fix avatar scaling on guicombat, border on combat

This commit is contained in:
Anthony Calosa
2015-10-11 23:04:28 +08:00
parent 4c86cae7fe
commit c7b9e6f9b8
5 changed files with 12 additions and 9 deletions

View File

@@ -1222,9 +1222,9 @@ void ActionStack::Render()
//stack shadow
//renderer->FillRoundRect(x0 - 7, y0+2, width + 17, height + 2, 9.0f, ARGB(128,0,0,0));
//stack fill
renderer->FillRect(x0 - 7, y0+2, width + 17, height + 2, ARGB(245,10,10,10));
renderer->FillRect(x0 - 7, y0+2, width + 17, height + 14, ARGB(215,10,10,10));
//stack border
renderer->DrawRect(x0 - 7, y0+2, width + 17, height + 2, ARGB(160,240,240,240));
renderer->DrawRect(x0 - 7, y0+2, width + 17, height + 14, ARGB(180,240,240,240));
std::ostringstream stream;
// WALDORF - changed "interrupt ?" to "Interrupt?". Don't display count down