Fixed traslation code of deck descriptions for new deckmenu.
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@@ -79,19 +79,12 @@ vector<DeckMetaData *> GameState::getValidDeckMetaData( const string& path, cons
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void GameState::renderDeckMenu ( SimpleMenu * _menu, const vector<DeckMetaData *>& deckMetaDataList )
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{
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int deckNumber = 1;
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Translator * t = Translator::GetInstance();
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map<string,string>::iterator it;
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for (vector<DeckMetaData *>::const_iterator i = deckMetaDataList.begin(); i != deckMetaDataList.end(); i++)
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{
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DeckMetaData * deckMetaData = *i;
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string deckName = deckMetaData -> getName();
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string deckDescription = deckMetaData -> getDescription();
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//translate decks desc
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it = t->deckValues.find(deckName);
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if (it != t->deckValues.end())
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_menu->Add(deckNumber++, deckName.c_str(), it->second);
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else
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_menu->Add( deckNumber++ ,deckName.c_str(), deckDescription.c_str());
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_menu->Add( deckNumber++ ,deckName.c_str(), deckDescription.c_str());
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}
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}
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@@ -100,20 +93,13 @@ void GameState::renderDeckMenu ( SimpleMenu * _menu, const vector<DeckMetaData *
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void GameState::renderDeckMenu ( DeckMenu * _menu, const vector<DeckMetaData *>& deckMetaDataList )
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{
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int deckNumber = 1;
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Translator * t = Translator::GetInstance();
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map<string,string>::iterator it;
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for (vector<DeckMetaData *>::const_iterator i = deckMetaDataList.begin(); i != deckMetaDataList.end(); i++)
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{
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DeckMetaData * deckMetaData = *i;
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string deckName = deckMetaData -> getName();
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string deckDescription = deckMetaData -> getDescription();
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int deckId = deckMetaData -> getDeckId();
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//translate decks desc
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it = t->deckValues.find(deckName);
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if (it != t->deckValues.end())
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_menu->Add(deckNumber++, deckName.c_str(), it->second, false, deckMetaData);
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else
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_menu->Add( deckNumber++ ,deckName.c_str(), deckDescription.c_str(), false, deckMetaData);
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//int deckId = deckMetaData -> getDeckId(); //do we need this?
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_menu->Add( deckNumber++ ,deckName.c_str(), deckDescription.c_str(), false, deckMetaData);
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}
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}
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