- Magic 2010: Combat Damages don't go on the stack anymore
- Comp rules: "goes to graveyard" effects don't go on the stack anymore
- Regenerate "fixed" (untested)
- Basic "ReplacementEffect" mechanism for damage prevention. Can be extended to other replacement effects with some limits.
- TODO: Damages don't go on the stack, the abilities that create them do.
This commit is contained in:
wagic.the.homebrew@gmail.com
2009-06-23 14:22:00 +00:00
parent 5dc98359c1
commit ca3c2d30ab
17 changed files with 266 additions and 64 deletions

View File

@@ -9,7 +9,7 @@
#include "DuelLayers.h"
#include "TargetChooser.h"
#include "PhaseRing.h"
#include "ReplacementEffects.h"
class MTGGamePhase;
class MTGAbility;
@@ -43,6 +43,7 @@ class GameObserver{
int oldGamePhase;
TargetChooser * targetChooser;
DuelLayers * mLayers;
ReplacementEffects *replacementEffects;
Player * gameOver;
Player * players[2]; //created outside
MTGGamePhase * gamePhaseManager; //Created Outside ?