Erwan
- Magic 2010: Combat Damages don't go on the stack anymore - Comp rules: "goes to graveyard" effects don't go on the stack anymore - Regenerate "fixed" (untested) - Basic "ReplacementEffect" mechanism for damage prevention. Can be extended to other replacement effects with some limits. - TODO: Damages don't go on the stack, the abilities that create them do.
This commit is contained in:
@@ -372,6 +372,10 @@
|
||||
RelativePath=".\src\GuiLayers.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\GuiPhaseBar.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\Logger.cpp"
|
||||
>
|
||||
@@ -456,6 +460,10 @@
|
||||
RelativePath=".\src\PriceList.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\ReplacementEffects.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\ShopItem.cpp"
|
||||
>
|
||||
@@ -673,6 +681,10 @@
|
||||
RelativePath=".\include\GuiLayers.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\include\GuiPhaseBar.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\include\Logger.h"
|
||||
>
|
||||
@@ -761,6 +773,10 @@
|
||||
RelativePath=".\include\PriceList.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\include\ReplacementEffects.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\include\ShopItem.h"
|
||||
>
|
||||
|
||||
Reference in New Issue
Block a user