added basic card draw replacement,

auto=replacedraw choice damage:2

auto=replacedraw choice draw:2 noreplace

notice noreplace exempts the draw from sending a draw event. draw events and drawn events are seperate events.

added dredge and it's rules.

[card]
name=Dakmor Salvage
auto=tap
auto={t}:add{b}
dredge=dredge(2)
text=Dakmor Salvage enters the battlefield tapped. -- {T}: Add {B} to your mana pool. -- Dredge 2 (If you would draw a card, instead you may put exactly two cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)
type=Land
[/card]
This commit is contained in:
omegablast2002@yahoo.com
2013-01-20 20:13:07 +00:00
parent 0709aaefb8
commit ca3dc49d71
20 changed files with 463 additions and 31 deletions

View File

@@ -602,7 +602,7 @@ int OrderedAIAction::getEfficiency()
if (!efficiency && may)
{
AIPlayer * chk = (AIPlayer*)p;
if(may->ability->getActionTc() && chk->chooseTarget(may->ability->getActionTc(),NULL,NULL,true))
if(may->ability && may->ability->getActionTc() && chk->chooseTarget(may->ability->getActionTc(),NULL,NULL,true))
efficiency = 50 + (owner->getRandomGenerator()->random() % 50);
}
if (p->game->hand->nb_cards == 0)