Added/fixed primitives, updated the "missing_cards_by_sets" folder, added missing Conspicacy cards and tokens in CNS set, added Conspicacy cards management, added new ability "isconspiracy" to identify the Conspicacy cards into the Sideboard, added "Conspiracy" type in "Subtypes.h" enum definition, added a fix in "GameObserver::Affinity()" method in order to avoid a crash when the card is a Conspiracy in the commandzone.

This commit is contained in:
Vittorio Alfieri
2021-09-28 16:22:13 +02:00
parent d3fad48367
commit c60ffba70d
21 changed files with 1408 additions and 1279 deletions

View File

@@ -118,16 +118,6 @@ power=2
toughness=1
[/card]
[card]
name=Adriana's Valor
text=Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly name a card. You may turn this conspiracy face up any time and reveal the chosen name.) -- Whenever a creature you control with the chosen name attacks, you may pay {W}. If you do, that creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
type=Conspiracy
[/card]
[card]
name=Advantageous Proclamation
text=(Start the game with this conspiracy face up in the command zone.) -- Your minimum deck size is reduced by five.
type=Conspiracy
[/card]
[card]
name=Adventurers' Guildhouse
text=Green legendary creatures you control have "bands with other legendary creatures." (Any legendary creatures can attack in a band as long as at least one has "bands with other legendary creatures." Bands are blocked as a group. If at least two legendary creatures you control, one of which has "bands with other legendary creatures," are blocking or being blocked by the same creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
type=Land
@@ -464,11 +454,6 @@ type=Artifact
subtype=Equipment
[/card]
[card]
name=Assemble the Rank and Vile
text=Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly name a card. You may turn this conspiracy face up any time and reveal the chosen name.) -- Creatures you control with the chosen name have "When this creature dies, you may pay {B}. If you do, put a 2/2 black Zombie creature token onto the battlefield tapped."
type=Conspiracy
[/card]
[card]
name=Assquatch
text=Each other Donkey gets +1½/+1½. -- Whenever another Donkey comes into play, untap target creature and gain control of it until end of turn. That creature gains haste until end of turn.
mana={4}{R}
@@ -626,11 +611,6 @@ mana={1}{U}
type=Instant
[/card]
[card]
name=Backup Plan
text=(Start the game with this conspiracy face up in the command zone.) -- Draw an additional hand of seven cards as the game begins. Before taking mulligans, shuffle all but one of your hands into your library.
type=Conspiracy
[/card]
[card]
name=Bad Ass
text={1}{B}, Growl: Regenerate Bad Ass.
mana={2}{B}{B}
@@ -1072,11 +1052,6 @@ power=1
toughness=4
[/card]
[card]
name=Brago's Favor
text=Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly name a card. You may turn this conspiracy face up any time and reveal the chosen name.) -- Spells with the chosen name you cast cost {1} less to cast.
type=Conspiracy
[/card]
[card]
name=Brago's Representative
text=While voting, you get an additional vote. (The votes can be for different choices or for the same choice.)
mana={2}{W}
@@ -1086,48 +1061,12 @@ power=1
toughness=4
[/card]
[card]
name=Brain Gorgers
text=When you cast Brain Gorgers, any player may sacrifice a creature. If a player does, counter Brain Gorgers. -- Madness {1}{B} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.)
mana={3}{B}
type=Creature
subtype=Zombie
power=4
toughness=2
[/card]
[card]
name=Brain Pry
text=Name a nonland card. Target player reveals his or her hand. That player discards a card with that name. If he or she can't, you draw a card.
mana={1}{B}
type=Sorcery
[/card]
[card]
name=Break Open
text=Turn target face-down creature an opponent controls face up.
mana={1}{R}
type=Instant
[/card]
[card]
name=Breaking Point
text=Any player may have Breaking Point deal 6 damage to him or her. If no one does, destroy all creatures. Creatures destroyed this way can't be regenerated.
mana={1}{R}{R}
type=Sorcery
[/card]
[card]
name=Breaking Wave
text=You may cast Breaking Wave any time you could cast an instant if you pay {2} more to cast it. -- Simultaneously untap all tapped creatures and tap all untapped creatures.
mana={2}{U}{U}
type=Sorcery
[/card]
[card]
name=Briarbridge Patrol
text=Whenever Briarbridge Patrol deals damage to one or more creatures, investigate. (Put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.") -- At the beginning of each end step, if you sacrificed three or more Clues this turn, you may put a creature card from your hand onto the battlefield.
mana={3}{G}
type=Creature
subtype=Human Warrior
power=3
toughness=3
[/card]
[card]
name=Brilliant Ultimatum
text=Exile the top five cards of your library. An opponent separates those cards into two piles. You may play any number of cards from one of those piles without paying their mana costs.
mana={W}{W}{U}{U}{U}{B}{B}
@@ -2600,11 +2539,6 @@ mana={3}{G}{G}
type=Sorcery
[/card]
[card]
name=Double Stroke
text=Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly name a card. You may turn this conspiracy face up any time and reveal the chosen name.) -- Whenever you cast an instant or sorcery spell with the chosen name, you may copy it. You may choose new targets for the copy.
type=Conspiracy
[/card]
[card]
name=Doubling Chant
text=For each creature you control, you may search your library for a creature card with the same name as that creature. Put those cards onto the battlefield, then shuffle your library.
mana={5}{G}
@@ -2749,11 +2683,6 @@ type=Artifact
subtype=Equipment
[/card]
[card]
name=Echoing Boon
text=Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly name a card. You may turn this conspiracy face up any time and reveal the chosen name.) -- Whenever you cast an instant or sorcery spell, if it targets a creature you control with the chosen name, you may copy that spell and may choose new targets for the copy.
type=Conspiracy
[/card]
[card]
name=Edge of Malacol
text=If a creature you control would untap during your untap step, put two +1/+1 counters on it instead. -- Whenever you roll {K}, untap each creature you control.
type=Plane
@@ -2829,11 +2758,6 @@ power=6
toughness=5
[/card]
[card]
name=Emissary's Ploy
text=(Start the game with this conspiracy face up in the command zone.) -- Before drawing your opening hand, choose 1, 2, or 3. -- You may spend mana as though it were mana of any color to cast creature spells with converted mana cost equal to the chosen number.
type=Conspiracy
[/card]
[card]
name=Emrakul, the Promised End
text=Emrakul, the Promised End costs {1} less to cast for each card type among cards in your graveyard. -- When you cast Emrakul, you gain control of target opponent during that player's next turn. After that turn, that player takes an extra turn. -- Flying, trample, protection from instants
mana={13}
@@ -4504,11 +4428,6 @@ mana={W}
type=Enchantment
[/card]
[card]
name=Hired Heist
text=Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly name a card. You may turn this conspiracy face up any time and reveal the chosen name.) -- Whenever a creature you control with the chosen name deals combat damage to a player, you may pay {U}. If you do, draw a card.
type=Conspiracy
[/card]
[card]
name=Hoarder's Greed
text=You lose 2 life and draw two cards, then clash with an opponent. If you win, repeat this process. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)
mana={3}{B}
@@ -4534,11 +4453,6 @@ power=2
toughness=1
[/card]
[card]
name=Hold the Perimeter
text=(Start the game with this conspiracy face up in the command zone.) -- At the beginning of your first upkeep, put a 1/2 white Soldier creature token with defender onto the battlefield. -- At the beginning of each other player's first upkeep, that player puts a 1/1 red Goblin creature token onto the battlefield with "This creature can't block."
type=Conspiracy
[/card]
[card]
name=Honorable Passage
text=The next time a source of your choice would deal damage to target creature or player this turn, prevent that damage. If damage from a red source is prevented this way, Honorable Passage deals that much damage to the source's controller.
mana={1}{W}
@@ -4626,11 +4540,6 @@ power=2
toughness=1
[/card]
[card]
name=Hymn of the Wilds
text=(Start the game with this conspiracy face up in the command zone.) -- The first creature spell you cast each turn costs {1} less to cast. -- You can't cast instant or sorcery spells.
type=Conspiracy
[/card]
[card]
name=Hypnotic Swirly Disc
text=Whenever you crank Hypnotic Swirly Disc, target player puts the top X cards of their library into their graveyard, where X is the number of creatures you control.
type=Artifact
@@ -4787,11 +4696,6 @@ type=Enchantment
subtype=Aura
[/card]
[card]
name=Immediate Action
text=Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly name a card. You may turn this conspiracy face up any time and reveal the chosen name.) -- Creatures you control with the chosen name have haste.
type=Conspiracy
[/card]
[card]
name=Immersturm
text=Whenever a creature enters the battlefield, that creature's controller may have it deal damage equal to its power to target creature or player of his or her choice. -- Whenever you roll {C}, exile target creature, then return it to the battlefield under its owner's control.
type=Plane
@@ -4829,11 +4733,6 @@ mana={2}{R}{R}
type=Enchantment
[/card]
[card]
name=Incendiary Dissent
text=Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly name a card. You may turn this conspiracy face up any time and reveal the chosen name.) -- Creatures you control with the chosen name have "{R}: This creature gets +1/+0 until end of turn."
type=Conspiracy
[/card]
[card]
name=Incite Insight
text=Assemble X Contraptions. (To assemble a Contraption, put the top card of your Contraption deck face up onto one of your sprockets.)
mana={X}{U}{U}
@@ -5058,11 +4957,6 @@ power=5
toughness=4
[/card]
[card]
name=Iterative Analysis
text=Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly name a card. You may turn this conspiracy face up any time and reveal the chosen name.) -- Whenever you cast an instant or sorcery spell with the chosen name, you may draw a card.
type=Conspiracy
[/card]
[card]
name=Ixidor, Reality Sculptor
text=Face-down creatures get +1/+1. -- {2}{U}: Turn target face-down creature face up.
mana={3}{U}{U}
@@ -6792,11 +6686,6 @@ text=When you encounter Mutual Epiphany, each player draws four cards. (Then pla
type=Phenomenon
[/card]
[card]
name=Muzzio's Preparations
text=Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly name a card. You may turn this conspiracy face up any time and reveal the chosen name.) -- Each creature you control with the chosen name enters the battlefield with an additional +1/+1 counter on it.
type=Conspiracy
[/card]
[card]
name=My Crushing Masterstroke
text=When you set this scheme in motion, gain control of all nonland permanents your opponents control until end of turn. Untap those permanents. They gain haste until end of turn. Each of them attacks its owner this turn if able.
type=Scheme
@@ -6935,11 +6824,6 @@ power=4
toughness=2
[/card]
[card]
name=Natural Unity
text=Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly name a card. You may turn this conspiracy face up any time and reveal the chosen name.) -- Creatures you control with the chosen name have "At the beginning of combat on your turn, you may pay {G}. If you do, put a +1/+1 counter on this creature."
type=Conspiracy
[/card]
[card]
name=Nature Demands an Offering
text=When you set this scheme in motion, target opponent chooses a creature you don't control and puts it on top of its owner's library, then repeats this process for an artifact, an enchantment, and a land. Then the owner of each permanent chosen this way shuffles his or her library.
type=Scheme
@@ -7919,15 +7803,6 @@ power=1
toughness=1
[/card]
[card]
name=Prince of Thralls
text=Whenever a permanent an opponent controls is put into a graveyard, put that card onto the battlefield under your control unless that opponent pays 3 life.
mana={4}{U}{B}{B}{R}
type=Creature
subtype=Demon
power=7
toughness=7
[/card]
[card]
name=Prismatic Circle
text=Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- As Prismatic Circle enters the battlefield, choose a color. -- {1}: The next time a source of your choice of the chosen color would deal damage to you this turn, prevent that damage.
mana={2}{W}
@@ -8862,16 +8737,6 @@ mana={G}{U}
type=Enchantment
[/card]
[card]
name=Secret Summoning
text=Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly name a card. You may turn this conspiracy face up any time and reveal the chosen name.) -- Whenever a creature with the chosen name enters the battlefield under your control, you may search your library for any number of cards with that name, reveal them, put them into your hand, then shuffle your library.
type=Conspiracy
[/card]
[card]
name=Secrets of Paradise
text=Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly name a card. You may turn this conspiracy face up any time and reveal the chosen name.) -- Creatures you control with the chosen name have "{T}: Add one mana of any color to your mana pool."
type=Conspiracy
[/card]
[card]
name=Selective Adaptation
text=Reveal the top seven cards of your library. Choose from among them a card with flying, a card with first strike, and so on for double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance. Put one of the chosen cards onto the battlefield, the other chosen cards into your hand, and the rest into your graveyard.
mana={4}{G}{G}
@@ -8915,11 +8780,6 @@ power=1
toughness=1
[/card]
[card]
name=Sentinel Dispatch
text=(Start the game with this conspiracy face up in the command zone.) -- At the beginning of the first upkeep, put a 1/1 colorless Construct artifact creature token with defender onto the battlefield.
type=Conspiracy
[/card]
[card]
name=Sentry Oak
abilities=defender
text=Defender -- At the beginning of combat on your turn, you may clash with an opponent. If you win, Sentry Oak gets +2/+0 and loses defender until end of turn. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)
@@ -9585,11 +9445,6 @@ type=Instant
subtype=Arcane
[/card]
[card]
name=Sovereign's Realm
text=(Start the game with this conspiracy face up in the command zone.) -- Your deck can't have basic land cards and your starting hand size is five. -- Exile a card from your hand: This turn, you may play basic land cards from outside the game. -- Basic lands you control have "{T}: Add one mana of any color to your mana pool."
type=Conspiracy
[/card]
[card]
name=Spark Fiend
text=When Spark Fiend comes into play, roll two six-sided dice. On a total of 2, 3, or 12, sacrifice Spark Fiend. On a total of 7 or 11, do not roll dice for Spark Fiend during any of your following upkeep phases. If you roll any other total, note it. -- During your upkeep, roll two six-sided dice. On a total of 7, sacrifice Spark Fiend. If you roll the noted total, do not roll dice for Spark Fiend during any of your following upkeep phases. On any other roll, there is no effect.
mana={4}{R}
@@ -10207,11 +10062,6 @@ mana={7}{B}
type=Sorcery
[/card]
[card]
name=Summoner's Bond
text=Double agenda (Start the game with this conspiracy face down in the command zone and secretly name two different cards. You may turn this conspiracy face up any time and reveal the chosen names.) -- Whenever you cast a creature spell with one of the chosen names, you may search your library for a creature card with the other chosen name, reveal it, put it into your hand, then shuffle your library.
type=Conspiracy
[/card]
[card]
name=Suncleanser
text=When Suncleanser enters the battlefield, choose one -- Remove all counters from target creature. It can't have counters put on it for as long as Suncleanser remains on the battlefield. -- Target opponent loses all counters. That player can't get counters for as long as Suncleanser remains on the battlefield.
mana={1}{W}
@@ -11191,11 +11041,6 @@ text={T}: Add {X}. -- {T}: Add one mana of any color. Spend this mana only to pa
type=Land
[/card]
[card]
name=Unexpected Potential
text=Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly name a card. You may turn this conspiracy face up any time and reveal the chosen name.) -- You may spend mana as though it were mana of any color to cast spells with the chosen name.
type=Conspiracy
[/card]
[card]
name=Unholy Citadel
text=Black legendary creatures you control have "bands with other legendary creatures." (Any legendary creatures can attack in a band as long as at least one has "bands with other legendary creatures." Bands are blocked as a group. If at least two legendary creatures you control, one of which has "bands with other legendary creatures," are blocking or being blocked by the same creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
type=Land
@@ -11693,11 +11538,6 @@ mana={3}{B}{B}
type=Sorcery
[/card]
[card]
name=Weight Advantage
text=(Start the game with this conspiracy face up in the command zone.) -- Each creature you control assigns combat damage equal to its toughness rather than its power.
type=Conspiracy
[/card]
[card]
name=Weight of Conscience
text=Enchant creature -- Enchanted creature can't attack. -- Tap two untapped creatures you control that share a creature type: Exile enchanted creature.
mana={1}{W}
@@ -11932,11 +11772,6 @@ mana={5}
type=Artifact
[/card]
[card]
name=Worldknit
text=(Start the game with this conspiracy face up in the command zone.) -- As long as every card in your card pool started the game in your library or in the command zone, lands you control have "{T}: Add one mana of any color to your mana pool."
type=Conspiracy
[/card]
[card]
name=Worst Fears
text=You control target player during that player's next turn. Exile Worst Fears. (You see all cards that player could see and make all decisions for the player.)
mana={7}{B}