- Magic 2010: Combat Damages don't go on the stack anymore
- Comp rules: "goes to graveyard" effects don't go on the stack anymore
- Regenerate "fixed" (untested)
- Basic "ReplacementEffect" mechanism for damage prevention. Can be extended to other replacement effects with some limits.
- TODO: Damages don't go on the stack, the abilities that create them do.
This commit is contained in:
wagic.the.homebrew@gmail.com
2009-06-23 14:22:00 +00:00
parent 5dc98359c1
commit ca3c2d30ab
17 changed files with 266 additions and 64 deletions

View File

@@ -372,6 +372,10 @@
RelativePath=".\src\GuiLayers.cpp"
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</File>
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RelativePath=".\src\GuiPhaseBar.cpp"
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RelativePath=".\src\Logger.cpp"
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@@ -456,6 +460,10 @@
RelativePath=".\src\PriceList.cpp"
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</File>
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RelativePath=".\src\ReplacementEffects.cpp"
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RelativePath=".\src\ShopItem.cpp"
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@@ -673,6 +681,10 @@
RelativePath=".\include\GuiLayers.h"
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</File>
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RelativePath=".\include\GuiPhaseBar.h"
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RelativePath=".\include\Logger.h"
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@@ -761,6 +773,10 @@
RelativePath=".\include\PriceList.h"
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</File>
<File
RelativePath=".\include\ReplacementEffects.h"
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</File>
<File
RelativePath=".\include\ShopItem.h"
>