- fix compilation issue on psp

- attempt at reducing loading times on the PSP: I merged a few graphics files together, removed some unused calls from the initialization functions, and moved some other ones to have a more lazy approach. The PSP version remains fairly slow in some parts (especially loading, but also entering the shop, or starting a new game), so I will try to reduce file access as much as possible in the days to come. Not a release blocker IMO though, but I4d sure love if it were faster.
- uppercased "Track1.mp3" to be in line with the actual filename. Most likely this had been broken forever on case-sensitive OSes
- I removed costly calls from the textscroller. I believe it wasn't very useful in its previous state. Now it's only "advertising" for unlockable stuff, which I think is ok (and allows to refresh it every time the menu is loaded)
- As a counterpart, added a "% complete" progress bar in the menu, something I wanted to add a while ago.
This commit is contained in:
wagic.the.homebrew
2011-12-11 13:48:24 +00:00
parent f8f5c24304
commit c9fd53808f
17 changed files with 135 additions and 107 deletions
+9 -1
View File
@@ -49,7 +49,7 @@ bool done = false;
JApp *game = NULL;
JGE *g_engine = NULL;
u32 gTickFrequency;
u32 gTickFrequency = 1;
//------------------------------------------------------------------------------------------------
// Exit callback
@@ -293,6 +293,14 @@ u8 JGEGetAnalogY() { return gCtrlPad.Ly; }
// The main loop
int main(int argc, char *argv[])
{
pspDebugScreenInit();
pspDebugScreenSetBackColor(0x00000000);
pspDebugScreenSetTextColor(0xFFFFFFFF);
pspDebugScreenClear();
pspDebugScreenPrintf("Wagic:Loading core...");
JLOG("SetupCallbacks()");
SetupCallbacks();
#ifdef DEVHOOK