Fixed primitives and planeswalkers, fixed a bug on counter comparison criteria when cards are changing zone (eg. @movedto(creature[counter{1/1}]|mygraveyard) from(mybattlefiled) now it's working fine).
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@@ -42657,7 +42657,7 @@ type=Enchantment
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name=Trove Warden
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name=Trove Warden
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abilities=vigilance
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abilities=vigilance
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auto=@movedto(land|myBattlefield):moveto(exile) target(*[manacost<=3]|mygraveyard)
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auto=@movedto(land|myBattlefield):moveto(exile) target(*[manacost<=3]|mygraveyard)
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auto=@movedTo(this|graveyard) from(battlefield):moveto(mybattlefield) target(<anyamount>*|myexile)
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auto=@movedTo(this|graveyard) from(battlefield):moveto(ownerbattlefield) target(<anyamount>*[manacost<=3]|myexile)
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text=Vigilance -- Landfall — Whenever a land enters the battlefield under your control, exile target permanent card with converted mana cost 3 or less from your graveyard. -- When Trove Warden dies, put each permanent card exiled with it onto the battlefield under the control of that card's owner.
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text=Vigilance -- Landfall — Whenever a land enters the battlefield under your control, exile target permanent card with converted mana cost 3 or less from your graveyard. -- When Trove Warden dies, put each permanent card exiled with it onto the battlefield under the control of that card's owner.
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mana={2}{W}{W}
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mana={2}{W}{W}
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type=Creature
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type=Creature
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@@ -1761,6 +1761,18 @@ type=Legendary Planeswalker
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subtype=Nissa
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subtype=Nissa
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[/card]
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[/card]
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[card]
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[card]
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name=Nissa of Shadowed Boughs
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auto=counter(0/0,4,Loyalty)
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auto=_LANDFALL_counter(0/0,1,Loyalty) all(this)
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auto={C(0/0,1,Loyalty)}:name(+1: Untap a land) target(land|myBattlefield) untap
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auto={C(0/0,1,Loyalty)}:name(+1: Untap a land and becomes creature) target(land|myBattlefield) transforms((Creature Elemental,setpower=3,settoughness=3,newability[untap],newability[haste],newability[menace])) ueot
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auto={C(0/0,-5,Loyalty)}:name(-5: May put a creature from hand or graveyard) target(creature[manacost<=type:land:myBattlefield]|myGraveyard,myHand) moveTo(myBattlefield) and!(counter(1/1,2))!
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text=Landfall — Whenever a land enters the battlefield under your control, put a loyalty counter on Nissa of Shadowed Boughs. -- +1: Untap target land you control. You may have it become a 3/3 Elemental creature with haste and menace until end of turn. It's still a land. -- -5: You may put a creature card with converted mana cost less than or equal to the number of lands you control onto the battlefield from your hand or graveyard with two +1/+1 counters on it.
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mana={2}{B}{G}
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type=Legendary Planeswalker
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subtype=Nissa
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[/card]
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[card]
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name=Nissa Revane
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name=Nissa Revane
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auto=counter(0/0,2,loyalty)
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auto=counter(0/0,2,loyalty)
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aicode=activate moveTo(mybattlefield) target(<anyamount>creature[elf]|mylibrary)
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aicode=activate moveTo(mybattlefield) target(<anyamount>creature[elf]|mylibrary)
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@@ -421,6 +421,15 @@ MTGCardInstance * MTGPlayerCards::putInZone(MTGCardInstance * card, MTGGameZone
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if (!(copy = from->removeCard(card, doCopy)))
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if (!(copy = from->removeCard(card, doCopy)))
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return NULL; //ERROR
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return NULL; //ERROR
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// Copy all the counters of the original card... (solving the bug on comparison cards with counter before zone changing events)
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if(card->counters && doCopy && !asCopy && !inplaytoinplay){
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for (unsigned int i = 0; i < card->counters->counters.size(); i++){
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Counter * counter = card->counters->counters[i];
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for(int j = 0; j < counter->nb; j++)
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copy->counters->addCounter(counter->name.c_str(), counter->power, counter->toughness, true);
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}
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}
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if (card->miracle)
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if (card->miracle)
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{
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{
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copy->miracle = true;
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copy->miracle = true;
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@@ -571,6 +580,15 @@ MTGCardInstance * MTGPlayerCards::putInZone(MTGCardInstance * card, MTGGameZone
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WEvent * e = NEW WEventZoneChange(copy, from, to);
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WEvent * e = NEW WEventZoneChange(copy, from, to);
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g->receiveEvent(e);
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g->receiveEvent(e);
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// Erasing counters from copy after the event has been triggered (no counter can survive to a zone changing)
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if(doCopy && copy->counters && copy->counters->mCount > 0){
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for (unsigned int i = 0; i < copy->counters->counters.size(); i++){
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Counter * counter = copy->counters->counters[i];
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for(int j = counter->nb; j > 0; j--)
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copy->counters->removeCounter(counter->name.c_str(), counter->power, counter->toughness, true);
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}
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}
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}
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}
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if(inplaytoinplay)
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if(inplaytoinplay)
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{
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{
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