Erwan
- Magic 2010: Combat Damages don't go on the stack anymore - Comp rules: "goes to graveyard" effects don't go on the stack anymore - Regenerate "fixed" (untested) - Basic "ReplacementEffect" mechanism for damage prevention. Can be extended to other replacement effects with some limits. - TODO: Damages don't go on the stack, the abilities that create them do.
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@@ -9,7 +9,7 @@
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#include "DuelLayers.h"
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#include "TargetChooser.h"
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#include "PhaseRing.h"
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#include "ReplacementEffects.h"
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class MTGGamePhase;
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class MTGAbility;
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@@ -43,6 +43,7 @@ class GameObserver{
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int oldGamePhase;
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TargetChooser * targetChooser;
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DuelLayers * mLayers;
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ReplacementEffects *replacementEffects;
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Player * gameOver;
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Player * players[2]; //created outside
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MTGGamePhase * gamePhaseManager; //Created Outside ?
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