- modified gameOver to be protected and defined two new operations to do the same thing (didWin and setLoser)
- removed ACTION_LOGGING_TESTING code - Fixed AIvsAI games multithreaded games - Activated undo when testsuite is enable - Defined an initial player comparison operator - Fixed multi-threaded modification to subtypes - Fixed gameTurn cleanup for gameObserver reuse
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@@ -102,6 +102,8 @@ public:
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std::string GetCurrentDeckStatsFile();
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virtual bool parseLine(const string& s);
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friend ostream& operator<<(ostream&, const Player&);
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bool operator<(Player& aPlayer);
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bool isDead();
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};
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class HumanPlayer: public Player
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