- modified gameOver to be protected and defined two new operations to do the same thing (didWin and setLoser)

- removed ACTION_LOGGING_TESTING code
- Fixed AIvsAI games multithreaded games
- Activated undo when testsuite is enable
- Defined an initial player comparison operator
- Fixed multi-threaded modification to subtypes
- Fixed gameTurn cleanup for gameObserver reuse
This commit is contained in:
Xawotihs@gmail.com
2012-03-20 23:10:05 +00:00
parent 865bc7e494
commit cb8af6d6c0
14 changed files with 80 additions and 58 deletions

View File

@@ -365,9 +365,9 @@ void StoryDuel::Update(float dt)
{
if (!game) init();
game->Update(dt);
if (game->gameOver)
if (game->didWin())
{
if (game->gameOver == game->players[1])
if (game->didWin(game->players[0]))
mParent->gotoPage(onWin);
else
mParent->gotoPage(onLose);