- fix compilation issue on psp

- attempt at reducing loading times on the PSP: I merged a few graphics files together, removed some unused calls from the initialization functions, and moved some other ones to have a more lazy approach. The PSP version remains fairly slow in some parts (especially loading, but also entering the shop, or starting a new game), so I will try to reduce file access as much as possible in the days to come. Not a release blocker IMO though, but I4d sure love if it were faster.
- uppercased "Track1.mp3" to be in line with the actual filename. Most likely this had been broken forever on case-sensitive OSes
- I removed costly calls from the textscroller. I believe it wasn't very useful in its previous state. Now it's only "advertising" for unlockable stuff, which I think is ok (and allows to refresh it every time the menu is loaded)
- As a counterpart, added a "% complete" progress bar in the menu, something I wanted to add a while ago.
This commit is contained in:
wagic.the.homebrew
2011-12-11 13:48:24 +00:00
parent f8f5c24304
commit c9fd53808f
17 changed files with 135 additions and 107 deletions

View File

@@ -1,24 +1,34 @@
#include "../include/JLogger.h"
#include "../include/JGE.h"
#include "../include/DebugRoutines.h"
#include <fstream>
string JLogger::lastLog = "";
int JLogger::lastTime = 0;
void JLogger::Log(const char * text){
#ifdef DOLOG
std::ofstream file(LOG_FILE, std::ios_base::app);
std::stringstream out;
int newTime = JGEGetTime();
out << newTime << "(+" << newTime - lastTime << ") :" << text;
if (file){
file << text;
file << out.str();
file << "\n";
file.close();
lastTime = newTime;
}
DebugTrace(text);
DebugTrace(out.str());
#endif
lastLog = text;
}
void JLogger::Log(std::string text){
Log(text.c_str());
}
JLogger::JLogger(const char* text) : mText(text)
{
#ifdef DOLOG