couple more changes in Ai, and a fix for a crash which happened with phaseaction when the target was removed before the effect resolved.

This commit is contained in:
omegablast2002@yahoo.com
2011-04-19 19:54:47 +00:00
parent 40958170fa
commit c29e231e45
2 changed files with 4 additions and 10 deletions
+1 -4
View File
@@ -485,6 +485,7 @@ int AIAction::getEfficiency()
}
case MTGAbility::FOREACH:
case MTGAbility::MANA_PRODUCER://only way to hit this condition is nested manaabilities, ai skips manaproducers by defualt when finding an ability to use.
{
MTGCardInstance * _target = (MTGCardInstance *) (a->target);
MTGAbility * a = AbilityFactory::getCoreAbility(ability);
@@ -662,10 +663,6 @@ int AIAction::getEfficiency()
}
break;
}
case MTGAbility::MANA_PRODUCER:
efficiency = 0;
break;
default:
if (target)
{