Filter for snow type, adding battles into random decks
Bug fixes: Boreas Charger Heartfire Immolator Scatter Ray Pariah's Shield Zimone and Dina Aetherwing, Golden-Scale Flagship
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@@ -382,7 +382,8 @@ Player * Rules::loadPlayerRandomThree(GameObserver* observer, int isAI)
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tempDeck->addRandomCards(3, 0, 0, -1, "enchantment", colors, nbcolors);
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tempDeck->addRandomCards(3, 0, 0, -1, "instant", colors, nbcolors);
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tempDeck->addRandomCards(3, 0, 0, -1, "sorcery", colors, nbcolors);
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tempDeck->addRandomCards(4, 0, 0, -1, "artifact", colors, nbcolors);
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tempDeck->addRandomCards(3, 0, 0, -1, "artifact", colors, nbcolors);
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tempDeck->addRandomCards(1, 0, 0, -1, "battle", colors, nbcolors);
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tempDeck->addRandomCards(1, 0, 0, -1, "planeswalker", colors, nbcolors);
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string deckFile = "random";
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@@ -458,10 +459,10 @@ Player * Rules::loadPlayerRandomCommander(GameObserver* observer, int isAI)
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numLands /= colors.size() - 1;
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for (unsigned int i = 1; i < colors.size(); i++)
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{
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tempDeck->addRandomCards(numLands, 0, 0, 'L', lands[colors.data()[i]].c_str());
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tempDeck->addRandomCards(numLands, 0, 0, Constants::RARITY_L, lands[colors.data()[i]].c_str());
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}
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}
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else { tempDeck->addRandomCards(numLands, 0, 0, 'L'); }
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else { tempDeck->addRandomCards(numLands, 0, 0, Constants::RARITY_L); }
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tempDeck->addRandomCards(59, 0, 0, -1, "", colors.data(), colors.size());
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@@ -531,7 +532,7 @@ Player * Rules::loadPlayerHorde(GameObserver* observer, int isAI)
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tempDeck->addRandomCards(5, 0, 0, -1, "enchantment", tribeColor, nbColors);
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tempDeck->addRandomCards(5, 0, 0, -1, "instant", tribeColor, nbColors);
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tempDeck->addRandomCards(5, 0, 0, -1, "sorcery", tribeColor, nbColors);
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tempDeck->addRandomCards(1, 0, 0, -1, "artifact");
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tempDeck->addRandomCards(1, 0, 0, -1, "battle", tribeColor, nbColors);
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string deckFile = "random";
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string deckFileSmall = "random";
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