From c52b8b69834d11666cecd961971a7bde1db14adc Mon Sep 17 00:00:00 2001 From: "omegablast2002@yahoo.com" Date: Tue, 26 Jul 2011 15:14:37 +0000 Subject: [PATCH] Reveillark fix...since apparently everyone is reporting this.... if you are going to use the trigger + ability from trigger effect...make sure you create the trigger before you remove the card from play...otherwise the trigger never gets a chance to see it's source leaving play. --- projects/mtg/bin/Res/sets/primitives/mtg.txt | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/projects/mtg/bin/Res/sets/primitives/mtg.txt b/projects/mtg/bin/Res/sets/primitives/mtg.txt index 67b71e23f..357351f2b 100644 --- a/projects/mtg/bin/Res/sets/primitives/mtg.txt +++ b/projects/mtg/bin/Res/sets/primitives/mtg.txt @@ -54477,8 +54477,8 @@ type=Sorcery name=Reveillark abilities=flying other={5}{W} name(Evoke) -auto=alternative sacrifice auto=@movedTo(this|nonbattlezone) from(battlefield):may token(-152716111) && moveTo(myBattlefield) target(creature[power<=2]|mygraveyard) +auto=alternative sacrifice text=Flying -- When Reveillark leaves the battlefield, return up to two target creature cards with power 2 or less from your graveyard to the battlefield. -- Evoke {5}{W} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) mana={4}{W} type=Creature