Formatting cleanup. No code changes here.
This commit is contained in:
@@ -24,10 +24,12 @@ class Player;
|
||||
class GameApp;
|
||||
|
||||
|
||||
class Options {
|
||||
class Options
|
||||
{
|
||||
public:
|
||||
friend class GameSettings;
|
||||
enum {
|
||||
enum
|
||||
{
|
||||
//Global settings
|
||||
ACTIVE_PROFILE,
|
||||
LANG,
|
||||
@@ -84,7 +86,6 @@ public:
|
||||
AWARD_COLLECTOR,
|
||||
LAST_NAMED, //Any option after this does not look up in optionNames.
|
||||
SET_UNLOCKS = LAST_NAMED + 1, //For sets.
|
||||
|
||||
};
|
||||
|
||||
static int optionSet(int setID);
|
||||
@@ -97,9 +98,13 @@ private:
|
||||
static const string optionNames[];
|
||||
};
|
||||
|
||||
class GameOption {
|
||||
class GameOption
|
||||
{
|
||||
public:
|
||||
virtual ~GameOption() {};
|
||||
virtual ~GameOption()
|
||||
{
|
||||
}
|
||||
|
||||
int number;
|
||||
string str;
|
||||
//All calls to asColor should include a fallback color for people without a theme.
|
||||
@@ -115,14 +120,16 @@ public:
|
||||
GameOption(int, string);
|
||||
};
|
||||
|
||||
struct EnumDefinition {
|
||||
struct EnumDefinition
|
||||
{
|
||||
int findIndex(int value);
|
||||
|
||||
typedef pair<int, string> assoc;
|
||||
vector<assoc> values;
|
||||
};
|
||||
|
||||
class GameOptionEnum: public GameOption {
|
||||
class GameOptionEnum : public GameOption
|
||||
{
|
||||
public:
|
||||
virtual string menuStr();
|
||||
virtual bool write(std::ofstream * file, string name);
|
||||
@@ -130,7 +137,8 @@ public:
|
||||
EnumDefinition * def;
|
||||
};
|
||||
|
||||
class GameOptionAward: public GameOption {
|
||||
class GameOptionAward : public GameOption
|
||||
{
|
||||
public:
|
||||
GameOptionAward();
|
||||
virtual string menuStr();
|
||||
@@ -138,91 +146,185 @@ public:
|
||||
virtual bool read(string input);
|
||||
virtual bool giveAward(); //Returns false if already awarded
|
||||
virtual bool isViewed();
|
||||
virtual void setViewed(bool v = true) {viewed = v;};
|
||||
|
||||
virtual void setViewed(bool v = true)
|
||||
{
|
||||
viewed = v;
|
||||
}
|
||||
|
||||
private:
|
||||
time_t achieved; //When was it awarded?
|
||||
bool viewed; //Flag it as "New!" or not.
|
||||
};
|
||||
|
||||
class GameOptionKeyBindings : public GameOption {
|
||||
class GameOptionKeyBindings : public GameOption
|
||||
{
|
||||
virtual bool read(string input);
|
||||
virtual bool write(std::ofstream*, string);
|
||||
};
|
||||
|
||||
class OptionVolume: public EnumDefinition{
|
||||
class OptionVolume : public EnumDefinition
|
||||
{
|
||||
public:
|
||||
enum { MUTE = 0, MAX = 100 };
|
||||
static EnumDefinition * getInstance() {return &mDef;};
|
||||
enum
|
||||
{
|
||||
MUTE = 0,
|
||||
MAX = 100
|
||||
};
|
||||
|
||||
static EnumDefinition * getInstance()
|
||||
{
|
||||
return &mDef;
|
||||
}
|
||||
|
||||
private:
|
||||
OptionVolume();
|
||||
static OptionVolume mDef;
|
||||
};
|
||||
|
||||
|
||||
class OptionClosedHand: public EnumDefinition {
|
||||
class OptionClosedHand : public EnumDefinition
|
||||
{
|
||||
public:
|
||||
enum { INVISIBLE = 0, VISIBLE = 1 };
|
||||
static EnumDefinition * getInstance() {return &mDef;};
|
||||
enum
|
||||
{
|
||||
INVISIBLE = 0,
|
||||
VISIBLE = 1
|
||||
};
|
||||
|
||||
static EnumDefinition* getInstance()
|
||||
{
|
||||
return &mDef;
|
||||
}
|
||||
|
||||
private:
|
||||
OptionClosedHand();
|
||||
static OptionClosedHand mDef;
|
||||
};
|
||||
class OptionHandDirection: public EnumDefinition {
|
||||
|
||||
class OptionHandDirection : public EnumDefinition
|
||||
{
|
||||
public:
|
||||
enum { VERTICAL = 0, HORIZONTAL = 1};
|
||||
static EnumDefinition * getInstance() {return &mDef;};
|
||||
enum
|
||||
{
|
||||
VERTICAL = 0,
|
||||
HORIZONTAL = 1
|
||||
};
|
||||
|
||||
static EnumDefinition * getInstance()
|
||||
{
|
||||
return &mDef;
|
||||
}
|
||||
|
||||
private:
|
||||
OptionHandDirection();
|
||||
static OptionHandDirection mDef;
|
||||
};
|
||||
class OptionManaDisplay: public EnumDefinition {
|
||||
|
||||
class OptionManaDisplay : public EnumDefinition
|
||||
{
|
||||
public:
|
||||
enum { DYNAMIC = 0, STATIC = 1, NOSTARSDYNAMIC = 2, BOTH = 3};
|
||||
static EnumDefinition * getInstance() {return &mDef;};
|
||||
enum
|
||||
{
|
||||
DYNAMIC = 0,
|
||||
STATIC = 1,
|
||||
NOSTARSDYNAMIC = 2,
|
||||
BOTH = 3
|
||||
};
|
||||
|
||||
static EnumDefinition * getInstance()
|
||||
{
|
||||
return &mDef;
|
||||
}
|
||||
|
||||
private:
|
||||
OptionManaDisplay();
|
||||
static OptionManaDisplay mDef;
|
||||
};
|
||||
class OptionMaxGrade: public EnumDefinition {
|
||||
|
||||
class OptionMaxGrade : public EnumDefinition
|
||||
{
|
||||
public:
|
||||
static EnumDefinition * getInstance() {return &mDef;};
|
||||
static EnumDefinition * getInstance()
|
||||
{
|
||||
return &mDef;
|
||||
}
|
||||
|
||||
private:
|
||||
OptionMaxGrade();
|
||||
static OptionMaxGrade mDef;
|
||||
};
|
||||
class OptionASkipPhase: public EnumDefinition {
|
||||
|
||||
class OptionASkipPhase : public EnumDefinition
|
||||
{
|
||||
public:
|
||||
static EnumDefinition * getInstance() {return &mDef;};
|
||||
static EnumDefinition * getInstance()
|
||||
{
|
||||
return &mDef;
|
||||
}
|
||||
|
||||
private:
|
||||
OptionASkipPhase();
|
||||
static OptionASkipPhase mDef;
|
||||
};
|
||||
class OptionWhosFirst: public EnumDefinition {
|
||||
|
||||
class OptionWhosFirst : public EnumDefinition
|
||||
{
|
||||
public:
|
||||
enum { WHO_P = 0, WHO_O = 1, WHO_R = 2};
|
||||
static EnumDefinition * getInstance() {return &mDef;};
|
||||
enum
|
||||
{
|
||||
WHO_P = 0,
|
||||
WHO_O = 1,
|
||||
WHO_R = 2
|
||||
};
|
||||
|
||||
static EnumDefinition * getInstance()
|
||||
{
|
||||
return &mDef;
|
||||
}
|
||||
|
||||
private:
|
||||
OptionWhosFirst();
|
||||
static OptionWhosFirst mDef;
|
||||
};
|
||||
class OptionEconDifficulty: public EnumDefinition {
|
||||
|
||||
class OptionEconDifficulty : public EnumDefinition
|
||||
{
|
||||
public:
|
||||
static EnumDefinition * getInstance() {return &mDef;};
|
||||
static EnumDefinition * getInstance()
|
||||
{
|
||||
return &mDef;
|
||||
}
|
||||
|
||||
private:
|
||||
OptionEconDifficulty();
|
||||
static OptionEconDifficulty mDef;
|
||||
};
|
||||
class OptionDifficulty: public EnumDefinition {
|
||||
|
||||
class OptionDifficulty: public EnumDefinition
|
||||
{
|
||||
public:
|
||||
enum { NORMAL = 0, HARD = 1, HARDER = 2, EVIL = 3};
|
||||
static EnumDefinition * getInstance() {return &mDef;};
|
||||
enum
|
||||
{
|
||||
NORMAL = 0,
|
||||
HARD = 1,
|
||||
HARDER = 2,
|
||||
EVIL = 3
|
||||
};
|
||||
|
||||
static EnumDefinition* getInstance()
|
||||
{
|
||||
return &mDef;
|
||||
}
|
||||
|
||||
private:
|
||||
OptionDifficulty();
|
||||
static OptionDifficulty mDef;
|
||||
};
|
||||
|
||||
class GameOptions {
|
||||
public:
|
||||
class GameOptions
|
||||
{
|
||||
public:
|
||||
string mFilename;
|
||||
int save();
|
||||
int load();
|
||||
@@ -232,14 +334,16 @@ class GameOptions {
|
||||
GameOptions(string filename);
|
||||
~GameOptions();
|
||||
|
||||
private:
|
||||
private:
|
||||
vector<GameOption*> values;
|
||||
vector<string> unknown;
|
||||
};
|
||||
|
||||
class GameSettings{
|
||||
class GameSettings
|
||||
{
|
||||
public:
|
||||
friend class GameApp;
|
||||
|
||||
GameSettings();
|
||||
~GameSettings();
|
||||
int save();
|
||||
@@ -248,9 +352,26 @@ public:
|
||||
string keypadFinish();
|
||||
void keypadShutdown();
|
||||
void keypadTitle(string set);
|
||||
bool keypadActive() {if(keypad) return keypad->isActive(); return false;};
|
||||
void keypadUpdate(float dt) {if(keypad) keypad->Update(dt);};
|
||||
void keypadRender() {if(keypad) keypad->Render();};
|
||||
|
||||
bool keypadActive()
|
||||
{
|
||||
if(keypad)
|
||||
return keypad->isActive();
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
void keypadUpdate(float dt)
|
||||
{
|
||||
if(keypad)
|
||||
keypad->Update(dt);
|
||||
}
|
||||
|
||||
void keypadRender()
|
||||
{
|
||||
if(keypad)
|
||||
keypad->Render();
|
||||
}
|
||||
|
||||
bool newAward();
|
||||
|
||||
@@ -263,7 +384,7 @@ public:
|
||||
void checkProfile(); //Confirms that a profile is loaded and contains a collection.
|
||||
void createUsersFirstDeck(int setId);
|
||||
|
||||
GameOption * get(int);
|
||||
GameOption* get(int);
|
||||
GameOption& operator[](int);
|
||||
|
||||
GameOptions* profileOptions;
|
||||
@@ -273,12 +394,12 @@ public:
|
||||
|
||||
WStyle * getStyle();
|
||||
StyleManager * getStyleMan();
|
||||
void automaticStyle(Player * p1, Player * p2);
|
||||
void automaticStyle(Player* p1, Player* p2);
|
||||
|
||||
private:
|
||||
GameApp * theGame;
|
||||
SimplePad * keypad;
|
||||
StyleManager * styleMan;
|
||||
GameApp* theGame;
|
||||
SimplePad* keypad;
|
||||
StyleManager* styleMan;
|
||||
};
|
||||
|
||||
extern GameSettings options;
|
||||
|
||||
Reference in New Issue
Block a user