diff --git a/projects/mtg/src/GameObserver.cpp b/projects/mtg/src/GameObserver.cpp index e718eafab..c370f7058 100644 --- a/projects/mtg/src/GameObserver.cpp +++ b/projects/mtg/src/GameObserver.cpp @@ -584,11 +584,6 @@ void GameObserver::gameStateBasedEffects() getCurrentTargetChooser()->done = true; waitingGameStateCheck++; if(waitingGameStateCheck > 50) - { - waitingGameStateCheck++; - waitingGameStateCheck--; - } - if(waitingGameStateCheck > 50) { //if there are more than 50 unresolved actions on the stack, lets allow a gameStates update //to make sure we are not caught up in a loop, example :Exquisite Blood + Sanguine Bond