Fixed Dark Depths.

This was a bug reported by a guy in the forum: Dakr Depths produced a token every time it hit the graveyard, even it it had a counter on it. ^^


[card]
name=Dark Depths
auto=counter(0/0,10,Ice)
auto={3}:(counter(0/0,-1,Ice) all(this) && bury all(dark depths[-counter{0/0.1.Ice}])
auto=@movedTo(mygraveyard) from(dark depths[-counter{0/0.1.Ice}]|myBattlefield):token(Marit Lage,legendary creature avatar, 20/20,flying,indestructible,black)
text=Dark Depths enters the battlefield with ten ice counters on it. -- {3}: Remove an ice counter from Dark Depths. -- When Dark Depths has no ice counters on it, sacrifice it. If you do, put a legendary 20/20 black Avatar creature token with flying and "This creature is indestructible" named Marit Lage onto the battlefield.
type=Legendary Snow Land
[/card]
This commit is contained in:
solo81@web.de
2011-01-01 11:26:17 +00:00
parent 937e1c2f5c
commit c3477f64aa
2 changed files with 9 additions and 20 deletions

View File

@@ -1,19 +1,8 @@
#NAME:Herdsmen
Aurochs (ICE) *4
Brushwagg (MIR) *2
Birds of Paradise (7ED) *4
Snorting Gahr (MRQ) *1
Aggressive Urge (INV) *4
Blanchwood Armor (8ED) *4
Bull Aurochs (CSP) *4
Boreal Druid (CSP) *4
Aurochs Herd (CSP) *4
Timbermaw Larva (ZEN) *4
Bramble Creeper (M10) *2
Awakening Zone (ROE) *4
Beastmaster Ascension (ZEN) *4
Forest (M11) *4
Forest (SOM) *4
Forest (SOM) *4
Forest (SOM) *4
Forest (SOM) *4
#NAME:Atcst
Forest (MIR) *3
Treetop Village (ULG) *4
Halcyon Glaze (RAV) *4
Elvish Berserker (10E) *4
Giant Growth (10E) *4
Llanowar Elves (10E) *4
Forest (ZEN) *4