fix avatar scaling on guicombat, border on combat
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@@ -1222,9 +1222,9 @@ void ActionStack::Render()
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//stack shadow
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//renderer->FillRoundRect(x0 - 7, y0+2, width + 17, height + 2, 9.0f, ARGB(128,0,0,0));
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//stack fill
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renderer->FillRect(x0 - 7, y0+2, width + 17, height + 2, ARGB(245,10,10,10));
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renderer->FillRect(x0 - 7, y0+2, width + 17, height + 14, ARGB(215,10,10,10));
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//stack border
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renderer->DrawRect(x0 - 7, y0+2, width + 17, height + 2, ARGB(160,240,240,240));
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renderer->DrawRect(x0 - 7, y0+2, width + 17, height + 14, ARGB(180,240,240,240));
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std::ostringstream stream;
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// WALDORF - changed "interrupt ?" to "Interrupt?". Don't display count down
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