added basic card draw replacement,

auto=replacedraw choice damage:2

auto=replacedraw choice draw:2 noreplace

notice noreplace exempts the draw from sending a draw event. draw events and drawn events are seperate events.

added dredge and it's rules.

[card]
name=Dakmor Salvage
auto=tap
auto={t}:add{b}
dredge=dredge(2)
text=Dakmor Salvage enters the battlefield tapped. -- {T}: Add {B} to your mana pool. -- Dredge 2 (If you would draw a card, instead you may put exactly two cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)
type=Land
[/card]
This commit is contained in:
omegablast2002@yahoo.com
2013-01-20 20:13:07 +00:00
parent 0709aaefb8
commit ca3dc49d71
20 changed files with 463 additions and 31 deletions
+2 -2
View File
@@ -415,7 +415,7 @@ void ActionLayer::setMenuObject(Targetable * object, bool must)
modal = 1;
}
void ActionLayer::setCustomMenuObject(Targetable * object, bool must,vector<MTGAbility*>abilities)
void ActionLayer::setCustomMenuObject(Targetable * object, bool must,vector<MTGAbility*>abilities,string customName)
{
if (!object)
{
@@ -424,7 +424,7 @@ void ActionLayer::setCustomMenuObject(Targetable * object, bool must,vector<MTGA
}
menuObject = object;
SAFE_DELETE(abilitiesMenu);
abilitiesMenu = NEW SimpleMenu(observer->getInput(), 10, this, Fonts::MAIN_FONT, 100, 100, object->getDisplayName().c_str());
abilitiesMenu = NEW SimpleMenu(observer->getInput(), 10, this, Fonts::MAIN_FONT, 100, 100, customName.size()?customName.c_str():object->getDisplayName().c_str());
currentActionCard = NULL;
abilitiesMenu->isMultipleChoice = false;
if(abilities.size())