- Adding "connected cards" color rendering
- Made "booster" check mod-dependent in test suite
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@@ -208,6 +208,7 @@ void GameApp::Create()
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WResourceManager::Instance()->RetrieveTexture("BattleIcon.png", RETRIEVE_MANAGE);
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WResourceManager::Instance()->RetrieveTexture("DefenderIcon.png", RETRIEVE_MANAGE);
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WResourceManager::Instance()->RetrieveTexture("shadow.png", RETRIEVE_MANAGE);
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WResourceManager::Instance()->RetrieveTexture("white.png", RETRIEVE_MANAGE);
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WResourceManager::Instance()->RetrieveTexture("extracostshadow.png", RETRIEVE_MANAGE);
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WResourceManager::Instance()->RetrieveTexture("morph.jpg", RETRIEVE_MANAGE);
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@@ -218,6 +219,9 @@ void GameApp::Create()
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if (jq)
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jq->SetHotSpot(12, 12);
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jq = WResourceManager::Instance()->RetrieveQuad("shadow.png", 0, 0, 16, 16, "shadow", RETRIEVE_MANAGE);
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if (jq)
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jq->SetHotSpot(8, 8);
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jq = WResourceManager::Instance()->RetrieveQuad("white.png", 0, 0, 16, 16, "white", RETRIEVE_MANAGE);
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if (jq)
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jq->SetHotSpot(8, 8);
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jq = WResourceManager::Instance()->RetrieveQuad("extracostshadow.png", 0, 0, 16, 16, "extracostshadow", RETRIEVE_MANAGE);
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