Fixed a selection problem sometimes hapenning on the hand zone in touch/mouse mode and removed dead code.
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@@ -32,7 +32,6 @@ public:
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virtual void Add(PlayGuiObject*) = 0;
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virtual void Remove(PlayGuiObject*) = 0;
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virtual bool CheckUserInput(JButton key) = 0;
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virtual bool CheckUserInput(int x, int y) = 0;
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virtual void PushLimitor() = 0;
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virtual void PopLimitor() = 0;
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virtual void Limit(LimitorFunctor<PlayGuiObject>* inLimitor, CardView::SelectorZone inZone) = 0;
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@@ -75,7 +74,6 @@ public:
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void Add(PlayGuiObject*);
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void Remove(PlayGuiObject*);
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bool CheckUserInput(JButton key);
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bool CheckUserInput(int x, int y);
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void Update(float dt);
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void Render();
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void Push();
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