added basic card draw replacement,

auto=replacedraw choice damage:2

auto=replacedraw choice draw:2 noreplace

notice noreplace exempts the draw from sending a draw event. draw events and drawn events are seperate events.

added dredge and it's rules.

[card]
name=Dakmor Salvage
auto=tap
auto={t}:add{b}
dredge=dredge(2)
text=Dakmor Salvage enters the battlefield tapped. -- {T}: Add {B} to your mana pool. -- Dredge 2 (If you would draw a card, instead you may put exactly two cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)
type=Land
[/card]
This commit is contained in:
omegablast2002@yahoo.com
2013-01-20 20:13:07 +00:00
parent 0709aaefb8
commit ca3dc49d71
20 changed files with 463 additions and 31 deletions
+13 -3
View File
@@ -49,12 +49,22 @@ public:
WEvent * replace(WEvent *e);
~RECountersPrevention();
};
class ReplacementEffects
class REDrawReplacement: public ReplacementEffect
{
protected:
list<ReplacementEffect *> modifiers;
MTGAbility * source;
public:
Player * DrawerOfCard;
MTGAbility * replacementAbility;
REDrawReplacement(MTGAbility * _source, Player * Drawer = NULL, MTGAbility * replaceWith = NULL);
WEvent * replace(WEvent *e);
~REDrawReplacement();
};
class ReplacementEffects
{
public:
list<ReplacementEffect *> modifiers;
ReplacementEffects();
WEvent * replace(WEvent *e);
int add(ReplacementEffect * re);