added basic card draw replacement,
auto=replacedraw choice damage:2
auto=replacedraw choice draw:2 noreplace
notice noreplace exempts the draw from sending a draw event. draw events and drawn events are seperate events.
added dredge and it's rules.
[card]
name=Dakmor Salvage
auto=tap
auto={t}:add{b}
dredge=dredge(2)
text=Dakmor Salvage enters the battlefield tapped. -- {T}: Add {B} to your mana pool. -- Dredge 2 (If you would draw a card, instead you may put exactly two cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)
type=Land
[/card]
This commit is contained in:
@@ -119,7 +119,17 @@ int MTGAllCards::processConfLine(string &s, MTGCard *card, CardPrimitive * primi
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}
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}
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break;
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case 'd'://dredge
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if (!primitive) primitive = NEW CardPrimitive();
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{
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string value = val;
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std::transform(value.begin(), value.end(), value.begin(), ::tolower);
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vector<string> values = parseBetween(value,"dredge(",")");
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if(values.size())
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primitive->dredgeAmount = atoi(values[1].c_str());
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break;
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}
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case 'f': //flashback//morph
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{
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if (!primitive) primitive = NEW CardPrimitive();
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