added basic card draw replacement,
auto=replacedraw choice damage:2
auto=replacedraw choice draw:2 noreplace
notice noreplace exempts the draw from sending a draw event. draw events and drawn events are seperate events.
added dredge and it's rules.
[card]
name=Dakmor Salvage
auto=tap
auto={t}:add{b}
dredge=dredge(2)
text=Dakmor Salvage enters the battlefield tapped. -- {T}: Add {B} to your mana pool. -- Dredge 2 (If you would draw a card, instead you may put exactly two cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)
type=Land
[/card]
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@@ -66,6 +66,7 @@ public:
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int power;
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int toughness;
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int suspendedTime;
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int dredgeAmount;
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vector<int>types;
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CardPrimitive();
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@@ -110,7 +111,7 @@ public:
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bool isCreature();
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bool isLand();
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bool isSpell();
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int dredge();
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void setPower(int _power);
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int getPower();
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void setToughness(int _toughness);
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