Removed useless attribute
This commit is contained in:
@@ -26,7 +26,6 @@ private:
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int mGamePhase;
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int mGamePhase;
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Player * mCurrentPlayer;
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Player * mCurrentPlayer;
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Player * mPlayers[2];
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Player * mPlayers[2];
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MTGPlayerCards * deck[2];
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GameObserver * game;
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GameObserver * game;
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DeckMenu * deckmenu;
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DeckMenu * deckmenu;
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DeckMenu * opponentMenu;
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DeckMenu * opponentMenu;
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@@ -61,7 +61,6 @@ GameState(parent)
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{
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{
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for (int i = 0; i < 2; i++)
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for (int i = 0; i < 2; i++)
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{
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{
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deck[i] = NULL;
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mPlayers[i] = NULL;
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mPlayers[i] = NULL;
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}
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}
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premadeDeck = false;
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premadeDeck = false;
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@@ -173,7 +172,6 @@ void GameStateDuel::loadPlayer(int playerId, int decknb, int isAI)
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MTGDeck * tempDeck = NEW MTGDeck(deckFile, mParent->collection);
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MTGDeck * tempDeck = NEW MTGDeck(deckFile, mParent->collection);
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mPlayers[playerId] = NEW HumanPlayer(tempDeck, deckFile, deckFileSmall);
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mPlayers[playerId] = NEW HumanPlayer(tempDeck, deckFile, deckFileSmall);
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deck[playerId] = mPlayers[playerId]->game;
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delete tempDeck;
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delete tempDeck;
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}
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}
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else
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else
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@@ -182,7 +180,6 @@ void GameStateDuel::loadPlayer(int playerId, int decknb, int isAI)
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Player * opponent = NULL;
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Player * opponent = NULL;
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if (playerId == 1) opponent = mPlayers[0];
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if (playerId == 1) opponent = mPlayers[0];
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mPlayers[playerId] = playerCreator.createAIPlayer(mParent->collection, opponent, decknb);
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mPlayers[playerId] = playerCreator.createAIPlayer(mParent->collection, opponent, decknb);
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deck[playerId] = mPlayers[playerId]->game;
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}
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}
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}
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}
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else
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else
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@@ -191,7 +188,6 @@ void GameStateDuel::loadPlayer(int playerId, int decknb, int isAI)
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Player * opponent = NULL;
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Player * opponent = NULL;
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if (playerId == 1) opponent = mPlayers[0];
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if (playerId == 1) opponent = mPlayers[0];
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mPlayers[playerId] = playerCreator.createAIPlayer(mParent->collection, opponent);
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mPlayers[playerId] = playerCreator.createAIPlayer(mParent->collection, opponent);
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deck[playerId] = mPlayers[playerId]->game;
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}
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}
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}
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}
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@@ -210,7 +206,6 @@ void GameStateDuel::loadTestSuitePlayers()
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for (int i = 0; i < 2; i++)
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for (int i = 0; i < 2; i++)
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{
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{
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mPlayers[i] = NEW TestSuiteAI(testSuite, i);
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mPlayers[i] = NEW TestSuiteAI(testSuite, i);
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deck[i] = mPlayers[i]->game;
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}
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}
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mParent->gameType = testSuite->gameType;
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mParent->gameType = testSuite->gameType;
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@@ -243,7 +238,6 @@ void GameStateDuel::End()
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for (int i = 0; i < 2; i++)
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for (int i = 0; i < 2; i++)
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{
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{
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mPlayers[i] = NULL;
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mPlayers[i] = NULL;
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deck[i] = NULL;
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}
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}
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SAFE_DELETE(credits);
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SAFE_DELETE(credits);
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SAFE_DELETE(rules);
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SAFE_DELETE(rules);
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