added support for {X}{X} in cost, added support for token(creature, X/X or XX/XX)*XX or X or #. added discard card at random as cost type {d}
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@@ -35,6 +35,10 @@ public:
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if (spell) return spell->computeX(card);
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return 1; //this should only hapen when the ai calls the ability. This is to give it an idea of the "direction" of X (positive/negative)
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}
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int computeXX(Spell * spell, MTGCardInstance * card){
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if (spell) return spell->computeXX(card);
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return 1; //this should only hapen when the ai calls the ability. This is to give it an idea of the "direction" of X (positive/negative)
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}
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WParsedInt(int value = 0){
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intValue = value;
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}
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@@ -49,6 +53,8 @@ public:
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}
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if (s == "x" || s == "X"){
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intValue = computeX(spell,card);
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}else if (s == "xx" || s == "XX"){
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intValue = computeXX(spell,card);
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}else if (s == "manacost"){
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intValue = target->getManaCost()->getConvertedCost();
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}else if (s == "lifetotal"){
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@@ -834,7 +840,6 @@ public:
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name = sname;
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tokenId = 0;
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if(!multiplier) this->multiplier = NEW WParsedInt(1);
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//TODO this is a copy/past of other code that's all around the place, everything should be in a dedicated parser class;
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for (int j = 0; j < Constants::NB_BASIC_ABILITIES; j++){
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