- fix compilation issue on psp
- attempt at reducing loading times on the PSP: I merged a few graphics files together, removed some unused calls from the initialization functions, and moved some other ones to have a more lazy approach. The PSP version remains fairly slow in some parts (especially loading, but also entering the shop, or starting a new game), so I will try to reduce file access as much as possible in the days to come. Not a release blocker IMO though, but I4d sure love if it were faster. - uppercased "Track1.mp3" to be in line with the actual filename. Most likely this had been broken forever on case-sensitive OSes - I removed costly calls from the textscroller. I believe it wasn't very useful in its previous state. Now it's only "advertising" for unlockable stuff, which I think is ok (and allows to refresh it every time the menu is loaded) - As a counterpart, added a "% complete" progress bar in the menu, something I wanted to add a while ago.
This commit is contained in:
@@ -12,6 +12,7 @@ class GameStateMenu: public GameState, public JGuiListener
|
||||
private:
|
||||
TextScroller * scroller;
|
||||
int scrollerSet;
|
||||
int mPercentComplete;
|
||||
JGuiController* mGuiController;
|
||||
SimpleMenu* subMenuController;
|
||||
SimpleMenu* gameTypeMenu;
|
||||
@@ -50,6 +51,7 @@ private:
|
||||
string loadRandomWallpaper(); //loads a list of string of textures that can be randolmy shown on the loading screen
|
||||
|
||||
void RenderTopMenu();
|
||||
int gamePercentComplete();
|
||||
public:
|
||||
|
||||
GameStateMenu(GameApp* parent);
|
||||
|
||||
Reference in New Issue
Block a user