Put SwizzlePlot in the WFont header.
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@@ -201,4 +201,7 @@ public:
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void FormatText(string &s, vector<string>& output);
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void FormatText(string &s, vector<string>& output);
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};
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};
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#if defined (PSP)
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void SwizzlePlot(u8* out, PIXEL_TYPE color, int i, int j, unsigned int width);
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#endif
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#endif
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#endif
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@@ -247,7 +247,7 @@ WFBFont::~WFBFont()
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}
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}
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#if defined (PSP)
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#if defined (PSP)
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static void SwizzlePlot(u8* out, PIXEL_TYPE color, int i, int j, unsigned int width)
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void SwizzlePlot(u8* out, PIXEL_TYPE color, int i, int j, unsigned int width)
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{
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{
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unsigned int rowblocks = (width >> 4);
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unsigned int rowblocks = (width >> 4);
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