readded modified rule

This commit is contained in:
Anthony Calosa
2017-02-16 02:39:03 +08:00
parent 6c28496dd8
commit c70762f871
4 changed files with 19 additions and 13 deletions

View File

@@ -50,6 +50,7 @@ void GameObserver::cleanup()
replacementEffects = NEW ReplacementEffects();
combatStep = BLOCKERS;
connectRule = false;
LPWeffect = false;
actionsList.clear();
gameTurn.clear();
OpenedDisplay = NULL;
@@ -106,6 +107,7 @@ GameObserver::GameObserver(WResourceManager *output, JGE* input)
combatStep = BLOCKERS;
mRules = NULL;
connectRule = false;
LPWeffect = false;
mLoading = false;
mLayers = NULL;
mTrash = new Trash();
@@ -1052,6 +1054,7 @@ void GameObserver::gameStateBasedEffects()
userRequestNextGamePhase();
}
this->LPWeffect = false;
//WEventGameStateBasedChecked event checked
receiveEvent(NEW WEventGameStateBasedChecked());
}