added basic card draw replacement,

auto=replacedraw choice damage:2

auto=replacedraw choice draw:2 noreplace

notice noreplace exempts the draw from sending a draw event. draw events and drawn events are seperate events.

added dredge and it's rules.

[card]
name=Dakmor Salvage
auto=tap
auto={t}:add{b}
dredge=dredge(2)
text=Dakmor Salvage enters the battlefield tapped. -- {T}: Add {B} to your mana pool. -- Dredge 2 (If you would draw a card, instead you may put exactly two cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)
type=Land
[/card]
This commit is contained in:
omegablast2002@yahoo.com
2013-01-20 20:13:07 +00:00
parent 0709aaefb8
commit ca3dc49d71
20 changed files with 463 additions and 31 deletions

View File

@@ -12,6 +12,8 @@ class Targetable;
class ManaPool;
class AACounter;
class Counters;
class MTGAbility;
class DrawAction;
class WEvent {
public:
@@ -221,7 +223,13 @@ struct WEventcardDraw : public WEvent {
int nb_cards;
virtual Targetable * getTarget(Player * player);
};
//event for a card draw ability resolving
struct WEventDraw : public WEvent {
WEventDraw(Player * player,int nb_cards,MTGAbility * drawer);
Player * player;
int nb_cards;
MTGAbility * drawAbility;
};
//Event when a blocker is reordered
//exchangeWith: exchange card's position with exchangeWith's position
//attacker:both card and exchangeWith *should* be in attacker's "blockers" list.