From cc0b67fb17eb6a9f2fa86bb007be6cf27786c86c Mon Sep 17 00:00:00 2001 From: "wagic.jeck" Date: Sun, 25 Oct 2009 07:19:42 +0000 Subject: [PATCH] Jeck - Fix to issue 136, which caused the "unlocked set/mode" noise to play regardless of SFX volume. --- projects/mtg/src/Credits.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/projects/mtg/src/Credits.cpp b/projects/mtg/src/Credits.cpp index 2ded4c7df..eda8f399a 100644 --- a/projects/mtg/src/Credits.cpp +++ b/projects/mtg/src/Credits.cpp @@ -104,10 +104,10 @@ void Credits::compute(Player * _p1, Player * _p2, GameApp * _app){ unlockedTex = resources.RetrieveTexture("set_unlocked.png"); unlockedQuad = resources.RetrieveQuad("set_unlocked.png", 2, 2, 396, 96); options[Options::optionSet(unlocked - 1)] = GameOption(1); - options.save(); + options.save(); unlockedString = MtgSets::SetsList->values[unlocked -1]; } - if (unlocked){ + if (unlocked && options[Options::SFXVOLUME].number > 0){ JSample * sample = resources.RetrieveSample("bonus.wav"); if (sample) JSoundSystem::GetInstance()->PlaySample(sample); }