- modified gameOver to be protected and defined two new operations to do the same thing (didWin and setLoser)
- removed ACTION_LOGGING_TESTING code - Fixed AIvsAI games multithreaded games - Activated undo when testsuite is enable - Defined an initial player comparison operator - Fixed multi-threaded modification to subtypes - Fixed gameTurn cleanup for gameObserver reuse
This commit is contained in:
@@ -617,7 +617,7 @@ string TaskWinAgainst::getShortDesc()
|
||||
bool TaskWinAgainst::isDone(GameObserver* observer, GameApp * _app)
|
||||
{
|
||||
AIPlayerBaka * baka = (AIPlayerBaka*) observer->players[1];
|
||||
return ((baka) && (!observer->players[0]->isAI()) && (observer->players[1]->isAI()) && (observer->gameOver != observer->players[0]) // Human player wins
|
||||
return ((baka) && (!observer->players[0]->isAI()) && (observer->players[1]->isAI()) && (observer->didWin(observer->players[0])) // Human player wins
|
||||
&& (baka->deckId == opponent));
|
||||
}
|
||||
|
||||
@@ -823,7 +823,7 @@ string TaskImmortal::getShortDesc()
|
||||
|
||||
bool TaskImmortal::isDone(GameObserver *observer, GameApp * _app)
|
||||
{
|
||||
return (!observer->players[0]->isAI()) && (observer->players[1]->isAI()) && (observer->gameOver != observer->players[0]) // Human player wins
|
||||
return (!observer->players[0]->isAI()) && (observer->players[1]->isAI()) && (observer->didWin(observer->players[0])) // Human player wins
|
||||
&& (observer->players[0]->life >= targetLife);
|
||||
}
|
||||
|
||||
@@ -1022,7 +1022,7 @@ bool TaskWisdom::isDone(GameObserver* observer, GameApp * _app)
|
||||
}
|
||||
}
|
||||
|
||||
return (!observer->players[0]->isAI()) && (observer->players[1]->isAI()) && (observer->gameOver != observer->players[0]) // Human player wins
|
||||
return (!observer->players[0]->isAI()) && (observer->players[1]->isAI()) && (observer->didWin(observer->players[0])) // Human player wins
|
||||
&& (countColor >= cardCount);
|
||||
}
|
||||
|
||||
@@ -1092,7 +1092,7 @@ string TaskPacifism::getShortDesc()
|
||||
|
||||
bool TaskPacifism::isDone(GameObserver* observer, GameApp * _app)
|
||||
{
|
||||
return (!observer->players[0]->isAI()) && (observer->players[1]->isAI()) && (observer->gameOver != observer->players[0]) // Human player wins
|
||||
return (!observer->players[0]->isAI()) && (observer->players[1]->isAI()) && (observer->didWin(observer->players[0])) // Human player wins
|
||||
&& (observer->players[1]->life >= lifeSlashCardMin) && ((int) observer->players[1]->game->library->cards.size() >= lifeSlashCardMin);
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user