- the testsuite now outputs an HTML result file with colors
- hopefully speed improvements for the game on PSP (needs testing on the actual device)
This commit is contained in:
wagic.the.homebrew
2008-11-10 14:38:30 +00:00
parent 5f29d6b7fc
commit c72fbbd20c
5 changed files with 36 additions and 33 deletions

View File

@@ -1,6 +1,9 @@
#ifndef _MTGGAMEZONES_H_
#define _MTGGAMEZONES_H_
#include <map>
using std::map;
#include "MTGDeck.h"
#include "MTGCardInstance.h"
@@ -14,7 +17,9 @@ class MTGGameZone {
protected:
Player * owner;
public:
//Both cards and cardsMap contain the cards of a zone. The long term objective is to get rid of the array
MTGCardInstance * cards[MTG_MAX_PLAYER_CARDS];
map<MTGCardInstance *,int> cardsMap;
int nb_cards;
MTGGameZone();
~MTGGameZone();

View File

@@ -1,20 +1,20 @@
#ifndef _SUBTYPES_H_
#define _SUBTYPES_H_
#define MAX_SUBTYPES 1000
#include <string>
#include <map>
using std::string;
using std::map;
class Subtypes{
protected:
int nb_items;
string values[MAX_SUBTYPES];
int nb_items;
map<string,int> values;
public:
static Subtypes * subtypesList;
Subtypes();
int offset;
int Add(const char * subtype);
int find(const char * subtype);
int Add(string subtype);

View File

@@ -134,6 +134,7 @@ void MTGGameZone::setOwner(Player * player){
MTGCardInstance * MTGGameZone::removeCard(MTGCardInstance * card){
int i;
cardsMap.erase(card);
for (i=0; i<(nb_cards); i++) {
if (cards[i] == card){
cards[i] = cards[nb_cards -1];
@@ -146,11 +147,7 @@ MTGCardInstance * MTGGameZone::removeCard(MTGCardInstance * card){
}
MTGCardInstance * MTGGameZone::hasCard(MTGCardInstance * card){
for (int i=0; i<(nb_cards); i++) {
if (cards[i] == card){
return cards[i];
}
}
if (cardsMap.find(card) != cardsMap.end()) return card;
return NULL;
}
@@ -196,6 +193,7 @@ void MTGGameZone::addCard(MTGCardInstance * card){
if (!card) return;
cards[nb_cards] = card;
nb_cards++;
cardsMap[card] = 1;
}
@@ -203,6 +201,7 @@ MTGCardInstance * MTGGameZone::draw(){
if (!nb_cards) return NULL;
nb_cards--;
lastCardDrawn = cards[nb_cards];
cardsMap.erase(cards[nb_cards]);
return cards[nb_cards];
}

View File

@@ -8,8 +8,7 @@ Subtypes * Subtypes::subtypesList = NEW Subtypes();
Subtypes::Subtypes(){
nb_items = 0;
offset = 100;
nb_items = 100;
}
int Subtypes::Add(string value){
@@ -21,9 +20,9 @@ int Subtypes::Add(string value){
OutputDebugString(buf);
#endif
std::transform( value.begin(), value.end(), value.begin(), ::tolower );
values[nb_items] = value;
nb_items++;
return nb_items + offset - 1;
values[value] = nb_items;
return nb_items;
}
int Subtypes::Add(const char * subtype){
@@ -34,11 +33,8 @@ int Subtypes::Add(const char * subtype){
int Subtypes::find(string value){
std::transform( value.begin(), value.end(), value.begin(), ::tolower );
for (int i = 0; i < nb_items; i++){
if(values[i].compare(value) == 0){
return i + offset;
}
}
map<string,int>::iterator it = values.find(value);
if (it != values.end()) return it->second;
return 0;
}

View File

@@ -45,9 +45,6 @@ int TestSuiteAI::Act(float dt){
GameObserver * g = GameObserver::GetInstance();
g->gameOver = NULL; // Prevent draw rule from losing the game
timer+= dt;
char buf[4096];
sprintf(buf, "%f\n", timer);
OutputDebugString (buf);
if (timer < suite->timerLimit) return 1;
timer = 0;
string action = suite->getNextAction();
@@ -241,7 +238,7 @@ void TestSuite::initGame(){
}
int TestSuite::Log(const char * text){
ofstream file ("Res/test/results.txt",ios_base::app);
ofstream file ("Res/test/results.html",ios_base::app);
if (file){
file << text;
file << "\n";
@@ -256,30 +253,31 @@ int TestSuite::Log(const char * text){
}
int TestSuite::assertGame(){
//compare the game state with the results
Log("=============================");
Log(files[currentfile-1].c_str());
char result[4096];
sprintf(result,"<h3>%s</h3>",files[currentfile-1].c_str());
Log(result);
int error = 0;
GameObserver * g = GameObserver::GetInstance();
if (g->currentGamePhase != endState.phase){
sprintf(result, "==phase problem. Expected %i, got %i==",endState.phase, g->currentGamePhase);
sprintf(result, "<span class=\"error\">==phase problem. Expected %i, got %i==</span><br />",endState.phase, g->currentGamePhase);
Log(result);
error++;
}
for (int i = 0; i < 2; i++){
Player * p = g->players[i];
if (p->life != endState.playerData[i].life){
sprintf(result, "==life problem for player %i. Expected %i, got %i==",i,endState.playerData[i].life, p->life);
sprintf(result, "<span class=\"error\">==life problem for player %i. Expected %i, got %i==</span><br />",i,endState.playerData[i].life, p->life);
Log(result);
error++;
}
if (! p->getManaPool()->canAfford(endState.playerData[i].manapool)){
sprintf(result, "==Mana problem. Was expecting %i but got %i for player %i==",endState.playerData[i].manapool->getConvertedCost(),p->getManaPool()->getConvertedCost(),i);
sprintf(result, "<span class=\"error\">==Mana problem. Was expecting %i but got %i for player %i==</span><br />",endState.playerData[i].manapool->getConvertedCost(),p->getManaPool()->getConvertedCost(),i);
Log(result);
error++;
}
if(! endState.playerData[i].manapool->canAfford(p->getManaPool())){
sprintf(result, "==Mana problem. Was expecting %i but got %i for player %i==",endState.playerData[i].manapool->getConvertedCost(),p->getManaPool()->getConvertedCost(),i);
sprintf(result, "<span class=\"error\">==Mana problem. Was expecting %i but got %i for player %i==</span><br />",endState.playerData[i].manapool->getConvertedCost(),p->getManaPool()->getConvertedCost(),i);
Log(result);
error++;
@@ -288,7 +286,7 @@ int TestSuite::assertGame(){
for (int j = 0; j < 4; j++){
MTGGameZone * zone = playerZones[j];
if (zone->nb_cards != endState.playerData[i].zones[j].nbitems){
Log("==Card number not the same==");
Log("<span class=\"error\">==Card number not the same==</span><br />");
error++;
return 0;
}
@@ -296,7 +294,7 @@ int TestSuite::assertGame(){
int cardid = endState.playerData[i].zones[j].cards[k];
int realcardid = zone->cards[k]->getMTGId();
if ( realcardid!= cardid){
sprintf(result, "==Card ID not the same. Expected %i, got %i==", cardid, realcardid);
sprintf(result, "<span class=\"error\">==Card ID not the same. Expected %i, got %i==</span><br />", cardid, realcardid);
Log(result);
error++;
}
@@ -304,7 +302,7 @@ int TestSuite::assertGame(){
}
}
if (error) return 0;
Log("==Test Succesful !==");
Log("<span class=\"success\">==Test Succesful !==</span>");
return 1;
}
@@ -327,9 +325,14 @@ TestSuite::TestSuite(const char * filename){
file.close();
}
ofstream file2 ("Res/test/results.txt");
ofstream file2 ("Res/test/results.html");
if (file2){
file2 << "\n";
file2 << "<html><head>";
file2 << "<meta http-equiv=\"refresh\" content=\"10\" >";
file2 << "<STYLE type='text/css'>";
file2 << ".success {color:green}\n";
file2 << ".error {color:red}\n";
file2 << "</STYLE></head><body>\n";
file2.close();
}