Added/fixed primitives, updated the "missing_cards_by_sets" folder, added missing Conspicacy cards and tokens in CNS set, added Conspicacy cards management, added new ability "isconspiracy" to identify the Conspicacy cards into the Sideboard, added "Conspiracy" type in "Subtypes.h" enum definition, added a fix in "GameObserver::Affinity()" method in order to avoid a crash when the card is a Conspiracy in the commandzone.
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@@ -35,15 +35,6 @@ mana={2}{U}{U}
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type=Sorcery
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[/card]
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[card]
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name=Briarbridge Patrol
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text=Whenever Briarbridge Patrol deals damage to one or more creatures, investigate. (Put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.") -- At the beginning of each end step, if you sacrificed three or more Clues this turn, you may put a creature card from your hand onto the battlefield.
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mana={3}{G}
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type=Creature
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subtype=Human Warrior
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power=3
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toughness=3
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[/card]
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[card]
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name=Moonlight Hunt
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text=Choose target creature you don't control. Each creature you control that's a Wolf or a Werewolf deals damage equal to its power to that creature.
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mana={1}{G}
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