Parameterize animations in grid deck view

This commit is contained in:
Tobias Loose
2013-12-05 23:02:31 +01:00
parent 77eb7f2777
commit cbe6c0c842
3 changed files with 18 additions and 10 deletions

View File

@@ -1,6 +1,7 @@
#include "GridDeckView.h"
const float GridDeckView::scroll_speed = 5.0f;
const float GridDeckView::scroll_animation_duration = 0.3f;
const float GridDeckView::slide_animation_duration = 0.4f;
const float GridDeckView::card_scale_small = 0.48f;
const float GridDeckView::card_scale_big = 0.7f;
@@ -125,11 +126,11 @@ MTGCard * GridDeckView::Click(int x, int y)
}
else if(n < 4)
{
mScrollOffset.start(1.0f, 0.3f);
changePosition(-1);
}
else if(n >= 12)
{
mScrollOffset.start(-1.0f, 0.3f);
changePosition(1);
}
else
{
@@ -144,9 +145,9 @@ MTGCard * GridDeckView::Click(int x, int y)
void GridDeckView::changePosition(int offset)
{
if(offset < 0){
mScrollOffset.start( 1.0f, 0.3f);
mScrollOffset.start( 1.0f, scroll_animation_duration);
}else if(offset > 0){
mScrollOffset.start(-1.0f, 0.3f);
mScrollOffset.start(-1.0f, scroll_animation_duration);
}
last_user_activity = 0;
}
@@ -154,9 +155,9 @@ void GridDeckView::changePosition(int offset)
void GridDeckView::changeFilter(int offset)
{
if(offset < 0){
mSlide.start(-2.0f, 0.3f);
mSlide.start(-2.0f, slide_animation_duration);
}else if(offset > 0){
mSlide.start(2.0f, 0.3f);
mSlide.start(2.0f, slide_animation_duration);
}
last_user_activity = 0;
}