{R} auto={T}:Add{G} -text=Savage Lands enters the battlefield tapped. -- {T}: Add {B}, {R}, or {G} to your mana pool. +text=Savage Lands enters the battlefield tapped. -- {T}: Add {B}, {R}, or {G}. type=Land [/card] [card] @@ -99683,7 +99683,7 @@ auto=tap(noevent) auto={T}:Add{1} auto={T}:Add{R} and!( damage:1 controller )! auto={T}:Add{W} and!( damage:1 controller )! -text=Scabland enters the battlefield tapped. -- {T}: Add {1} to your mana pool. -- {T}: Add {R} or {W} to your mana pool. Scabland deals 1 damage to you. +text=Scabland enters the battlefield tapped. -- {T}: Add {1}. -- {T}: Add {R} or {W}. Scabland deals 1 damage to you. type=Land [/card] [card] @@ -100109,7 +100109,7 @@ auto={2}{T}:Add{U} auto={2}{T}:Add{B} auto={2}{T}:Add{R} auto={2}{T}:Add{G} -text={T}: Add {1} to your mana pool. -- {2}, {T}: Add one mana of any color to your mana pool. +text={T}: Add {1}. -- {2}, {T}: Add one mana of any color. type=Land [/card] [card] @@ -100181,7 +100181,7 @@ toughness=4 [card] name=Scion Summoner auto=_ELDRAZISCION_ -text=Devoid (This card has no color.) -- When Scion Summoner enters the battlefield, put a 1/1 colorless Eldrazi Scion creature token onto the battlefield. It has "Sacrifice this creature: Add {C} to your mana pool." ({C} represents colorless mana.) +text=Devoid (This card has no color.) -- When Scion Summoner enters the battlefield, put a 1/1 colorless Eldrazi Scion creature token onto the battlefield. It has "Sacrifice this creature: Add {C}." ({C} represents colorless mana.) mana={2}{G} abilities=devoid type=Creature @@ -100202,7 +100202,7 @@ type=Sorcery name=Scorched Ruins auto=if type(land[-tapped]|mybattlefield)~morethan~1 then sacrifice notatarget(<2>land[-tapped]|mybattlefield) oneshot else sacrifice auto={T}:Add{4} -text=If Scorched Ruins would enter the battlefield, sacrifice two untapped lands instead. If you do, put Scorched Ruins onto the battlefield. If you don't, put it into its owner's graveyard. -- {T}: Add {4} to your mana pool. +text=If Scorched Ruins would enter the battlefield, sacrifice two untapped lands instead. If you do, put Scorched Ruins onto the battlefield. If you don't, put it into its owner's graveyard. -- {T}: Add {4}. type=Land [/card] [card] @@ -100296,7 +100296,7 @@ restriction=compare(isflipped)~equalto~0 anyzone={0}:doubleside(backside) auto={T}:Add{G} auto=@each upkeep restriction{lastturn(*|stack)~lessthan~1}:name(Transform Human Werewolf) flip(backside) -text={T}: Add {G} to your mana pool. -- At the beginning of each upkeep, if no spells were cast last turn, transform Scorned Villager. // Moonscarred Werewolf +text={T}: Add {G}. -- At the beginning of each upkeep, if no spells were cast last turn, transform Scorned Villager. // Moonscarred Werewolf mana={1}{G} type=Creature subtype=Human Werewolf @@ -100346,7 +100346,7 @@ auto=tap(noevent) auto=life:1 auto={T}:Add{W} auto={T}:Add{B} -text=Scoured Barrens enters the battlefield tapped. -- When Scoured Barrens enters the battlefield, you gain 1 life. -- {T}: Add {W} or {B} to your mana pool. +text=Scoured Barrens enters the battlefield tapped. -- When Scoured Barrens enters the battlefield, you gain 1 life. -- {T}: Add {W} or {B}. type=Land [/card] [card] @@ -100918,7 +100918,7 @@ name=Scrying Sheets auto={T}:add{C} aicode=activate target(*[snow;zpos=1]|mylibrary) moveto(ownerHand) auto={1}{i}{T}:name(Look top card) reveal:1 optionone if type(*[snow]|reveal)~morethan~0 then target(*|reveal) moveto(ownerHand) optiononeend optiontwo name(Put Back On Top) target(<1>*|reveal) moveto(mylibrary) optiontwoend revealend -text={T}: Add {1} to your mana pool. -- {1}{S}i}, {T}: Look at the top card of your library. If that card is snow, you may reveal it and put it into your hand. ({S}i} can be paid with one mana from a snow permanent.) +text={T}: Add {1}. -- {1}{S}i}, {T}: Look at the top card of your library. If that card is snow, you may reveal it and put it into your hand. ({S}i} can be paid with one mana from a snow permanent.) type=Snow Land [/card] [card] @@ -100975,7 +100975,7 @@ auto={T}:name(green & red & blue & white) target(creature) becomes(,green,red,bl auto={T}:name(white & blue & black & red) target(creature) becomes(,white,red,blue,black) ueot auto={T}:name(white & blue & black & green) target(creature) becomes(,white,green,blue,black) ueot auto={T}:name(all colors) target(creature) becomes(,white,red,blue,black,green) ueot -text={T}: Add one mana of any color to your mana pool. -- {T}: Target creature becomes the color or colors of your choice until end of turn. +text={T}: Add one mana of any color. -- {T}: Target creature becomes the color or colors of your choice until end of turn. mana={3} type=Artifact Creature subtype=Scarecrow @@ -101124,7 +101124,7 @@ toughness=3 name=Sea Gate Wreckage auto={t}:add{c} auto=aslongas(*|myhand) {2}{c}{t}:draw:1 <1 -text={T}: Add {C} to your mana pool. ({C} represents colorless mana.) -- {2}{C}, {T}: Draw a card. Activate this ability only if you have no cards in hand. +text={T}: Add {C}. ({C} represents colorless mana.) -- {2}{C}, {T}: Draw a card. Activate this ability only if you have no cards in hand. type=Land [/card] [card] @@ -101158,7 +101158,7 @@ toughness=6 name=Sea Scryer auto={T}:Add{1} auto={1}{T}:Add{U} -text={T}: Add {1} to your mana pool. -- {1}, {T}: Add {U} to your mana pool. +text={T}: Add {1}. -- {1}, {T}: Add {U}. mana={1}{U} type=Creature subtype=Merfolk Wizard @@ -101224,7 +101224,7 @@ name=Seachrome Coast auto=aslongas(other land|myBattlefield) tap(noevent) >2 oneshot auto={T}:Add{W} auto={T}:Add{U} -text=Seachrome Coast enters the battlefield tapped unless you control two or fewer other lands. -- {T}: Add {W} or {U} to your mana pool. +text=Seachrome Coast enters the battlefield tapped unless you control two or fewer other lands. -- {T}: Add {W} or {U}. type=Land [/card] [card] @@ -101246,7 +101246,7 @@ auto={T}{S}:Add{G} auto={T}{S}:Add{R} auto={T}{S}:Add{U} auto={T}{S}:Add{W} -text=Seafloor Debris enters the battlefield tapped. -- {T}: Add {U} to your mana pool. -- {T}, Sacrifice Seafloor Debris: Add one mana of any color to your mana pool. +text=Seafloor Debris enters the battlefield tapped. -- {T}: Add {U}. -- {T}, Sacrifice Seafloor Debris: Add one mana of any color. type=Land [/card] [card] @@ -101468,7 +101468,7 @@ toughness=3 name=Seashell Cameo auto={T}:Add{W} auto={T}:Add{U} -text={T}: Add {W} or {U} to your mana pool. +text={T}: Add {W} or {U}. mana={3} type=Artifact [/card] @@ -101478,14 +101478,14 @@ auto=tap(noevent) auto={T}:Add{G} auto={T}:Add{W} auto={T}:Add{U} -text=Seaside Citadel enters the battlefield tapped. -- {T}: Add {G}, {W}, or {U} to your mana pool. +text=Seaside Citadel enters the battlefield tapped. -- {T}: Add {G}, {W}, or {U}. type=Land [/card] [card] name=Seaside Haven auto={T}:Add{1} auto={W}{U}{T}{S(bird|myBattlefield)}:draw:1 -text={T}: Add {1} to your mana pool. -- {W}{U}, {T}, Sacrifice a Bird: Draw a card. +text={T}: Add {1}. -- {W}{U}, {T}, Sacrifice a Bird: Draw a card. type=Land [/card] [card] @@ -101512,7 +101512,7 @@ toughness=2 [card] name=Seat of the Synod auto={T}:Add{U} -text=(Seat of the Synod isn't a spell.) -- {T}: Add {U} to your mana pool. +text=(Seat of the Synod isn't a spell.) -- {T}: Add {U}. type=Artifact Land [/card] [card] @@ -101520,7 +101520,7 @@ name=Secluded Glen auto=if type(*[faerie]|myhand)~equalto~0 then tap(noevent) auto={T}:Add{U} auto={T}:Add{B} -text=As Secluded Glen enters the battlefield, you may reveal a Faerie card from your hand. If you don't, Secluded Glen enters the battlefield tapped. -- {T}: Add {U} or {B} to your mana pool. +text=As Secluded Glen enters the battlefield, you may reveal a Faerie card from your hand. If you don't, Secluded Glen enters the battlefield tapped. -- {T}: Add {U} or {B}. type=Land [/card] [card] @@ -101529,7 +101529,7 @@ abilities=cycling auto=tap(noevent) auto={T}:Add{W} autohand=__CYCLING__({W}) -text=Secluded Steppe enters the battlefield tapped. -- {T}: Add {W} to your mana pool. -- Cycling {W} ({W}, Discard this card: Draw a card.) +text=Secluded Steppe enters the battlefield tapped. -- {T}: Add {W}. -- Cycling {W} ({W}, Discard this card: Draw a card.) type=Land [/card] [card] @@ -101861,7 +101861,7 @@ name=Seer's Lantern auto={T}:add{C} aicode=activate transforms((,newability[all(*[zpos<=1]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot auto={2}{t}:name(Scry 1) _SCRY1_ -text={T}: Add {C} to your mana pool. ({C} represents colorless mana.) -- {2}, {T}: Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) +text={T}: Add {C}. ({C} represents colorless mana.) -- {2}, {T}: Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) mana={3} type=Artifact [/card] @@ -101894,7 +101894,7 @@ toughness=2 [card] name=Seething Song auto=Add{R}{R}{R}{R}{R} -text=Add {R}{R}{R}{R}{R} to your mana pool. +text=Add {R}{R}{R}{R}{R}. mana={2}{R} type=Instant [/card] @@ -101976,7 +101976,7 @@ name=Seismic Spike target=land auto=destroy auto=Add{R}{R} controller -text=Destroy target land. Add {R}{R} to your mana pool. +text=Destroy target land. Add {R}{R}. mana={2}{R}{R} type=Sorcery [/card] @@ -102042,7 +102042,7 @@ auto=tap(noevent) auto=life:1 controller auto={T}:add{W} auto={T}:add{U} -text=Sejiri Refuge enters the battlefield tapped. -- When Sejiri Refuge enters the battlefield, you gain 1 life. -- {T}: Add {W} or {U} to your mana pool. +text=Sejiri Refuge enters the battlefield tapped. -- When Sejiri Refuge enters the battlefield, you gain 1 life. -- {T}: Add {W} or {U}. type=Land [/card] [card] @@ -102054,7 +102054,7 @@ auto=choice protection from black target(creature|mybattlefield) ueot auto=choice protection from red target(creature|mybattlefield) ueot auto=choice protection from green target(creature|mybattlefield) ueot auto={T}:Add{W} -text=Sejiri Steppe enters the battlefield tapped. -- When Sejiri Steppe enters the battlefield, target creature you control gains protection from the color of your choice until end of turn. -- {T}: Add {W} to your mana pool. +text=Sejiri Steppe enters the battlefield tapped. -- When Sejiri Steppe enters the battlefield, target creature you control gains protection from the color of your choice until end of turn. -- {T}: Add {W}. type=Land [/card] [card] @@ -102109,7 +102109,7 @@ name=Selesnya Cluestone auto={T}: Add{G} auto={T}: Add{W} auto={G}{W}{T}{S}:draw:1 controller -text={T}: Add {G} or {W} to your mana pool. -- {G}{W}, {T}, Sacrifice Selesnya Cluestone: Draw a card. +text={T}: Add {G} or {W}. -- {G}{W}, {T}, Sacrifice Selesnya Cluestone: Draw a card. mana={3} type=Artifact [/card] @@ -102128,7 +102128,7 @@ name=Selesnya Guildgate auto=tap(noevent) auto={T}:Add{G} auto={T}:Add{W} -text=Selesnya Guildgate enters the battlefield tapped. -- {T}: Add {G} or {W} to your mana pool. +text=Selesnya Guildgate enters the battlefield tapped. -- {T}: Add {G} or {W}. type=Land subtype=Gate [/card] @@ -102148,7 +102148,7 @@ name=Selesnya Keyrune auto={T}:Add{G} auto={T}:Add{W} auto={G}{W}:transforms((Wolf Artifact Creature,setpower=3,settoughness=3,green,white)) ueot -text={T}: Add {G} or {W} to your mana pool. -- {G}{W}: Selesnya Keyrune becomes a 3/3 green and white Wolf artifact creature until end of turn. +text={T}: Add {G} or {W}. -- {G}{W}: Selesnya Keyrune becomes a 3/3 green and white Wolf artifact creature until end of turn. mana={3} type=Artifact [/card] @@ -102157,7 +102157,7 @@ name=Selesnya Sanctuary auto=tap(noevent) auto=moveto(ownerhand) notatarget(land|myBattlefield) auto={T}:Add{G}{W} -text=Selesnya Sanctuary enters the battlefield tapped. -- When Selesnya Sanctuary enters the battlefield, return a land you control to its owner's hand. -- {T}: Add {G}{W} to your mana pool. +text=Selesnya Sanctuary enters the battlefield tapped. -- When Selesnya Sanctuary enters the battlefield, return a land you control to its owner's hand. -- {T}: Add {G}{W}. type=Land [/card] [card] @@ -102173,7 +102173,7 @@ toughness=2 [card] name=Selesnya Signet auto={1}{T}:Add{G}{W} -text={1}, {T}: Add {G}{W} to your mana pool. +text={1}, {T}: Add {G}{W}. mana={2} type=Artifact [/card] @@ -102490,7 +102490,7 @@ toughness=4 name=Sequestered Stash auto={T}:add{C} auto={4}{T}{S}:deplete:5 && ability$!name(put on top) may notatarget(artifact|mygraveyard) moveto(ownerlibrary)!$ controller -text={T}: Add {C} to your mana pool. -- {4}, {T}, Sacrifice Sequestered Stash: Put the top five cards of your library into your graveyard. Then you may put an artifact card from your graveyard on top of your library. +text={T}: Add {C}. -- {4}, {T}, Sacrifice Sequestered Stash: Put the top five cards of your library into your graveyard. Then you may put an artifact card from your graveyard on top of your library. type=Land [/card] [card] @@ -102531,7 +102531,7 @@ name=Seraph Sanctuary auto=life:1 controller auto=@movedTo(angel|mybattlefield):life:1 controller auto={T}:Add{1} -text=When Seraph Sanctuary enters the battlefield, you gain 1 life. -- Whenever an Angel enters the battlefield under your control, you gain 1 life. -- {T}: Add {1} to your mana pool. +text=When Seraph Sanctuary enters the battlefield, you gain 1 life. -- Whenever an Angel enters the battlefield under your control, you gain 1 life. -- {T}: Add {1}. type=Land [/card] [card] @@ -102854,7 +102854,7 @@ type=Enchantment [card] name=Serra's Sanctum auto={T}:name(add white mana for each enchantment) foreach(enchantment|myBattlefield) add{W} -text={T}: Add {W} to your mana pool for each enchantment you control. +text={T}: Add {W} for each enchantment you control. type=Legendary Land [/card] [card] @@ -102880,7 +102880,7 @@ toughness=2 name=Serum Powder auto={T}:Add{1} autohand={0}:serumpowder -text={T}: Add {1} to your mana pool. -- Any time you could mulligan and Serum Powder is in your hand, you may exile all the cards from your hand, then draw that many cards. (You can do this in addition to taking mulligans.) +text={T}: Add {1}. -- Any time you could mulligan and Serum Powder is in your hand, you may exile all the cards from your hand, then draw that many cards. (You can do this in addition to taking mulligans.) mana={3} type=Artifact [/card] @@ -102931,7 +102931,7 @@ auto={t}{e:1}:Add{r} auto={t}{e:1}:Add{u} auto={t}{e:1}:Add{b} auto={t}{e:1}:Add{w} -text=When Servant of the Conduit enters the battlefield, you get {E}{E} (two energy counters). -- {T}, Pay {E}: Add one mana of any color to your mana pool. +text=When Servant of the Conduit enters the battlefield, you get {E}{E} (two energy counters). -- {T}, Pay {E}: Add one mana of any color. mana={1}{G} type=Creature subtype=Elf Druid @@ -103049,7 +103049,7 @@ toughness=1 [card] name=Seton, Krosan Protector auto={T(druid|myBattlefield)}:add{G} -text=Tap an untapped Druid you control: Add {G} to your mana pool. +text=Tap an untapped Druid you control: Add {G}. mana={G}{G}{G} type=Legendary Creature subtype=Centaur Druid @@ -103280,14 +103280,14 @@ toughness=1 [card] name=Shadowblood Egg auto={2}{T}{S}:Add{B}{R} and!( draw:1 controller )! -text={2}, {T}, Sacrifice Shadowblood Egg: Add {B}{R} to your mana pool. Draw a card. +text={2}, {T}, Sacrifice Shadowblood Egg: Add {B}{R}. Draw a card. mana={1} type=Artifact [/card] [card] name=Shadowblood Ridge auto={1}{T}:Add{B}{R} -text={1}, {T}: Add {B}{R} to your mana pool. +text={1}, {T}: Add {B}{R}. type=Land [/card] [card] @@ -103512,7 +103512,7 @@ auto={T}:add{W} auto={T}:add{B} auto={1}{W}{B}:becomes(Elemental Creature,2/3,lifelink,white,black) ueot auto=tap(noevent) -text=Shambling Vent enters the battlefield tapped. -- {T}: Add {W} or {B} to your mana pool. -- {1}{W}{B}: Shambling Vent becomes a 2/3 white and black Elemental creature with lifelink until end of turn. It's still a land. +text=Shambling Vent enters the battlefield tapped. -- {T}: Add {W} or {B}. -- {1}{W}{B}: Shambling Vent becomes a 2/3 white and black Elemental creature with lifelink until end of turn. It's still a land. type=Land [/card] [card] @@ -103802,7 +103802,7 @@ auto=teach(land) {T}:add{W}{W} auto=teach(land) {T}:add{U}{U} auto=teach(land) {T}:add{R}{R} auto=teach(land) {T}:add{B}{B} -text=Enchant land -- Enchanted land has "{T}: Add two mana of any one color to your mana pool." +text=Enchant land -- Enchanted land has "{T}: Add two mana of any one color." mana={2}{G} type=Enchantment subtype=Aura @@ -103812,7 +103812,7 @@ name=Sheltered Valley auto=sacrifice all(other sheltered valley|mybattlefield) auto={T}:Add{1} auto=@each my upkeep restriction{type(land|myBattlefield)~lessthan~4}:life:1 -text=If Sheltered Valley would enter the battlefield, instead sacrifice each other permanent named Sheltered Valley you control, then put Sheltered Valley onto the battlefield. -- At the beginning of your upkeep, if you control three or fewer lands, you gain 1 life. -- {T}: Add {1} to your mana pool. +text=If Sheltered Valley would enter the battlefield, instead sacrifice each other permanent named Sheltered Valley you control, then put Sheltered Valley onto the battlefield. -- At the beginning of your upkeep, if you control three or fewer lands, you gain 1 life. -- {T}: Add {1}. type=Land [/card] [card] @@ -104157,7 +104157,7 @@ auto={1}{T}:Add{R} auto={1}{T}:Add{B} auto={1}{T}:Add{U} auto={1}{T}:Add{W} -text={T}: Add {1} to your mana pool. -- {1}, {T}: Add one mana of any color to your mana pool. +text={T}: Add {1}. -- {1}, {T}: Add one mana of any color. type=Land [/card] [card] @@ -104264,7 +104264,7 @@ toughness=2 name=Shinka, the Bloodsoaked Keep auto={T}:Add{R} auto={R}{T}:first strike target(creature[legendary]) -text={T}: Add {R} to your mana pool. -- {R}, {T}: Target legendary creature gains first strike until end of turn. +text={T}: Add {R}. -- {R}, {T}: Target legendary creature gains first strike until end of turn. type=Legendary Land [/card] [card] @@ -104328,7 +104328,7 @@ toughness=1 name=Shivan Gorge auto={T}:Add{1} auto={2}{R}{T}:damage:1 opponent -text={T}: Add {1} to your mana pool. -- {2}{R}, {T}: Shivan Gorge deals 1 damage to each opponent. +text={T}: Add {1}. -- {2}{R}, {T}: Shivan Gorge deals 1 damage to each opponent. type=Legendary Land [/card] [card] @@ -104362,7 +104362,7 @@ name=Shivan Oasis auto=tap(noevent) auto={T}:Add{R} auto={T}:Add{G} -text=Shivan Oasis enters the battlefield tapped. -- {T}: Add {R} or {G} to your mana pool. +text=Shivan Oasis enters the battlefield tapped. -- {T}: Add {R} or {G}. type=Land [/card] [card] @@ -104392,7 +104392,7 @@ name=Shivan Reef auto={T}:Add{1} auto={T}:Add{U} and!( damage:1 controller )! auto={T}:Add{R} and!( damage:1 controller )! -text={T}: Add {1} to your mana pool. -- {T}: Add {U} or {R} to your mana pool. Shivan Reef deals 1 damage to you. +text={T}: Add {1}. -- {T}: Add {U} or {R}. Shivan Reef deals 1 damage to you. type=Land [/card] [card] @@ -104431,7 +104431,7 @@ subtype=Aura name=Shizo, Death's Storehouse auto={T}:Add{B} auto={B}{T}:fear target(creature[legendary]) -text={T}: Add {B} to your mana pool. -- {B}, {T}: Target legendary creature gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.) +text={T}: Add {B}. -- {B}, {T}: Target legendary creature gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.) type=Legendary Land [/card] [card] @@ -104773,7 +104773,7 @@ name=Shrine of Boundless Growth auto=@each my upkeep:counter(0/0,1,Charge) auto=@movedTo(*[green]|mystack):counter(0/0,1,Charge) auto={T}{S}:thisforeach(counter{0/0.1.Charge}) add{1} -text=At the beginning of your upkeep or whenever you cast a green spell, put a charge counter on Shrine of Boundless Growth. -- {T}, Sacrifice Shrine of Boundless Growth: Add {1} to your mana pool for each charge counter on Shrine of Boundless Growth. +text=At the beginning of your upkeep or whenever you cast a green spell, put a charge counter on Shrine of Boundless Growth. -- {T}, Sacrifice Shrine of Boundless Growth: Add {1} for each charge counter on Shrine of Boundless Growth. mana={3} type=Artifact [/card] @@ -105078,7 +105078,7 @@ auto=may name(Exploit) exploits notatarget(creature|mybattlefield) && transforms text=Exploit (When this creature enters the battlefield, you may sacrifice a creature.) -- When Sidisi's Faithful exploits a creature, return target creature to its owner's hand. mana={U} type=Creature -subtype=Naga Wizard +subtype=Snake Wizard power=0 toughness=4 [/card] @@ -105182,7 +105182,7 @@ subtype=Arcane [card] name=Sifter of Skulls auto=@movedto(other creature[-token]|graveyard) from(mybattlefield):_ELDRAZISCION_ controller -text=Devoid (This card has no color.) -- Whenever another nontoken creature you control dies, put a 1/1 colorless Eldrazi Scion creature token onto the battlefield. It has "Sacrifice this creature: Add {C} to your mana pool." ({C} represents colorless mana.) +text=Devoid (This card has no color.) -- Whenever another nontoken creature you control dies, put a 1/1 colorless Eldrazi Scion creature token onto the battlefield. It has "Sacrifice this creature: Add {C}." ({C} represents colorless mana.) mana={3}{B} abilities=devoid type=Creature @@ -105571,7 +105571,7 @@ toughness=1 name=Silhana Starfletcher abilities=reach auto=activatechooseacolor {T}:add{chosencolor} activatechooseend -text=Reach (This creature can block creatures with flying.) -- As Silhana Starfletcher enters the battlefield, choose a color. -- {T}: Add one mana of the chosen color to your mana pool. +text=Reach (This creature can block creatures with flying.) -- As Silhana Starfletcher enters the battlefield, choose a color. -- {T}: Add one mana of the chosen color. mana={2}{G} type=Creature subtype=Elf Druid Archer @@ -105698,7 +105698,7 @@ name=Silumgar Monument auto={T}:add{U} auto={T}:add{B} auto={4}{U}{B}:becomes(Artifact Creature Dragon,4/4,flying,blue,black) ueot -text={T}: Add {U} or {B} to your mana pool. -- {4}{U}{B}: Silumgar Monument becomes a 4/4 blue and black Dragon artifact creature with flying until end of turn. +text={T}: Add {U} or {B}. -- {4}{U}{B}: Silumgar Monument becomes a 4/4 blue and black Dragon artifact creature with flying until end of turn. mana={3} type=Artifact [/card] @@ -105722,7 +105722,7 @@ autofaceup=target(*|stack) transforms((,newability[pay[[{3}]] name(pay 3 mana) d text=Megamorph {4}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) -- When Silumgar Spell-Eater is turned face up, counter target spell unless its controller pays {3}. mana={2}{U} type=Creature -subtype=Naga Wizard +subtype=Snake Wizard power=2 toughness=3 [/card] @@ -105779,7 +105779,7 @@ toughness=2 [card] name=Silver Myr auto={T}:Add{U} -text={T}: Add {U} to your mana pool. +text={T}: Add {U}. mana={2} type=Artifact Creature subtype=Myr @@ -105985,7 +105985,7 @@ toughness=4 [card] name=Simian Spirit Guide autohand={e(this|myhand)}:add{R} all(controller) -text=Exile Simian Spirit Guide from your hand: Add {R} to your mana pool. +text=Exile Simian Spirit Guide from your hand: Add {R}. mana={2}{R} type=Creature subtype=Ape Spirit @@ -106011,7 +106011,7 @@ name=Simic Cluestone auto={T}: Add{G} auto={T}: Add{U} auto={G}{U}{T}{S}:draw:1 controller -text={T}: Add {G} or {U} to your mana pool. -- {G}{U}, {T}, Sacrifice Simic Cluestone: Draw a card. +text={T}: Add {G} or {U}. -- {G}{U}, {T}, Sacrifice Simic Cluestone: Draw a card. mana={3} type=Artifact [/card] @@ -106031,7 +106031,7 @@ name=Simic Growth Chamber auto=tap(noevent) auto=moveTo(ownerhand) notatarget(land|myBattlefield) auto={T}:Add{G}{U} -text=Simic Growth Chamber enters the battlefield tapped. -- When Simic Growth Chamber enters the battlefield, return a land you control to its owner's hand. -- {T}: Add {G}{U} to your mana pool. +text=Simic Growth Chamber enters the battlefield tapped. -- When Simic Growth Chamber enters the battlefield, return a land you control to its owner's hand. -- {T}: Add {G}{U}. type=Land [/card] [card] @@ -106039,7 +106039,7 @@ name=Simic Guildgate auto=tap(noevent) auto={T}:Add{G} auto={T}:Add{U} -text=Simic Guildgate enters the battlefield tapped. -- {T}: Add {G} or {U} to your mana pool. +text=Simic Guildgate enters the battlefield tapped. -- {T}: Add {G} or {U}. type=Land subtype=Gate [/card] @@ -106061,7 +106061,7 @@ name=Simic Keyrune auto={T}:add{G} auto={T}:add{U} auto={G}{U}:transforms((Crab Artifact Creature,setpower=2,settoughness=3,blue,green,opponentshroud)) ueot -text={T}: Add {G} or {U} to your mana pool. -- {G}{U}: Simic Keyrune becomes a 2/3 green and blue Crab artifact creature with hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.) +text={T}: Add {G} or {U}. -- {G}{U}: Simic Keyrune becomes a 2/3 green and blue Crab artifact creature with hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.) mana={3} type=Artifact [/card] @@ -106078,7 +106078,7 @@ toughness=3 [card] name=Simic Signet auto={1}{T}:Add{G}{U} -text={1}, {T}: Add {G}{U} to your mana pool. +text={1}, {T}: Add {G}{U}. mana={2} type=Artifact [/card] @@ -106315,14 +106315,14 @@ subtype=Aura [card] name=Sisay's Ring auto={T}:Add{2} -text={T}: Add {2} to your mana pool. +text={T}: Add {2}. mana={4} type=Artifact [/card] [card] name=Sisters of the Flame auto={T}:Add{R} -text={T}: Add {R} to your mana pool. +text={T}: Add {R}. mana={1}{R}{R} type=Creature subtype=Human Shaman @@ -106400,7 +106400,7 @@ toughness=2 name=Skarrg, the Rage Pits auto={T}:Add{1} auto={R}{G}{T}:1/1 && trample target(creature) -text={T}: Add {1} to your mana pool. -- {R}{G}, {T}: Target creature gets +1/+1 and gains trample until end of turn. +text={T}: Add {1}. -- {R}{G}, {T}: Target creature gets +1/+1 and gains trample until end of turn. type=Land [/card] [card] @@ -106638,7 +106638,7 @@ subtype=Equipment name=Skirge Familiar abilities=flying auto={D(*|myhand)}:Add{B} -text=Flying -- Discard a card: Add {B} to your mana pool. +text=Flying -- Discard a card: Add {B}. mana={4}{B} type=Creature subtype=Phyrexian Imp @@ -106706,7 +106706,7 @@ toughness=2 [card] name=Skirk Prospector auto={S(goblin|myBattlefield)}:Add{R} -text=Sacrifice a Goblin: Add {R} to your mana pool. +text=Sacrifice a Goblin: Add {R}. mana={R} type=Creature subtype=Goblin @@ -106810,7 +106810,7 @@ toughness=3 [card] name=Skittering Invasion auto=_ELDRAZISPAWN_*5 -text=Put five 0/1 colorless Eldrazi Spawn creature tokens onto the battlefield. They have "Sacrifice this creature: Add {1} to your mana pool." +text=Put five 0/1 colorless Eldrazi Spawn creature tokens onto the battlefield. They have "Sacrifice this creature: Add {1}." mana={7} type=Tribal Sorcery subtype=Eldrazi @@ -106959,7 +106959,7 @@ type=Artifact name=Skull of Ramos auto={T}:Add{B} auto={S}:Add{B} -text={T}: Add {B} to your mana pool. -- Sacrifice Skull of Ramos: Add {B} to your mana pool. +text={T}: Add {B}. -- Sacrifice Skull of Ramos: Add {B}. mana={3} type=Artifact [/card] @@ -107049,7 +107049,7 @@ type=Sorcery name=Sky Diamond auto=tap(noevent) auto={T}:Add{U} -text=Sky Diamond enters the battlefield tapped. -- {T}: Add {U} to your mana pool. +text=Sky Diamond enters the battlefield tapped. -- {T}: Add {U}. mana={2} type=Artifact [/card] @@ -107153,21 +107153,21 @@ auto=@combat(attacking,turnlimited) source(this):flipacoin winability 1/1 ueot & text=Whenever Skyclaw Thrash attacks, flip a coin. If you win the flip, Skyclaw Thrash gets +1/+1 and gains flying until end of turn. mana={3}{U}{R} type=Artifact Creature -subtype=Viashino Warrior +subtype=Lizard Warrior power=4 toughness=4 [/card] [card] name=Skycloud Egg auto={2}{T}{S}:Add{W}{U} and!( draw:1 controller )! -text={2}, {T}, Sacrifice Skycloud Egg: Add {W}{U} to your mana pool. Draw a card. +text={2}, {T}, Sacrifice Skycloud Egg: Add {W}{U}. Draw a card. mana={1} type=Artifact [/card] [card] name=Skycloud Expanse auto={1}{T}:Add{W}{U} -text={1}, {T}: Add {W}{U} to your mana pool. +text={1}, {T}: Add {W}{U}. type=Land [/card] [card] @@ -107279,7 +107279,7 @@ name=Skyline Cascade auto={T}:add{U} auto=target(creature|opponentbattlefield) frozen auto=tap(noevent) -text=Skyline Cascade enters the battlefield tapped. -- When Skyline Cascade enters the battlefield, target creature an opponent controls doesn't untap during its controller's next untap step. -- {T}: Add {U} to your mana pool. +text=Skyline Cascade enters the battlefield tapped. -- When Skyline Cascade enters the battlefield, target creature an opponent controls doesn't untap during its controller's next untap step. -- {T}: Add {U}. type=Land [/card] [card] @@ -107477,7 +107477,7 @@ name=Skyshroud Elf auto={T}:Add{G} auto={1}:Add{W} auto={1}:Add{R} -text={T}: Add {G} to your mana pool. -- {1}: Add {W} or {R} to your mana pool. +text={T}: Add {G}. -- {1}: Add {W} or {R}. mana={1}{G} type=Creature subtype=Elf Druid @@ -107510,7 +107510,7 @@ auto=tap(noevent) auto={T}:Add{1} auto={T}:Add{U} and!( damage:1 controller )! auto={T}:Add{G} and!( damage:1 controller )! -text=Skyshroud Forest enters the battlefield tapped. -- {T}: Add {1} to your mana pool. -- {T}: Add {U} or {G} to your mana pool. Skyshroud Forest deals 1 damage to you. +text=Skyshroud Forest enters the battlefield tapped. -- {T}: Add {1}. -- {T}: Add {U} or {G}. Skyshroud Forest deals 1 damage to you. type=Land [/card] [card] @@ -107568,7 +107568,7 @@ toughness=3 [card] name=Skyshroud Troopers auto={T}:Add{G} -text={T}: Add {G} to your mana pool. +text={T}: Add {G}. mana={3}{G} type=Creature subtype=Elf Druid Warrior @@ -107874,7 +107874,7 @@ subtype=Equipment name=Slayers' Stronghold auto={T}:Add{1} auto={R}{W}{T}:name(vigilance, haste, 2/0) target(creature) 2/0 ueot && vigilance ueot && haste ueot -text={T}: Add {1} to your mana pool. -- {R}{W}, {T}: Target creature gets +2/+0 and gains vigilance and haste until end of turn. +text={T}: Add {1}. -- {R}{W}, {T}: Target creature gets +2/+0 and gains vigilance and haste until end of turn. type=Land [/card] [card] @@ -108070,7 +108070,7 @@ abilities=cycling auto=tap(noevent) auto={T}:Add{G} autohand=__CYCLING__({2}) -text=Slippery Karst enters the battlefield tapped. -- {T}: Add {G} to your mana pool. -- Cycling {2} ({2}, Discard this card: Draw a card.) +text=Slippery Karst enters the battlefield tapped. -- {T}: Add {G}. -- Cycling {2} ({2}, Discard this card: Draw a card.) type=Land [/card] [card] @@ -108489,7 +108489,7 @@ abilities=cycling auto=tap(noevent) auto={T}:Add{R} autohand=__CYCLING__({2}) -text=Smoldering Crater enters the battlefield tapped. -- {T}: Add {R} to your mana pool. -- Cycling {2} ({2}, Discard this card: Draw a card.) +text=Smoldering Crater enters the battlefield tapped. -- {T}: Add {R}. -- Cycling {2} ({2}, Discard this card: Draw a card.) type=Land [/card] [card] @@ -108505,7 +108505,7 @@ toughness=2 [card] name=Smoldering Marsh auto=if type(land[basic]|mybattlefield)~lessthan~2 then tap(noevent) -text=({T}: Add {B} or {R} to your mana pool.) -- Smoldering Marsh enters the battlefield tapped unless you control two or more basic lands. +text=({T}: Add {B} or {R}.) -- Smoldering Marsh enters the battlefield tapped unless you control two or more basic lands. type=Land subtype=Swamp Mountain [/card] @@ -108514,7 +108514,7 @@ name=Smoldering Spires auto=tap(noevent) auto=cantblock target(creature) ueot auto={T}:Add{R} -text=Smoldering Spires enters the battlefield tapped. -- When Smoldering Spires enters the battlefield, target creature can't block this turn. -- {T}: Add {R} to your mana pool. +text=Smoldering Spires enters the battlefield tapped. -- When Smoldering Spires enters the battlefield, target creature can't block this turn. -- {T}: Add {R}. type=Land [/card] [card] @@ -108892,7 +108892,7 @@ name=Soaring Seacliff auto=tap(noevent) auto=flying target(creature) ueot auto={T}:Add{U} -text=Soaring Seacliff enters the battlefield tapped. -- When Soaring Seacliff enters the battlefield, target creature gains flying until end of turn. -- {T}: Add {U} to your mana pool. +text=Soaring Seacliff enters the battlefield tapped. -- When Soaring Seacliff enters the battlefield, target creature gains flying until end of turn. -- {T}: Add {U}. type=Land [/card] [card] @@ -108940,14 +108940,14 @@ toughness=3 [card] name=Sol Grail auto=chooseacolor transforms((,newability[{T}:add{chosencolor}])) forever chooseend -text=As Sol Grail enters the battlefield, choose a color. -- {T}: Add one mana of the chosen color to your mana pool. +text=As Sol Grail enters the battlefield, choose a color. -- {T}: Add one mana of the chosen color. mana={3} type=Artifact [/card] [card] name=Sol Ring auto={T}:Add{2} -text={T}: Add {2} to your mana pool. +text={T}: Add {2}. mana={1} type=Artifact [/card] @@ -108988,7 +108988,7 @@ aicode=activate transforms((,newability[all(*[zpos<=1]|mylibrary) transforms((,n auto={1}{T}:name(Scry 1) _SCRY1_ auto=if type(island[-tapped]|mybattlefield)~morethan~0 then sacrifice notatarget(island[-tapped]|mybattlefield) oneshot else sacrifice auto={T}:add{1}{U} -text=If Soldevi Excavations would enter the battlefield, sacrifice an untapped Island instead. If you do, put Soldevi Excavations onto the battlefield. If you don't, put it into its owner's graveyard. -- {T}: Add {1}{U} to your mana pool. -- {1}, {T}: Scry 1. +text=If Soldevi Excavations would enter the battlefield, sacrifice an untapped Island instead. If you do, put Soldevi Excavations onto the battlefield. If you don't, put it into its owner's graveyard. -- {T}: Add {1}{U}. -- {1}, {T}: Scry 1. type=Land [/card] [card] @@ -109358,7 +109358,7 @@ type=Enchantment [card] name=Songs of the Damned auto=foreach(creature|mygraveyard) add{B} -text=Add {B} to your mana pool for each creature card in your graveyard. +text=Add {B} for each creature card in your graveyard. mana={B} type=Instant [/card] @@ -109956,7 +109956,7 @@ toughness=5 [card] name=Soulbright Flamekin auto={2}:target(creature) trample ueot limit^all(this) add{R}{R}{R}{R}{R}{R}{R}{R}^3 -text={2}: Target creature gains trample until end of turn. If this is the third time this ability has resolved this turn, you may add {R}{R}{R}{R}{R}{R}{R}{R} to your mana pool. +text={2}: Target creature gains trample until end of turn. If this is the third time this ability has resolved this turn, you may add {R}{R}{R}{R}{R}{R}{R}{R}. mana={1}{R} type=Creature subtype=Elemental Shaman @@ -110352,7 +110352,7 @@ toughness=4 name=Spawning Bed auto={T}:add{1} auto={6}{T}{S}:_ELDRAZISCION_*3 -text={T}: Add {1} to your mana pool. -- {6}, {T}, Sacrifice Spawning Bed: Put three 1/1 colorless Eldrazi Scion creature tokens onto the battlefield. They have "Sacrifice this creature: Add {1} to your mana pool." +text={T}: Add {1}. -- {6}, {T}, Sacrifice Spawning Bed: Put three 1/1 colorless Eldrazi Scion creature tokens onto the battlefield. They have "Sacrifice this creature: Add {1}." type=Land [/card] [card] @@ -110360,7 +110360,7 @@ name=Spawning Breath target=anytarget auto=damage:1 auto=_ELDRAZISPAWN_ -text=Spawning Breath deals 1 damage to target creature or player. -- Put a 0/1 colorless Eldrazi Spawn creature token with "Sacrifice this creature: Add {1} to your mana pool" onto the battlefield. +text=Spawning Breath deals 1 damage to target creature or player. -- Put a 0/1 colorless Eldrazi Spawn creature token with "Sacrifice this creature: Add {1}" onto the battlefield. mana={1}{R} type=Instant [/card] @@ -110386,7 +110386,7 @@ name=Spawning Pool auto=tap(noevent) auto={T}:Add{B} auto={1}{B}:transforms((Skeleton Creature,setpower=1,settoughness=1,black,newability[{B}:regenerate])) ueot -text=Spawning Pool enters the battlefield tapped. -- {T}: Add {B} to your mana pool. -- {1}{B}: Spawning Pool becomes a 1/1 black Skeleton creature with "{B}: Regenerate this creature" until end of turn. It's still a land. (If it regenerates, the next time it would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) +text=Spawning Pool enters the battlefield tapped. -- {T}: Add {B}. -- {1}{B}: Spawning Pool becomes a 1/1 black Skeleton creature with "{B}: Regenerate this creature" until end of turn. It's still a land. (If it regenerates, the next time it would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) type=Land [/card] [card] @@ -110395,7 +110395,7 @@ auto=_ATTACKING_name(Annihilate) ability$!name(sacrifice a permanent) notatarget auto={4}:_ELDRAZISPAWN_*2 aicode=activate target(*[eldrazi]|mysideboard) castcard(normal) auto={20}:name(Cast Eldrazi's) reveal:type:*:mysideboard revealzone(mysideboard) optionone name(choose card) target(*[eldrazi]|reveal) moveto(ownersideboard) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownersideboard) and!( all(*|reveal) moveto(ownersideboard) )! optiontwoend afterrevealed all(tobecast|mysideboard) moveto(ownersideboard) and!(activate castcard(normal))! afterrevealedend revealend -text=Annihilator 1 (Whenever this creature attacks, defending player sacrifices a permanent.) -- {4}: Put two 0/1 colorless Eldrazi Spawn creature tokens onto the battlefield. They have "Sacrifice this creature: Add {1} to your mana pool." -- {20}: Cast any number of Eldrazi cards you own from outside the game without paying their mana costs. +text=Annihilator 1 (Whenever this creature attacks, defending player sacrifices a permanent.) -- {4}: Put two 0/1 colorless Eldrazi Spawn creature tokens onto the battlefield. They have "Sacrifice this creature: Add {1}." -- {20}: Cast any number of Eldrazi cards you own from outside the game without paying their mana costs. mana={10} type=Creature subtype=Eldrazi @@ -110821,7 +110821,7 @@ auto={C(0/0,-1,Charge)}{T}:Add{U} auto={C(0/0,-1,Charge)}{T}:Add{B} auto={C(0/0,-1,Charge)}{T}:Add{R} auto={C(0/0,-1,Charge)}{T}:Add{G} -text=Sphere of the Suns enters the battlefield tapped and with three charge counters on it. -- {T}, Remove a charge counter from Sphere of the Suns: Add one mana of any color to your mana pool. +text=Sphere of the Suns enters the battlefield tapped and with three charge counters on it. -- {T}, Remove a charge counter from Sphere of the Suns: Add one mana of any color. mana={2} type=Artifact [/card] @@ -111423,7 +111423,7 @@ auto=aslongas(artifact|myBattlefield) {L:1}{T}:Add{U} auto=aslongas(artifact|myBattlefield) {L:1}{T}:Add{B} auto=aslongas(artifact|myBattlefield) {L:1}{T}:Add{R} auto=aslongas(artifact|myBattlefield) {L:1}{T}:Add{G} -text={T}: Add {C} to your mana pool. -- {T}, Pay 1 life: Add one mana of any color to your mana pool. Activate this ability only if you control an artifact. +text={T}: Add {C}. -- {T}, Pay 1 life: Add one mana of any color. Activate this ability only if you control an artifact. type=Land [/card] [card] @@ -111476,7 +111476,7 @@ name=Spirebluff Canal auto=aslongas(other land|myBattlefield) tap(noevent) >2 oneshot auto={T}:Add{U} auto={T}:Add{R} -text=Spirebluff Canal enters the battlefield tapped unless you control two or fewer other lands. -- {T}: Add {U} or {R} to your mana pool. +text=Spirebluff Canal enters the battlefield tapped unless you control two or fewer other lands. -- {T}: Add {U} or {R}. type=Land [/card] [card] @@ -111982,7 +111982,7 @@ name=Spoils of Evil target=opponent auto=foreach(artifact,creature|opponentgraveyard) add{1} controller auto=life:type:artifact,creature:opponentgraveyard controller -text=For each artifact or creature card in target opponent's graveyard, add {1} to your mana pool and you gain 1 life. +text=For each artifact or creature card in target opponent's graveyard, add {1} and you gain 1 life. mana={2}{B} type=Instant [/card] @@ -112204,7 +112204,7 @@ auto=aslongas(creature[-tapped]|mybattlefield) {T}{T(other creature|myBattlefiel auto=aslongas(creature[-tapped]|mybattlefield) {T}{T(other creature|myBattlefield)}:Add{B} auto=aslongas(creature[-tapped]|mybattlefield) {T}{T(other creature|myBattlefield)}:Add{R} auto=aslongas(creature[-tapped]|mybattlefield) {T}{T(other creature|myBattlefield)}:Add{G} -text={T}, Tap an untapped creature you control: Add one mana of any color to your mana pool. +text={T}, Tap an untapped creature you control: Add one mana of any color. mana={1} type=Artifact [/card] @@ -112631,7 +112631,7 @@ toughness=2 name=Stalking Stones auto={T}:Add{1} auto={6}:transforms((Artifact Creature Elemental,setpower=3,settoughness=3)) forever -text={T}: Add {1} to your mana pool. -- {6}: Stalking Stones becomes a 3/3 Elemental artifact creature that's still a land. (This effect lasts indefinitely.) +text={T}: Add {1}. -- {6}: Stalking Stones becomes a 3/3 Elemental artifact creature that's still a land. (This effect lasts indefinitely.) type=Land [/card] [card] @@ -112811,7 +112811,7 @@ auto={L:1}{1}{T}:Add{U} auto={L:1}{1}{T}:Add{B} auto={L:1}{1}{T}:Add{R} auto={L:1}{1}{T}:Add{G} -text={1}, {T}, Pay 1 life: Add one mana of any color to your mana pool. +text={1}, {T}, Pay 1 life: Add one mana of any color. mana={3} type=Artifact [/card] @@ -112853,7 +112853,7 @@ auto=aslongas(island[basic]|myBattlefield) {T}:Add{U} auto=aslongas(swamp[basic]|myBattlefield) {T}:Add{B} auto=aslongas(mountain[basic]|myBattlefield) {T}:Add{R} auto=aslongas(forest[basic]|myBattlefield) {T}:Add{G} -text=Star Compass enters the battlefield tapped. -- {T}: Add to your mana pool one mana of any color a basic land you control could produce. +text=Star Compass enters the battlefield tapped. -- {T}: Add one mana of any color a basic land you control could produce. mana={2} type=Artifact [/card] @@ -112917,7 +112917,7 @@ name=Starlit Sanctum auto={T}:Add{1} auto={W}{T}{S(creature[cleric]|myBattlefield)}:name(you gain life) life:storedtoughness controller auto={B}{T}{S(creature[cleric]|myBattlefield)}:name(lose life) target(player) life:-storedpower -text={T}: Add {1} to your mana pool. -- {W}, {T}, Sacrifice a Cleric creature: You gain life equal to the sacrificed creature's toughness. -- {B}, {T}, Sacrifice a Cleric creature: Target player loses life equal to the sacrificed creature's power. +text={T}: Add {1}. -- {W}, {T}, Sacrifice a Cleric creature: You gain life equal to the sacrificed creature's toughness. -- {B}, {T}, Sacrifice a Cleric creature: Target player loses life equal to the sacrificed creature's power. type=Land [/card] [card] @@ -113159,7 +113159,7 @@ toughness=5 [card] name=Steam Vents auto=ability$!name(Choose one) choice name(Pay 2 life) life:-2 _ choice name(Tap) tap(noevent) all(mysource)!$ controller -text=({T}: Add {U} or {R} to your mana pool.) -- As Steam Vents enters the battlefield, you may pay 2 life. If you don't, Steam Vents enters the battlefield tapped. +text=({T}: Add {U} or {R}.) -- As Steam Vents enters the battlefield, you may pay 2 life. If you don't, Steam Vents enters the battlefield tapped. type=Land subtype=Island Mountain [/card] @@ -113348,7 +113348,7 @@ type=Sorcery name=Stensia Bloodhall auto={T}:Add{1} auto={3}{B}{R}{T}:damage:2 target(player) -text={T}: Add {1} to your mana pool. -- {3}{B}{R}, {T}: Stensia Bloodhall deals 2 damage to target player. +text={T}: Add {1}. -- {3}{B}{R}, {T}: Stensia Bloodhall deals 2 damage to target player. type=Land [/card] [card] @@ -113456,7 +113456,7 @@ toughness=2 name=Steward of Valeron abilities=vigilance auto={T}:Add{G} -text=Vigilance -- {T}: Add {G} to your mana pool. +text=Vigilance -- {T}: Add {G}. mana={G}{W} type=Creature subtype=Human Druid Knight @@ -113583,7 +113583,7 @@ auto=tap(noevent) auto={T}:Add{G} auto={T}:Add{W} auto={1}{G}{W}:transforms((Elemental Creature,setpower=3,settoughness=4,white,green,reach)) ueot -text=Stirring Wildwood enters the battlefield tapped. -- {T}: Add {G} or {W} to your mana pool. -- {1}{G}{W}: Until end of turn, Stirring Wildwood becomes a 3/4 green and white Elemental creature with reach. It's still a land. +text=Stirring Wildwood enters the battlefield tapped. -- {T}: Add {G} or {W}. -- {1}{G}{W}: Until end of turn, Stirring Wildwood becomes a 3/4 green and white Elemental creature with reach. It's still a land. type=Land [/card] [card] @@ -113724,7 +113724,7 @@ toughness=3 [card] name=Stomping Ground auto=ability$!name(Choose one) choice name(Pay 2 life) life:-2 _ choice name(Tap) tap(noevent) all(mysource)!$ controller -text=({T}: Add {R} or {G} to your mana pool.) -- As Stomping Ground enters the battlefield, you may pay 2 life. If you don't, Stomping Ground enters the battlefield tapped. +text=({T}: Add {R} or {G}.) -- As Stomping Ground enters the battlefield, you may pay 2 life. If you don't, Stomping Ground enters the battlefield tapped. type=Land subtype=Mountain Forest [/card] @@ -113806,7 +113806,7 @@ name=Stone Quarry auto=tap(noevent) auto={T}:add{R} auto={T}:add{W} -text=Stone Quarry enters the battlefield tapped. -- {T}: Add {R} or {W} to your mana pool. +text=Stone Quarry enters the battlefield tapped. -- {T}: Add {R} or {W}. type=Land [/card] [card] @@ -114723,7 +114723,7 @@ toughness=1 name=Strip Mine auto={T}:Add{1} auto={T}{S}:destroy target(other land) -text={T}: Add {1} to your mana pool. -- {T}, Sacrifice Strip Mine: Destroy target land. +text={T}: Add {1}. -- {T}, Sacrifice Strip Mine: Destroy target land. type=Land [/card] [card] @@ -115123,7 +115123,7 @@ name=Submerged Boneyard auto={t}:add{b} auto={t}:add{u} auto=tap(noevent) -text=Submerged Boneyard enters the battlefield tapped. -- {T}: Add {U} or {B} to your mana pool. +text=Submerged Boneyard enters the battlefield tapped. -- {T}: Add {U} or {B}. type=Land [/card] [card] @@ -115150,7 +115150,7 @@ auto={T}{C(0/0,-7,Storage)}:name(Remove 7 Counters) add{B}{B}{B}{B}{B}{B}{B} auto={T}{C(0/0,-8,Storage)}:name(Remove 8 Counters) add{B}{B}{B}{B}{B}{B}{B}{B} auto={T}{C(0/0,-9,Storage)}:name(Remove 9 Counters) add{B}{B}{B}{B}{B}{B}{B}{B}{B} auto={T}{C(0/0,-10,Storage)}:name(Remove 10 Counters) add{B}{B}{B}{B}{B}{B}{B}{B}{B}{B} -text=Subterranean Hangar enters the battlefield tapped. -- {T}: Put a storage counter on Subterranean Hangar. -- {T}, Remove any number of storage counters from Subterranean Hangar: Add {B} to your mana pool for each storage counter removed this way. +text=Subterranean Hangar enters the battlefield tapped. -- {T}: Put a storage counter on Subterranean Hangar. -- {T}, Remove any number of storage counters from Subterranean Hangar: Add {B} for each storage counter removed this way. type=Land [/card] [card] @@ -115204,7 +115204,7 @@ type=Instant [card] name=Su-Chi auto=@movedTo(this|graveyard):Add{4} -text=When Su-Chi dies, add {4} to your mana pool. +text=When Su-Chi dies, add {4}. mana={4} type=Artifact Creature subtype=Construct @@ -115321,7 +115321,7 @@ name=Sulfur Falls auto=aslongas(island,mountain|myBattlefield) tap(noevent) <1 oneshot auto={T}:Add{U} auto={T}:Add{R} -text=Sulfur Falls enters the battlefield tapped unless you control an Island or Mountain. -- {T}: Add {U} or {R} to your mana pool. +text=Sulfur Falls enters the battlefield tapped unless you control an Island or Mountain. -- {T}: Add {U} or {R}. type=Land [/card] [card] @@ -115329,7 +115329,7 @@ name=Sulfur Vent auto=tap(noevent) auto={T}:Add{B} auto={T}{S}:Add{U}{R} -text=Sulfur Vent enters the battlefield tapped. -- {T}: Add {B} to your mana pool. -- {T}, Sacrifice Sulfur Vent: Add {U}{R} to your mana pool. +text=Sulfur Vent enters the battlefield tapped. -- {T}: Add {B}. -- {T}, Sacrifice Sulfur Vent: Add {U}{R}. type=Land [/card] [card] @@ -115353,7 +115353,7 @@ name=Sulfurous Springs auto={T}:Add{1} auto={T}:Add{B} and!( damage:1 controller )! auto={T}:Add{R} and!( damage:1 controller )! -text={T}: Add {1} to your mana pool. -- {T}: Add {B} or {R} to your mana pool. Sulfurous Springs deals 1 damage to you. +text={T}: Add {1}. -- {T}: Add {B} or {R}. Sulfurous Springs deals 1 damage to you. type=Land [/card] [card] @@ -115370,7 +115370,7 @@ auto={T}: Add{B} auto={T}: Add{G} auto={T}: Add{U} auto={B}{G}{U}{T}{S}:draw:1 controller -text={T}: Add {B},{G} or {U} to your mana pool. -- {B}{G}{U}, {T}, Sacrifice Sultai Banner: Draw a card. +text={T}: Add {B},{G} or {U}. -- {B}{G}{U}, {T}, Sacrifice Sultai Banner: Draw a card. mana={3} type=Artifact [/card] @@ -115399,7 +115399,7 @@ auto=@movedTo(creature[toughness>=4]|graveyard) from(myBattlefield):life:4 contr text=Whenever a creature you control with toughness 4 or greater dies, you gain 4 life. mana={3}{G} type=Creature -subtype=Naga Shaman +subtype=Snake Shaman power=3 toughness=4 [/card] @@ -115431,7 +115431,7 @@ auto=deplete:2 controller text=When Sultai Skullkeeper enters the battlefield, put the top two cards of your library into your graveyard. mana={1}{U} type=Creature -subtype=Naga Shaman +subtype=Snake Shaman power=2 toughness=1 [/card] @@ -115443,7 +115443,7 @@ auto=name(look) reveal:4 optionone name(Get a Card) target(<1>*|reveal) moveto(o text=When Sultai Soothsayer enters the battlefield, look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard. mana={2}{B}{G}{U} type=Creature -subtype=Naga Shaman +subtype=Snake Shaman power=2 toughness=5 [/card] @@ -115554,7 +115554,7 @@ toughness=6 [card] name=Sunastian Falconer auto={T}:Add{2} -text={T}: Add {2} to your mana pool. +text={T}: Add {2}. mana={3}{R}{G} type=Legendary Creature subtype=Human Shaman @@ -115703,14 +115703,14 @@ toughness=2 [card] name=Sungrass Egg auto={2}{T}{S}:Add{G}{W} and!( draw:1 controller )! -text={2}, {T}, Sacrifice Sungrass Egg: Add {G}{W} to your mana pool. Draw a card. +text={2}, {T}, Sacrifice Sungrass Egg: Add {G}{W}. Draw a card. mana={1} type=Artifact [/card] [card] name=Sungrass Prairie auto={1}{T}:Add{G}{W} -text={1}, {T}: Add {G}{W} to your mana pool. +text={1}, {T}: Add {G}{W}. type=Land [/card] [card] @@ -115739,7 +115739,7 @@ toughness=2 name=Sunhome, Fortress of the Legion auto={T}:Add{1} auto={2}{R}{W}{T}:double strike target(creature) -text={T}: Add {1} to your mana pool. -- {2}{R}{W}, {T}: Target creature gains double strike until end of turn. +text={T}: Add {1}. -- {2}{R}{W}, {T}: Target creature gains double strike until end of turn. type=Land [/card] [card] @@ -115762,7 +115762,7 @@ subtype=Aura [card] name=Sunken Hollow auto=if type(land[basic]|mybattlefield)~lessthan~2 then tap(noevent) -text=({T}: Add {U} or {B} to your mana pool.) -- Sunken Hollow enters the battlefield tapped unless you control two or more basic lands. +text=({T}: Add {U} or {B}.) -- Sunken Hollow enters the battlefield tapped unless you control two or more basic lands. type=Land subtype=Island Swamp [/card] @@ -115780,7 +115780,7 @@ auto={T}:Add{1} auto={UB}{T}:Add{U}{U} auto={UB}{T}:Add{U}{B} auto={UB}{T}:Add{B}{B} -text={T}: Add {1} to your mana pool. -- {(u/b)}, {T}: Add {U}{U}, {U}{B}, or {B}{B} to your mana pool. +text={T}: Add {1}. -- {(u/b)}, {T}: Add {U}{U}, {U}{B}, or {B}{B}. type=Land [/card] [card] @@ -115797,7 +115797,7 @@ auto=tap(noevent) auto=aslongas(forest,plains|myBattlefield) untap auto={T}:Add{G} auto={T}:Add{W} -text=Sunpetal Grove enters the battlefield tapped unless you control a Forest or a Plains. -- {T}: Add {G} or {W} to your mana pool. +text=Sunpetal Grove enters the battlefield tapped unless you control a Forest or a Plains. -- {T}: Add {G} or {W}. type=Land [/card] [card] @@ -115875,7 +115875,7 @@ type=Sorcery name=Sunseed Nurturer auto=@each my end restriction{type(creature[power>=5]|myBattlefield)~morethan~0}:may life:2 controller auto={T}:Add{1} -text=At the beginning of your end step, if you control a creature with power 5 or greater, you may gain 2 life. -- {T}: Add {1} to your mana pool. +text=At the beginning of your end step, if you control a creature with power 5 or greater, you may gain 2 life. -- {T}: Add {1}. mana={2}{W} type=Creature subtype=Human Druid Wizard @@ -116380,7 +116380,7 @@ toughness=1 name=Svogthos, the Restless Tomb auto={T}:Add{1} auto={3}{B}{G}:transforms((Plant Zombie Creature,setpower=type:creature:mygraveyard,settoughness=type:creature:mygraveyard,black,green)) ueot -text={T}: Add {1} to your mana pool. -- {3}{B}{G}: Until end of turn, Svogthos, the Restless Tomb becomes a black and green Plant Zombie creature with "This creature's power and toughness are each equal to the number of creature cards in your graveyard." It's still a land. +text={T}: Add {1}. -- {3}{B}{G}: Until end of turn, Svogthos, the Restless Tomb becomes a black and green Plant Zombie creature with "This creature's power and toughness are each equal to the number of creature cards in your graveyard." It's still a land. type=Land [/card] [card] @@ -116398,7 +116398,7 @@ name=Svyelunite Temple auto=tap(noevent) auto={T}:Add{U} auto={T}{S}:Add{U}{U} -text=Svyelunite Temple enters the battlefield tapped. -- {T}: Add {U} to your mana pool. -- {T}, Sacrifice Svyelunite Temple: Add {U}{U} to your mana pool. +text=Svyelunite Temple enters the battlefield tapped. -- {T}: Add {U}. -- {T}, Sacrifice Svyelunite Temple: Add {U}{U}. type=Land [/card] [card] @@ -116483,7 +116483,7 @@ toughness=6 name=Swarmyard auto={T}:Add{1} auto={T}:regenerate target(*[insect;rat;spider;squirrel]) -text={T}: Add {1} to your mana pool. -- {T}: Regenerate target Insect, Rat, Spider, or Squirrel. +text={T}: Add {1}. -- {T}: Regenerate target Insect, Rat, Spider, or Squirrel. type=Land [/card] [card] @@ -116645,7 +116645,7 @@ auto=tap(noevent) auto=life:1 auto={T}:Add{U} auto={T}:Add{R} -text=Swiftwater Cliffs enters the battlefield tapped. -- When Swiftwater Cliffs enters the battlefield, you gain 1 life. -- {T}: Add {U} or {R} to your mana pool. +text=Swiftwater Cliffs enters the battlefield tapped. -- When Swiftwater Cliffs enters the battlefield, you gain 1 life. -- {T}: Add {U} or {R}. type=Land [/card] [card] @@ -116936,7 +116936,7 @@ auto={T}:Add{W} auto={T}:Add{U} auto={T}:Add{B} auto={T}:Add{R} -text=Defender. -- Hexproof. -- {T}: Add one mana of any color to your mana pool. +text=Defender. -- Hexproof. -- {T}: Add one mana of any color. mana={1}{G} type=Creature subtype=Plant @@ -117328,7 +117328,7 @@ name=Tainted Field auto={T}:Add{1} auto=aslongas(swamp|myBattlefield) {T}:add{B} auto=aslongas(swamp|myBattlefield) {T}:add{W} -text={T}: Add {1} to your mana pool. -- {T}: Add {W} or {B} to your mana pool. Activate this ability only if you control a Swamp. +text={T}: Add {1}. -- {T}: Add {W} or {B}. Activate this ability only if you control a Swamp. type=Land [/card] [card] @@ -117336,7 +117336,7 @@ name=Tainted Isle auto={T}:Add{1} auto=aslongas(swamp|myBattlefield) {T}:add{B} auto=aslongas(swamp|myBattlefield) {T}:add{U} -text={T}: Add {1} to your mana pool. -- {T}: Add {U} or {B} to your mana pool. Activate this ability only if you control a Swamp. +text={T}: Add {1}. -- {T}: Add {U} or {B}. Activate this ability only if you control a Swamp. type=Land [/card] [card] @@ -117344,7 +117344,7 @@ name=Tainted Peak auto={T}:Add{1} auto=aslongas(swamp|myBattlefield) {T}:add{B} auto=aslongas(swamp|myBattlefield) {T}:add{R} -text={T}: Add {1} to your mana pool. -- {T}: Add {B} or {R} to your mana pool. Activate this ability only if you control a Swamp. +text={T}: Add {1}. -- {T}: Add {B} or {R}. Activate this ability only if you control a Swamp. type=Land [/card] [card] @@ -117391,7 +117391,7 @@ name=Tainted Wood auto={T}:Add{1} auto=aslongas(swamp|myBattlefield) {T}:add{B} auto=aslongas(swamp|myBattlefield) {T}:add{G} -text={T}: Add {1} to your mana pool. -- {T}: Add {B} or {G} to your mana pool. Activate this ability only if you control a Swamp. +text={T}: Add {1}. -- {T}: Add {B} or {G}. Activate this ability only if you control a Swamp. type=Land [/card] [card] @@ -117609,7 +117609,7 @@ name=Talisman of Dominance auto={T}:Add{1} auto={T}:Add{U} and!( damage:1 controller )! auto={T}:Add{B} and!( damage:1 controller )! -text={T}: Add {1} to your mana pool. -- {T}: Add {U} or {B} to your mana pool. Talisman of Dominance deals 1 damage to you. +text={T}: Add {1}. -- {T}: Add {U} or {B}. Talisman of Dominance deals 1 damage to you. mana={2} type=Artifact [/card] @@ -117618,7 +117618,7 @@ name=Talisman of Impulse auto={T}:Add{1} auto={T}:Add{R} and!( damage:1 controller )! auto={T}:Add{G} and!( damage:1 controller )! -text={T}: Add {1} to your mana pool. -- {T}: Add {R} or {G} to your mana pool. Talisman of Impulse deals 1 damage to you. +text={T}: Add {1}. -- {T}: Add {R} or {G}. Talisman of Impulse deals 1 damage to you. mana={2} type=Artifact [/card] @@ -117627,7 +117627,7 @@ name=Talisman of Indulgence auto={T}:Add{1} auto={T}:Add{B} and!( damage:1 controller )! auto={T}:Add{R} and!( damage:1 controller )! -text={T}: Add {1} to your mana pool. -- {T}: Add {B} or {R} to your mana pool. Talisman of Indulgence deals 1 damage to you. +text={T}: Add {1}. -- {T}: Add {B} or {R}. Talisman of Indulgence deals 1 damage to you. mana={2} type=Artifact [/card] @@ -117636,7 +117636,7 @@ name=Talisman of Progress auto={T}:Add{1} auto={T}:Add{W} and!( damage:1 controller )! auto={T}:Add{U} and!( damage:1 controller )! -text={T}: Add {1} to your mana pool. -- {T}: Add {W} or {U} to your mana pool. Talisman of Progress deals 1 damage to you. +text={T}: Add {1}. -- {T}: Add {W} or {U}. Talisman of Progress deals 1 damage to you. mana={2} type=Artifact [/card] @@ -117645,7 +117645,7 @@ name=Talisman of Unity auto={T}:Add{1} auto={T}:Add{G} and!( damage:1 controller )! auto={T}:Add{W} and!( damage:1 controller )! -text={T}: Add {1} to your mana pool. -- {T}: Add {G} or {W} to your mana pool. Talisman of Unity deals 1 damage to you. +text={T}: Add {1}. -- {T}: Add {G} or {W}. Talisman of Unity deals 1 damage to you. mana={2} type=Artifact [/card] @@ -118032,7 +118032,7 @@ auto={T}:Add{G} and!( damage:3 controller )! auto={T}:Add{R} and!( damage:3 controller )! auto={T}:Add{U} and!( damage:3 controller )! auto={T}:Add{W} and!( damage:3 controller )! -text={T}: Add {1} to your mana pool. -- {T}: Add one mana of any color to your mana pool. Tarnished Citadel deals 3 damage to you. +text={T}: Add {1}. -- {T}: Add one mana of any color. Tarnished Citadel deals 3 damage to you. type=Land [/card] [card] @@ -118301,7 +118301,7 @@ type=Sorcery name=Tectonic Edge auto={T}:Add{1} auto=aslongas(land|opponentBattlefield) {1}{T}{S}:destroy target(other land[-basic]) >3 -text={T}: Add {1} to your mana pool. -- {1}, {T}, Sacrifice Tectonic Edge: Destroy target nonbasic land. Activate this ability only if an opponent controls four or more lands. +text={T}: Add {1}. -- {1}, {T}, Sacrifice Tectonic Edge: Destroy target nonbasic land. Activate this ability only if an opponent controls four or more lands. type=Land [/card] [card] @@ -118348,7 +118348,7 @@ name=Teetering Peaks auto=tap(noevent) auto=2/0 target(creature) ueot auto={T}:Add{R} -text=Teetering Peaks enters the battlefield tapped. -- When Teetering Peaks enters the battlefield, target creature gets +2/+0 until end of turn. -- {T}: Add {R} to your mana pool. +text=Teetering Peaks enters the battlefield tapped. -- When Teetering Peaks enters the battlefield, target creature gets +2/+0 until end of turn. -- {T}: Add {R}. type=Land [/card] [card] @@ -118406,7 +118406,7 @@ name=Teferi's Isle abilities=phasing auto=tap(noevent) auto={T}:Add{U}{U} -text=Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.) -- Teferi's Isle enters the battlefield tapped. -- {T}: Add {U}{U} to your mana pool. +text=Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.) -- Teferi's Isle enters the battlefield tapped. -- {T}: Add {U}{U}. type=Legendary Land [/card] [card] @@ -118741,7 +118741,7 @@ toughness=2 [card] name=Temple Garden auto=ability$!name(Choose one) choice name(Pay 2 life) life:-2 _ choice name(Tap) tap(noevent) all(mysource)!$ controller -text=({T}: Add {G} or {W} to your mana pool.) -- As Temple Garden enters the battlefield, you may pay 2 life. If you don't, Temple Garden enters the battlefield tapped. +text=({T}: Add {G} or {W}.) -- As Temple Garden enters the battlefield, you may pay 2 life. If you don't, Temple Garden enters the battlefield tapped. type=Land subtype=Forest Plains [/card] @@ -118752,7 +118752,7 @@ auto={t}:add{r} auto={t}:add{g} aicode=activate transforms((,newability[all(*[zpos<=1]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot auto=name(Scry 1) _SCRY1_ -text=Temple of Abandon enters the battlefield tapped. -- When Temple of Abandon enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) -- {T}: Add {R} or {G} to your mana pool. +text=Temple of Abandon enters the battlefield tapped. -- When Temple of Abandon enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) -- {T}: Add {R} or {G}. type=Land [/card] [card] @@ -118762,7 +118762,7 @@ auto={t}:add{u} auto={t}:add{b} aicode=activate transforms((,newability[all(*[zpos<=1]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot auto=name(Scry 1) _SCRY1_ -text=Temple of Deceit enters the battlefield tapped. -- When Temple of Deceit enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) -- {T}: Add {U} or {B} to your mana pool. +text=Temple of Deceit enters the battlefield tapped. -- When Temple of Deceit enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) -- {T}: Add {U} or {B}. type=Land [/card] [card] @@ -118772,7 +118772,7 @@ auto={t}:add{w} auto={t}:add{u} aicode=activate transforms((,newability[all(*[zpos<=1]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot auto=name(Scry 1) _SCRY1_ -text=Temple of Enlightenment enters the battlefield tapped. -- When Temple of Enlightenment enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) -- {T}: Add {W} or {U} to your mana pool. +text=Temple of Enlightenment enters the battlefield tapped. -- When Temple of Enlightenment enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) -- {T}: Add {W} or {U}. type=Land [/card] [card] @@ -118782,7 +118782,7 @@ auto={t}:add{u} auto={t}:add{r} aicode=activate transforms((,newability[all(*[zpos<=1]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot auto=name(Scry 1) _SCRY1_ -text=Temple of Epiphany enters the battlefield tapped. -- When Temple of Epiphany enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) -- {T}: Add {U} or {R} to your mana pool. +text=Temple of Epiphany enters the battlefield tapped. -- When Temple of Epiphany enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) -- {T}: Add {U} or {R}. type=Land [/card] [card] @@ -118792,7 +118792,7 @@ auto={t}:add{b} auto={t}:add{g} aicode=activate transforms((,newability[all(*[zpos<=1]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot auto=name(Scry 1) _SCRY1_ -text=Temple of Malady enters the battlefield tapped. -- When Temple of Malady enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) -- {T}: Add {B} or {G} to your mana pool. +text=Temple of Malady enters the battlefield tapped. -- When Temple of Malady enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) -- {T}: Add {B} or {G}. type=Land [/card] [card] @@ -118802,7 +118802,7 @@ auto={t}:add{b} auto={t}:add{r} aicode=activate transforms((,newability[all(*[zpos<=1]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot auto=name(Scry 1) _SCRY1_ -text=Temple of Malice enters the battlefield tapped. -- When Temple of Malice enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) -- {T}: Add {B} or {R} to your mana pool. +text=Temple of Malice enters the battlefield tapped. -- When Temple of Malice enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) -- {T}: Add {B} or {R}. type=Land [/card] [card] @@ -118812,7 +118812,7 @@ auto={t}:add{g} auto={t}:add{u} aicode=activate transforms((,newability[all(*[zpos<=1]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot auto=name(Scry 1) _SCRY1_ -text=Temple of Mystery enters the battlefield tapped. -- When Temple of Mystery enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) -- {T}: Add {G} or {U} to your mana pool. +text=Temple of Mystery enters the battlefield tapped. -- When Temple of Mystery enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) -- {T}: Add {G} or {U}. type=Land [/card] [card] @@ -118822,7 +118822,7 @@ auto={t}:add{g} auto={t}:add{w} aicode=activate transforms((,newability[all(*[zpos<=1]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot auto=name(Scry 1) _SCRY1_ -text=Temple of Plenty enters the battlefield tapped. -- When Temple of Plenty enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) -- {T}: Add {G} or {W} to your mana pool. +text=Temple of Plenty enters the battlefield tapped. -- When Temple of Plenty enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) -- {T}: Add {G} or {W}. type=Land [/card] [card] @@ -118832,13 +118832,13 @@ auto={t}:add{w} auto={t}:add{b} aicode=activate transforms((,newability[all(*[zpos<=1]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot auto=name(Scry 1) _SCRY1_ -text=Temple of Silence enters the battlefield tapped. -- When Temple of Silence enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) -- {T}: Add {W} or {B} to your mana pool. +text=Temple of Silence enters the battlefield tapped. -- When Temple of Silence enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) -- {T}: Add {W} or {B}. type=Land [/card] [card] name=Temple of the False God auto=aslongas(land|myBattlefield){T}:add{2} >4 -text={T}: Add {2} to your mana pool. Activate this ability only if you control five or more lands. +text={T}: Add {2}. Activate this ability only if you control five or more lands. type=Land [/card] [card] @@ -118848,7 +118848,7 @@ auto={t}:add{r} auto={t}:add{w} aicode=activate transforms((,newability[all(*[zpos<=1]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot auto=name(Scry 1) _SCRY1_ -text=Temple of Triumph enters the battlefield tapped. -- When Temple of Triumph enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) -- {T}: Add {R} or {W} to your mana pool. +text=Temple of Triumph enters the battlefield tapped. -- When Temple of Triumph enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) -- {T}: Add {R} or {W}. type=Land [/card] [card] @@ -118989,7 +118989,7 @@ auto={T}: Add{G} auto={T}: Add{U} auto={T}: Add{R} auto={G}{U}{R}{T}{S}:draw:1 controller -text={T}: Add {G},{U} or {R} to your mana pool. -- {G}{U}{R}, {T}, Sacrifice Temur Banner: Draw a card. +text={T}: Add {G},{U} or {R}. -- {G}{U}{R}, {T}, Sacrifice Temur Banner: Draw a card. mana={3} type=Artifact [/card] @@ -119070,7 +119070,7 @@ auto={T}{C(0/0,-1,Charge)}:add{U} auto={T}{C(0/0,-1,Charge)}:add{B} auto={T}{C(0/0,-1,Charge)}:add{R} auto={T}{C(0/0,-1,Charge)}:add{G} -text={T}: Add {1} to your mana pool. -- {T}, Remove a charge counter from Tendo Ice Bridge: Add one mana of any color to your mana pool. +text={T}: Add {1}. -- {T}, Remove a charge counter from Tendo Ice Bridge: Add one mana of any color. type=Land [/card] [card] @@ -119185,7 +119185,7 @@ name=Terminal Moraine auto={T}:Add{1} aicode=activate moveTo(myBattlefield) and!(tap(noevent))! target(land[basic]|myLibrary) auto={2}{T}{S}:name(search card) reveal:plibrarycount optionone name(choose card) target(land[basic]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend -text={T}: Add {1} to your mana pool. -- {2}, {T}, Sacrifice Terminal Moraine: Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library. +text={T}: Add {1}. -- {2}, {T}, Sacrifice Terminal Moraine: Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library. type=Land [/card] [card] @@ -119278,7 +119278,7 @@ toughness=2 name=Terrain Generator auto={T}:Add{1} auto={2}{T}:moveTo(myBattlefield) and!(tap(noevent))! target(land[basic]|myhand) -text={T}: Add {1} to your mana pool. -- {2}, {T}: You may put a basic land card from your hand onto the battlefield tapped. +text={T}: Add {1}. -- {2}, {T}: You may put a basic land card from your hand onto the battlefield tapped. type=Land [/card] [card] @@ -119292,7 +119292,7 @@ name=Terrarion auto=tap(noevent) auto={2}{T}{S}:name(add mana) ability$! choice add{G} _ choice add{R} _ choice add{U} _ choice add{B} _ choice add{W} !$ controller && ability$! choice add{G} _ choice add{R} _ choice add{U} _ choice add{B} _ choice add{W} !$ controller auto=_DIES_draw:1 -text=Terrarion enters the battlefield tapped. -- {2}, {T}, Sacrifice Terrarion: Add two mana in any combination of colors to your mana pool. -- When Terrarion is put into the graveyard from battlefield, draw a card. +text=Terrarion enters the battlefield tapped. -- {2}, {T}, Sacrifice Terrarion: Add two mana in any combination of colors. -- When Terrarion is put into the graveyard from battlefield, draw a card. mana={1} type=Artifact [/card] @@ -119584,7 +119584,7 @@ name=Thalakos Lowlands auto={T}:Add{1} auto={T}:Add{W} and!( frozen )! auto={T}:Add{U} and!( frozen )! -text={T}: Add {1} to your mana pool. -- {T}: Add {W} or {U} to your mana pool. Thalakos Lowlands doesn't untap during your next untap step. +text={T}: Add {1}. -- {T}: Add {W} or {U}. Thalakos Lowlands doesn't untap during your next untap step. type=Land [/card] [card] @@ -120026,7 +120026,7 @@ type=Sorcery name=Thermopod auto={i}:haste auto={S(creature|myBattlefield)}:Add{R} -text={S}i}: Thermopod gains haste until end of turn. ({S}i} can be paid with one mana from a snow permanent.) -- Sacrifice a creature: Add {R} to your mana pool. +text={S}i}: Thermopod gains haste until end of turn. ({S}i} can be paid with one mana from a snow permanent.) -- Sacrifice a creature: Add {R}. mana={4}{R} type=Snow Creature subtype=Slug @@ -120037,7 +120037,7 @@ toughness=3 name=Thespian's Stage auto={T}:Add{1} auto={2}{T}:copy target(other land|battlefield) and!( {2}{T}:copy target(other land|battlefield) )! -text={T}: Add {1} to your mana pool. -- {2}, {T}: Thespian's Stage becomes a copy of target land and gains this ability. +text={T}: Add {1}. -- {2}, {T}: Thespian's Stage becomes a copy of target land and gains this ability. type=Land [/card] [card] @@ -120372,7 +120372,7 @@ auto=may notATarget(other creature|mybattlefield) sacrifice && counte auto={G}:trample mana={3}{R} type=Creature -subtype=Viashino Warrior +subtype=Lizard Warrior text=Devour 2 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with twice that many +1/+1 counters on it.) -- {G}: Thorn-Thrash Viashino gains trample until end of turn. power=2 toughness=2 @@ -120425,7 +120425,7 @@ auto=tap(noevent) auto=life:1 auto={T}:Add{G} auto={T}:Add{U} -text=Thornwood Falls enters the battlefield tapped. -- When Thornwood Falls enters the battlefield, you gain 1 life. -- {T}: Add {G} or {U} to your mana pool. +text=Thornwood Falls enters the battlefield tapped. -- When Thornwood Falls enters the battlefield, you gain 1 life. -- {T}: Add {G} or {U}. type=Land [/card] [card] @@ -120523,7 +120523,7 @@ type=Instant name=Thought Vessel auto={t}:add{c} abilities=nomaxhand -text=You have no maximum hand size. -- {T}: Add {C} to your mana pool. +text=You have no maximum hand size. -- {T}: Add {C}. mana={2} type=Artifact [/card] @@ -120786,7 +120786,7 @@ toughness=3 [card] name=Thran Dynamo auto={T}:Add{3} -text={T}: Add {3} to your mana pool. +text={T}: Add {3}. mana={4} type=Artifact [/card] @@ -120832,7 +120832,7 @@ auto={T}:add{B} auto={T}:add{R} auto={T}:add{G} auto=@each endofturn restriction{type(creature|myBattlefield)~lessthan~1}:sacrifice -text=At the beginning of the end step, if you control no creatures, sacrifice Thran Quarry. -- {T}: Add one mana of any color to your mana pool. +text=At the beginning of the end step, if you control no creatures, sacrifice Thran Quarry. -- {T}: Add one mana of any color. type=Land [/card] [card] @@ -121204,7 +121204,7 @@ type=Instant name=Thunder Totem auto={T}:Add{W} auto={1}{W}{W}:transforms((Spirit Artifact Creature,setpower=2,settoughness=2,flying,first strike,white)) ueot -text={T}: Add {W} to your mana pool. -- {1}{W}{W}: Thunder Totem becomes a 2/2 white Spirit artifact creature with flying and first strike until end of turn. +text={T}: Add {W}. -- {1}{W}{W}: Thunder Totem becomes a 2/2 white Spirit artifact creature with flying and first strike until end of turn. mana={3} type=Artifact [/card] @@ -121419,7 +121419,7 @@ name=Thunder-Thrash Elder auto=may notATarget(other creature|mybattlefield) sacrifice && counter(1/1,3) all(this) mana={2}{R} type=Creature -subtype=Viashino Warrior +subtype=Lizard Warrior text=Devour 3 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with three times that many +1/+1 counters on it.) power=1 toughness=1 @@ -121675,7 +121675,7 @@ subtype=Aura name=Tigereye Cameo auto={T}:Add{G} auto={T}:Add{W} -text={T}: Add {G} or {W} to your mana pool. +text={T}: Add {G} or {W}. mana={3} type=Artifact [/card] @@ -121704,7 +121704,7 @@ name=Timber Gorge auto={t}:add{g} auto={t}:add{r} auto=tap(noevent) -text=Timber Gorge enters the battlefield tapped. -- {T}: Add {R} or {G} to your mana pool. +text=Timber Gorge enters the battlefield tapped. -- {T}: Add {R} or {G}. type=Land [/card] [card] @@ -121750,7 +121750,7 @@ auto={T}{S}:Add{G} auto={T}{S}:Add{R} auto={T}{S}:Add{U} auto={T}{S}:Add{W} -text=Timberland Ruins enters the battlefield tapped. -- {T}: Add {G} to your mana pool. -- {T}, Sacrifice Timberland Ruins: Add one mana of any color to your mana pool. +text=Timberland Ruins enters the battlefield tapped. -- {T}: Add {G}. -- {T}, Sacrifice Timberland Ruins: Add one mana of any color. type=Land [/card] [card] @@ -121759,7 +121759,7 @@ auto=@each my upkeep:counter(0/0,-1,Depletion) auto={T}:Add{R} and!( counter(0/0,1,Depletion) )! auto={T}:Add{G} and!( counter(0/0,1,Depletion) )! auto=this(counter{0/0.1.Depletion}>=1) doesnotuntap -text=Timberline Ridge doesn't untap during your untap step if it has a depletion counter on it. -- At the beginning of your upkeep, remove a depletion counter from Timberline Ridge. -- {T}: Add {R} or {G} to your mana pool. Put a depletion counter on Timberline Ridge. +text=Timberline Ridge doesn't untap during your untap step if it has a depletion counter on it. -- At the beginning of your upkeep, remove a depletion counter from Timberline Ridge. -- {T}: Add {R} or {G}. Put a depletion counter on Timberline Ridge. type=Land [/card] [card] @@ -121979,7 +121979,7 @@ name=Tinder Farm auto=tap(noevent) auto={T}:Add{G} auto={T}{S}:Add{R}{W} -text=Tinder Farm enters the battlefield tapped. -- {T}: Add {G} to your mana pool. -- {T}, Sacrifice Tinder Farm: Add {R}{W} to your mana pool. +text=Tinder Farm enters the battlefield tapped. -- {T}: Add {G}. -- {T}, Sacrifice Tinder Farm: Add {R}{W}. type=Land [/card] [card] @@ -122227,13 +122227,13 @@ auto=tap(noevent) auto={T}:Add{U} aicode=activate target(*[manacost=0]|mylibrary) moveto(ownerHand) autohand={1}{U}{U}{discard}:name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>*[manacost=0]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(ownerHand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend asSorcery -text=Tolaria West enters the battlefield tapped. -- {T}: Add {U} to your mana pool. -- Transmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with mana value 0, reveal it, and put it into your hand. Then shuffle your library. Transmute only as a sorcery.) +text=Tolaria West enters the battlefield tapped. -- {T}: Add {U}. -- Transmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with mana value 0, reveal it, and put it into your hand. Then shuffle your library. Transmute only as a sorcery.) type=Land [/card] [card] name=Tolarian Academy auto={T}:name(add blue mana for each artifact) foreach(artifact|myBattlefield) add{U} -text={T}: Add {U} to your mana pool for each artifact you control. +text={T}: Add {U} for each artifact you control. type=Legendary Land [/card] [card] @@ -122322,14 +122322,14 @@ type=Instant name=Tomb of the Spirit Dragon auto={T}:Add{1} auto={2}{T}:life:type:creature[-white;-blue;-black;-red;-green]:battlefield controller -text={T}: Add {1} to your mana pool. -- {2},{T}: You gain 1 life for each colorless creature you control. +text={T}: Add {1}. -- {2},{T}: You gain 1 life for each colorless creature you control. type=Land [/card] [card] name=Tomb of Urami auto={T}:add{B} and!( if type(ogre|myBattlefield)~lessthan~1 then damage:1 controller )! auto={2}{B}{B}{T}{saclands}:token(Urami,Legendary Creature Demon Spirit, 5/5,flying,black) -text={T}: Add {B} to your mana pool. Tomb of Urami deals 1 damage to you if you don't control an Ogre. -- {2}{B}{B}, {T}, Sacrifice all lands you control: Put a legendary 5/5 black Demon Spirit creature token with flying named Urami onto the battlefield. +text={T}: Add {B}. Tomb of Urami deals 1 damage to you if you don't control an Ogre. -- {2}{B}{B}, {T}, Sacrifice all lands you control: Put a legendary 5/5 black Demon Spirit creature token with flying named Urami onto the battlefield. type=Legendary Land [/card] [card] @@ -122443,7 +122443,7 @@ type=Artifact name=Tooth of Ramos auto={T}:Add{W} auto={S}:Add{W} -text={T}: Add {W} to your mana pool. -- Sacrifice Tooth of Ramos: Add {W} to your mana pool. +text={T}: Add {W}. -- Sacrifice Tooth of Ramos: Add {W}. mana={3} type=Artifact [/card] @@ -123039,7 +123039,7 @@ type=Artifact name=Tower of the Magistrate auto={t}:add{1} auto={1}{t}:target(creature) transforms((,newability[protection from(artifact)])) ueot -text={T}: Add {1} to your mana pool. -- {1}, {T}: Target creature gains protection from artifacts until end of turn. +text={T}: Add {1}. -- {1}, {T}: Target creature gains protection from artifacts until end of turn. type=Land [/card] [card] @@ -123380,7 +123380,7 @@ auto=tap(noevent) auto=life:1 auto={T}:Add{W} auto={T}:Add{U} -text=Tranquil Cove enters the battlefield tapped. -- When Tranquil Cove enters the battlefield, you gain 1 life. -- {T}: Add {W} or {U} to your mana pool. +text=Tranquil Cove enters the battlefield tapped. -- When Tranquil Cove enters the battlefield, you gain 1 life. -- {T}: Add {W} or {U}. type=Land [/card] [card] @@ -123395,7 +123395,7 @@ name=Tranquil Expanse auto={t}:add{g} auto={t}:add{w} auto=tap(noevent) -text=Tranquil Expanse enters the battlefield tapped. -- {T}: Add {G} or {W} to your mana pool. +text=Tranquil Expanse enters the battlefield tapped. -- {T}: Add {G} or {W}. type=Land [/card] [card] @@ -123403,7 +123403,7 @@ name=Tranquil Garden auto={T}:Add{1} auto={T}:Add{G} and!( frozen )! auto={T}:Add{W} and!( frozen )! -text={T}: Add {1} to your mana pool. -- {T}: Add {G} or {W} to your mana pool. Tranquil Garden doesn't untap during your next untap step. +text={T}: Add {1}. -- {T}: Add {G} or {W}. Tranquil Garden doesn't untap during your next untap step. type=Land [/card] [card] @@ -123427,7 +123427,7 @@ abilities=cycling auto=tap(noevent) auto={T}:Add{G} autohand=__CYCLING__({G}) -text=Tranquil Thicket enters the battlefield tapped. -- {T}: Add {G} to your mana pool. -- Cycling {G} ({G}, Discard this card: Draw a card.) +text=Tranquil Thicket enters the battlefield tapped. -- {T}: Add {G}. -- Cycling {G} ({G}, Discard this card: Draw a card.) type=Land [/card] [card] @@ -123491,7 +123491,7 @@ auto={T}:Add{R} auto={T}:Add{U} auto={T}:Add{B} auto={T}:Add{W} -text=Transguild Promenade enters the battlefield tapped. -- When Transguild Promenade enters the battlefield, sacrifice it unless you pay {1}. -- {T}: Add one mana of any color to your mana pool. +text=Transguild Promenade enters the battlefield tapped. -- When Transguild Promenade enters the battlefield, sacrifice it unless you pay {1}. -- {T}: Add one mana of any color. type=Land [/card] [card] @@ -123727,7 +123727,7 @@ type=Instant name=Treasonous Ogre abilities=dethrone auto={L:3}:add{r} -text=Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.) -- Pay 3 life: Add {R} to your mana pool. +text=Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.) -- Pay 3 life: Add {R}. mana={3}{R} type=Creature subtype=Ogre Shaman @@ -123843,7 +123843,7 @@ toughness=13 [card] name=Tree of Tales auto={T}:Add{G} -text=(Tree of Tales isn't a spell.) -- {T}: Add {G} to your mana pool. +text=(Tree of Tales isn't a spell.) -- {T}: Add {G}. type=Artifact Land [/card] [card] @@ -123951,7 +123951,7 @@ name=Treetop Village auto=tap(noevent) auto={T}:Add{G} auto={1}{G}:transforms((Ape Creature,setpower=3,settoughness=3,trample,green)) ueot -text=Treetop Village enters the battlefield tapped. -- {T}: Add {G} to your mana pool. -- {1}{G}: Treetop Village becomes a 3/3 green Ape creature with trample until end of turn. It's still a land. (If it would deal enough damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player or planeswalker.) +text=Treetop Village enters the battlefield tapped. -- {T}: Add {G}. -- {1}{G}: Treetop Village becomes a 3/3 green Ape creature with trample until end of turn. It's still a land. (If it would deal enough damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player or planeswalker.) type=Land [/card] [card] @@ -124035,7 +124035,7 @@ name=Tresserhorn Sinks auto=tap(noevent) auto={T}:Add{B} auto={T}:Add{R} -text=Tresserhorn Sinks enters the battlefield tapped. -- {T}: Add {B} or {R} to your mana pool. +text=Tresserhorn Sinks enters the battlefield tapped. -- {T}: Add {B} or {R}. type=Snow Land [/card] [card] @@ -124074,7 +124074,7 @@ toughness=6 [card] name=Treva's Attendant auto={1}{S}:Add{G}{W}{U} -text={1}, Sacrifice Treva's Attendant: Add {G}{W}{U} to your mana pool. +text={1}, Sacrifice Treva's Attendant: Add {G}{W}{U}. mana={5} type=Artifact Creature subtype=Golem @@ -124097,7 +124097,7 @@ auto=moveto(mygraveyard) notatarget(this|mybattlefield) auto=this(counter{0/0.1.payment}<1) {T}:Add{G} auto=this(counter{0/0.1.payment}<1) {T}:Add{W} auto=this(counter{0/0.1.payment}<1) {T}:Add{U} -text=When Treva's Ruins enters the battlefield, sacrifice it unless you return a non-Lair land you control to its owner's hand. -- {T}: Add {G}, {W}, or {U} to your mana pool. +text=When Treva's Ruins enters the battlefield, sacrifice it unless you return a non-Lair land you control to its owner's hand. -- {T}: Add {G}, {W}, or {U}. type=Land subtype=Lair [/card] @@ -124455,7 +124455,7 @@ subtype=Aura name=Troll-Horn Cameo auto={T}:Add{R} auto={T}:Add{G} -text={T}: Add {R} or {G} to your mana pool. +text={T}: Add {R} or {G}. mana={3} type=Artifact [/card] @@ -124882,7 +124882,7 @@ name=Turn to Dust target=equipment auto=destroy auto=add{G} -text=Destroy target Equipment. Add {G} to your mana pool. +text=Destroy target Equipment. Add {G}. mana={G} type=Instant [/card] @@ -124941,7 +124941,7 @@ name=Turntimber Grove auto=tap(noevent) auto=1/1 target(creature) ueot auto={T}:Add{G} -text=Turntimber Grove enters the battlefield tapped. -- When Turntimber Grove enters the battlefield, target creature gets +1/+1 until end of turn. -- {T}: Add {G} to your mana pool. +text=Turntimber Grove enters the battlefield tapped. -- When Turntimber Grove enters the battlefield, target creature gets +1/+1 until end of turn. -- {T}: Add {G}. type=Land [/card] [card] @@ -125021,7 +125021,7 @@ auto={T}:Add{1} auto={BG}{T}:Add{B}{B} auto={BG}{T}:Add{B}{G} auto={BG}{T}:Add{G}{G} -text={T}: Add {1} to your mana pool. -- {(b/g)}, {T}: Add {B}{B}, {B}{G}, or {G}{G} to your mana pool. +text={T}: Add {1}. -- {(b/g)}, {T}: Add {B}{B}, {B}{G}, or {G}{G}. type=Land [/card] [card] @@ -125430,7 +125430,7 @@ type=Instant [card] name=Ulvenwald Abomination auto={t}:add{c}{c} -text={T}: Add {C}{C} to your mana pool. +text={T}: Add {C}{C}. type=Creature subtype=Eldrazi Werewolf power=4 @@ -125451,7 +125451,7 @@ name=Ulvenwald Captive abilities=defender auto={t}:add{g} auto={5}{g}{g}:flip(Ulvenwald Abomination) -text=Defender -- {T}: Add {G} to your mana pool. -- {5}{G}{G}: Transform Ulvenwald Captive. +text=Defender -- {T}: Add {G}. -- {5}{G}{G}: Transform Ulvenwald Captive. mana={1}{G} type=Creature subtype=Werewolf Horror @@ -125617,7 +125617,7 @@ auto=teach(land) {T}:add{U} auto=teach(land) {T}:add{R} auto=teach(land) {T}:add{B} auto={S}:draw:1 controller -text=Enchant land -- Enchanted land has "{T}: Add one mana of any color to your mana pool." -- Sacrifice Unbridled Growth: Draw a card. +text=Enchant land -- Enchanted land has "{T}: Add one mana of any color." -- Sacrifice Unbridled Growth: Draw a card. mana={G} type=Enchantment subtype=Aura @@ -125828,7 +125828,7 @@ name=Underground River auto={T}:Add{1} auto={T}:Add{U} and!( damage:1 controller )! auto={T}:Add{B} and!( damage:1 controller )! -text={T}: Add {1} to your mana pool. -- {T}: Add {U} or {B} to your mana pool. Underground River deals 1 damage to you. +text={T}: Add {1}. -- {T}: Add {U} or {B}. Underground River deals 1 damage to you. type=Land [/card] [card] @@ -125935,7 +125935,7 @@ auto={T}:Add{W} and!( phaseaction[my untap sourceinplay] moveTo(ownerhand) )! auto={T}:Add{U} and!( phaseaction[my untap sourceinplay] moveTo(ownerhand) )! auto={T}:Add{B} and!( phaseaction[my untap sourceinplay] moveTo(ownerhand) )! auto={T}:Add{R} and!( phaseaction[my untap sourceinplay] moveTo(ownerhand) )! -text={T}: Add one mana of any color to your mana pool. During your next untap step, as you untap your permanents, return Undiscovered Paradise to its owner's hand. +text={T}: Add one mana of any color. During your next untap step, as you untap your permanents, return Undiscovered Paradise to its owner's hand. type=Land [/card] [card] @@ -126079,7 +126079,7 @@ toughness=3 name=Unholy Grotto auto={T}:Add{1} auto={B}{T}:moveTo(mylibrary) target(zombie|mygraveyard) -text={T}: Add {1} to your mana pool. -- {B}, {T}: Put target Zombie card from your graveyard on top of your library. +text={T}: Add {1}. -- {B}, {T}: Put target Zombie card from your graveyard on top of your library. type=Land [/card] [card] @@ -126166,7 +126166,7 @@ auto={1}{T}:Add{R} auto={1}{T}:Add{B} auto={1}{T}:Add{U} auto={1}{T}:Add{W} -text={T}: Add {C} to your mana pool. ({C} represents colorless mana.) -- {1}, {T}: Add one mana of any color to your mana pool. +text={T}: Add {C}. ({C} represents colorless mana.) -- {1}, {T}: Add one mana of any color. type=Land [/card] [card] @@ -126335,7 +126335,7 @@ auto={T}:ueot name(land becomes an island) loseabilities && losesubtypesof(land) auto={T}:ueot name(land becomes a swamp) loseabilities && losesubtypesof(land) && transforms((swamp)) target(land) auto={T}:ueot name(land becomes a mountain) loseabilities && losesubtypesof(land) && transforms((mountain)) target(land) auto={T}:ueot name(land becomes a forest) loseabilities && losesubtypesof(land) && transforms((forest)) target(land) -text={T}: Add {1} to your mana pool. -- {T}: Target land you control becomes the basic land type of your choice until end of turn. +text={T}: Add {1}. -- {T}: Target land you control becomes the basic land type of your choice until end of turn. type=Land [/card] [card] @@ -126366,7 +126366,7 @@ subtype=Aura name=Unstable Obelisk auto={T}:Add{C} auto={7}{T}{S}:destroy target(other *) -text={T}: Add {C} to your mana pool. -- {7}, {T}, Sacrifice Unstable Obelisk: Destroy target permanent. +text={T}: Add {C}. -- {7}, {T}, Sacrifice Unstable Obelisk: Destroy target permanent. mana={3} type=Artifact [/card] @@ -126625,7 +126625,7 @@ name=Urborg Elf auto={T}:Add{U} auto={T}:Add{B} auto={T}:Add{G} -text={T}: Add {G}, {U}, or {B} to your mana pool. +text={T}: Add {G}, {U}, or {B}. mana={1}{G} type=Creature subtype=Elf Druid @@ -126728,7 +126728,7 @@ name=Urborg Volcano auto=tap(noevent) auto={T}:Add{B} auto={T}:Add{R} -text=Urborg Volcano enters the battlefield tapped. -- {T}: Add {B} or {R} to your mana pool. +text=Urborg Volcano enters the battlefield tapped. -- {T}: Add {B} or {R}. type=Land [/card] [card] @@ -126742,7 +126742,7 @@ name=Urborg auto={T}:Add{B} auto={T}:-swampwalk target(creature) auto={T}:-first strike target(creature) -text={T}: Add {B} to your mana pool. -- {T}: Target creature loses first strike or swampwalk until end of turn. +text={T}: Add {B}. -- {T}: Target creature loses first strike or swampwalk until end of turn. type=Legendary Land [/card] [card] @@ -126776,7 +126776,7 @@ type=Instant [card] name=Ur-Golem's Eye auto={T}:add{2} -text={T}: Add {2} to your mana pool. +text={T}: Add {2}. mana={4} type=Artifact [/card] @@ -126832,7 +126832,7 @@ type=Artifact name=Urza's Factory auto={T}:Add{1} auto={7}{T}:token(Assembly-Worker,creature artifact, 2/2, artifact) -text={T}: Add {1} to your mana pool. -- {7}, {T}: Put a 2/2 colorless Assembly-Worker artifact creature token onto the battlefield. +text={T}: Add {1}. -- {7}, {T}: Put a 2/2 colorless Assembly-Worker artifact creature token onto the battlefield. type=Land subtype=Urza's [/card] @@ -126862,7 +126862,7 @@ name=Urza's Mine alias=4192 auto=this(variable{urzatron} >0) produceextra:{1} auto={T}:add{1} -text={T}: Add {1} to your mana pool. If you control an Urza's Power-Plant and an Urza's Tower, add {2} to your mana pool instead. +text={T}: Add {1}. If you control an Urza's Power-Plant and an Urza's Tower, add {2} instead. type=Land subtype=Urza's Mine [/card] @@ -126871,7 +126871,7 @@ name=Urza's Power Plant alias=4193 auto=this(variable{urzatron} >0) produceextra:{1} auto={T}:add{1} -text={T}: Add {1} to your mana pool. If you control an Urza's Mine and an Urza's Tower, add {2} to your mana pool instead. +text={T}: Add {1}. If you control an Urza's Mine and an Urza's Tower, add {2} instead. type=Land subtype=Urza's Power-Plant [/card] @@ -126880,7 +126880,7 @@ name=Urza's Tower alias=4194 auto=this(variable{urzatron} >0) produceextra:{2} auto={T}:add{1} -text={T}: Add {1} to your mana pool. If you control an Urza's Mine and an Urza's Power-Plant, add {3} to your mana pool instead. +text={T}: Add {1}. If you control an Urza's Mine and an Urza's Power-Plant, add {3} instead. type=Land subtype=Urza's Tower [/card] @@ -126896,7 +126896,7 @@ toughness=2 [/card] [card] name=Utopia Mycon -text=At the beginning of your upkeep, put a spore counter on Utopia Mycon. -- Remove three spore counters from Utopia Mycon: Put a 1/1 green Saproling creature token onto the battlefield. -- Sacrifice a Saproling: Add one mana of any color to your mana pool. +text=At the beginning of your upkeep, put a spore counter on Utopia Mycon. -- Remove three spore counters from Utopia Mycon: Put a 1/1 green Saproling creature token onto the battlefield. -- Sacrifice a Saproling: Add one mana of any color. mana={G} type=Creature subtype=Fungus @@ -126930,7 +126930,7 @@ auto={T}:Add{U} auto={T}:Add{B} auto={T}:Add{R} auto={T}:Add{G} -text={T}: Add one mana of any color to your mana pool. +text={T}: Add one mana of any color. mana={1}{G} type=Creature subtype=Plant @@ -126948,7 +126948,7 @@ auto=teach(creature) {T}:Add{U} auto=teach(creature) {T}:Add{B} auto=teach(creature) {T}:Add{R} auto=teach(creature) {T}:Add{G} -text=Enchant creature -- Enchanted creature can't attack or block. -- Enchanted creature has "{T}: Add one mana of any color to your mana pool." +text=Enchant creature -- Enchanted creature can't attack or block. -- Enchanted creature has "{T}: Add one mana of any color." mana={1}{G} type=Enchantment subtype=Aura @@ -127052,7 +127052,7 @@ name=Valakut, the Molten Pinnacle auto=tap(noevent) auto=@movedTo(mountain|myBattlefield) restriction{type(other mountain|myBattlefield)~morethan~4}:may damage:3 target(anytarget) auto={T}:Add{R} -text=Valakut, the Molten Pinnacle enters the battlefield tapped. -- Whenever a Mountain enters the battlefield under your control, if you control at least five other Mountains, you may have Valakut, the Molten Pinnacle deal 3 damage to target creature or player. -- {T}: Add {R} to your mana pool. +text=Valakut, the Molten Pinnacle enters the battlefield tapped. -- Whenever a Mountain enters the battlefield under your control, if you control at least five other Mountains, you may have Valakut, the Molten Pinnacle deal 3 damage to target creature or player. -- {T}: Add {R}. type=Land [/card] [card] @@ -127561,13 +127561,13 @@ subtype=Aura name=Vault of the Archangel auto={T}:Add{1} auto={2}{W}{B}{T}:all(creature|mybattlefield) deathtouch ueot && all(creature|mybattlefield) lifelink ueot -text={T}: Add 1 to your mana pool. -- {2}{W}{B}, {T}: Creatures you control gain deathtouch and lifelink until end of turn. +text={T}: Add 1. -- {2}{W}{B}, {T}: Creatures you control gain deathtouch and lifelink until end of turn. type=Land [/card] [card] name=Vault of Whispers auto={T}:Add{B} -text=(Vault of Whispers isn't a spell.) -- {T}: Add {B} to your mana pool. +text=(Vault of Whispers isn't a spell.) -- {T}: Add {B}. type=Artifact Land [/card] [card] @@ -127620,7 +127620,7 @@ name=Vec Townships auto={T}:Add{1} auto={T}:Add{G} and!( frozen )! auto={T}:Add{W} and!( frozen )! -text={T}: Add {1} to your mana pool. -- {T}: Add {G} or {W} to your mana pool. Vec Townships doesn't untap during your next untap step. +text={T}: Add {1}. -- {T}: Add {G} or {W}. Vec Townships doesn't untap during your next untap step. type=Land [/card] [card] @@ -127876,7 +127876,7 @@ other={H(land[basic]|mybattlefield)}{1} name(Pay /1/ and Return a Basic Land to auto=tap(noevent) auto={T}:Add{B} auto={T}:Add{R} -text=You may pay {1} and return a basic land you control to its owner's hand rather than pay Veinfire Borderpost's mana cost. -- Veinfire Borderpost enters the battlefield tapped. -- {T}: Add {B} or {R} to your mana pool. +text=You may pay {1} and return a basic land you control to its owner's hand rather than pay Veinfire Borderpost's mana cost. -- Veinfire Borderpost enters the battlefield tapped. -- {T}: Add {B} or {R}. mana={1}{B}{R} type=Artifact [/card] @@ -127908,7 +127908,7 @@ auto=@each my upkeep:counter(0/0,-1,Depletion) auto={T}:Add{G} and!( counter(0/0,1,Depletion) )! auto={T}:Add{W} and!( counter(0/0,1,Depletion) )! auto=this(counter{0/0.1.Depletion}>=1) doesnotuntap -text=Veldt doesn't untap during your untap step if it has a depletion counter on it. -- At the beginning of your upkeep, remove a depletion counter from Veldt. -- {T}: Add {G} or {W} to your mana pool. Put a depletion counter on Veldt. +text=Veldt doesn't untap during your untap step if it has a depletion counter on it. -- At the beginning of your upkeep, remove a depletion counter from Veldt. -- {T}: Add {G} or {W}. Put a depletion counter on Veldt. type=Land [/card] [card] @@ -128143,7 +128143,7 @@ toughness=4 name=Ventifact Bottle auto={X}{1}{T}:counter(0/0,x,Charge) asSorcery auto=@each my firstmain:tap all(this) && thisforeach(counter{0/0.1.Charge}) add{1} && removeallcounters(0/0,1,Charge) -text={X}{1}, {T}: Put X charge counters on Ventifact Bottle. Activate this ability only any time you could cast a sorcery. -- At the beginning of your precombat main phase, if Ventifact Bottle has a charge counter on it, tap it and remove all charge counters from it. Add {1} to your mana pool for each charge counter removed this way. +text={X}{1}, {T}: Put X charge counters on Ventifact Bottle. Activate this ability only any time you could cast a sorcery. -- At the beginning of your precombat main phase, if Ventifact Bottle has a charge counter on it, tap it and remove all charge counters from it. Add {1} for each charge counter removed this way. mana={3} type=Artifact [/card] @@ -128171,7 +128171,7 @@ auto={G}{S}:Add{B}{B}{B} auto={G}{S}:Add{R}{R}{R} auto={G}{S}:Add{G}{G}{G} autograveyard=@movedTo(*[multicolor]|mystack):may moveto(ownerHand) -text={G}, Sacrifice Verdant Eidolon: Add three mana of any one color to your mana pool. -- Whenever you cast a multicolored spell, you may return Verdant Eidolon from your graveyard to your hand. +text={G}, Sacrifice Verdant Eidolon: Add three mana of any one color. -- Whenever you cast a multicolored spell, you may return Verdant Eidolon from your graveyard to your hand. mana={3}{G} type=Creature subtype=Spirit @@ -128336,7 +128336,7 @@ auto={L:1}{T}:Add{U} auto={L:1}{T}:Add{B} auto={L:1}{T}:Add{R} auto={L:1}{T}:Add{G} -text={T}, Pay 1 life: Add one mana of any color to your mana pool. +text={T}, Pay 1 life: Add one mana of any color. mana={2}{B} type=Creature subtype=Zombie Druid @@ -128351,7 +128351,7 @@ auto={T}:Add{W} auto={T}:Add{U} auto={T}:Add{B} auto={T}:Add{R} -text=When Vessel of Endless Rest enters the battlefield, put target card from a graveyard on the bottom of its owner's library. -- {T}: Add one mana of any color to your mana pool. +text=When Vessel of Endless Rest enters the battlefield, put target card from a graveyard on the bottom of its owner's library. -- {T}: Add one mana of any color. mana={3} type=Artifact [/card] @@ -128386,7 +128386,7 @@ type=Enchantment [card] name=Vessel of Volatility auto={1}{R}{s}:add{R}{R}{R}{R} -text={1}{R}, Sacrifice Vessel of Volatility: Add {R}{R}{R}{R} to your mana pool. +text={1}{R}, Sacrifice Vessel of Volatility: Add {R}{R}{R}{R}. mana={1}{R} type=Enchantment [/card] @@ -128628,7 +128628,7 @@ auto=aslongas(viashino bey[attacking]|myBattlefield) lord(creature|myBattlefield text=If Viashino Bey attacks, all creatures you control attack if able. mana={2}{R}{R} type=Creature -subtype=Viashino +subtype=Lizard power=4 toughness=3 [/card] @@ -128639,7 +128639,7 @@ auto=first strike target(creature) ueot text=Flash (You may cast this spell any time you could cast an instant.) -- When Viashino Bladescout enters the battlefield, target creature gains first strike until end of turn. mana={1}{R}{R} type=Creature -subtype=Viashino Scout +subtype=Lizard Scout power=2 toughness=1 [/card] @@ -128650,7 +128650,7 @@ auto=@each endofturn:moveTo(ownerhand) text=Haste -- At the beginning of the end step, return Viashino Cutthroat to its owner's hand. mana={2}{R}{R} type=Creature -subtype=Viashino +subtype=Lizard power=5 toughness=3 [/card] @@ -128660,7 +128660,7 @@ auto={T}:Damage:1 target(anytarget) text={T}: Viashino Fangtail deals 1 damage to target creature or player. mana={2}{R}{R} type=Creature -subtype=Viashino Warrior +subtype=Lizard Warrior power=3 toughness=3 [/card] @@ -128671,7 +128671,7 @@ auto=2/2 ueot text=Haste -- When Viashino Firstblade enters the battlefield, it gets +2/+2 until end of turn. mana={1}{R}{W} type=Creature -subtype=Viashino Soldier +subtype=Lizard Soldier power=2 toughness=2 [/card] @@ -128681,7 +128681,7 @@ auto={G}:trample text={G}: Viashino Grappler gains trample until end of turn. mana={2}{R} type=Creature -subtype=Viashino +subtype=Lizard power=3 toughness=1 [/card] @@ -128691,7 +128691,7 @@ auto={1}{R}{T}:target(artifact) dynamicability=1) add{G} -text={T}: Add an amount of {G} to your mana pool equal to Viridian Joiner's power. +text={T}: Add an amount of {G} equal to Viridian Joiner's power. mana={2}{G} type=Creature subtype=Elf Druid @@ -129770,7 +129770,7 @@ toughness=2 name=Vitu-Ghazi, the City-Tree auto={T}:Add{1} auto={2}{G}{W}{T}:token(Saproling,creature saproling, 1/1, green) -text={T}: Add {1} to your mana pool. -- {2}{G}{W}, {T}: Put a 1/1 green Saproling creature token onto the battlefield. +text={T}: Add {1}. -- {2}{G}{W}, {T}: Put a 1/1 green Saproling creature token onto the battlefield. type=Land [/card] [card] @@ -129783,7 +129783,7 @@ auto={T}{C(0/0,-1,Charge)}:add{U} auto={T}{C(0/0,-1,Charge)}:add{B} auto={T}{C(0/0,-1,Charge)}:add{R} auto={T}{C(0/0,-1,Charge)}:add{G} -text=Vivid Crag enters the battlefield tapped with two charge counters on it. -- {T}: Add {R} to your mana pool. -- {T}, Remove a charge counter from Vivid Crag: Add one mana of any color to your mana pool. +text=Vivid Crag enters the battlefield tapped with two charge counters on it. -- {T}: Add {R}. -- {T}, Remove a charge counter from Vivid Crag: Add one mana of any color. type=Land [/card] [card] @@ -129796,7 +129796,7 @@ auto={T}{C(0/0,-1,Charge)}:add{U} auto={T}{C(0/0,-1,Charge)}:add{B} auto={T}{C(0/0,-1,Charge)}:add{R} auto={T}{C(0/0,-1,Charge)}:add{G} -text=Vivid Creek enters the battlefield tapped with two charge counters on it. -- {T}: Add {U} to your mana pool. -- {T}, Remove a charge counter from Vivid Creek: Add one mana of any color to your mana pool. +text=Vivid Creek enters the battlefield tapped with two charge counters on it. -- {T}: Add {U}. -- {T}, Remove a charge counter from Vivid Creek: Add one mana of any color. type=Land [/card] [card] @@ -129809,7 +129809,7 @@ auto={T}{C(0/0,-1,Charge)}:add{U} auto={T}{C(0/0,-1,Charge)}:add{B} auto={T}{C(0/0,-1,Charge)}:add{R} auto={T}{C(0/0,-1,Charge)}:add{G} -text=Vivid Grove enters the battlefield tapped with two charge counters on it. -- {T}: Add {G} to your mana pool. -- {T}, Remove a charge counter from Vivid Grove: Add one mana of any color to your mana pool. +text=Vivid Grove enters the battlefield tapped with two charge counters on it. -- {T}: Add {G}. -- {T}, Remove a charge counter from Vivid Grove: Add one mana of any color. type=Land [/card] [card] @@ -129822,7 +129822,7 @@ auto={T}{C(0/0,-1,Charge)}:add{U} auto={T}{C(0/0,-1,Charge)}:add{B} auto={T}{C(0/0,-1,Charge)}:add{R} auto={T}{C(0/0,-1,Charge)}:add{G} -text=Vivid Marsh enters the battlefield tapped with two charge counters on it. -- {T}: Add {B} to your mana pool. -- {T}, Remove a charge counter from Vivid Marsh: Add one mana of any color to your mana pool. +text=Vivid Marsh enters the battlefield tapped with two charge counters on it. -- {T}: Add {B}. -- {T}, Remove a charge counter from Vivid Marsh: Add one mana of any color. type=Land [/card] [card] @@ -129835,7 +129835,7 @@ auto={T}{C(0/0,-1,Charge)}:add{U} auto={T}{C(0/0,-1,Charge)}:add{B} auto={T}{C(0/0,-1,Charge)}:add{R} auto={T}{C(0/0,-1,Charge)}:add{G} -text=Vivid Meadow enters the battlefield tapped with two charge counters on it. -- {T}: Add {W} to your mana pool. -- {T}, Remove a charge counter from Vivid Meadow: Add one mana of any color to your mana pool. +text=Vivid Meadow enters the battlefield tapped with two charge counters on it. -- {T}: Add {W}. -- {T}, Remove a charge counter from Vivid Meadow: Add one mana of any color. type=Land [/card] [card] @@ -130100,7 +130100,7 @@ type=Sorcery name=Void Attendant abilities=devoid auto={1}{G}{s2g(*|opponentexile)}:_ELDRAZISCION_ -text=Devoid (This card has no color.) -- {1}{G}, Put a card an opponent owns from exile into that player's graveyard: Put a 1/1 colorless Eldrazi Scion creature token onto the battlefield. It has "Sacrifice this creature: Add {C} to your mana pool." +text=Devoid (This card has no color.) -- {1}{G}, Put a card an opponent owns from exile into that player's graveyard: Put a 1/1 colorless Eldrazi Scion creature token onto the battlefield. It has "Sacrifice this creature: Add {C}." mana={2}{G} type=Creature subtype=Eldrazi Processor @@ -130423,7 +130423,7 @@ type=Artifact name=Volrath's Stronghold auto={T}:Add{1} auto={1}{B}{T}:moveTo(myLibrary) target(creature|mygraveyard) -text={T}: Add {1} to your mana pool. -- {1}{B}, {T}: Put target creature card from your graveyard on top of your library. +text={T}: Add {1}. -- {1}{B}, {T}: Put target creature card from your graveyard on top of your library. type=Legendary Land [/card] [card] @@ -130552,7 +130552,7 @@ name=Vorinclex, Voice of Hunger abilities=trample auto=lord(land|mybattlefield) transforms((,newability[producecolor:land],newability[producecolor:green],newability[producecolor:blue],newability[producecolor:red],newability[producecolor:black],newability[producecolor:white])) auto=lord(land|opponentbattlefield) transforms((,newability[@tappedformana(this):frozen])) -text=Trample -- Whenever you tap a land for mana, add one mana to your mana pool of any type that land produced. -- Whenever an opponent taps a land for mana, that land doesn't untap during its controller's next untap step. +text=Trample -- Whenever you tap a land for mana, add one mana of any type that land produced. -- Whenever an opponent taps a land for mana, that land doesn't untap during its controller's next untap step. mana={6}{G}{G} type=Legendary Creature subtype=Phyrexian Praetor @@ -131459,7 +131459,7 @@ toughness=6 name=Wall of Roots abilities=defender auto={C(-0/-1,1)}:all(this) Add{G} limit:1 -text=Defender -- Put a -0/-1 counter on Wall of Roots: Add {G} to your mana pool. Activate this ability only once each turn. +text=Defender -- Put a -0/-1 counter on Wall of Roots: Add {G}. Activate this ability only once each turn. mana={1}{G} type=Creature subtype=Plant Wall @@ -131685,7 +131685,7 @@ auto={t}:add{u} auto={t}:add{r} auto={2}{u}{r}:all(this) transforms((Elemental Creature,setpower=1,settoughness=4,blue,red,newability[{0}:swap])) ueot auto=tap(noevent) -text=Wandering Fumarole enters the battlefield tapped. -- {T}: Add {U} or {R} to your mana pool. -- {2}{U}{R}: Until end of turn, Wandering Fumarole becomes a 1/4 blue and red Elemental creature with "{0}: Switch this creature's power and toughness until end of turn." It's still a land. +text=Wandering Fumarole enters the battlefield tapped. -- {T}: Add {U} or {R}. -- {2}{U}{R}: Until end of turn, Wandering Fumarole becomes a 1/4 blue and red Elemental creature with "{0}: Switch this creature's power and toughness until end of turn." It's still a land. type=Land [/card] [card] @@ -131768,7 +131768,7 @@ name=Wanderwine Hub auto=if type(*[merfolk]|myhand)~equalto~0 then tap(noevent) auto={T}:Add{W} auto={T}:Add{U} -text=As Wanderwine Hub enters the battlefield, you may reveal a Merfolk card from your hand. If you don't, Wanderwine Hub enters the battlefield tapped. -- {T}: Add {W} or {U} to your mana pool. +text=As Wanderwine Hub enters the battlefield, you may reveal a Merfolk card from your hand. If you don't, Wanderwine Hub enters the battlefield tapped. -- {T}: Add {W} or {U}. type=Land [/card] [card] @@ -131977,7 +131977,7 @@ toughness=2 name=Warden of Geometries abilities=vigilance auto={t}:add{c} -text=Vigilance -- {T}: Add {C} to your mana pool. ({C} represents colorless mana.) +text=Vigilance -- {T}: Add {C}. ({C} represents colorless mana.) mana={4} type=Creature subtype=Eldrazi Drone @@ -132022,7 +132022,7 @@ name=Warden of the Wall auto=tap(noevent) auto={T}:Add{1} auto=phaseaction[opponent untap] becomes(Gargoyle Artifact Creature,2/3,flying,artifact) ueot -text=Warden of the Wall enters the battlefield tapped. -- {T}: Add 1 to your mana pool. -- As long as it's not your turn, Warden of the Wall is a 2/3 Gargoyle artifact creature with flying. +text=Warden of the Wall enters the battlefield tapped. -- {T}: Add 1. -- As long as it's not your turn, Warden of the Wall is a 2/3 Gargoyle artifact creature with flying. mana={3} type=Artifact [/card] @@ -132151,7 +132151,7 @@ name=Warped Landscape auto={T}:Add{C} aicode=activate moveTo(myBattlefield) and!(tap(noevent))! target(land[basic]|myLibrary) auto={2}{T}{S}:name(search card) reveal:plibrarycount optionone name(choose card) target(land[basic]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend -text={T}: Add {C} to your mana pool. -- {2}, {T}, Sacrifice Warped Landscape: Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library. +text={T}: Add {C}. -- {2}, {T}, Sacrifice Warped Landscape: Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library. type=Land [/card] [card] @@ -132371,14 +132371,14 @@ name=Waste Not auto=@discarded(creature|opponenthand):_ZOMBIETOKEN_ controller auto=@discarded(land|opponenthand):add{B}{B} controller auto=@discarded(*[-creature;-land]|opponenthand):draw:1 controller -text=Whenever an opponent discards a creature card, put a 2/2 black Zombie creature token onto the battlefield. -- Whenever an opponent discards a land card, add {B}{B} to your mana pool. -- Whenever an opponent discards a noncreature, nonland card, draw a card. +text=Whenever an opponent discards a creature card, put a 2/2 black Zombie creature token onto the battlefield. -- Whenever an opponent discards a land card, add {B}{B}. -- Whenever an opponent discards a noncreature, nonland card, draw a card. mana={1}{B} type=Enchantment [/card] [card] name=Wasteland Strangler abilities=devoid -auto=if type(*|opponentexile)~morethan~0 then may notatarget(*|opponentexile) moveto(ownergraveyard) and!( target(creature) -3/-3 )! +auto=if type(*|opponentexile)~morethan~0 then may notatarget(*|opponentexile) moveto(ownergraveyard) and!( target(creature) -3/-3 ueot )! text=Devoid (This card has no color.) -- When Wasteland Strangler enters the battlefield, you may put a card an opponent owns from exile into that player's graveyard. If you do, target creature gets -3/-3 until end of turn. mana={2}{B} type=Creature @@ -132401,13 +132401,13 @@ toughness=2 name=Wasteland auto={T}:Add{1} auto={T}{S}:destroy target(other land[-basic]) -text={T}: Add {1} to your mana pool. -- {T}, Sacrifice Wasteland: Destroy target nonbasic land. +text={T}: Add {1}. -- {T}, Sacrifice Wasteland: Destroy target nonbasic land. type=Land [/card] [card] name=Wastes auto={t}:add{c} -text={T}: Add {C} to your mana pool. +text={T}: Add {C}. type=Basic Land [/card] [card] @@ -132550,7 +132550,7 @@ name=Waterveil Cavern auto={T}:Add{1} auto={T}:Add{U} and!( frozen )! auto={T}:Add{B} and!( frozen )! -text={T}: Add {1} to your mana pool. -- {T}: Add {U} or {B} to your mana pool. Waterveil Cavern doesn't untap during your next untap step. +text={T}: Add {1}. -- {T}: Add {U} or {B}. Waterveil Cavern doesn't untap during your next untap step. type=Land [/card] [card] @@ -132564,7 +132564,7 @@ type=Instant [card] name=Watery Grave auto=ability$!name(Choose one) choice name(Pay 2 life) life:-2 _ choice name(Tap) tap(noevent) all(mysource)!$ controller -text=({T}: Add {U} or {B} to your mana pool.) -- As Watery Grave enters the battlefield, you may pay 2 life. If you don't, Watery Grave enters the battlefield tapped. +text=({T}: Add {U} or {B}.) -- As Watery Grave enters the battlefield, you may pay 2 life. If you don't, Watery Grave enters the battlefield tapped. type=Land subtype=Island Swamp [/card] @@ -132850,7 +132850,7 @@ toughness=1 name=Weatherseed Totem auto={T}:Add{G} auto={2}{G}{G}{G}:transforms((Treefolk Artifact Creature,newability[@movedto(graveyard) from(this|battlefield):moveto(ownerhand) all(trigger[from]|*)],setpower=5,settoughness=3,trample,green)) ueot -text={T}: Add {G} to your mana pool. -- {2}{G}{G}{G}: Weatherseed Totem becomes a 5/3 green Treefolk artifact creature with trample until end of turn. -- When Weatherseed Totem is put into a graveyard from the battlefield, if it was a creature, return this card to its owner's hand. +text={T}: Add {G}. -- {2}{G}{G}{G}: Weatherseed Totem becomes a 5/3 green Treefolk artifact creature with trample until end of turn. -- When Weatherseed Totem is put into a graveyard from the battlefield, if it was a creature, return this card to its owner's hand. mana={3} type=Artifact [/card] @@ -133045,7 +133045,7 @@ auto=teach(land) {T}:add{U}{U} auto=teach(land) {T}:add{R}{R} auto=teach(land) {T}:add{B}{B} target=land -text=Enchant land -- When Weirding Wood enters the battlefield, investigate. (Put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.") -- Enchanted land has "{T}: Add two mana of any one color to your mana pool." +text=Enchant land -- When Weirding Wood enters the battlefield, investigate. (Put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.") -- Enchanted land has "{T}: Add two mana of any one color." mana={2}{G} type=Enchantment subtype=Aura @@ -133207,7 +133207,7 @@ toughness=1 name=Werebear auto={T}:Add{G} auto=aslongas(*|mygraveyard) 3/3 >6 -text={T}: Add {G} to your mana pool. -- Threshold - Werebear gets +3/+3 as long as seven or more cards are in your graveyard. +text={T}: Add {G}. -- Threshold - Werebear gets +3/+3 as long as seven or more cards are in your graveyard. mana={1}{G} type=Creature subtype=Human Bear Druid @@ -133256,7 +133256,7 @@ name=Westvale Abbey auto={T}:Add{1} auto={5}{T}{L:1}:token(Human Cleric,creature Human Cleric,1/1,white,black) auto={5}{T}{S(creature|mybattlefield)}{S(creature|mybattlefield)}{S(creature|mybattlefield)}{S(creature|mybattlefield)}{S(creature|mybattlefield)}:flip(Ormendahl, Profane Prince) -text={T}: Add {1} to your mana pool. -- {5}, {T}, Pay 1 life: Put a 1/1 white and black Human Cleric creature token onto the battlefield. -- {5}, {T}, Sacrifice five creatures: Transform Westvale Abbey, then untap it. +text={T}: Add {1}. -- {5}, {T}, Pay 1 life: Put a 1/1 white and black Human Cleric creature token onto the battlefield. -- {5}, {T}, Sacrifice five creatures: Transform Westvale Abbey, then untap it. type=Land [/card] [card] @@ -133592,7 +133592,7 @@ type=Instant name=Whisperer of the Wilds auto={T}:add{G} auto=aslongas(creature[power>=4]|mybattlefield) {T}:Add{G}{G} -text={T}: Add {G} to your mana pool. Ferocious - {T}: Add {G}{G} to your mana pool. Activate this ability only if you control a creature with power 4 or greater. +text={T}: Add {G}. Ferocious - {T}: Add {G}{G}. Activate this ability only if you control a creature with power 4 or greater. mana={1}{G} type=Creature subtype=Human Shaman @@ -133672,7 +133672,7 @@ auto={T}{C(0/0,-7,Storage)}:name(Remove 7 Counters) add{W}{W}{W}{W}{W}{W}{w}{W} auto={T}{C(0/0,-8,Storage)}:name(Remove 8 Counters) add{W}{W}{W}{W}{W}{W}{w}{w}{W} auto={T}{C(0/0,-9,Storage)}:name(Remove 9 Counters) add{W}{W}{W}{W}{W}{W}{w}{w}{w}{W} auto={T}{C(0/0,-10,Storage)}:name(Remove 10 Counters) add{W}{W}{W}{W}{W}{w}{w}{w}{w}{w}{W} -text={2}, {T}: Put a charge counter on White Mana Battery. -- {T}, Remove any number of charge counters from White Mana Battery: Add {W} to your mana pool, then add an additional {W} to your mana pool for each charge counter removed this way. +text={2}, {T}: Put a charge counter on White Mana Battery. -- {T}, Remove any number of charge counters from White Mana Battery: Add {W}, then add an additional {W} for each charge counter removed this way. mana={4} type=Artifact [/card] @@ -133857,7 +133857,7 @@ auto={S}:Add{U} auto={S}:Add{B} auto={S}:Add{R} auto={S}:Add{G} -text=({(r/g)} can be paid with either {R} or {G}.) -- Sacrifice Wild Cantor: Add one mana of any color to your mana pool. +text=({(r/g)} can be paid with either {R} or {G}.) -- Sacrifice Wild Cantor: Add one mana of any color. mana={RG} type=Creature subtype=Human Druid @@ -134107,7 +134107,7 @@ other={H(land[basic]|mybattlefield)}{1} name(Pay /1/ and Return a Basic Land to auto=tap(noevent) auto={T}:Add{G} auto={T}:Add{W} -text=You may pay {1} and return a basic land you control to its owner's hand rather than pay Wildfield Borderpost's mana cost. -- Wildfield Borderpost enters the battlefield tapped. -- {T}: Add {G} or {W} to your mana pool. +text=You may pay {1} and return a basic land you control to its owner's hand rather than pay Wildfield Borderpost's mana cost. -- Wildfield Borderpost enters the battlefield tapped. -- {T}: Add {G} or {W}. mana={1}{G}{W} type=Artifact [/card] @@ -134416,7 +134416,7 @@ type=Sorcery name=Winding Canyons auto={T}:Add{1} auto={2}{T}:all(creature|mycastingzone) transforms((,newability[asflash])) ueot -text={T}: Add {1} to your mana pool. -- {2}, {T}: Until end of turn, you may play creature cards as though they had flash. +text={T}: Add {1}. -- {2}, {T}: Until end of turn, you may play creature cards as though they had flash. type=Land [/card] [card] @@ -134526,7 +134526,7 @@ auto=tap(noevent) auto=life:1 auto={T}:Add{R} auto={T}:Add{W} -text=Wind-Scarred Crag enters the battlefield tapped. -- When Wind-Scarred Crag enters the battlefield, you gain 1 life. -- {T}: Add {R} or {W} to your mana pool. +text=Wind-Scarred Crag enters the battlefield tapped. -- When Wind-Scarred Crag enters the battlefield, you gain 1 life. -- {T}: Add {R} or {W}. type=Land [/card] [card] @@ -134774,7 +134774,7 @@ name=Wintermoon Mesa auto=tap(noevent) auto={T}:Add{1} auto={2}{T}{S}:target(<2>other land) tap -text=Wintermoon Mesa enters the battlefield tapped. -- {T}: Add {1} to your mana pool. -- {2}, {T}, Sacrifice Wintermoon Mesa: Tap two target lands. +text=Wintermoon Mesa enters the battlefield tapped. -- {T}: Add {1}. -- {2}, {T}, Sacrifice Wintermoon Mesa: Tap two target lands. type=Land [/card] [card] @@ -134838,7 +134838,7 @@ auto={T}:name(Blue) foreach(elf) add{U} auto={T}:name(Black) foreach(elf) add{B} auto={T}:name(Red) foreach(elf) add{R} auto={T}:name(Green) foreach(elf) add{G} -text={T}: Add X mana of any one color to your mana pool, where X is the number of Elves on the battlefield. +text={T}: Add X mana of any one color, where X is the number of Elves on the battlefield. mana={3}{G} type=Creature subtype=Elf Druid @@ -134848,7 +134848,7 @@ toughness=2 [card] name=Wirewood Elf auto={T}:Add{G} -text={T}: Add {G} to your mana pool. +text={T}: Add {G}. mana={1}{G} type=Creature subtype=Elf Druid @@ -134891,7 +134891,7 @@ toughness=1 name=Wirewood Lodge auto={T}:Add{1} auto={G}{T}:untap target(elf) -text={T}: Add {1} to your mana pool. -- {G}, {T}: Untap target Elf. +text={T}: Add {1}. -- {G}, {T}: Untap target Elf. type=Land [/card] [card] @@ -134968,7 +134968,7 @@ type=Sorcery name=Witch Engine abilities=swampwalk auto={T}:Add{B}{B}{B}{B} and!( moveTo(opponentBattlefield) )! -text=Swampwalk -- {T}: Add {B}{B}{B}{B} to your mana pool. Target opponent gains control of Witch Engine. (Activate this ability only any time you could cast an instant.) +text=Swampwalk -- {T}: Add {B}{B}{B}{B}. Target opponent gains control of Witch Engine. (Activate this ability only any time you could cast an instant.) mana={5}{B} type=Creature subtype=Horror @@ -135190,7 +135190,7 @@ auto={T}:Add{1} auto={1}{T}:Add{U} auto={2}{T}:Add{W} auto={2}{T}:Add{B} -text={T}: Add {1} to your mana pool. -- {1}, {T}: Add {U} to your mana pool. -- {2}, {T}: Add {W} or {B} to your mana pool. +text={T}: Add {1}. -- {1}, {T}: Add {U}. -- {2}, {T}: Add {W} or {B}. type=Land [/card] [card] @@ -135467,7 +135467,7 @@ auto={T}:Add{1} auto={GW}{T}:Add{G}{G} auto={GW}{T}:Add{G}{W} auto={GW}{T}:Add{W}{W} -text={T}: Add {1} to your mana pool. -- {(g/w)}, {T}: Add {G}{G}, {G}{W}, or {W}{W} to your mana pool. +text={T}: Add {1}. -- {(g/w)}, {T}: Add {G}{G}, {G}{W}, or {W}{W}. type=Land [/card] [card] @@ -135520,7 +135520,7 @@ name=Woodland Cemetery auto=aslongas(swamp,forest|myBattlefield) tap(noevent) <1 oneshot auto={T}:Add{B} auto={T}:Add{G} -text=Woodland Cemetery enters the battlefield tapped unless you control an Swamp or Forest. -- {T}: Add {B} or {G} to your mana pool. +text=Woodland Cemetery enters the battlefield tapped unless you control an Swamp or Forest. -- {T}: Add {B} or {G}. type=Land [/card] [card] @@ -135566,7 +135566,7 @@ name=Woodland Stream auto=tap(noevent) auto={T}:add{G} auto={T}:add{U} -text=Woodland Stream enters the battlefield tapped. -- {T}: Add {G} or {U} to your mana pool. +text=Woodland Stream enters the battlefield tapped. -- {T}: Add {G} or {U}. type=Land [/card] [card] @@ -135730,7 +135730,7 @@ type=Instant name=Workhorse auto=counter(1/1,4) auto={C(1/1,-1)}:add{1} -text=Workhorse enters the battlefield with four +1/+1 counters on it. -- Remove a +1/+1 counter from Workhorse: Add {1} to your mana pool. +text=Workhorse enters the battlefield with four +1/+1 counters on it. -- Remove a +1/+1 counter from Workhorse: Add {1}. mana={6} type=Artifact Creature subtype=Horse @@ -135923,7 +135923,7 @@ toughness=4 name=Worn Powerstone auto=tap(noevent) auto={T}:Add{2} -text=Worn Powerstone enters the battlefield tapped. -- {T}: Add {2} to your mana pool. +text=Worn Powerstone enters the battlefield tapped. -- {T}: Add {2}. mana={3} type=Artifact [/card] @@ -136497,7 +136497,7 @@ name=Yavimaya Coast auto={T}:Add{1} auto={T}:Add{G} and!( damage:1 controller )! auto={T}:Add{U} and!( damage:1 controller )! -text={T}: Add {1} to your mana pool. -- {T}: Add {G} or {U} to your mana pool. Yavimaya Coast deals 1 damage to you. +text={T}: Add {1}. -- {T}: Add {G} or {U}. Yavimaya Coast deals 1 damage to you. type=Land [/card] [card] @@ -136561,7 +136561,7 @@ toughness=2 name=Yavimaya Hollow auto={T}:Add{1} auto={G}{T}:regenerate target(creature) -text={T}: Add {1} to your mana pool. -- {G}, {T}: Regenerate target creature. +text={T}: Add {1}. -- {G}, {T}: Regenerate target creature. type=Legendary Land [/card] [card] @@ -137064,7 +137064,7 @@ toughness=4 name=Zendikar Resurgent auto=@movedto(creature|mystack):draw:1 controller auto=lord(land|mybattlefield) transforms((,newability[producecolor:land],newability[producecolor:green],newability[producecolor:blue],newability[producecolor:red],newability[producecolor:black],newability[producecolor:white])) -text=Whenever you tap a land for mana, add one mana to your mana pool of any type that land produced. (The types of mana are white, blue, black, red, green, and colorless.) -- Whenever you cast a creature spell, draw a card. +text=Whenever you tap a land for mana, add one mana of any type that land produced. (The types of mana are white, blue, black, red, green, and colorless.) -- Whenever you cast a creature spell, draw a card. mana={5}{G}{G} type=Enchantment [/card] @@ -137253,7 +137253,7 @@ toughness=5 name=Zhur-Taa Druid auto={T}:Add{G} auto=@tappedformana(this):damage:1 opponent -text={T}: Add {G} to your mana pool. Whenever you tap Zhur-Taa Druid for mana, it deals 1 damage to each opponent. +text={T}: Add {G}. Whenever you tap Zhur-Taa Druid for mana, it deals 1 damage to each opponent. mana={R}{G} type=Creature subtype=Human Druid @@ -137277,7 +137277,7 @@ auto={1}{r}{r}{t}:name(search card) reveal:plibrarycount optionone name(choose c text={1}{R}{R}, {T}: Search your library for a Dragon permanent card and put that card onto the battlefield. Then shuffle your library. That Dragon gains haste until end of turn. Exile it at the beginning of the next end step. mana={3}{R}{R} type=Legendary Creature -subtype=Viashino Shaman +subtype=Lizard Shaman power=3 toughness=4 [/card] @@ -137406,7 +137406,7 @@ name=Zoetic Cavern facedown={3} autofacedown={2}:morph auto={T}:Add{1} -text={T}: Add {1} to your mana pool. -- Morph {2} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) +text={T}: Add {1}. -- Morph {2} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) type=Land [/card] [card] @@ -137713,7 +137713,7 @@ toughness=2 ##be in the end of the primitive to avoid abilities like changeling thinking that "forest" is a creature type. [card] name=Dryad Arbor -text=(Dryad Arbor isn't a spell, it's affected by summoning sickness, and it has "{T}: Add {G} to your mana pool.") -- Dryad Arbor is green. +text=(Dryad Arbor isn't a spell, it's affected by summoning sickness, and it has "{T}: Add {G}.") -- Dryad Arbor is green. color=green type=Land Creature subtype=Forest Dryad diff --git a/projects/mtg/bin/Res/sets/primitives/planeswalkers.txt b/projects/mtg/bin/Res/sets/primitives/planeswalkers.txt index 69834dc89..82abe395c 100644 --- a/projects/mtg/bin/Res/sets/primitives/planeswalkers.txt +++ b/projects/mtg/bin/Res/sets/primitives/planeswalkers.txt @@ -718,7 +718,7 @@ auto=@each endofturn:if type(*[counter{0/0.1.ChandraEffect}]|myexile)~morethan~0 auto={C(0/0,1,Loyalty)}:name(+1: Add two red mana) add{R}{R} auto={C(0/0,-3,Loyalty)}:name(-3: Deals 4 damage to target creature) damage:4 target(creature) auto={C(0/0,-7,Loyalty)}:name(-7: Emblem: Deals 5 damage when casting a spell) emblem transforms((,newability[@movedTo(*|mystack):damage:5 target(anytarget)])) forever dontremove -text=+1: Exile the top card of your library. You may cast that card. If you don't, Chandra, Torch of Defiance deals 2 damage to each opponent. -- +1: Add {R}{R} to your mana pool. -- -3: Chandra, Torch of Defiance deals 4 damage to target creature. -- -7: You get an emblem with "Whenever you cast a spell, this emblem deals 5 damage to any target." +text=+1: Exile the top card of your library. You may cast that card. If you don't, Chandra, Torch of Defiance deals 2 damage to each opponent. -- +1: Add {R}{R}. -- -3: Chandra, Torch of Defiance deals 4 damage to target creature. -- -7: You get an emblem with "Whenever you cast a spell, this emblem deals 5 damage to any target." mana={2}{R}{R} type=Legendary Planeswalker subtype=Chandra @@ -1010,7 +1010,7 @@ auto=counter(0/0,3,loyalty) auto={C(0/0,2,Loyalty)}:name(+2: Create a 1/1 Elf Druid) token(Elf Druid,Creature Elf Druid,1/1,green) and!(transforms((,newability[{T}:Add{G}])) forever)! auto={C(0/0,-2,Loyalty)}:name(-2: Destroy target artifact or enchantment) target(artifact,enchantment) destroy auto={C(0/0,-6,Loyalty)}:name(-6: Draw a card for each green creature) draw:type:creature[green]:mybattlefield -text=+2: Put a 1/1 green Elf Druid creature token onto the battlefield with "{T}: Add {G} to your mana pool." -- -2: Destroy target artifact or enchantment. -- -6: Draw a card for each green creature you control. -- Freyalise, Llanowar's Fury can be your commander. +text=+2: Put a 1/1 green Elf Druid creature token onto the battlefield with "{T}: Add {G}." -- -2: Destroy target artifact or enchantment. -- -6: Draw a card for each green creature you control. -- Freyalise, Llanowar's Fury can be your commander. mana={3}{G}{G} type=Legendary Planeswalker subtype=Freyalise @@ -1937,7 +1937,7 @@ auto=counter(0/0,3,loyalty) auto={C(0/0,1,Loyalty)}:name(+1: Untap target land and becomes a 4/4 Elemental) untap target(mountain) && transforms((Elemental Creature,setpower=4,settoughness=4,red)) ueot auto={C(0/0,-2,Loyalty)}:name(-2: Add red mana for each mountain) foreach(mountain|myBattlefield) add{R} auto={C(0/0,-5,Loyalty)}:name(-5: Emblem: "Mountains gains: Deals 1 damage any target") emblem transforms((,newability[lord(mountain|mybattlefield) {T}:damage:1 target(creature)],newability[lord(mountain|mybattlefield) {T}:damage:1 target(player)])) forever dontremove -text=+1: Untap target Mountain. It becomes a 4/4 red Elemental creature until end of turn. It's still a land. -- -2: Add {R} to your mana pool for each Mountain you control. -- -5: You get an emblem with "Mountains you control have '{T}: This land deals 1 damage to target creature or player.'" +text=+1: Untap target Mountain. It becomes a 4/4 red Elemental creature until end of turn. It's still a land. -- -2: Add {R} for each Mountain you control. -- -5: You get an emblem with "Mountains you control have '{T}: This land deals 1 damage to target creature or player.'" mana={2}{R}{R} type=Legendary Planeswalker subtype=Koth @@ -2027,7 +2027,7 @@ aicode=activate target(swamp|mylibrary) moveto(myhand) auto={C(0/0,1,Loyalty)}:name(+1: Search your library for a swamp) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>swamp|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend auto={C(0/0,-3,Loyalty)}:name(-3: Target creature gets +X/+X or -X/-X) ability$!choice name(+X/+X) target(creature) type:swamp:mybattlefield/type:swamp:mybattlefield ueot _ choice name(-X/-X) target(creature) -type:land:mybattlefield/-type:land:mybattlefield ueot!$ controller auto={C(0/0,-6,Loyalty)}:name(-6: Emblem: "Swamps add four {B}") emblem transforms((,newability[lord(swamp|mybattlefield) {T}:name(Add four {B}) add{B}{B}{B}{B}])) forever dontremove -text=+1: Search your library for a Swamp card, reveal it, and put it into your hand. Then shuffle your library. -- -3: Target creature gets +X/+X or -X/-X until end of turn, where X is the number of Swamps you control. -- -6: You get an emblem with "Swamps you control have '{T}: Add {B}{B}{B}{B} to your mana pool.'" +text=+1: Search your library for a Swamp card, reveal it, and put it into your hand. Then shuffle your library. -- -3: Target creature gets +X/+X or -X/-X until end of turn, where X is the number of Swamps you control. -- -6: You get an emblem with "Swamps you control have '{T}: Add {B}{B}{B}{B}.'" mana={2}{B}{B} type=Legendary Planeswalker subtype=Liliana @@ -2882,7 +2882,7 @@ aicode=activate moveto(myBattlefield) notAtarget(creature[dragon]|myl auto={C(0/0,1,Loyalty)}:name(+1: Draw card and add mana of any color) draw:1 controller && ability$!name(Choose one) choice name(Add White) add{W} _ choice name(Add Blue) add{U} _ choice name(Add Black) add{B} _ choice name(Add Red) add{R} _ choice name(Add Green) add{G}!$ controller auto={C(0/0,-2,Loyalty)}:name(-2: Create a 4/4 Dragon) token(Dragon,Creature Dragon,4/4,red,flying) auto={C(0/0,-8,Loyalty)}:name(-8: Search for any number of dragons) reveal:plibrarycount optionone name(choose card) target(creature[dragon]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveto(ownerbattlefield))! afterrevealedend revealend asSorcery -text=+1: Draw a card, then add one mana of any color to your mana pool. -- -2: Put a 4/4 red Dragon creature token with flying onto the battlefield. -- -8: Search your library for any number of Dragon creature cards and put them onto the battlefield. Then shuffle your library. -- Starting Loyalty (4) +text=+1: Draw a card, then add one mana of any color. -- -2: Put a 4/4 red Dragon creature token with flying onto the battlefield. -- -8: Search your library for any number of Dragon creature cards and put them onto the battlefield. Then shuffle your library. -- Starting Loyalty (4) mana={2}{G}{U}{R} type=Legendary Planeswalker subtype=Sarkhan @@ -3380,7 +3380,7 @@ auto=counter(0/0,5,loyalty) auto={C(0/0,1,Loyalty)}:name(+1: Create a Etherium Cell) token(Etherium Cell,Artifact,0/0) and!( transforms((,newability[{T}{S}:Add{W}],newability[{T}{S}:Add{U}],newability[{T}{S}:Add{R}],newability[{T}{S}:Add{B}],newability[{T}{S}:Add{G}])) forever )! auto={C(0/0,-2,Loyalty)}:name(-2: Target creature gets +X/-X for each artifact) target(creature) type:artifact:mybattlefield/-type:artifact:mybattlefield ueot auto={C(0/0,-7,Loyalty)}:name(-7: Emblem: "At the beginning of combat target artifact becomes 5/5") emblem transforms((,newability[@each my combatbegins:target(artifact|mybattlefield) remake(Artifact Creature:5/5)])) forever dontremove -text=+1: Create a colorless artifact token named Etherium Cell with "{T}, Sacrifice this artifact: Add one mana of any color to your mana pool." -- -2: Target creature gets +X/-X until end of turn, where X is the number of artifacts you control. -- -7: You get an emblem with "At the beginning of combat on your turn, target artifact you control becomes an artifact creature with base power and toughness 5/5." +text=+1: Create a colorless artifact token named Etherium Cell with "{T}, Sacrifice this artifact: Add one mana of any color." -- -2: Target creature gets +X/-X until end of turn, where X is the number of artifacts you control. -- -7: You get an emblem with "At the beginning of combat on your turn, target artifact you control becomes an artifact creature with base power and toughness 5/5." mana={2}{U}{B} type=Legendary Planeswalker subtype=Tezzeret @@ -3743,7 +3743,7 @@ auto=counter(0/0,6,loyalty) auto={C(0/0,2,Loyalty)}:name(+2: Create a 2/2 Pirate with Menace) token(Pirate,creature Pirate,2/2,black,menace) auto={C(0/0,-3,Loyalty)}:name(-3: Destroy target artifact, creature or enchantment and create a Treasure) destroy target(enchantment,artifact,creature) && token(TreasureArtifactToken) auto={C(0/0,-10,Loyalty)}:name(-10: life total becomes 1.) lifeset:1 opponent -text=+2: Create a 2/2 black Pirate creature token with menace. -- -3: Destroy target artifact, creature, or enchantment. Create a colorless Treasure artifact token with "{T}, Sacrifice this artifact: Add one mana of any color to your mana pool." -- -10: Target player's life total becomes 1. +text=+2: Create a 2/2 black Pirate creature token with menace. -- -3: Destroy target artifact, creature, or enchantment. Create a colorless Treasure artifact token with "{T}, Sacrifice this artifact: Add one mana of any color." -- -10: Target player's life total becomes 1. mana={4}{B}{G} type=Legendary Planeswalker subtype=Vraska @@ -3865,7 +3865,7 @@ auto=counter(0/0,3,loyalty) auto={C(0/0,1,Loyalty)}:name(+1: Add X combination of red and green mana for each creature) foreach(creature|mybattlefield) ability$!name(Choose one) choice name(Add Red) add{R} _ choice name(Add Green) add{G}!$ controller auto={C(0/0,0,Loyalty)}:name(+0: Create a 2/2 Satyr) token(Satyr,Creature Satyr,2/2,green,red,haste) auto={C(0/0,-6,Loyalty)}:name(-6: Exile the top seven and put creature and lands on battlefield) reveal:7 revealzone(mylibrary) optionone target(creature,land|reveal) moveto(mybattlefield) and!( all(*[-land;-creature]|reveal) moveto(ownerexile) )! optiononeend optiontwo all(*|reveal) moveto(ownerexile) optiontwoend revealend -text=+1: Add X mana in any combination of {R} and/or {G} to your mana pool, where X is the number of creatures you control. -- 0: Put a 2/2 red and green Satyr creature token with haste onto the battlefield. -- -6: Exile the top seven cards of your library. You may put any number of creature and/or land cards from among them onto the battlefield. +text=+1: Add X mana in any combination of {R} and/or {G}, where X is the number of creatures you control. -- 0: Put a 2/2 red and green Satyr creature token with haste onto the battlefield. -- -6: Exile the top seven cards of your library. You may put any number of creature and/or land cards from among them onto the battlefield. mana={2}{R}{G} type=Legendary Planeswalker subtype=Xenagos