Added 6 successfully tested cards based on rev2021
(winGame keyword). Added 2 interesting draw spells (they work 100% as they should!) Added 6 other yet undiscovered, but perfectly working cards. Card list -> First post
This commit is contained in:
@@ -69,6 +69,26 @@ mana={3}{R}
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type=Enchantment
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[/card]
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[card]
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name=AEther Vial
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auto=@each my upkeep:may counter(0/0.1.Charge)
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auto=this(counter{0/0,1,Charge}<1) {T}:moveTo(myBattlefield) target(creature[manacost=0]|myhand)
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auto=this(counter{0/0,1,Charge}=) {T}:moveTo(myBattlefield) target(creature[manacost=1]|myhand)
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auto=this(counter{0/0,2,Charge}=) {T}:moveTo(myBattlefield) target(creature[manacost=2]|myhand)
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auto=this(counter{0/0,3,Charge}=) {T}:moveTo(myBattlefield) target(creature[manacost=3]|myhand)
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auto=this(counter{0/0,4,Charge}=) {T}:moveTo(myBattlefield) target(creature[manacost=4]|myhand)
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auto=this(counter{0/0,5,Charge}=) {T}:moveTo(myBattlefield) target(creature[manacost=5]|myhand)
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auto=this(counter{0/0,6,Charge}=) {T}:moveTo(myBattlefield) target(creature[manacost=6]|myhand)
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auto=this(counter{0/0,7,Charge}=) {T}:moveTo(myBattlefield) target(creature[manacost=7]|myhand)
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auto=this(counter{0/0,8,Charge}=) {T}:moveTo(myBattlefield) target(creature[manacost=8]|myhand)
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auto=this(counter{0/0,9,Charge}=) {T}:moveTo(myBattlefield) target(creature[manacost=9]|myhand)
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auto=this(counter{0/0,10,Charge}=) {T}:moveTo(myBattlefield) target(creature[manacost=10]|myhand)
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auto=this(counter{0/0,11,Charge}=) {T}:moveTo(myBattlefield) target(creature[manacost=11]|myhand)
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auto=this(counter{0/0,12,Charge}=) {T}:moveTo(myBattlefield) target(creature[manacost=12]|myhand)
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text=At the beginning of your upkeep, you may put a charge counter on AEther Vial. -- {T}: You may put a creature card with converted mana cost equal to the number of charge counters on AEther Vial from your hand onto the battlefield.
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mana={1}
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type=Artifact
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[/card]
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[card]
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name=AEther Web
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abilities=flash
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target=creature
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@@ -407,6 +427,17 @@ power=3
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toughness=3
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[/card]
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[card]
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name=Aerie Ouphes
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abilities=persist
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auto={S}:thisforeach(power>=1) damage:1 target(creature[flying])
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text=Sacrifice Aerie Ouphes: Aerie Ouphes deals damage equal to its power to target creature with flying. -- Persist (When this creature is put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
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mana={4}{G}
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type=Creature
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subtype=Ouphe
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power=3
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toughness=3
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[/card]
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[card]
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name=Aesthir Glider
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abilities=flying,cantblock
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text=Flying -- Aesthir Glider can't block.
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@@ -3469,6 +3500,13 @@ type=Enchantment
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subtype=Aura
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[/card]
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[card]
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name=Battle of Wits
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auto=@each my upkeep:aslongas(*|mylibrary) winGame >199
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text=At the beginning of your upkeep, if you have 200 or more cards in your library, you win the game.
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mana={3}{U}{U}
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type=Enchantment
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[/card]
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[card]
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name=Battle Rampart
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abilities=defender
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auto={T}:haste target(creature)
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@@ -3542,17 +3580,6 @@ power=2
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toughness=2
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[/card]
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[card]
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name=Rafiq of the Many
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abilities=exalted
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auto=@each my combatblockers:aslongas(creature[attacking]|myBattlefield) all(creature[attacking]|myBattlefield) double strike <2
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text=Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) -- Whenever a creature you control attacks alone, it gains double strike until end of turn.
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mana={1}{G}{W}{U}
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type=Legendary Creature
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subtype=Human Knight
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power=3
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toughness=3
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[/card]
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[card]
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text=Flying -- Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) -- Whenever a creature you control attacks alone, it gains lifelink until end of turn.
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abilities=exalted,flying
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auto=@each my combatblockers:aslongas(creature[attacking]|myBattlefield) all(creature[attacking]|myBattlefield) lifelink <2
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@@ -3723,7 +3750,7 @@ toughness=2
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[card]
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name=Beastmaster Ascension
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auto=@each my blockers:foreach(creature[attacking]|myBattlefield) counter(0/0,1,Quest)
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auto=(counter{0/0.7.Level Up}) lord(creature|myBattlefield) 5/5
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auto=(counter{0/0.7.Quest}) lord(creature|myBattlefield) 5/5
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text=Whenever a creature you control attacks, you may put a quest counter on Beastmaster Ascension. -- As long as Beastmaster Ascension has seven or more quest counters on it, creatures you control get +5/+5.
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mana={2}{G}
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type=Enchantment
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@@ -6414,9 +6441,9 @@ subtype=Aura
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[card]
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name=Caravan Escort
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auto={2}:counter(0/0,1,Level Up) asSorcery
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auto=this(counter{0/0,1,Level Up}) 1/1
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auto=this(counter{0/0,5,Level Up}) first strike
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auto=this(counter{0/0,5,Level Up}) 3/3
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auto=this(counter{0/0.1.Level Up}) 1/1
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auto=this(counter{0/0.5.Level Up}) first strike
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auto=this(counter{0/0.5.Level Up}) 3/3
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text=Level up {2} -- [Level 1-4] (2/2) -- [Level 5+] First strike (5/5)
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mana={W}
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type=Creature
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@@ -6592,6 +6619,14 @@ power=2
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toughness=2
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[/card]
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[card]
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name=Catalog
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auto=draw:2
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auto=moveTo(mygraveyard) target(*|myhand)
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text=Draw two cards, then discard a card.
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mana={2}{U}
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type=Instant
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[/card]
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[card]
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name=Catastrophe
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auto=may destroy all(land)
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auto=may bury all(creature)
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@@ -8123,6 +8158,13 @@ power=3
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toughness=3
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[/card]
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[card]
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name=Coalition Victory
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auto=aslongas(plains|myBattlefield)aslongas(island|myBattlefield)aslongas(swamp|myBattlefield)aslongas(mountain|myBattlefield)aslongas(forest|myBattlefield)aslongas(creature[white]|myBattlefield)aslongas(creature[blue]|myBattlefield)aslongas(creature[black]|myBattlefield)aslongas(creature[red]|myBattlefield)aslongas(creature[green]|myBattlefield) winGame
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text=You win the game if you control a land of each basic land type and a creature of each color.
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mana={3}{W}{U}{B}{R}{G}
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type=Sorcery
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[/card]
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[card]
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name=Coast Watcher
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abilities=Flying,protection from green
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text=Flying, protection from green
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@@ -9485,7 +9527,7 @@ power=0
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toughness=0
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[/card]
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[card]
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name=Cytoplast Shambler
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name=Cytospawn Shambler
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auto=counter(1/1,6)
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auto=@movedto(creature|battlefield):this(counter{1/1}) all(trigger) counter(1/1) && this(counter{1/1}) counter(1/1,-1)
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auto={G}:trample target(creature[counter{1/1.1}])
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@@ -11491,6 +11533,13 @@ power=2
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toughness=2
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[/card]
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[card]
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name=Door to Nothingness
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auto={W}{W}{U}{U}{B}{B}{R}{R}{G}{G}{T}{S}:winGame
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text=Door to Nothingness enters the battlefield tapped. -- {W}{W}{U}{U}{B}{B}{R}{R}{G}{G}, {T}, Sacrifice Door to Nothingness: Target player loses the game.
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mana={5}
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type=Artifact
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[/card]
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[card]
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name=Dormant Sliver
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auto=lord(sliver) defender
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auto=@movedTo(sliver|myBattlefield):draw:1 controller
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@@ -12908,7 +12957,7 @@ toughness=5
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[card]
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name=Elvish Archdruid
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auto=lord(elf|myBattlefield) 1/1 other
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auto={T}:foreach(elf|myBattlefield)add:{G}
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auto={T}:foreach(elf|myBattlefield) add{G}
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text=Other Elf creatures you control get +1/+1. -- {T}: Add {G} to your mana pool for each Elf you control.
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mana={1}{G}{G}
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type=Creature
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@@ -13543,6 +13592,13 @@ type=Enchantment
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subtype=Aura
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[/card]
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[card]
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name=Epic Struggle
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auto=@each my upkeep:aslongas(creature|myBattlefield) winGame >19
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text=At the beginning of your upkeep, if you control twenty or more creatures, you win the game.
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mana={2}{G}{G}
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type=Enchantment
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[/card]
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[card]
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name=Erase
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target=enchantment
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auto=moveTo(exile)
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@@ -21073,9 +21129,9 @@ toughness=3
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[card]
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name=Ikiral Outrider
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auto={4}:counter(0/0,1,Level Up) asSorcery
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auto=this(counter{0/0,1,Level Up}) vigilance
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auto=this(counter{0/0,1,Level Up}) 1/4
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auto=this(counter{0/0,4,Level Up}) 1/4
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auto=this(counter{0/0.1.Level Up}) vigilance
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auto=this(counter{0/0.1.Level Up}) 1/4
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auto=this(counter{0/0.4.Level Up}) 1/4
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text=Level up {4} -- [Level 1-3] Vigilance (2/6) -- [Level 4+] Vigilance (3/10)
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mana={1}{W}
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type=Creature
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@@ -22551,6 +22607,18 @@ power=1
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toughness=1
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[/card]
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[card]
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name=Junk Golem
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auto=counter(1/1,3)
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auto=upcost[{C(1/1,-1}] moveTo(graveyard)
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auto={S(*|myhand)}:counter(1/1)
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text=Junk Golem enters the battlefield with three +1/+1 counters on it. -- At the beginning of your upkeep, sacrifice Junk Golem unless you remove a +1/+1 counter from it. -- {1}, Discard a card: Put a +1/+1 counter on Junk Golem.
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mana={4}
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type=Artifact Creature
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subtype=Golem
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power=0
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toughness=0
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[/card]
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[card]
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name=Juntu Stakes
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auto=lord(creature[power<=1]) doesnotuntap
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text=Creatures with power 1 or less don't untap during their controllers' untap steps.
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@@ -22635,10 +22703,10 @@ type=Land
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[card]
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name=Kabira Vindicator
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auto={2}{W}:counter(0/0,1,Level Up) asSorcery
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auto=this(counter{0/0,2,Level Up}) lord(creature|myBattlefield) 1/1 other
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auto=this(counter{0/0,2,Level Up}) 1/2
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auto=this(counter{0/0,5,Level Up}) lord(creature|myBattlefield) 1/1 other
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auto=this(counter{0/0,5,Level Up}) 1/2
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auto=this(counter{0/0.2.Level Up}) lord(creature|myBattlefield) 1/1 other
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auto=this(counter{0/0.2.Level Up}) 1/2
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auto=this(counter{0/0.5.Level Up}) lord(creature|myBattlefield) 1/1 other
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auto=this(counter{0/0.5.Level Up}) 1/2
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text=Level up {2}{W} -- [Level 2-4] Other creatures you control get +1/+1. (3/6) -- [Level 5+] Other creatures you control get +1/+1. (4/8)
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mana={3}{W}
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type=Creature
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@@ -26907,6 +26975,15 @@ power=3
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toughness=3
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[/card]
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[card]
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name=Mayael's Aria
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auto=@each my upkeep:aslongas(creature[power>=20]|myBattlefield) winGame
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auto=@each my upkeep:aslongas(creature[power>=10]|myBattlefield) life:10
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auto=@each my upkeep:aslongas(creature[power>=5]|myBattlefield) counter(1/1) target(creature)
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text=At the beginning of your upkeep, put a +1/+1 counter on each creature you control if you control a creature with power 5 or greater. Then you gain 10 life if you control a creature with power 10 or greater. Then you win the game if you control a creature with power 20 or greater.
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mana={R}{G}{W}
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type=Enchantment
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[/card]
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[card]
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name=Maze of Ith
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auto={T}:untap target(creature[attacking]) && preventAllCombatDamage to(mytgt) ueot && preventAllCombatDamage from(mytgt) ueot
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text={T}: Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn.
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@@ -28358,6 +28435,13 @@ power=6
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toughness=4
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[/card]
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[card]
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name=Mortal Combat
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auto=@each my upkeep:aslongas(creature|mygraveyard) winGame >19
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text=At the beginning of your upkeep, if twenty or more creature cards are in your graveyard, you win the game.
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mana={2}{B}{B}
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type=Enchantment
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[/card]
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[card]
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name=Mortal Wound
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target=creature
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auto=@damaged(mytgt):destroy
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@@ -33515,6 +33599,17 @@ power=3
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toughness=2
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[/card]
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[card]
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name=Rafiq of the Many
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abilities=exalted
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auto=@each my combatblockers:aslongas(creature[attacking]|myBattlefield) all(creature[attacking]|myBattlefield) double strike <2
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text=Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) -- Whenever a creature you control attacks alone, it gains double strike until end of turn.
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mana={1}{G}{W}{U}
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type=Legendary Creature
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subtype=Human Knight
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power=3
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toughness=3
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[/card]
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[card]
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name=Rage Nimbus
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abilities=defender,flying
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auto={1}{R}:mustattack target(creature)
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@@ -39558,7 +39653,7 @@ auto=this(counter{0/0.1.Level Up}) flying
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auto=this(counter{0/0.1.Level Up}) 1/1
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auto=this(counter{0/0.3.Level Up}) 2/0
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text=Level up {3} -- [Level 1-2] : Flying (2/2) -- [Level 3+] : Flying (4/2)
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mana={1}{U}
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mana={U}
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type=Creature
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subtype=LevelUp Merfolk Soldier
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power=1
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@@ -44041,6 +44136,17 @@ power=1
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toughness=1
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[/card]
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[card]
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name=Temporal Distortion
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auto=@tapped(creature,land):all(trigger) counter(0/0,1,Hourglass)
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auto=lord(creature[counter{0/0.1.Hourglass}]) doesnotuntap
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auto=lord(land[counter{0/0.1.Hourglass}]) doesnotuntap
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auto=@each my upkeep:counter(0/0,-1,Hourglass) all(*[counter{0/0.1.Hourglass}]|myBattlefield)
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auto=@each opponent upkeep:counter(0/0,-1,Hourglass) all(*[counter{0/0.1.Hourglass}]|opponentBattlefield)
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text=Whenever a creature or land becomes tapped, put an hourglass counter on it. -- Permanents with hourglass counters on them don't untap during their controllers' untap steps. -- At the beginning of each player's upkeep, remove all hourglass counters from permanents that player controls.
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mana={3}{U}{U}
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type=Enchantment
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[/card]
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[card]
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name=Temporal Eddy
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target=creature,land
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auto=moveTo(ownerlibrary)
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@@ -51577,5 +51683,4 @@ type=Creature
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subtype=Human Wizard
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power=1
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toughness=1
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[/card]
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###########
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[/card]
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Reference in New Issue
Block a user