- Magic 2010: Combat Damages don't go on the stack anymore
- Comp rules: "goes to graveyard" effects don't go on the stack anymore
- Regenerate "fixed" (untested)
- Basic "ReplacementEffect" mechanism for damage prevention. Can be extended to other replacement effects with some limits.
- TODO: Damages don't go on the stack, the abilities that create them do.
This commit is contained in:
wagic.the.homebrew@gmail.com
2009-06-23 14:22:00 +00:00
parent 5dc98359c1
commit ca3c2d30ab
17 changed files with 266 additions and 64 deletions
+21 -1
View File
@@ -330,7 +330,21 @@ int TargetChooser::targetListSet(){
return 0;
}
/**
a specific Card
**/
CardTargetChooser::CardTargetChooser(MTGCardInstance * _card, MTGCardInstance * source):TargetChooser(source){
validTarget = _card;
}
int CardTargetChooser::canTarget(Targetable * target ){
if (!TargetChooser::canTarget(target)) return 0;
if (target->typeAsTarget() == TARGET_CARD){
MTGCardInstance * card = (MTGCardInstance *) target;
if (card == validTarget) return 1;
}
return 0;
}
/**
Choose anything that has a given list of types
@@ -522,9 +536,15 @@ int TargetZoneChooser::targetsZone(MTGGameZone * z){
}
/* Player Target */
PlayerTargetChooser::PlayerTargetChooser(MTGCardInstance * card, int _maxtargets, Player *_p):TargetChooser(card, _maxtargets){
p = _p;
}
int PlayerTargetChooser::canTarget(Targetable * target){
if (target->typeAsTarget() == TARGET_PLAYER){
return 1;
Player * _target = (Player *) target;
if (!p || p == _target) return 1;
}
return 0;
}