added basic card draw replacement,
auto=replacedraw choice damage:2
auto=replacedraw choice draw:2 noreplace
notice noreplace exempts the draw from sending a draw event. draw events and drawn events are seperate events.
added dredge and it's rules.
[card]
name=Dakmor Salvage
auto=tap
auto={t}:add{b}
dredge=dredge(2)
text=Dakmor Salvage enters the battlefield tapped. -- {T}: Add {B} to your mana pool. -- Dredge 2 (If you would draw a card, instead you may put exactly two cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)
type=Land
[/card]
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@@ -44,7 +44,7 @@ public:
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int reactToTargetClick(ActionElement * ability, Targetable * card);
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int stillInUse(MTGCardInstance * card);
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void setMenuObject(Targetable * object, bool must = false);
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void setCustomMenuObject(Targetable * object, bool must = false,vector<MTGAbility*>abilities = vector<MTGAbility*>());
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void setCustomMenuObject(Targetable * object, bool must = false,vector<MTGAbility*>abilities = vector<MTGAbility*>(),string customName = "");
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void ButtonPressed(int controllerid, int controlid);
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void ButtonPressedOnMultipleChoice(int choice = -1);
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void doReactTo(int menuIndex);
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