Fixed primitives and planeswalkers, fixed a bug on counter comparison criteria when cards are changing zone (eg. @movedto(creature[counter{1/1}]|mygraveyard) from(mybattlefiled) now it's working fine).
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@@ -1761,6 +1761,18 @@ type=Legendary Planeswalker
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subtype=Nissa
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[/card]
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[card]
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name=Nissa of Shadowed Boughs
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auto=counter(0/0,4,Loyalty)
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auto=_LANDFALL_counter(0/0,1,Loyalty) all(this)
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auto={C(0/0,1,Loyalty)}:name(+1: Untap a land) target(land|myBattlefield) untap
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auto={C(0/0,1,Loyalty)}:name(+1: Untap a land and becomes creature) target(land|myBattlefield) transforms((Creature Elemental,setpower=3,settoughness=3,newability[untap],newability[haste],newability[menace])) ueot
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auto={C(0/0,-5,Loyalty)}:name(-5: May put a creature from hand or graveyard) target(creature[manacost<=type:land:myBattlefield]|myGraveyard,myHand) moveTo(myBattlefield) and!(counter(1/1,2))!
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text=Landfall — Whenever a land enters the battlefield under your control, put a loyalty counter on Nissa of Shadowed Boughs. -- +1: Untap target land you control. You may have it become a 3/3 Elemental creature with haste and menace until end of turn. It's still a land. -- -5: You may put a creature card with converted mana cost less than or equal to the number of lands you control onto the battlefield from your hand or graveyard with two +1/+1 counters on it.
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mana={2}{B}{G}
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type=Legendary Planeswalker
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subtype=Nissa
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[/card]
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[card]
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name=Nissa Revane
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auto=counter(0/0,2,loyalty)
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aicode=activate moveTo(mybattlefield) target(<anyamount>creature[elf]|mylibrary)
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