Sorted Primitives
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@@ -1,6 +1,6 @@
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#Primitives Pack for Wagic the Homebrew.
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#Please keep these card alphabetized, and try to have the "name=" line at the top of each card
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#I sorted this programatically so the other comments are removed except for AUTO_DEFINE - kevlahnota 7-4-2016
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#I sorted this programatically so the other comments are removed except for AUTO_DEFINE - kevlahnota 7-7-2016
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[card]
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name=Abandoned Outpost
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auto=tap
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@@ -10126,7 +10126,7 @@ type=Sorcery
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[card]
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name=Black Vise
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auto=name(choose opponent) notatarget(opponent) deplete:0
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auto=@each targetedplayer upkeep:damage:type:*:opponenthandminus4minusend targetedplayer
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auto=@each targetedplayer upkeep:damage:type:*:targetedpersonshandminus4minusend targetedplayer
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text=As Black Vise enters the battlefield, choose an opponent. -- At the beginning of the chosen player's upkeep, Black Vise deals X damage to that player, where X is the number of cards in his or her hand minus 4.
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mana={1}
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type=Artifact
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@@ -14420,6 +14420,13 @@ mana={4}
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type=Artifact
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[/card]
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[card]
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name=Bulwark
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auto=@each opponent upkeep:target(opponent) damage:mathtype:*:myhandminustype:*:opponenthandminusendmathend opponent
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text=At the beginning of your upkeep, Bulwark deals X damage to target opponent, where X is the number of cards in your hand minus the number of cards in that player's hand.
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mana={3}{R}{R}
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type=Enchantment
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[/card]
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[card]
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name=Bump in the Night
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auto=life:-3 opponent
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flashback={5}{R}
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@@ -23720,6 +23727,18 @@ mana={2}{B}
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type=Instant
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[/card]
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[card]
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name=Dark Deal
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auto=count(type:*:myhand)
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auto=all(*|myhand) reject
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auto=draw:countedamountplus1plusend controller
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auto=count(type:*:opponenthand)
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auto=all(*|opponenthand) reject
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auto=draw:countedamountplus1plusend opponent
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text=Each player discards all the cards in his or her hand, then draws that many cards minus one.
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mana={2}{B}
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type=Sorcery
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[/card]
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[card]
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name=Dark Depths
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auto=counter(0/0,10,Ice)
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auto={3}:counter(0/0,-1,Ice) all(this)
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@@ -23829,6 +23848,13 @@ power=1
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toughness=1
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[/card]
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[card]
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name=Dark Suspicions
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auto=@each opponent upkeep:life:-mathtype:*:opponenthandminustype:*:myhandminusendmathend opponent
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text=At the beginning of each opponent's upkeep, that player loses X life, where X is the number of cards in that player's hand minus the number of cards in your hand.
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mana={2}{B}{B}
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type=Enchantment
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[/card]
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[card]
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name=Dark Temper
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target=creature
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auto=aslongas(*[black]|myBattlefield) destroy
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@@ -82160,7 +82186,8 @@ type=Enchantment
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[/card]
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[card]
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name=Prized Amalgam
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autograveyard=@movedto(creature|mybattlefield) from(mygraveyard):phaseaction[endofturn once] moveto(mybattlefield) and!(tap)!
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autograveyard=@movedto(other creature|mybattlefield) from(mygraveyard):phaseactionmulti[endofturn once] moveto(mybattlefield) && tap
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autograveyard=@movedto(other creature|mystack) from(mygraveyard):phaseactionmulti[endofturn once] moveto(mybattlefield) && tap
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text=Whenever a creature enters the battlefield, if it entered from your graveyard or you cast it from your graveyard, return Prized Amalgam from your graveyard to the battlefield tapped at the beginning of the next end step.
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mana={1}{U}{B}
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type=Creature
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@@ -89005,6 +89032,18 @@ mana={1}{W}{U}
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type=Sorcery
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[/card]
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[card]
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name=Roiling Horror
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anyzone=mathlifetotalminusopponentlifetotalminusendmathend/mathlifetotalminusopponentlifetotalminusendmathend cdaactive
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autoexile=@counterremoved(0/0,1,Time) from(sourcecard) suspended:ability$!choice life:-1 target(opponent) && life:1 controller!$ controller
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text=Roiling Horror's power and toughness are each equal to your life total minus the life total of an opponent with the most life. -- Suspend X—{X}{B}{B}{B}. X can't be 0. (Rather than cast this card from your hand, you may pay {X}{B}{B}{B} and exile it with X time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.) -- Whenever a time counter is removed from Roiling Horror while it's exiled, target player loses 1 life and you gain 1 life.
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mana={3}{B}{B}
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suspend(0)={X}{b}{b}{b}
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type=Creature
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subtype=Horror
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power=*
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toughness=*
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[/card]
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[card]
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name=Roiling Terrain
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target=land
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auto=destroy
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@@ -127555,46 +127594,6 @@ subtype=Orc Warrior
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power=7
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toughness=2
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[/card]
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######
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######unsorted
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[card]
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name=Dark Suspicions
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auto=@each opponent upkeep:life:-mathtype:*:opponenthandminustype:*:myhandminusendmathend opponent
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text=At the beginning of each opponent's upkeep, that player loses X life, where X is the number of cards in that player's hand minus the number of cards in your hand.
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mana={2}{B}{B}
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type=Enchantment
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[/card]
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[card]
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name=Bulwark
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auto=@each opponent upkeep:target(opponent) damage:mathtype:*:myhandminustype:*:opponenthandminusendmathend opponent
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text=At the beginning of your upkeep, Bulwark deals X damage to target opponent, where X is the number of cards in your hand minus the number of cards in that player's hand.
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mana={3}{R}{R}
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type=Enchantment
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[/card]
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[card]
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name=Roiling Horror
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anyzone=mathlifetotalminusopponentlifetotalminusendmathend/mathlifetotalminusopponentlifetotalminusendmathend cdaactive
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autoexile=@counterremoved(0/0,1,Time) from(sourcecard) suspended:ability$!choice life:-1 target(opponent) && life:1 controller!$ controller
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text=Roiling Horror's power and toughness are each equal to your life total minus the life total of an opponent with the most life. -- Suspend X—{X}{B}{B}{B}. X can't be 0. (Rather than cast this card from your hand, you may pay {X}{B}{B}{B} and exile it with X time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.) -- Whenever a time counter is removed from Roiling Horror while it's exiled, target player loses 1 life and you gain 1 life.
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mana={3}{B}{B}
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suspend(0)={X}{b}{b}{b}
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type=Creature
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subtype=Horror
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power=*
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toughness=*
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[/card]
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[card]
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name=Dark Deal
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auto=count(type:*:myhand)
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auto=all(*|myhand) reject
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auto=draw:countedamountplus1plusend controller
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auto=count(type:*:opponenthand)
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auto=all(*|opponenthand) reject
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auto=draw:countedamountplus1plusend opponent
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text=Each player discards all the cards in his or her hand, then draws that many cards minus one.
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mana={2}{B}
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type=Sorcery
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[/card]
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##due to card type association dryad arbor is placed at the end. any other card that associates 2 super types in this manner should also
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##be in the end of the primitive to avoid abilities like changling thinking that "forest" is a creature type.
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[card]
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