Added 6 successfully tested cards based on rev2021

(winGame keyword).

Added 2 interesting draw spells (they work 100% as they should!)

Added 6 other yet undiscovered, but perfectly working cards.


Card list -> First post
This commit is contained in:
solo81@web.de
2010-04-27 21:28:01 +00:00
parent 2814165140
commit c887ef808a
2 changed files with 132 additions and 136 deletions
-109
View File
@@ -57,12 +57,6 @@ mana={2}{U}
type=Instant type=Instant
[/card] [/card]
[card] [card]
name=AEther Vial
text=At the beginning of your upkeep, you may put a charge counter on AEther Vial. -- {T}: You may put a creature card with converted mana cost equal to the number of charge counters on AEther Vial from your hand onto the battlefield.
mana={1}
type=Artifact
[/card]
[card]
name=AEthermage's Touch name=AEthermage's Touch
text=Reveal the top four cards of your library. You may put a creature card from among them onto the battlefield. It has "At the beginning of your end step, return this creature to its owner's hand." Then put the rest of the cards revealed this way on the bottom of your library in any order. text=Reveal the top four cards of your library. You may put a creature card from among them onto the battlefield. It has "At the beginning of your end step, return this creature to its owner's hand." Then put the rest of the cards revealed this way on the bottom of your library in any order.
mana={2}{W}{U} mana={2}{W}{U}
@@ -367,16 +361,6 @@ power=4
toughness=3 toughness=3
[/card] [/card]
[card] [card]
name=Aerie Ouphes
abilities=persist
text=Sacrifice Aerie Ouphes: Aerie Ouphes deals damage equal to its power to target creature with flying. -- Persist (When this creature is put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
mana={4}{G}
type=Creature
subtype=Ouphe
power=3
toughness=3
[/card]
[card]
name=Afiya Grove name=Afiya Grove
text=Afiya Grove enters the battlefield with three +1/+1 counters on it. -- At the beginning of your upkeep, move a +1/+1 counter from Afiya Grove onto target creature. -- When Afiya Grove has no +1/+1 counters on it, sacrifice it. text=Afiya Grove enters the battlefield with three +1/+1 counters on it. -- At the beginning of your upkeep, move a +1/+1 counter from Afiya Grove onto target creature. -- When Afiya Grove has no +1/+1 counters on it, sacrifice it.
mana={1}{G} mana={1}{G}
@@ -2550,12 +2534,6 @@ mana={2}{W}{W}
type=Sorcery type=Sorcery
[/card] [/card]
[card] [card]
name=Battle of Wits
text=At the beginning of your upkeep, if you have 200 or more cards in your library, you win the game.
mana={3}{U}{U}
type=Enchantment
[/card]
[card]
name=Battlefield Medic name=Battlefield Medic
text={T}: Prevent the next X damage that would be dealt to target creature this turn, where X is the number of Clerics on the battlefield. text={T}: Prevent the next X damage that would be dealt to target creature this turn, where X is the number of Clerics on the battlefield.
mana={1}{W} mana={1}{W}
@@ -4816,12 +4794,6 @@ power=4
toughness=4 toughness=4
[/card] [/card]
[card] [card]
name=Catalog
text=Draw two cards, then discard a card.
mana={2}{U}
type=Instant
[/card]
[card]
name=Catalyst Stone name=Catalyst Stone
text=Flashback costs you pay cost up to {2} less. -- Flashback costs your opponents pay cost {2} more. text=Flashback costs you pay cost up to {2} less. -- Flashback costs your opponents pay cost {2} more.
mana={2} mana={2}
@@ -5972,12 +5944,6 @@ mana={3}
type=Artifact type=Artifact
[/card] [/card]
[card] [card]
name=Coalition Victory
text=You win the game if you control a land of each basic land type and a creature of each color.
mana={3}{W}{U}{B}{R}{G}
type=Sorcery
[/card]
[card]
name=Coat of Arms name=Coat of Arms
text=Each creature gets +1/+1 for each other creature on the battlefield that shares at least one creature type with it. (For example, if two Goblin Warriors and a Goblin Shaman are on the battlefield, each gets +2/+2.) text=Each creature gets +1/+1 for each other creature on the battlefield that shares at least one creature type with it. (For example, if two Goblin Warriors and a Goblin Shaman are on the battlefield, each gets +2/+2.)
mana={5} mana={5}
@@ -6855,17 +6821,6 @@ power=6
toughness=6 toughness=6
[/card] [/card]
[card] [card]
name=Crovax the Cursed
auto=counter(1/1,4)
auto=may
text=Crovax the Cursed enters the battlefield with four +1/+1 counters on it. -- At the beginning of your upkeep, you may sacrifice a creature. If you do, put a +1/+1 counter on Crovax. If you don't, remove a +1/+1 counter from Crovax. -- {B}: Crovax gains flying until end of turn.
mana={2}{B}{B}
type=Legendary Creature
subtype=Vampire
power=0
toughness=0
[/card]
[card]
name=Crown of Ascension name=Crown of Ascension
text=Enchant creature -- Enchanted creature has flying. -- Sacrifice Crown of Ascension: Enchanted creature and other creatures that share a creature type with it gain flying until end of turn. text=Enchant creature -- Enchanted creature has flying. -- Sacrifice Crown of Ascension: Enchanted creature and other creatures that share a creature type with it gain flying until end of turn.
mana={1}{U} mana={1}{U}
@@ -7492,12 +7447,6 @@ mana={2}
type=Artifact type=Artifact
[/card] [/card]
[card] [card]
name=Darksteel Reactor
text=Darksteel Reactor is indestructible. ("Destroy" effects and lethal damage don't destroy it.) -- At the beginning of your upkeep, you may put a charge counter on Darksteel Reactor. -- When Darksteel Reactor has twenty or more charge counters on it, you win the game.
mana={4}
type=Artifact
[/card]
[card]
name=Daru Healer name=Daru Healer
text={T}: Prevent the next 1 damage that would be dealt to target creature or player this turn. -- Morph {W} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) text={T}: Prevent the next 1 damage that would be dealt to target creature or player this turn. -- Morph {W} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
mana={2}{W} mana={2}{W}
@@ -8910,12 +8859,6 @@ mana={4}
type=Artifact type=Artifact
[/card] [/card]
[card] [card]
name=Door to Nothingness
text=Door to Nothingness enters the battlefield tapped. -- {W}{W}{U}{U}{B}{B}{R}{R}{G}{G}, {T}, Sacrifice Door to Nothingness: Target player loses the game.
mana={5}
type=Artifact
[/card]
[card]
name=Doran, the Siege Tower name=Doran, the Siege Tower
text=Each creature assigns combat damage equal to its toughness rather than its power. text=Each creature assigns combat damage equal to its toughness rather than its power.
mana={B}{G}{W} mana={B}{G}{W}
@@ -10526,12 +10469,6 @@ mana={5}
type=Artifact type=Artifact
[/card] [/card]
[card] [card]
name=Epic Struggle
text=At the beginning of your upkeep, if you control twenty or more creatures, you win the game.
mana={2}{G}{G}
type=Enchantment
[/card]
[card]
name=Epicenter name=Epicenter
text=Target player sacrifices a land. -- Threshold - All players sacrifice all lands instead if seven or more cards are in your graveyard. text=Target player sacrifices a land. -- Threshold - All players sacrifice all lands instead if seven or more cards are in your graveyard.
mana={4}{R} mana={4}{R}
@@ -18158,7 +18095,6 @@ toughness=1
[/card] [/card]
[card] [card]
name=Juniper Order Advocate name=Juniper Order Advocate
auto=aslongas(this[-tapped]) lord(creature[green]|myinplay)1/1 #Aslongas does work with "this" keyword
text=Green creatures you control get +1/+1 as long as Juniper Order Advocate is untapped. text=Green creatures you control get +1/+1 as long as Juniper Order Advocate is untapped.
mana={2}{W} mana={2}{W}
type=Creature type=Creature
@@ -18167,15 +18103,6 @@ power=1
toughness=2 toughness=2
[/card] [/card]
[card] [card]
name=Junk Golem
text=Junk Golem enters the battlefield with three +1/+1 counters on it. -- At the beginning of your upkeep, sacrifice Junk Golem unless you remove a +1/+1 counter from it. -- {1}, Discard a card: Put a +1/+1 counter on Junk Golem.
mana={4}
type=Artifact Creature
subtype=Golem
power=0
toughness=0
[/card]
[card]
name=Junktroller name=Junktroller
text=Defender (This creature can't attack.) -- {T}: Put target card in a graveyard on the bottom of its owner's library. text=Defender (This creature can't attack.) -- {T}: Put target card in a graveyard on the bottom of its owner's library.
mana={4} mana={4}
@@ -19890,14 +19817,6 @@ power=4
toughness=2 toughness=2
[/card] [/card]
[card] [card]
name=Legacy Weapon
auto={W}{U}{B}{R}{G}:moveto(exile) target(*)
#as the same ability as darksteel collosus
text={W}{U}{B}{R}{G}: Exile target permanent. -- If Legacy Weapon would be put into a graveyard from anywhere, reveal Legacy Weapon and shuffle it into its owner's library instead.
mana={7}
type=Legendary Artifact
[/card]
[card]
name=Legacy's Allure name=Legacy's Allure
text=At the beginning of your upkeep, you may put a treasure counter on Legacy's Allure. -- Sacrifice Legacy's Allure: Gain control of target creature with power less than or equal to the number of treasure counters on Legacy's Allure. (This effect lasts indefinitely.) text=At the beginning of your upkeep, you may put a treasure counter on Legacy's Allure. -- Sacrifice Legacy's Allure: Gain control of target creature with power less than or equal to the number of treasure counters on Legacy's Allure. (This effect lasts indefinitely.)
mana={U}{U} mana={U}{U}
@@ -21763,12 +21682,6 @@ power=2
toughness=3 toughness=3
[/card] [/card]
[card] [card]
name=Mayael's Aria
text=At the beginning of your upkeep, put a +1/+1 counter on each creature you control if you control a creature with power 5 or greater. Then you gain 10 life if you control a creature with power 10 or greater. Then you win the game if you control a creature with power 20 or greater.
mana={R}{G}{W}
type=Enchantment
[/card]
[card]
name=Meadowboon name=Meadowboon
text=When Meadowboon leaves the battlefield, put a +1/+1 counter on each creature target player controls. -- Evoke {3}{W} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) text=When Meadowboon leaves the battlefield, put a +1/+1 counter on each creature target player controls. -- Evoke {3}{W} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
mana={2}{W}{W} mana={2}{W}{W}
@@ -23183,12 +23096,6 @@ type=Tribal Sorcery
subtype=Rogue subtype=Rogue
[/card] [/card]
[card] [card]
name=Mortal Combat
text=At the beginning of your upkeep, if twenty or more creature cards are in your graveyard, you win the game.
mana={2}{B}{B}
type=Enchantment
[/card]
[card]
name=Mortipede name=Mortipede
text={2}{G}: All creatures able to block Mortipede this turn do so. text={2}{G}: All creatures able to block Mortipede this turn do so.
mana={3}{B} mana={3}{B}
@@ -32922,16 +32829,6 @@ mana={1}{R}
type=Sorcery type=Sorcery
[/card] [/card]
[card] [card]
name=Sift
target=*|myhand
auto=draw:3 controller
auto=moveto(mygraveyard)
#the following works but you have to discard first then you draw 3 cards. no other combination would work because moveto(x) target(y) when put in play does not work
text=Draw three cards, then discard a card.
mana={3}{U}
type=Sorcery
[/card]
[card]
name=Sift Through Sands name=Sift Through Sands
text=Draw two cards, then discard a card. -- If you've cast a spell named Peer Through Depths and a spell named Reach Through Mists this turn, you may search your library for a card named The Unspeakable, put it onto the battlefield, then shuffle your library. text=Draw two cards, then discard a card. -- If you've cast a spell named Peer Through Depths and a spell named Reach Through Mists this turn, you may search your library for a card named The Unspeakable, put it onto the battlefield, then shuffle your library.
mana={1}{U}{U} mana={1}{U}{U}
@@ -36997,12 +36894,6 @@ mana={5}{U}{U}
type=Sorcery type=Sorcery
[/card] [/card]
[card] [card]
name=Temporal Distortion
text=Whenever a creature or land becomes tapped, put an hourglass counter on it. -- Permanents with hourglass counters on them don't untap during their controllers' untap steps. -- At the beginning of each player's upkeep, remove all hourglass counters from permanents that player controls.
mana={3}{U}{U}
type=Enchantment
[/card]
[card]
name=Temporal Extortion name=Temporal Extortion
text=When you cast Temporal Extortion, any player may pay half his or her life, rounded up. If a player does, counter Temporal Extortion. -- Take an extra turn after this one. text=When you cast Temporal Extortion, any player may pay half his or her life, rounded up. If a player does, counter Temporal Extortion. -- Take an extra turn after this one.
mana={B}{B}{B}{B} mana={B}{B}{B}{B}
+132 -27
View File
@@ -69,6 +69,26 @@ mana={3}{R}
type=Enchantment type=Enchantment
[/card] [/card]
[card] [card]
name=AEther Vial
auto=@each my upkeep:may counter(0/0.1.Charge)
auto=this(counter{0/0,1,Charge}<1) {T}:moveTo(myBattlefield) target(creature[manacost=0]|myhand)
auto=this(counter{0/0,1,Charge}=) {T}:moveTo(myBattlefield) target(creature[manacost=1]|myhand)
auto=this(counter{0/0,2,Charge}=) {T}:moveTo(myBattlefield) target(creature[manacost=2]|myhand)
auto=this(counter{0/0,3,Charge}=) {T}:moveTo(myBattlefield) target(creature[manacost=3]|myhand)
auto=this(counter{0/0,4,Charge}=) {T}:moveTo(myBattlefield) target(creature[manacost=4]|myhand)
auto=this(counter{0/0,5,Charge}=) {T}:moveTo(myBattlefield) target(creature[manacost=5]|myhand)
auto=this(counter{0/0,6,Charge}=) {T}:moveTo(myBattlefield) target(creature[manacost=6]|myhand)
auto=this(counter{0/0,7,Charge}=) {T}:moveTo(myBattlefield) target(creature[manacost=7]|myhand)
auto=this(counter{0/0,8,Charge}=) {T}:moveTo(myBattlefield) target(creature[manacost=8]|myhand)
auto=this(counter{0/0,9,Charge}=) {T}:moveTo(myBattlefield) target(creature[manacost=9]|myhand)
auto=this(counter{0/0,10,Charge}=) {T}:moveTo(myBattlefield) target(creature[manacost=10]|myhand)
auto=this(counter{0/0,11,Charge}=) {T}:moveTo(myBattlefield) target(creature[manacost=11]|myhand)
auto=this(counter{0/0,12,Charge}=) {T}:moveTo(myBattlefield) target(creature[manacost=12]|myhand)
text=At the beginning of your upkeep, you may put a charge counter on AEther Vial. -- {T}: You may put a creature card with converted mana cost equal to the number of charge counters on AEther Vial from your hand onto the battlefield.
mana={1}
type=Artifact
[/card]
[card]
name=AEther Web name=AEther Web
abilities=flash abilities=flash
target=creature target=creature
@@ -407,6 +427,17 @@ power=3
toughness=3 toughness=3
[/card] [/card]
[card] [card]
name=Aerie Ouphes
abilities=persist
auto={S}:thisforeach(power>=1) damage:1 target(creature[flying])
text=Sacrifice Aerie Ouphes: Aerie Ouphes deals damage equal to its power to target creature with flying. -- Persist (When this creature is put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
mana={4}{G}
type=Creature
subtype=Ouphe
power=3
toughness=3
[/card]
[card]
name=Aesthir Glider name=Aesthir Glider
abilities=flying,cantblock abilities=flying,cantblock
text=Flying -- Aesthir Glider can't block. text=Flying -- Aesthir Glider can't block.
@@ -3469,6 +3500,13 @@ type=Enchantment
subtype=Aura subtype=Aura
[/card] [/card]
[card] [card]
name=Battle of Wits
auto=@each my upkeep:aslongas(*|mylibrary) winGame >199
text=At the beginning of your upkeep, if you have 200 or more cards in your library, you win the game.
mana={3}{U}{U}
type=Enchantment
[/card]
[card]
name=Battle Rampart name=Battle Rampart
abilities=defender abilities=defender
auto={T}:haste target(creature) auto={T}:haste target(creature)
@@ -3542,17 +3580,6 @@ power=2
toughness=2 toughness=2
[/card] [/card]
[card] [card]
name=Rafiq of the Many
abilities=exalted
auto=@each my combatblockers:aslongas(creature[attacking]|myBattlefield) all(creature[attacking]|myBattlefield) double strike <2
text=Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) -- Whenever a creature you control attacks alone, it gains double strike until end of turn.
mana={1}{G}{W}{U}
type=Legendary Creature
subtype=Human Knight
power=3
toughness=3
[/card]
[card]
text=Flying -- Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) -- Whenever a creature you control attacks alone, it gains lifelink until end of turn. text=Flying -- Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) -- Whenever a creature you control attacks alone, it gains lifelink until end of turn.
abilities=exalted,flying abilities=exalted,flying
auto=@each my combatblockers:aslongas(creature[attacking]|myBattlefield) all(creature[attacking]|myBattlefield) lifelink <2 auto=@each my combatblockers:aslongas(creature[attacking]|myBattlefield) all(creature[attacking]|myBattlefield) lifelink <2
@@ -3723,7 +3750,7 @@ toughness=2
[card] [card]
name=Beastmaster Ascension name=Beastmaster Ascension
auto=@each my blockers:foreach(creature[attacking]|myBattlefield) counter(0/0,1,Quest) auto=@each my blockers:foreach(creature[attacking]|myBattlefield) counter(0/0,1,Quest)
auto=(counter{0/0.7.Level Up}) lord(creature|myBattlefield) 5/5 auto=(counter{0/0.7.Quest}) lord(creature|myBattlefield) 5/5
text=Whenever a creature you control attacks, you may put a quest counter on Beastmaster Ascension. -- As long as Beastmaster Ascension has seven or more quest counters on it, creatures you control get +5/+5. text=Whenever a creature you control attacks, you may put a quest counter on Beastmaster Ascension. -- As long as Beastmaster Ascension has seven or more quest counters on it, creatures you control get +5/+5.
mana={2}{G} mana={2}{G}
type=Enchantment type=Enchantment
@@ -6414,9 +6441,9 @@ subtype=Aura
[card] [card]
name=Caravan Escort name=Caravan Escort
auto={2}:counter(0/0,1,Level Up) asSorcery auto={2}:counter(0/0,1,Level Up) asSorcery
auto=this(counter{0/0,1,Level Up}) 1/1 auto=this(counter{0/0.1.Level Up}) 1/1
auto=this(counter{0/0,5,Level Up}) first strike auto=this(counter{0/0.5.Level Up}) first strike
auto=this(counter{0/0,5,Level Up}) 3/3 auto=this(counter{0/0.5.Level Up}) 3/3
text=Level up {2} -- [Level 1-4] (2/2) -- [Level 5+] First strike (5/5) text=Level up {2} -- [Level 1-4] (2/2) -- [Level 5+] First strike (5/5)
mana={W} mana={W}
type=Creature type=Creature
@@ -6592,6 +6619,14 @@ power=2
toughness=2 toughness=2
[/card] [/card]
[card] [card]
name=Catalog
auto=draw:2
auto=moveTo(mygraveyard) target(*|myhand)
text=Draw two cards, then discard a card.
mana={2}{U}
type=Instant
[/card]
[card]
name=Catastrophe name=Catastrophe
auto=may destroy all(land) auto=may destroy all(land)
auto=may bury all(creature) auto=may bury all(creature)
@@ -8123,6 +8158,13 @@ power=3
toughness=3 toughness=3
[/card] [/card]
[card] [card]
name=Coalition Victory
auto=aslongas(plains|myBattlefield)aslongas(island|myBattlefield)aslongas(swamp|myBattlefield)aslongas(mountain|myBattlefield)aslongas(forest|myBattlefield)aslongas(creature[white]|myBattlefield)aslongas(creature[blue]|myBattlefield)aslongas(creature[black]|myBattlefield)aslongas(creature[red]|myBattlefield)aslongas(creature[green]|myBattlefield) winGame
text=You win the game if you control a land of each basic land type and a creature of each color.
mana={3}{W}{U}{B}{R}{G}
type=Sorcery
[/card]
[card]
name=Coast Watcher name=Coast Watcher
abilities=Flying,protection from green abilities=Flying,protection from green
text=Flying, protection from green text=Flying, protection from green
@@ -9485,7 +9527,7 @@ power=0
toughness=0 toughness=0
[/card] [/card]
[card] [card]
name=Cytoplast Shambler name=Cytospawn Shambler
auto=counter(1/1,6) auto=counter(1/1,6)
auto=@movedto(creature|battlefield):this(counter{1/1}) all(trigger) counter(1/1) && this(counter{1/1}) counter(1/1,-1) auto=@movedto(creature|battlefield):this(counter{1/1}) all(trigger) counter(1/1) && this(counter{1/1}) counter(1/1,-1)
auto={G}:trample target(creature[counter{1/1.1}]) auto={G}:trample target(creature[counter{1/1.1}])
@@ -11491,6 +11533,13 @@ power=2
toughness=2 toughness=2
[/card] [/card]
[card] [card]
name=Door to Nothingness
auto={W}{W}{U}{U}{B}{B}{R}{R}{G}{G}{T}{S}:winGame
text=Door to Nothingness enters the battlefield tapped. -- {W}{W}{U}{U}{B}{B}{R}{R}{G}{G}, {T}, Sacrifice Door to Nothingness: Target player loses the game.
mana={5}
type=Artifact
[/card]
[card]
name=Dormant Sliver name=Dormant Sliver
auto=lord(sliver) defender auto=lord(sliver) defender
auto=@movedTo(sliver|myBattlefield):draw:1 controller auto=@movedTo(sliver|myBattlefield):draw:1 controller
@@ -12908,7 +12957,7 @@ toughness=5
[card] [card]
name=Elvish Archdruid name=Elvish Archdruid
auto=lord(elf|myBattlefield) 1/1 other auto=lord(elf|myBattlefield) 1/1 other
auto={T}:foreach(elf|myBattlefield)add:{G} auto={T}:foreach(elf|myBattlefield) add{G}
text=Other Elf creatures you control get +1/+1. -- {T}: Add {G} to your mana pool for each Elf you control. text=Other Elf creatures you control get +1/+1. -- {T}: Add {G} to your mana pool for each Elf you control.
mana={1}{G}{G} mana={1}{G}{G}
type=Creature type=Creature
@@ -13543,6 +13592,13 @@ type=Enchantment
subtype=Aura subtype=Aura
[/card] [/card]
[card] [card]
name=Epic Struggle
auto=@each my upkeep:aslongas(creature|myBattlefield) winGame >19
text=At the beginning of your upkeep, if you control twenty or more creatures, you win the game.
mana={2}{G}{G}
type=Enchantment
[/card]
[card]
name=Erase name=Erase
target=enchantment target=enchantment
auto=moveTo(exile) auto=moveTo(exile)
@@ -21073,9 +21129,9 @@ toughness=3
[card] [card]
name=Ikiral Outrider name=Ikiral Outrider
auto={4}:counter(0/0,1,Level Up) asSorcery auto={4}:counter(0/0,1,Level Up) asSorcery
auto=this(counter{0/0,1,Level Up}) vigilance auto=this(counter{0/0.1.Level Up}) vigilance
auto=this(counter{0/0,1,Level Up}) 1/4 auto=this(counter{0/0.1.Level Up}) 1/4
auto=this(counter{0/0,4,Level Up}) 1/4 auto=this(counter{0/0.4.Level Up}) 1/4
text=Level up {4} -- [Level 1-3] Vigilance (2/6) -- [Level 4+] Vigilance (3/10) text=Level up {4} -- [Level 1-3] Vigilance (2/6) -- [Level 4+] Vigilance (3/10)
mana={1}{W} mana={1}{W}
type=Creature type=Creature
@@ -22551,6 +22607,18 @@ power=1
toughness=1 toughness=1
[/card] [/card]
[card] [card]
name=Junk Golem
auto=counter(1/1,3)
auto=upcost[{C(1/1,-1}] moveTo(graveyard)
auto={S(*|myhand)}:counter(1/1)
text=Junk Golem enters the battlefield with three +1/+1 counters on it. -- At the beginning of your upkeep, sacrifice Junk Golem unless you remove a +1/+1 counter from it. -- {1}, Discard a card: Put a +1/+1 counter on Junk Golem.
mana={4}
type=Artifact Creature
subtype=Golem
power=0
toughness=0
[/card]
[card]
name=Juntu Stakes name=Juntu Stakes
auto=lord(creature[power<=1]) doesnotuntap auto=lord(creature[power<=1]) doesnotuntap
text=Creatures with power 1 or less don't untap during their controllers' untap steps. text=Creatures with power 1 or less don't untap during their controllers' untap steps.
@@ -22635,10 +22703,10 @@ type=Land
[card] [card]
name=Kabira Vindicator name=Kabira Vindicator
auto={2}{W}:counter(0/0,1,Level Up) asSorcery auto={2}{W}:counter(0/0,1,Level Up) asSorcery
auto=this(counter{0/0,2,Level Up}) lord(creature|myBattlefield) 1/1 other auto=this(counter{0/0.2.Level Up}) lord(creature|myBattlefield) 1/1 other
auto=this(counter{0/0,2,Level Up}) 1/2 auto=this(counter{0/0.2.Level Up}) 1/2
auto=this(counter{0/0,5,Level Up}) lord(creature|myBattlefield) 1/1 other auto=this(counter{0/0.5.Level Up}) lord(creature|myBattlefield) 1/1 other
auto=this(counter{0/0,5,Level Up}) 1/2 auto=this(counter{0/0.5.Level Up}) 1/2
text=Level up {2}{W} -- [Level 2-4] Other creatures you control get +1/+1. (3/6) -- [Level 5+] Other creatures you control get +1/+1. (4/8) text=Level up {2}{W} -- [Level 2-4] Other creatures you control get +1/+1. (3/6) -- [Level 5+] Other creatures you control get +1/+1. (4/8)
mana={3}{W} mana={3}{W}
type=Creature type=Creature
@@ -26907,6 +26975,15 @@ power=3
toughness=3 toughness=3
[/card] [/card]
[card] [card]
name=Mayael's Aria
auto=@each my upkeep:aslongas(creature[power>=20]|myBattlefield) winGame
auto=@each my upkeep:aslongas(creature[power>=10]|myBattlefield) life:10
auto=@each my upkeep:aslongas(creature[power>=5]|myBattlefield) counter(1/1) target(creature)
text=At the beginning of your upkeep, put a +1/+1 counter on each creature you control if you control a creature with power 5 or greater. Then you gain 10 life if you control a creature with power 10 or greater. Then you win the game if you control a creature with power 20 or greater.
mana={R}{G}{W}
type=Enchantment
[/card]
[card]
name=Maze of Ith name=Maze of Ith
auto={T}:untap target(creature[attacking]) && preventAllCombatDamage to(mytgt) ueot && preventAllCombatDamage from(mytgt) ueot auto={T}:untap target(creature[attacking]) && preventAllCombatDamage to(mytgt) ueot && preventAllCombatDamage from(mytgt) ueot
text={T}: Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn. text={T}: Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn.
@@ -28358,6 +28435,13 @@ power=6
toughness=4 toughness=4
[/card] [/card]
[card] [card]
name=Mortal Combat
auto=@each my upkeep:aslongas(creature|mygraveyard) winGame >19
text=At the beginning of your upkeep, if twenty or more creature cards are in your graveyard, you win the game.
mana={2}{B}{B}
type=Enchantment
[/card]
[card]
name=Mortal Wound name=Mortal Wound
target=creature target=creature
auto=@damaged(mytgt):destroy auto=@damaged(mytgt):destroy
@@ -33515,6 +33599,17 @@ power=3
toughness=2 toughness=2
[/card] [/card]
[card] [card]
name=Rafiq of the Many
abilities=exalted
auto=@each my combatblockers:aslongas(creature[attacking]|myBattlefield) all(creature[attacking]|myBattlefield) double strike <2
text=Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) -- Whenever a creature you control attacks alone, it gains double strike until end of turn.
mana={1}{G}{W}{U}
type=Legendary Creature
subtype=Human Knight
power=3
toughness=3
[/card]
[card]
name=Rage Nimbus name=Rage Nimbus
abilities=defender,flying abilities=defender,flying
auto={1}{R}:mustattack target(creature) auto={1}{R}:mustattack target(creature)
@@ -39558,7 +39653,7 @@ auto=this(counter{0/0.1.Level Up}) flying
auto=this(counter{0/0.1.Level Up}) 1/1 auto=this(counter{0/0.1.Level Up}) 1/1
auto=this(counter{0/0.3.Level Up}) 2/0 auto=this(counter{0/0.3.Level Up}) 2/0
text=Level up {3} -- [Level 1-2] : Flying (2/2) -- [Level 3+] : Flying (4/2) text=Level up {3} -- [Level 1-2] : Flying (2/2) -- [Level 3+] : Flying (4/2)
mana={1}{U} mana={U}
type=Creature type=Creature
subtype=LevelUp Merfolk Soldier subtype=LevelUp Merfolk Soldier
power=1 power=1
@@ -44041,6 +44136,17 @@ power=1
toughness=1 toughness=1
[/card] [/card]
[card] [card]
name=Temporal Distortion
auto=@tapped(creature,land):all(trigger) counter(0/0,1,Hourglass)
auto=lord(creature[counter{0/0.1.Hourglass}]) doesnotuntap
auto=lord(land[counter{0/0.1.Hourglass}]) doesnotuntap
auto=@each my upkeep:counter(0/0,-1,Hourglass) all(*[counter{0/0.1.Hourglass}]|myBattlefield)
auto=@each opponent upkeep:counter(0/0,-1,Hourglass) all(*[counter{0/0.1.Hourglass}]|opponentBattlefield)
text=Whenever a creature or land becomes tapped, put an hourglass counter on it. -- Permanents with hourglass counters on them don't untap during their controllers' untap steps. -- At the beginning of each player's upkeep, remove all hourglass counters from permanents that player controls.
mana={3}{U}{U}
type=Enchantment
[/card]
[card]
name=Temporal Eddy name=Temporal Eddy
target=creature,land target=creature,land
auto=moveTo(ownerlibrary) auto=moveTo(ownerlibrary)
@@ -51577,5 +51683,4 @@ type=Creature
subtype=Human Wizard subtype=Human Wizard
power=1 power=1
toughness=1 toughness=1
[/card] [/card]
###########