code cleanup

This commit is contained in:
Anthony Calosa
2015-10-07 11:06:59 +08:00
parent fb89183767
commit c2c9e180ea

View File

@@ -237,21 +237,6 @@ void CardGui::Render()
if (quad)
{
quad->SetColor(ARGB(static_cast<unsigned char>(actA),255,255,255));
//static border
/*if(card->isTapped())
{
//focus?
CardView* cv = dynamic_cast<CardView*>(card->view);
if(cv->mHasFocus)
renderer->FillRoundRect(actX - (scale * quad->mWidth / 2)-9.0f,actY - (scale * quad->mHeight / 2)+7, (scale * quad->mHeight)-0.02f, (scale * quad->mWidth)-0.02f, 1.0f,ARGB(250,20,20,20));
else
renderer->FillRoundRect(actX - (scale * quad->mWidth / 2)-7,actY - (scale * quad->mHeight / 2)+5.5f, (scale * quad->mHeight)-0.02f, (scale * quad->mWidth)-0.02f, 1.0f,ARGB(250,20,20,20));
}
else
{
renderer->FillRoundRect(actX - (scale * quad->mWidth / 2)-1,actY - (scale * quad->mHeight / 2)-1, (scale * quad->mWidth)-0.02f, (scale * quad->mHeight)-0.02f, 1.0f,ARGB(250,20,20,20));
}*///the border needs animation when the card rotates...but how?
//fake border...
JQuadPtr fakeborder;
fakeborder = game? game->getResourceManager()->GetQuad("white"):WResourceManager::Instance()->GetQuad("white");
@@ -265,41 +250,25 @@ void CardGui::Render()
{
if(card->isTapped())
{
//focus?
CardView* cv = dynamic_cast<CardView*>(card->view);
if(cv->mHasFocus)
{
if(mHasFocus)
renderer->FillRoundRect(actX - (scale * quad->mWidth / 2)-10,actY - (scale * quad->mHeight / 2)+6.5f, (scale * quad->mHeight)-0.02f, (scale * quad->mWidth)-0.02f, 1.8f,ARGB(95,255,0,0));
}
else
{
renderer->FillRoundRect(actX - (scale * quad->mWidth / 2)-8,actY - (scale * quad->mHeight / 2)+4, (scale * quad->mHeight)-0.02f, (scale * quad->mWidth)-0.02f, 1.8f,ARGB(95,255,0,0));
}
}
else
{
renderer->FillRoundRect(actX - (scale * quad->mWidth / 2)-2,actY - (scale * quad->mHeight / 2)-2, (scale * quad->mWidth)-0.02f, (scale * quad->mHeight)-0.02f, 1.8f,ARGB(95,255,0,0));
}
}
if (card && card->isTargetter())
{
if(card->isTapped())
{
//focus?
CardView* cv = dynamic_cast<CardView*>(card->view);
if(cv->mHasFocus)
{
if(mHasFocus)
renderer->FillRoundRect(actX - (scale * quad->mWidth / 2)-10,actY - (scale * quad->mHeight / 2)+6.5f, (scale * quad->mHeight)-0.02f, (scale * quad->mWidth)-0.02f, 1.8f,ARGB(95,0,245,0));
}
else
{
renderer->FillRoundRect(actX - (scale * quad->mWidth / 2)-8,actY - (scale * quad->mHeight / 2)+4, (scale * quad->mHeight)-0.02f, (scale * quad->mWidth)-0.02f, 1.8f,ARGB(95,0,245,0));
}
}
else
{
renderer->FillRoundRect(actX - (scale * quad->mWidth / 2)-2,actY - (scale * quad->mHeight / 2)-2, (scale * quad->mWidth)-0.02f, (scale * quad->mHeight)-0.02f, 1.8f,ARGB(95,0,245,0));
}
}
//draw the card image
renderer->RenderQuad(quad.get(), actX, actY, actT, scale, scale);
@@ -347,41 +316,25 @@ void CardGui::Render()
{
if(card->isTapped())
{
//focus?
CardView* cv = dynamic_cast<CardView*>(card->view);
if(cv->mHasFocus)
{
if(mHasFocus)
renderer->DrawRoundRect(actX - (scale * quad->mWidth / 2)-10,actY - (scale * quad->mHeight / 2)+6.5f, (scale * quad->mHeight)-0.02f, (scale * quad->mWidth)-0.02f, 1.8f,ARGB(250,255,0,0));
}
else
{
renderer->DrawRoundRect(actX - (scale * quad->mWidth / 2)-8,actY - (scale * quad->mHeight / 2)+4, (scale * quad->mHeight)-0.02f, (scale * quad->mWidth)-0.02f, 1.8f,ARGB(250,255,0,0));
}
}
else
{
renderer->DrawRoundRect(actX - (scale * quad->mWidth / 2)-2,actY - (scale * quad->mHeight / 2)-2, (scale * quad->mWidth)-0.02f, (scale * quad->mHeight)-0.02f, 1.8f,ARGB(250,255,0,0));
}
}
if (card && card->isTargetter())
{
if(card->isTapped())
{
//focus?
CardView* cv = dynamic_cast<CardView*>(card->view);
if(cv->mHasFocus)
{
if(mHasFocus)
renderer->DrawRoundRect(actX - (scale * quad->mWidth / 2)-10,actY - (scale * quad->mHeight / 2)+6.5f, (scale * quad->mHeight)-0.02f, (scale * quad->mWidth)-0.02f, 1.8f,ARGB(250,0,255,0));
}
else
{
renderer->DrawRoundRect(actX - (scale * quad->mWidth / 2)-8,actY - (scale * quad->mHeight / 2)+4, (scale * quad->mHeight)-0.02f, (scale * quad->mWidth)-0.02f, 1.8f,ARGB(250,0,255,0));
}
}
else
{
renderer->DrawRoundRect(actX - (scale * quad->mWidth / 2)-2,actY - (scale * quad->mHeight / 2)-2, (scale * quad->mWidth)-0.02f, (scale * quad->mHeight)-0.02f, 1.8f,ARGB(250,0,255,0));
}
}
//draws the numbers power/toughness