added basic card draw replacement,

auto=replacedraw choice damage:2

auto=replacedraw choice draw:2 noreplace

notice noreplace exempts the draw from sending a draw event. draw events and drawn events are seperate events.

added dredge and it's rules.

[card]
name=Dakmor Salvage
auto=tap
auto={t}:add{b}
dredge=dredge(2)
text=Dakmor Salvage enters the battlefield tapped. -- {T}: Add {B} to your mana pool. -- Dredge 2 (If you would draw a card, instead you may put exactly two cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)
type=Land
[/card]
This commit is contained in:
omegablast2002@yahoo.com
2013-01-20 20:13:07 +00:00
parent 0709aaefb8
commit ca3dc49d71
20 changed files with 463 additions and 31 deletions
+75
View File
@@ -77,6 +77,81 @@ RECountersPrevention::~RECountersPrevention()
{
SAFE_DELETE(TargetingCards);
}
////--draw replacement---------------------
REDrawReplacement::REDrawReplacement(MTGAbility * source, Player * Drawer, MTGAbility * replaceWith) :
source(source), DrawerOfCard(Drawer),replacementAbility(replaceWith)
{
}
WEvent * REDrawReplacement::replace(WEvent *event)
{
if (!event) return event;
WEventDraw * e = dynamic_cast<WEventDraw*> (event);
if (!e) return event;
if (DrawerOfCard != e->player) return event;
if(!replacementAbility) return event;
//check for dredge
TargetChooserFactory tf(e->player->getObserver());
TargetChooser * tcb = NULL;
tcb = tf.createTargetChooser("dredgeable",source->source);
tcb->targetter = NULL;
if(tcb->validTargetsExist())
{
if(e->player == DrawerOfCard && e->player == source->source->controller())
{
SAFE_DELETE(tcb);
return event;
}
}
SAFE_DELETE(tcb);
vector<MTGAbility*>selection;
//look for other draw replacement effects
list<ReplacementEffect *>::iterator it;
GameObserver * game = source->source->getObserver();
if(replacementAbility->source->controller() == DrawerOfCard)
for (it = game->replacementEffects->modifiers.begin(); it != game->replacementEffects->modifiers.end(); it++)
{
ReplacementEffect *re = *it;
if(REDrawReplacement * DR = dynamic_cast<REDrawReplacement *>(*it))
{
MTGAbility * otherA = NULL;
if(DR->DrawerOfCard == e->player)
if(DR->replacementAbility->oneShot)
selection.push_back(DR->replacementAbility->clone());
else
{
otherA = NEW GenericAddToGame(game, game->mLayers->actionLayer()->getMaxId(), source->source,NULL,DR->replacementAbility->clone());
selection.push_back(otherA);
}
}
}
for(int j = 0; j < e->nb_cards; j++)
{
if(e->player != DrawerOfCard || selection.size() < 2)
{
MTGAbility * toResolve = replacementAbility->clone();
if(replacementAbility->oneShot)
toResolve->resolve();
else
toResolve->addToGame();
}
else
{
MTGAbility * menuChoice = NEW MenuAbility(game, 1, source->source, source->source,true,selection,NULL,"Choose Draw Replacement");
menuChoice->addToGame();
}
}
delete event;
event = NULL;
return event;
}
REDrawReplacement::~REDrawReplacement()
{
}
//////////////////////////////////////////////
ReplacementEffects::ReplacementEffects()
{