couple more changes in Ai, and a fix for a crash which happened with phaseaction when the target was removed before the effect resolved.

This commit is contained in:
omegablast2002@yahoo.com
2011-04-19 19:54:47 +00:00
parent 40958170fa
commit c29e231e45
2 changed files with 4 additions and 10 deletions
+3 -6
View File
@@ -2929,6 +2929,7 @@ MTGAbility(_id, card),sAbility(sAbility), phase(_phase),forcedestroy(forcedestro
else
psMenuText = sAbility.c_str();
delete (ability);
}
void APhaseAction::Update(float dt)
@@ -2944,12 +2945,7 @@ void APhaseAction::Update(float dt)
MTGCardInstance * _target = NULL;
if(target)
_target = (MTGCardInstance *) target;
if (_target)
{
while (_target->next)
_target = _target->next;
}
if(!sAbility.size() || !target || !_target->isInPlay())
if(!sAbility.size() || (!target||!_target->currentZone))
{
//im aware that adding the isinplay check restricts this ability to having targets
//which are in play..however after reviewing all the coded cards which use this
@@ -2982,6 +2978,7 @@ void APhaseAction::Update(float dt)
int APhaseAction::resolve()
{
return 0;
}