added basic card draw replacement,
auto=replacedraw choice damage:2
auto=replacedraw choice draw:2 noreplace
notice noreplace exempts the draw from sending a draw event. draw events and drawn events are seperate events.
added dredge and it's rules.
[card]
name=Dakmor Salvage
auto=tap
auto={t}:add{b}
dredge=dredge(2)
text=Dakmor Salvage enters the battlefield tapped. -- {T}: Add {B} to your mana pool. -- Dredge 2 (If you would draw a card, instead you may put exactly two cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)
type=Land
[/card]
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@@ -272,6 +272,24 @@ public:
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virtual ostream& toString(ostream& out) const;
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virtual MTGSoulbondRule * clone() const;
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};
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/*dredge*/
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class MTGDredgeRule: public PermanentAbility, public ReplacementEffect
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{
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public:
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vector<MTGCardInstance*>soulbonders;
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TargetChooser * tcb;
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MTGAbility * dredgeAbility;
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MTGAbility * targetAbility;
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MTGAbility * targetAbilityAdder;
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MTGAbility * targetAbility1;
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MTGAbility * mod;
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MTGAbility * activateDredge;
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vector<MTGAbility*>pairing;
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MTGDredgeRule(GameObserver* observer, int _id);
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WEvent * replace(WEvent *e);
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virtual ostream& toString(ostream& out) const;
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virtual MTGDredgeRule * clone() const;
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};
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/* Persist Rule */
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class MTGPersistRule: public PermanentAbility
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{
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