- fix compilation issue on psp

- attempt at reducing loading times on the PSP: I merged a few graphics files together, removed some unused calls from the initialization functions, and moved some other ones to have a more lazy approach. The PSP version remains fairly slow in some parts (especially loading, but also entering the shop, or starting a new game), so I will try to reduce file access as much as possible in the days to come. Not a release blocker IMO though, but I4d sure love if it were faster.
- uppercased "Track1.mp3" to be in line with the actual filename. Most likely this had been broken forever on case-sensitive OSes
- I removed costly calls from the textscroller. I believe it wasn't very useful in its previous state. Now it's only "advertising" for unlockable stuff, which I think is ok (and allows to refresh it every time the menu is loaded)
- As a counterpart, added a "% complete" progress bar in the menu, something I wanted to add a while ago.
This commit is contained in:
wagic.the.homebrew
2011-12-11 13:48:24 +00:00
parent f8f5c24304
commit c9fd53808f
17 changed files with 135 additions and 107 deletions

View File

@@ -289,9 +289,10 @@ void filesystem::InsertZip(const char * Filename, const size_t PackID)
string ZipPath = m_BasePath + Filename;
// Open zip
ifstream File(ZipPath.c_str(), ios::binary);
LOG(("opening zip:" + ZipPath).c_str());
ifstream File(ZipPath.c_str(), ios::binary);
if (! File)
return;
@@ -331,6 +332,8 @@ void filesystem::InsertZip(const char * Filename, const size_t PackID)
// Add zip file to Zips data base (only if not empty)
if (ZipInfo.m_NbEntries != 0)
m_Zips[PackID] = ZipInfo;
LOG("--zip file loading DONE");
}