- Magic 2010: Combat Damages don't go on the stack anymore
- Comp rules: "goes to graveyard" effects don't go on the stack anymore
- Regenerate "fixed" (untested)
- Basic "ReplacementEffect" mechanism for damage prevention. Can be extended to other replacement effects with some limits.
- TODO: Damages don't go on the stack, the abilities that create them do.
This commit is contained in:
wagic.the.homebrew@gmail.com
2009-06-23 14:22:00 +00:00
parent 5dc98359c1
commit ca3c2d30ab
17 changed files with 266 additions and 64 deletions
+10 -5
View File
@@ -45,12 +45,17 @@ int Damage::resolve(){
_target->doDamageTest = 1;
}
int a = target->dealDamage(damage);
GameObserver * g = GameObserver::GetInstance();
WEvent * e = NEW WEventDamage(this);
e = g->replacementEffects->replace(e);
//Send Damage event to listeners
WEventDamage * e = NEW WEventDamage(this);
GameObserver::GetInstance()->receiveEvent(e);
delete e;
int a = 0;
if (damage) a = target->dealDamage(damage);
//Send (Damage/Replaced effect) event to listeners
g->receiveEvent(e);
SAFE_DELETE(e);
return a;
}
+2
View File
@@ -169,6 +169,7 @@ int DamageResolverLayer::initResolve(){
if (empty()){
if (!damageStack->empty()){
game->mLayers->stackLayer()->addAction(damageStack);
game->mLayers->stackLayer()->resolve(); //Wagic 2010
}else{
SAFE_DELETE(damageStack);
}
@@ -246,6 +247,7 @@ int DamageResolverLayer::resolveDamages(){
}
}
game->mLayers->stackLayer()->addAction(damageStack);
game->mLayers->stackLayer()->resolve(); //Wagic 2010
remainingDamageSteps--;
resetObjects();
damageStack = NULL;
+3
View File
@@ -51,6 +51,7 @@ GameObserver::GameObserver(Player * _players[], int _nb_players){
reaction = 0;
gameOver = NULL;
phaseRing = NEW PhaseRing(_players,_nb_players);
replacementEffects = NEW ReplacementEffects();
}
void GameObserver::setGamePhaseManager(MTGGamePhase * _phases){
@@ -229,6 +230,7 @@ GameObserver::~GameObserver(){
SAFE_DELETE(targetChooser);
SAFE_DELETE(mLayers);
SAFE_DELETE(phaseRing);
SAFE_DELETE(replacementEffects);
LOG("==GameObserver Destroyed==");
}
@@ -442,6 +444,7 @@ void GameObserver::untapPhase(){
}
int GameObserver::receiveEvent(WEvent * e){
if (!e) return 0;
return mLayers->receiveEvent(e);
}
+17 -19
View File
@@ -37,14 +37,12 @@ int AbilityFactory::destroyAllInPlay(TargetChooser * tc, int bury){
tc->source = NULL; // This is to prevent protection from... as objects that destroy all do not actually target
GameObserver * game = GameObserver::GetInstance();
for (int i = 0; i < 2 ; i++){
for (int j = game->players[i]->game->inPlay->nb_cards-1; j >=0 ; j--){
MTGCardInstance * current = game->players[i]->game->inPlay->cards[j];
Player * p = game->players[i];
for (int j = p->game->inPlay->nb_cards-1; j >=0 ; j--){
MTGCardInstance * current = p->game->inPlay->cards[j];
if (tc->canTarget(current)){
if (bury){
game->players[i]->game->putInGraveyard(current);
}else{
game->mLayers->stackLayer()->addPutInGraveyard(current);
}
if (bury) current->bury();
else current->destroy();
}
}
}
@@ -546,7 +544,7 @@ int AbilityFactory::magicText(int id, Spell * spell, MTGCardInstance * card){
if (tc){
game->addObserver(NEW ABurier(id, card,tc));
}else{
target->controller()->game->putInGraveyard(target);
target->bury();
}
}
}
@@ -584,7 +582,7 @@ int AbilityFactory::magicText(int id, Spell * spell, MTGCardInstance * card){
if (tc){
game->addObserver(NEW ADestroyer(id, card,tc,0,cost));
}else{
game->mLayers->stackLayer()->addPutInGraveyard(target);
target->destroy();
}
}
result++;
@@ -1605,19 +1603,19 @@ void AbilityFactory::addAbilities(int _id, Spell * spell){
int _x = x;
MTGCardInstance * target = spell->getNextCardTarget();
while(target && _x){
game->mLayers->stackLayer()->addPutInGraveyard(target);
_x--;
target = spell->getNextCardTarget(target);
target->destroy();
_x--;
target = spell->getNextCardTarget(target);
}
x-=_x;
for (int i = 0; i < 2 ; i++){
game->mLayers->stackLayer()->addDamage(card, game->players[i], x);
for (int j = 0; j < game->players[i]->game->inPlay->nb_cards; j++){
MTGCardInstance * current = game->players[i]->game->inPlay->cards[j];
if (current->isACreature()){
game->mLayers->stackLayer()->addDamage(card, current, x);
}
}
game->mLayers->stackLayer()->addDamage(card, game->players[i], x);
for (int j = 0; j < game->players[i]->game->inPlay->nb_cards; j++){
MTGCardInstance * current = game->players[i]->game->inPlay->cards[j];
if (current->isACreature()){
game->mLayers->stackLayer()->addDamage(card, current, x);
}
}
}
break;
}
+20 -4
View File
@@ -101,6 +101,7 @@ void MTGCardInstance::initMTGCI(){
previous = NULL;
next = NULL;
lastController = NULL;
regenerateTokens = 0;
}
@@ -128,13 +129,20 @@ int MTGCardInstance::afterDamage(){
doDamageTest = 0;
if (!isACreature()) return 0;
if (life <=0 && isInPlay()){
GameObserver * game = GameObserver::GetInstance();
game->mLayers->stackLayer()->addPutInGraveyard(this);
return 1;
return destroy();
}
return 0;
}
int MTGCardInstance::bury(){
Player * p = controller();
p->game->putInZone(this,p->game->inPlay,owner->game->graveyard);
return 1;
}
int MTGCardInstance::destroy(){
if (!triggerRegenerate()) return bury();
return 0;
}
MTGGameZone * MTGCardInstance::getCurrentZone(){
GameObserver * game = GameObserver::GetInstance();
@@ -194,10 +202,17 @@ void MTGCardInstance::resetAllDamage(){
nb_damages = 0;
}
void MTGCardInstance::regenerate(){
int MTGCardInstance::regenerate(){
return ++regenerateTokens;
}
int MTGCardInstance::triggerRegenerate(){
if (! regenerateTokens) return 0;
regenerateTokens--;
tapped = 1;
life = toughness;
initAttackersDefensers();
return 1;
}
@@ -217,6 +232,7 @@ int MTGCardInstance::cleanup(){
if (previous && !previous->stillInUse()){
SAFE_DELETE(previous);
}
regenerateTokens = 0;
return 1;
}
+76
View File
@@ -0,0 +1,76 @@
#include "../include/config.h"
#include "../include/ReplacementEffects.h"
#include "../include/MTGCardInstance.h"
#include "../include/TargetChooser.h"
#include "../include/Damage.h"
REDamagePrevention::REDamagePrevention(TargetChooser *_tcSource, TargetChooser *_tcTarget,int _damage, bool _oneShot):damage(_damage), tcSource(_tcSource), tcTarget(_tcTarget), oneShot(_oneShot){
}
WEvent * REDamagePrevention::replace (WEvent *event){
if (!event) return event;
if (!damage) return event;
WEventDamage * e = dynamic_cast<WEventDamage*>(event);
if (!e) return event;
Damage *d = e->damage;
if ((!tcSource || tcSource->canTarget(d->source)) &&
(!tcTarget || tcTarget->canTarget(d->target))
){
if (damage == -1){
d->damage = 0;
delete event;
if (oneShot) damage = 0;
return NULL;
}
if (damage >= d->damage){
damage-= d->damage;
d->damage = 0;
delete event;
return NULL;
}
d->damage -= damage;
damage = 0;
delete event;
WEventDamage* newEvent = NEW WEventDamage(d);
return newEvent;
}
return event;
}
REDamagePrevention::~REDamagePrevention(){
SAFE_DELETE(tcSource);
SAFE_DELETE(tcTarget);
}
ReplacementEffects::ReplacementEffects(){}
WEvent * ReplacementEffects::replace(WEvent *e){
list<ReplacementEffect *>::iterator it;
for ( it=modifiers.begin() ; it != modifiers.end(); it++ ){
ReplacementEffect *re = *it;
WEvent * newEvent = re->replace(e);
if (!newEvent) return NULL;
if (newEvent != e) return replace(newEvent);
}
return e;
}
int ReplacementEffects::add(ReplacementEffect * re){
modifiers.push_back(re);
return 1;
}
int ReplacementEffects::remove (ReplacementEffect *re){
modifiers.remove(re);
return 1;
}
ReplacementEffects::~ReplacementEffects(){
list<ReplacementEffect *>::iterator it;
for ( it=modifiers.begin() ; it != modifiers.end(); it++ ){
ReplacementEffect *re = *it;
delete(re);
}
modifiers.clear();
}
+21 -1
View File
@@ -330,7 +330,21 @@ int TargetChooser::targetListSet(){
return 0;
}
/**
a specific Card
**/
CardTargetChooser::CardTargetChooser(MTGCardInstance * _card, MTGCardInstance * source):TargetChooser(source){
validTarget = _card;
}
int CardTargetChooser::canTarget(Targetable * target ){
if (!TargetChooser::canTarget(target)) return 0;
if (target->typeAsTarget() == TARGET_CARD){
MTGCardInstance * card = (MTGCardInstance *) target;
if (card == validTarget) return 1;
}
return 0;
}
/**
Choose anything that has a given list of types
@@ -522,9 +536,15 @@ int TargetZoneChooser::targetsZone(MTGGameZone * z){
}
/* Player Target */
PlayerTargetChooser::PlayerTargetChooser(MTGCardInstance * card, int _maxtargets, Player *_p):TargetChooser(card, _maxtargets){
p = _p;
}
int PlayerTargetChooser::canTarget(Targetable * target){
if (target->typeAsTarget() == TARGET_PLAYER){
return 1;
Player * _target = (Player *) target;
if (!p || p == _target) return 1;
}
return 0;
}