Merge pull request #709 from kevlahnota/master

Fix Cascade, Crash fix on lastController and some corrections
This commit is contained in:
Anthony Calosa
2016-06-30 15:10:06 +08:00
committed by GitHub
5 changed files with 21 additions and 17 deletions

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@@ -71734,8 +71734,7 @@ type=Sorcery
[card] [card]
name=Path to Exile name=Path to Exile
target=creature target=creature
auto=transforms((,newability[ability$!name(fetch basic land) target(land[basic]|mylibrary) moveTo(mybattlefield) !$ controller])) forever auto=transforms((,newability[moveto(exile)],newability[may name(fetch basic land) notatarget(land[basic]|mylibrary) moveTo(mybattlefield) and!(tap)!])) oneshot
auto=moveTo(exile)
text=Exile target creature. Its controller may search his or her library for a basic land card, put that card onto the battlefield tapped, then shuffle his or her library. text=Exile target creature. Its controller may search his or her library for a basic land card, put that card onto the battlefield tapped, then shuffle his or her library.
mana={W} mana={W}
type=Instant type=Instant
@@ -126478,7 +126477,7 @@ toughness=1
[card] [card]
name=Watchdog name=Watchdog
abilities=mustblock abilities=mustblock
auto=this(untapped) lord(creature[attacking]) -1/0 auto=this(untapped) lord(creature[attacking]|opponentbattlefield) -1/0
text=Watchdog blocks each turn if able. -- As long as Watchdog is untapped, all creatures attacking you get -1/-0. text=Watchdog blocks each turn if able. -- As long as Watchdog is untapped, all creatures attacking you get -1/-0.
mana={3} mana={3}
type=Artifact Creature type=Artifact Creature

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@@ -6099,12 +6099,14 @@ public:
//AACascade //AACascade
class AACascade: public ActivatedAbilityTP class AACascade: public ActivatedAbility
{ {
public: public:
string nbcardsStr; string nbcardsStr;
AACascade(GameObserver* observer, int _id, MTGCardInstance * card, Targetable * _target,string nbcardsStr, ManaCost * _cost = NULL, vector<MTGCardInstance*>selectedCards;
int who = TargetChooser::UNSET); vector<MTGCardInstance *>oldOrder;
vector<MTGCardInstance *>newOrder;
AACascade(GameObserver* observer, int _id, MTGCardInstance * _source, MTGCardInstance * _target, string nbcardsStr, ManaCost * _cost = NULL);
int resolve(); int resolve();
void toCastCard(MTGCardInstance * card); void toCastCard(MTGCardInstance * card);
const string getMenuText(); const string getMenuText();

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@@ -1137,13 +1137,16 @@ AADepleter * AADepleter::clone() const
} }
//AACascade //AACascade
AACascade::AACascade(GameObserver* observer, int _id, MTGCardInstance * card, Targetable * _target,string nbcardsStr, ManaCost * _cost, int who) : AACascade::AACascade(GameObserver* observer, int _id, MTGCardInstance * _source, MTGCardInstance * _target, string nbcardsStr, ManaCost * _cost) :
ActivatedAbilityTP(observer, _id, card, _target, _cost, who),nbcardsStr(nbcardsStr) ActivatedAbility(observer, _id, _source, _cost, 0),nbcardsStr(nbcardsStr)
{ {
selectedCards.clear();
oldOrder.clear();
newOrder.clear();
} }
int AACascade::resolve() int AACascade::resolve()
{ {
Player * player = getPlayerFromTarget(getTarget()); Player * player = source->controller();
if (player) if (player)
{ {
WParsedInt numCards(nbcardsStr, NULL, source); WParsedInt numCards(nbcardsStr, NULL, source);
@@ -1155,14 +1158,13 @@ AACascade::AACascade(GameObserver* observer, int _id, MTGCardInstance * card, Ta
{ {
if (library->nb_cards) if (library->nb_cards)
{ {
for(int z = library->nb_cards; z >= 0; z--) for(int z = library->nb_cards-1; z >= 0; z--)
{ {
if(!library->cards[z]->isLand() && (library->cards[z]->getManaCost()->getConvertedCost() < source->getManaCost()->getConvertedCost())) if(!library->cards[z]->isLand() && (library->cards[z]->getManaCost()->getConvertedCost() < source->getManaCost()->getConvertedCost()))
{ {
viable = library->cards[z]; viable = library->cards[z];
player->game->putInZone(viable, library, exile); player->game->putInZone(viable, library, exile);
{ {
vector<MTGCardInstance*>selectedCards;
for(int j=0; j < library->nb_cards; j++) for(int j=0; j < library->nb_cards; j++)
{ {
if(library->cards[j]->isCascaded) if(library->cards[j]->isCascaded)
@@ -1176,8 +1178,7 @@ AACascade::AACascade(GameObserver* observer, int _id, MTGCardInstance * card, Ta
std::random_shuffle ( selectedCards.begin(), selectedCards.end() ); std::random_shuffle ( selectedCards.begin(), selectedCards.end() );
for(unsigned int i = 0; i < selectedCards.size();++i) for(unsigned int i = 0; i < selectedCards.size();++i)
{ {
vector<MTGCardInstance *>oldOrder = library->cards; oldOrder = library->cards;
vector<MTGCardInstance *>newOrder;
newOrder.push_back(selectedCards[i]); newOrder.push_back(selectedCards[i]);
for(unsigned int k = 0;k < oldOrder.size();++k) for(unsigned int k = 0;k < oldOrder.size();++k)
{ {
@@ -1207,8 +1208,10 @@ AACascade::AACascade(GameObserver* observer, int _id, MTGCardInstance * card, Ta
void AACascade::toCastCard(MTGCardInstance * thisCard) void AACascade::toCastCard(MTGCardInstance * thisCard)
{ {
MTGAbility *ac = NEW AACastCard(game, game->mLayers->actionLayer()->getMaxId(), thisCard, thisCard,false,false,true,"","",false,false); MTGAbility *ac = NEW AACastCard(game, game->mLayers->actionLayer()->getMaxId(), thisCard, thisCard,false,false,true,"","",false,false);
MayAbility *ma1 = NEW MayAbility(game, game->mLayers->actionLayer()->getMaxId(), ac, thisCard->clone(),true); MayAbility *ma1 = NEW MayAbility(game, game->mLayers->actionLayer()->getMaxId(), ac->clone(), thisCard,true);
MTGAbility *ga1 = NEW GenericAddToGame(game, game->mLayers->actionLayer()->getMaxId(), thisCard,NULL,ma1); MTGAbility *ga1 = NEW GenericAddToGame(game, game->mLayers->actionLayer()->getMaxId(), thisCard,NULL,ma1->clone());
SAFE_DELETE(ac);
SAFE_DELETE(ma1);
ga1->resolve(); ga1->resolve();
return; return;
} }

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@@ -2802,8 +2802,7 @@ MTGAbility * AbilityFactory::parseMagicLine(string s, int id, Spell * spell, MTG
vector<string> splitCascade = parseBetween(s, "cascade:", " ", false); vector<string> splitCascade = parseBetween(s, "cascade:", " ", false);
if (splitCascade.size()) if (splitCascade.size())
{ {
Targetable * t = spell ? spell->getNextTarget() : NULL; MTGAbility * a = NEW AACascade(observer, id, card, target, splitCascade[1], NULL);
MTGAbility * a = NEW AACascade(observer, id, card, t , splitCascade[1], NULL, who);
a->oneShot = 1; a->oneShot = 1;
return a; return a;
} }

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@@ -564,6 +564,7 @@ MTGCardInstance * MTGGameZone::removeCard(MTGCardInstance * card, int createCopy
copy->kicked = card->kicked; copy->kicked = card->kicked;
copy->storedCard = card->storedCard; copy->storedCard = card->storedCard;
copy->storedSourceCard = card->storedSourceCard; copy->storedSourceCard = card->storedSourceCard;
copy->lastController = card->controller();
for (int i = 0; i < ManaCost::MANA_PAID_WITH_OVERLOAD +1; i++) for (int i = 0; i < ManaCost::MANA_PAID_WITH_OVERLOAD +1; i++)
copy->alternateCostPaid[i] = card->alternateCostPaid[i]; copy->alternateCostPaid[i] = card->alternateCostPaid[i];